st_cb_bitmap.c revision 3070e0ea41ab4aa24804e8fd26895924a8583830
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "program/program.h"
38#include "program/prog_print.h"
39
40#include "st_context.h"
41#include "st_atom.h"
42#include "st_atom_constbuf.h"
43#include "st_program.h"
44#include "st_cb_bitmap.h"
45#include "st_texture.h"
46
47#include "pipe/p_context.h"
48#include "pipe/p_defines.h"
49#include "pipe/p_shader_tokens.h"
50#include "util/u_inlines.h"
51#include "util/u_draw_quad.h"
52#include "util/u_simple_shaders.h"
53#include "program/prog_instruction.h"
54#include "cso_cache/cso_context.h"
55
56
57#if FEATURE_drawpix
58
59/**
60 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
61 * is stored in a texture image.  An alpha8 texture format is used.
62 * The fragment shader samples a bit (texel) from the texture, then
63 * discards the fragment if the bit is off.
64 *
65 * Note that we actually store the inverse image of the bitmap to
66 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
67 * and an "off" bit is stored as texel=0xff.  Then we kill the
68 * fragment if the negated texel value is less than zero.
69 */
70
71
72/**
73 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
74 * buffer which is then rendered en mass upon a flush, state change, etc.
75 * A wide, short buffer is used to target the common case of a series
76 * of glBitmap calls being used to draw text.
77 */
78static GLboolean UseBitmapCache = GL_TRUE;
79
80
81#define BITMAP_CACHE_WIDTH  512
82#define BITMAP_CACHE_HEIGHT 32
83
84struct bitmap_cache
85{
86   /** Window pos to render the cached image */
87   GLint xpos, ypos;
88   /** Bounds of region used in window coords */
89   GLint xmin, ymin, xmax, ymax;
90
91   GLfloat color[4];
92
93   /** Bitmap's Z position */
94   GLfloat zpos;
95
96   struct pipe_resource *texture;
97   struct pipe_transfer *trans;
98
99   GLboolean empty;
100
101   /** An I8 texture image: */
102   ubyte *buffer;
103};
104
105
106/** Epsilon for Z comparisons */
107#define Z_EPSILON 1e-06
108
109
110/**
111 * Make fragment program for glBitmap:
112 *   Sample the texture and kill the fragment if the bit is 0.
113 * This program will be combined with the user's fragment program.
114 */
115static struct st_fragment_program *
116make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
117{
118   struct st_context *st = st_context(ctx);
119   struct st_fragment_program *stfp;
120   struct gl_program *p;
121   GLuint ic = 0;
122
123   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
124   if (!p)
125      return NULL;
126
127   p->NumInstructions = 3;
128
129   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
130   if (!p->Instructions) {
131      ctx->Driver.DeleteProgram(ctx, p);
132      return NULL;
133   }
134   _mesa_init_instructions(p->Instructions, p->NumInstructions);
135
136   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
137   p->Instructions[ic].Opcode = OPCODE_TEX;
138   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
139   p->Instructions[ic].DstReg.Index = 0;
140   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
141   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
142   p->Instructions[ic].TexSrcUnit = samplerIndex;
143   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
144   ic++;
145
146   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
147   p->Instructions[ic].Opcode = OPCODE_KIL;
148   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
149
150   if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
151      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
152
153   p->Instructions[ic].SrcReg[0].Index = 0;
154   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
155   ic++;
156
157   /* END; */
158   p->Instructions[ic++].Opcode = OPCODE_END;
159
160   assert(ic == p->NumInstructions);
161
162   p->InputsRead = FRAG_BIT_TEX0;
163   p->OutputsWritten = 0x0;
164   p->SamplersUsed = (1 << samplerIndex);
165
166   stfp = (struct st_fragment_program *) p;
167   stfp->Base.UsesKill = GL_TRUE;
168
169   return stfp;
170}
171
172
173static int
174find_free_bit(uint bitfield)
175{
176   int i;
177   for (i = 0; i < 32; i++) {
178      if ((bitfield & (1 << i)) == 0) {
179         return i;
180      }
181   }
182   return -1;
183}
184
185
186/**
187 * Combine basic bitmap fragment program with the user-defined program.
