st_atom_pixeltransfer.c revision 2ef1aae1633db98fc52f440ca33b8f2a6f153d45
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/*
29 * Generate fragment programs to implement pixel transfer ops, such as
30 * scale/bias, colormatrix, colortable, convolution...
31 *
32 * Authors:
33 *   Brian Paul
34 */
35
36#include "main/imports.h"
37#include "main/image.h"
38#include "main/macros.h"
39#include "shader/program.h"
40#include "shader/prog_instruction.h"
41#include "shader/prog_parameter.h"
42#include "shader/prog_print.h"
43
44#include "st_context.h"
45#include "st_format.h"
46#include "st_program.h"
47#include "st_texture.h"
48#include "st_inlines.h"
49
50#include "pipe/p_screen.h"
51#include "pipe/p_context.h"
52#include "util/u_pack_color.h"
53
54
55struct state_key
56{
57   GLuint scaleAndBias:1;
58   GLuint colorMatrix:1;
59   GLuint colorMatrixPostScaleBias:1;
60   GLuint pixelMaps:1;
61
62#if 0
63   GLfloat Maps[3][256][4];
64   int NumMaps;
65   GLint NumStages;
66   pipeline_stage Stages[STAGE_MAX];
67   GLboolean StagesUsed[STAGE_MAX];
68   GLfloat Scale1[4], Bias1[4];
69   GLfloat Scale2[4], Bias2[4];
70#endif
71};
72
73
74static GLboolean
75is_identity(const GLfloat m[16])
76{
77   GLuint i;
78   for (i = 0; i < 16; i++) {
79      const int row = i % 4, col = i / 4;
80      const float val = (GLfloat)(row == col);
81      if (m[i] != val)
82         return GL_FALSE;
83   }
84   return GL_TRUE;
85}
86
87
88static void
89make_state_key(GLcontext *ctx,  struct state_key *key)
90{
91   static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
92   static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
93
94   memset(key, 0, sizeof(*key));
95
96   if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
97       ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
98       ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
99       ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
100      key->scaleAndBias = 1;
101   }
102
103   if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
104      key->colorMatrix = 1;
105   }
106
107   if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
108       !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
109      key->colorMatrixPostScaleBias = 1;
110   }
111
112   key->pixelMaps = ctx->Pixel.MapColorFlag;
113}
114
115
116static struct pipe_texture *
117create_color_map_texture(GLcontext *ctx)
118{
119   struct pipe_context *pipe = ctx->st->pipe;
120   struct pipe_texture *pt;
121   enum pipe_format format;
122   const uint texSize = 256; /* simple, and usually perfect */
123
124   /* find an RGBA texture format */
125   format = st_choose_format(pipe->screen, GL_RGBA,
126                             PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
127
128   /* create texture for color map/table */
129   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
130                          texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER);
131   return pt;
132}
133
134
135/**
136 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
137 */
138static void
139load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
140{
141   struct pipe_context *pipe = ctx->st->pipe;
142   struct pipe_screen *screen = pipe->screen;
143   struct pipe_transfer *transfer;
144   const GLuint rSize = ctx->PixelMaps.RtoR.Size;
145   const GLuint gSize = ctx->PixelMaps.GtoG.Size;
146   const GLuint bSize = ctx->PixelMaps.BtoB.Size;
147   const GLuint aSize = ctx->PixelMaps.AtoA.Size;
148   const uint texSize = pt->width[0];
149   uint *dest;
150   uint i, j;
151
152   transfer = st_cond_flush_get_tex_transfer(st_context(ctx),
153					     pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
154					     0, 0, texSize, texSize);
155   dest = (uint *) screen->transfer_map(screen, transfer);
156
157   /* Pack four 1D maps into a 2D texture:
158    * R map is placed horizontally, indexed by S, in channel 0
159    * G map is placed vertically, indexed by T, in channel 1
160    * B map is placed horizontally, indexed by S, in channel 2
161    * A map is placed vertically, indexed by T, in channel 3
162    */
163   for (i = 0; i < texSize; i++) {
164      for (j = 0; j < texSize; j++) {
165         int k = (i * texSize + j);
166         ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
167         ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
168         ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
169         ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
170         util_pack_color_ub(r, g, b, a, pt->format, dest + k);
171      }
172   }
173
174   screen->transfer_unmap(screen, transfer);
175   screen->tex_transfer_destroy(transfer);
176}
177
178
179
180#define MAX_INST 100
181
182/**
183 * Returns a fragment program which implements the current pixel transfer ops.
184 */
185static struct gl_fragment_program *
186get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
187{
188   struct st_context *st = ctx->st;
189   struct prog_instruction inst[MAX_INST];
190   struct gl_program_parameter_list *params;
191   struct gl_fragment_program *fp;
192   GLuint ic = 0;
193   const GLuint colorTemp = 0;
194
195   fp = (struct gl_fragment_program *)
196      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
197   if (!fp)
198      return NULL;
199
200   params = _mesa_new_parameter_list();
201
202   /*
203    * Get initial pixel color from the texture.