188 */
189static struct st_fragment_program *
190combined_bitmap_fragment_program(GLcontext *ctx)
191{
192   struct st_context *st = st_context(ctx);
193   struct st_fragment_program *stfp = st->fp;
194
195   if (!stfp->bitmap_program) {
196      /*
197       * Generate new program which is the user-defined program prefixed
198       * with the bitmap sampler/kill instructions.
199       */
200      struct st_fragment_program *bitmap_prog;
201      uint sampler;
202
203      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
204      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
205
206      stfp->bitmap_program = (struct st_fragment_program *)
207         _mesa_combine_programs(ctx,
208                                &bitmap_prog->Base.Base, &stfp->Base.Base);
209      stfp->bitmap_program->bitmap_sampler = sampler;
210
211      /* done with this after combining */
212      st_reference_fragprog(st, &bitmap_prog, NULL);
213
214#if 0
215      {
216         struct gl_program *p = &stfp->bitmap_program->Base.Base;
217         printf("Combined bitmap program:\n");
218         _mesa_print_program(p);
219         printf("InputsRead: 0x%x\n", p->InputsRead);
220         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
221         _mesa_print_parameter_list(p->Parameters);
222      }
223#endif
224
225      /* translate to TGSI tokens */
226      st_translate_fragment_program(st, stfp->bitmap_program);
227   }
228
229   return stfp->bitmap_program;
230}
231
232
233/**
234 * Copy user-provide bitmap bits into texture buffer, expanding
235 * bits into texels.
236 * "On" bits will set texels to 0x0.
237 * "Off" bits will not modify texels.
238 * Note that the image is actually going to be upside down in
239 * the texture.  We deal with that with texcoords.
240 */
241static void
242unpack_bitmap(struct st_context *st,
243              GLint px, GLint py, GLsizei width, GLsizei height,
244              const struct gl_pixelstore_attrib *unpack,
245              const GLubyte *bitmap,
246              ubyte *destBuffer, uint destStride)
247{
248   destBuffer += py * destStride + px;
249
250   _mesa_expand_bitmap(width, height, unpack, bitmap,
251                       destBuffer, destStride, 0x0);
252}
253
254
255/**
256 * Create a texture which represents a bitmap image.
257 */
258static struct pipe_resource *
259make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
260                    const struct gl_pixelstore_attrib *unpack,
261                    const GLubyte *bitmap)
262{
263   struct st_context *st = st_context(ctx);
264   struct pipe_context *pipe = st->pipe;
265   struct pipe_transfer *transfer;
266   ubyte *dest;
267   struct pipe_resource *pt;
268
269   /* PBO source... */
270   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
271   if (!bitmap) {
272      return NULL;
273   }
274
275   /**
276    * Create texture to hold bitmap pattern.
277    */
278   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
279                          0, width, height, 1,
280                          PIPE_BIND_SAMPLER_VIEW);
281   if (!pt) {
282      _mesa_unmap_pbo_source(ctx, unpack);
283      return NULL;
284   }
285
286   transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
287					   PIPE_TRANSFER_WRITE,
288					   0, 0, width, height);
289
290   dest = pipe_transfer_map(pipe, transfer);
291
292   /* Put image into texture transfer */
293   memset(dest, 0xff, height * transfer->stride);
294   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
295                 dest, transfer->stride);
296
297   _mesa_unmap_pbo_source(ctx, unpack);
298
299   /* Release transfer */
300   pipe_transfer_unmap(pipe, transfer);
301   pipe->transfer_destroy(pipe, transfer);
302
303   return pt;
304}
305
306static GLuint
307setup_bitmap_vertex_data(struct st_context *st, bool normalized,
308                         int x, int y, int width, int height,
309                         float z, const float color[4])
310{
311   struct pipe_context *pipe = st->pipe;
312   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
313   const GLfloat fb_width = (GLfloat)fb->Width;
314   const GLfloat fb_height = (GLfloat)fb->Height;
315   const GLfloat x0 = (GLfloat)x;
316   const GLfloat x1 = (GLfloat)(x + width);
317   const GLfloat y0 = (GLfloat)y;
318   const GLfloat y1 = (GLfloat)(y + height);
319   GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
320   GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
321   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
322   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
323   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
324   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
325
326   if(!normalized)
327   {
328      sRight = width;
329      tBot = height;
330   }
331
332   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
333    * no_flush) updates to buffers where we know there is no conflict
334    * with previous data.  Currently using max_slots > 1 will cause
335    * synchronous rendering if the driver flushes its command buffers
336    * between one bitmap and the next.  Our flush hook below isn't
337    * sufficient to catch this as the driver doesn't tell us when it
338    * flushes its own command buffers.  Until this gets fixed, pay the
339    * price of allocating a new buffer for each bitmap cache-flush to
340    * avoid synchronous rendering.