204    * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
205    */
206   _mesa_init_instructions(inst + ic, 1);
207   inst[ic].Opcode = OPCODE_TEX;
208   inst[ic].DstReg.File = PROGRAM_TEMPORARY;
209   inst[ic].DstReg.Index = colorTemp;
210   inst[ic].SrcReg[0].File = PROGRAM_INPUT;
211   inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
212   inst[ic].TexSrcUnit = 0;
213   inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
214   ic++;
215   fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
216   fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
217   fp->Base.SamplersUsed = 0x1;  /* sampler 0 (bit 0) is used */
218
219   if (key->scaleAndBias) {
220      static const gl_state_index scale_state[STATE_LENGTH] =
221         { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
222      static const gl_state_index bias_state[STATE_LENGTH] =
223         { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
224      GLfloat scale[4], bias[4];
225      GLint scale_p, bias_p;
226
227      scale[0] = ctx->Pixel.RedScale;
228      scale[1] = ctx->Pixel.GreenScale;
229      scale[2] = ctx->Pixel.BlueScale;
230      scale[3] = ctx->Pixel.AlphaScale;
231      bias[0] = ctx->Pixel.RedBias;
232      bias[1] = ctx->Pixel.GreenBias;
233      bias[2] = ctx->Pixel.BlueBias;
234      bias[3] = ctx->Pixel.AlphaBias;
235
236      scale_p = _mesa_add_state_reference(params, scale_state);
237      bias_p = _mesa_add_state_reference(params, bias_state);
238
239      /* MAD colorTemp, colorTemp, scale, bias; */
240      _mesa_init_instructions(inst + ic, 1);
241      inst[ic].Opcode = OPCODE_MAD;
242      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
243      inst[ic].DstReg.Index = colorTemp;
244      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
245      inst[ic].SrcReg[0].Index = colorTemp;
246      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
247      inst[ic].SrcReg[1].Index = scale_p;
248      inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
249      inst[ic].SrcReg[2].Index = bias_p;
250      ic++;
251   }
252
253   if (key->pixelMaps) {
254      const GLuint temp = 1;
255
256      /* create the colormap/texture now if not already done */
257      if (!st->pixel_xfer.pixelmap_texture) {
258         st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
259      }
260
261      /* with a little effort, we can do four pixel map look-ups with
262       * two TEX instructions:
263       */
264
265      /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
266      _mesa_init_instructions(inst + ic, 1);
267      inst[ic].Opcode = OPCODE_TEX;
268      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
269      inst[ic].DstReg.Index = temp;
270      inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
271      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
272      inst[ic].SrcReg[0].Index = colorTemp;
273      inst[ic].TexSrcUnit = 1;
274      inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
275      ic++;
276
277      /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
278      _mesa_init_instructions(inst + ic, 1);
279      inst[ic].Opcode = OPCODE_TEX;
280      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
281      inst[ic].DstReg.Index = temp;
282      inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
283      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
284      inst[ic].SrcReg[0].Index = colorTemp;
285      inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
286                                                 SWIZZLE_Z, SWIZZLE_W);
287      inst[ic].TexSrcUnit = 1;
288      inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
289      ic++;
290
291      /* MOV colorTemp, temp; */
292      _mesa_init_instructions(inst + ic, 1);
293      inst[ic].Opcode = OPCODE_MOV;
294      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
295      inst[ic].DstReg.Index = colorTemp;
296      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
297      inst[ic].SrcReg[0].Index = temp;
298      ic++;
299
300      fp->Base.SamplersUsed |= (1 << 1);  /* sampler 1 is used */
301   }
302
303   if (key->colorMatrix) {
304      static const gl_state_index row0_state[STATE_LENGTH] =
305         { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
306      static const gl_state_index row1_state[STATE_LENGTH] =
307         { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
308      static const gl_state_index row2_state[STATE_LENGTH] =
309         { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
310      static const gl_state_index row3_state[STATE_LENGTH] =
311         { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
312
313      GLint row0_p = _mesa_add_state_reference(params, row0_state);
314      GLint row1_p = _mesa_add_state_reference(params, row1_state);
315      GLint row2_p = _mesa_add_state_reference(params, row2_state);
316      GLint row3_p = _mesa_add_state_reference(params, row3_state);
317      const GLuint temp = 1;
318
319      /* DP4 temp.x, colorTemp, matrow0; */
320      _mesa_init_instructions(inst + ic, 1);
321      inst[ic].Opcode = OPCODE_DP4;
322      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
323      inst[ic].DstReg.Index = temp;
324      inst[ic].DstReg.WriteMask = WRITEMASK_X;