341    */
342   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
343   GLuint i;
344
345   if (st->bitmap.vbuf_slot >= max_slots) {
346      pipe_resource_reference(&st->bitmap.vbuf, NULL);
347      st->bitmap.vbuf_slot = 0;
348   }
349
350   if (!st->bitmap.vbuf) {
351      st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
352                                           PIPE_BIND_VERTEX_BUFFER,
353                                           max_slots * sizeof(st->bitmap.vertices));
354   }
355
356   /* Positions are in clip coords since we need to do clipping in case
357    * the bitmap quad goes beyond the window bounds.
358    */
359   st->bitmap.vertices[0][0][0] = clip_x0;
360   st->bitmap.vertices[0][0][1] = clip_y0;
361   st->bitmap.vertices[0][2][0] = sLeft;
362   st->bitmap.vertices[0][2][1] = tTop;
363
364   st->bitmap.vertices[1][0][0] = clip_x1;
365   st->bitmap.vertices[1][0][1] = clip_y0;
366   st->bitmap.vertices[1][2][0] = sRight;
367   st->bitmap.vertices[1][2][1] = tTop;
368
369   st->bitmap.vertices[2][0][0] = clip_x1;
370   st->bitmap.vertices[2][0][1] = clip_y1;
371   st->bitmap.vertices[2][2][0] = sRight;
372   st->bitmap.vertices[2][2][1] = tBot;
373
374   st->bitmap.vertices[3][0][0] = clip_x0;
375   st->bitmap.vertices[3][0][1] = clip_y1;
376   st->bitmap.vertices[3][2][0] = sLeft;
377   st->bitmap.vertices[3][2][1] = tBot;
378
379   /* same for all verts: */
380   for (i = 0; i < 4; i++) {
381      st->bitmap.vertices[i][0][2] = z;
382      st->bitmap.vertices[i][0][3] = 1.0;
383      st->bitmap.vertices[i][1][0] = color[0];
384      st->bitmap.vertices[i][1][1] = color[1];
385      st->bitmap.vertices[i][1][2] = color[2];
386      st->bitmap.vertices[i][1][3] = color[3];
387      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
388      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
389   }
390
391   /* put vertex data into vbuf */
392   pipe_buffer_write_nooverlap(st->pipe,
393                                           st->bitmap.vbuf,
394                                           st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
395                                           sizeof st->bitmap.vertices,
396                                           st->bitmap.vertices);
397
398   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
399}
400
401
402
403/**
404 * Render a glBitmap by drawing a textured quad
405 */
406static void
407draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
408                 GLsizei width, GLsizei height,
409                 struct pipe_sampler_view *sv,
410                 const GLfloat *color)
411{
412   struct st_context *st = st_context(ctx);
413   struct pipe_context *pipe = st->pipe;
414   struct cso_context *cso = st->cso_context;
415   struct st_fragment_program *stfp;
416   GLuint maxSize;
417   GLuint offset;
418
419   stfp = combined_bitmap_fragment_program(ctx);
420
421   /* As an optimization, Mesa's fragment programs will sometimes get the
422    * primary color from a statevar/constant rather than a varying variable.
423    * when that's the case, we need to ensure that we use the 'color'
424    * parameter and not the current attribute color (which may have changed
425    * through glRasterPos and state validation.
426    * So, we force the proper color here.  Not elegant, but it works.
427    */
428   {
429      GLfloat colorSave[4];
430      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
431      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
432      st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
433      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
434   }
435
436
437   /* limit checks */
438   /* XXX if the bitmap is larger than the max texture size, break
439    * it up into chunks.
440    */
441   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
442   assert(width <= (GLsizei)maxSize);
443   assert(height <= (GLsizei)maxSize);
444
445   cso_save_rasterizer(cso);
446   cso_save_samplers(cso);
447   cso_save_fragment_sampler_views(cso);
448   cso_save_viewport(cso);
449   cso_save_fragment_shader(cso);
450   cso_save_vertex_shader(cso);
451   cso_save_vertex_elements(cso);
452
453   /* rasterizer state: just scissor */
454   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
455   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
456
457   /* fragment shader state: TEX lookup program */
458   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
459
460   /* vertex shader state: position + texcoord pass-through */
461   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
462
463   /* user samplers, plus our bitmap sampler */
464   {
465      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
466      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
467      uint i;
468      for (i = 0; i < st->state.num_samplers; i++) {
469         samplers[i] = &st->state.samplers[i];
470      }
471      samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
472      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
473   }
474
475   /* user textures, plus the bitmap texture */
476   {
477      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
478      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
479      memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
480      sampler_views[stfp->bitmap_sampler] = sv;
481      cso_set_fragment_sampler_views(cso, num, sampler_views);
482   }
483
484   /* viewport state: viewport matching window dims */
485   {
486      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
487      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
488      const GLfloat width = (GLfloat)fb->Width;
489      const GLfloat height = (GLfloat)fb->Height;
490      struct pipe_viewport_state vp;
491      vp.scale[0] =  0.5f * width;
492      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
493      vp.scale[2] = 0.5f;
494      vp.scale[3] = 1.0f;
495      vp.translate[0] = 0.5f * width;
496      vp.translate[1] = 0.5f * height;
497      vp.translate[2] = 0.5f;
498      vp.translate[3] = 0.0f;
499      cso_set_viewport(cso, &vp);
500   }
501
502   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
503
504   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
505   z = z * 2.0 - 1.0;
506
507   /* draw textured quad */
508   offset = setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, x, y, width, height, z, color);
509
510   util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
511                           PIPE_PRIM_TRIANGLE_FAN,
512                           4,  /* verts */
513                           3); /* attribs/vert */
514
515
516   /* restore state */
517   cso_restore_rasterizer(cso);
518   cso_restore_samplers(cso);
519   cso_restore_fragment_sampler_views(cso);
520   cso_restore_viewport(cso);
521   cso_restore_fragment_shader(cso);
522   cso_restore_vertex_shader(cso);
523   cso_restore_vertex_elements(cso);
524}
525
526
527static void
528reset_cache(struct st_context *st)
529{
530   struct pipe_context *pipe = st->pipe;
531   struct bitmap_cache *cache = st->bitmap.cache;
532
533   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
534   cache->empty = GL_TRUE;
535
536   cache->xmin = 1000000;
537   cache->xmax = -1000000;
538   cache->ymin = 1000000;
539   cache->ymax = -1000000;
540
541   if (cache->trans) {
542      pipe->transfer_destroy(pipe, cache->trans);
543      cache->trans = NULL;
544   }
545
546   assert(!cache->texture);
547
548   /* allocate a new texture */
549   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
550                                      st->bitmap.tex_format, 0,
551                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
552                                      1,
553				      PIPE_BIND_SAMPLER_VIEW);
554}
555
556
557/** Print bitmap image to stdout (debug) */
558static void
559print_cache(const struct bitmap_cache *cache)
560{
561   int i, j, k;
562
563   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
564      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
565      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
566         if (cache->buffer[k])
567            printf("X");
568         else
569            printf(" ");
570         k++;
571      }
572      printf("\n");
573   }
574}
575
576
577static void
578create_cache_trans(struct st_context *st)
579{
580   struct pipe_context *pipe = st->pipe;
581   struct bitmap_cache *cache = st->bitmap.cache;
582
583   if (cache->trans)
584      return;
585
586   /* Map the texture transfer.
587    * Subsequent glBitmap calls will write into the texture image.