325      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
326      inst[ic].SrcReg[0].Index = colorTemp;
327      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
328      inst[ic].SrcReg[1].Index = row0_p;
329      ic++;
330
331      /* DP4 temp.y, colorTemp, matrow1; */
332      _mesa_init_instructions(inst + ic, 1);
333      inst[ic].Opcode = OPCODE_DP4;
334      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
335      inst[ic].DstReg.Index = temp;
336      inst[ic].DstReg.WriteMask = WRITEMASK_Y;
337      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
338      inst[ic].SrcReg[0].Index = colorTemp;
339      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
340      inst[ic].SrcReg[1].Index = row1_p;
341      ic++;
342
343      /* DP4 temp.z, colorTemp, matrow2; */
344      _mesa_init_instructions(inst + ic, 1);
345      inst[ic].Opcode = OPCODE_DP4;
346      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
347      inst[ic].DstReg.Index = temp;
348      inst[ic].DstReg.WriteMask = WRITEMASK_Z;
349      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
350      inst[ic].SrcReg[0].Index = colorTemp;
351      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
352      inst[ic].SrcReg[1].Index = row2_p;
353      ic++;
354
355      /* DP4 temp.w, colorTemp, matrow3; */
356      _mesa_init_instructions(inst + ic, 1);
357      inst[ic].Opcode = OPCODE_DP4;
358      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
359      inst[ic].DstReg.Index = temp;
360      inst[ic].DstReg.WriteMask = WRITEMASK_W;
361      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
362      inst[ic].SrcReg[0].Index = colorTemp;
363      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
364      inst[ic].SrcReg[1].Index = row3_p;
365      ic++;
366
367      /* MOV colorTemp, temp; */
368      _mesa_init_instructions(inst + ic, 1);
369      inst[ic].Opcode = OPCODE_MOV;
370      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
371      inst[ic].DstReg.Index = colorTemp;
372      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
373      inst[ic].SrcReg[0].Index = temp;
374      ic++;
375   }
376
377   if (key->colorMatrixPostScaleBias) {
378      static const gl_state_index scale_state[STATE_LENGTH] =
379         { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
380      static const gl_state_index bias_state[STATE_LENGTH] =
381         { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
382      GLint scale_param, bias_param;
383
384      scale_param = _mesa_add_state_reference(params, scale_state);
385      bias_param = _mesa_add_state_reference(params, bias_state);
386
387      _mesa_init_instructions(inst + ic, 1);
388      inst[ic].Opcode = OPCODE_MAD;
389      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
390      inst[ic].DstReg.Index = colorTemp;
391      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
392      inst[ic].SrcReg[0].Index = colorTemp;
393      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
394      inst[ic].SrcReg[1].Index = scale_param;
395      inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
396      inst[ic].SrcReg[2].Index = bias_param;
397      ic++;
398   }
399
400   /* Modify last instruction's dst reg to write to result.color */
401   {
402      struct prog_instruction *last = &inst[ic - 1];
403      last->DstReg.File = PROGRAM_OUTPUT;
404      last->DstReg.Index = FRAG_RESULT_COLOR;
405   }
406
407   /* END; */
408   _mesa_init_instructions(inst + ic, 1);
409   inst[ic].Opcode = OPCODE_END;
410   ic++;
411
412   assert(ic <= MAX_INST);
413
414
415   fp->Base.Instructions = _mesa_alloc_instructions(ic);
416   if (!fp->Base.Instructions) {
417      _mesa_error(ctx, GL_OUT_OF_MEMORY,
418                  "generating pixel transfer program");
419      return NULL;
420   }
421
422   _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
423   fp->Base.NumInstructions = ic;
424   fp->Base.Parameters = params;
425
426#if 0
427   printf("========= pixel transfer prog\n");
428   _mesa_print_program(&fp->Base);
429   _mesa_print_parameter_list(fp->Base.Parameters);
430#endif
431
432   return fp;
433}
434
435
436
437/**
438 * Update st->pixel_xfer.program in response to new pixel-transfer state.
439 */
440static void
441update_pixel_transfer(struct st_context *st)
442{
443   GLcontext *ctx = st->ctx;
444   struct state_key key;
445   struct gl_fragment_program *fp;
446
447   make_state_key(st->ctx, &key);
448
449   fp = (struct gl_fragment_program *)
450      _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
451   if (!fp) {
452      fp = get_pixel_transfer_program(st->ctx, &key);
453      _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
454                                 &key, sizeof(key), &fp->Base);
455   }
456
457   if (ctx->Pixel.MapColorFlag) {
458      load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
459   }
460   st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
461
462   st->pixel_xfer.program = (struct st_fragment_program *) fp;
463}
464
465
466
467const struct st_tracked_state st_update_pixel_transfer = {
468   "st_update_pixel_transfer",				/* name */
469   {							/* dirty */
470      _NEW_PIXEL | _NEW_COLOR_MATRIX,			/* mesa */
471      0,						/* st */
472   },
473   update_pixel_transfer				/* update */
474};
475