588    */
589   cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, 0,
590					       PIPE_TRANSFER_WRITE, 0, 0,
591					       BITMAP_CACHE_WIDTH,
592					       BITMAP_CACHE_HEIGHT);
593   cache->buffer = pipe_transfer_map(pipe, cache->trans);
594
595   /* init image to all 0xff */
596   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
597}
598
599
600/**
601 * If there's anything in the bitmap cache, draw/flush it now.
602 */
603void
604st_flush_bitmap_cache(struct st_context *st)
605{
606   if (!st->bitmap.cache->empty) {
607      struct bitmap_cache *cache = st->bitmap.cache;
608
609      if (st->ctx->DrawBuffer) {
610         struct pipe_context *pipe = st->pipe;
611         struct pipe_sampler_view *sv;
612
613         assert(cache->xmin <= cache->xmax);
614
615/*         printf("flush size %d x %d  at %d, %d\n",
616                cache->xmax - cache->xmin,
617                cache->ymax - cache->ymin,
618                cache->xpos, cache->ypos);
619*/
620
621         /* The texture transfer has been mapped until now.
622          * So unmap and release the texture transfer before drawing.
623          */
624         if (cache->trans) {
625            if (0)
626               print_cache(cache);
627            pipe_transfer_unmap(pipe, cache->trans);
628            cache->buffer = NULL;
629
630            pipe->transfer_destroy(pipe, cache->trans);
631            cache->trans = NULL;
632         }
633
634         sv = st_create_texture_sampler_view(st->pipe, cache->texture);
635         if (sv) {
636            draw_bitmap_quad(st->ctx,
637                             cache->xpos,
638                             cache->ypos,
639                             cache->zpos,
640                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
641                             sv,
642                             cache->color);
643
644            pipe_sampler_view_reference(&sv, NULL);
645         }
646      }
647
648      /* release/free the texture */
649      pipe_resource_reference(&cache->texture, NULL);
650
651      reset_cache(st);
652   }
653}
654
655/* Flush bitmap cache and release vertex buffer.
656 */
657void
658st_flush_bitmap( struct st_context *st )
659{
660   st_flush_bitmap_cache(st);
661
662   /* Release vertex buffer to avoid synchronous rendering if we were
663    * to map it in the next frame.
664    */
665   pipe_resource_reference(&st->bitmap.vbuf, NULL);
666   st->bitmap.vbuf_slot = 0;
667}
668
669
670/**
671 * Try to accumulate this glBitmap call in the bitmap cache.
672 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
673 */
674static GLboolean
675accum_bitmap(struct st_context *st,
676             GLint x, GLint y, GLsizei width, GLsizei height,
677             const struct gl_pixelstore_attrib *unpack,
678             const GLubyte *bitmap )
679{
680   struct bitmap_cache *cache = st->bitmap.cache;
681   int px = -999, py = -999;
682   const GLfloat z = st->ctx->Current.RasterPos[2];
683
684   if (width > BITMAP_CACHE_WIDTH ||
685       height > BITMAP_CACHE_HEIGHT)
686      return GL_FALSE; /* too big to cache */
687
688   if (!cache->empty) {
689      px = x - cache->xpos;  /* pos in buffer */
690      py = y - cache->ypos;
691      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
692          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
693          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
694          ((fabs(z - cache->zpos) > Z_EPSILON))) {
695         /* This bitmap would extend beyond cache bounds, or the bitmap
696          * color is changing
697          * so flush and continue.
698          */
699         st_flush_bitmap_cache(st);
700      }
701   }
702
703   if (cache->empty) {
704      /* Initialize.  Center bitmap vertically in the buffer. */
705      px = 0;
706      py = (BITMAP_CACHE_HEIGHT - height) / 2;
707      cache->xpos = x;
708      cache->ypos = y - py;
709      cache->zpos = z;
710      cache->empty = GL_FALSE;
711      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
712   }
713
714   assert(px != -999);
715   assert(py != -999);
716
717   if (x < cache->xmin)
718      cache->xmin = x;
719   if (y < cache->ymin)
720      cache->ymin = y;
721   if (x + width > cache->xmax)
722      cache->xmax = x + width;
723   if (y + height > cache->ymax)
724      cache->ymax = y + height;
725
726   /* create the transfer if needed */
727   create_cache_trans(st);
728
729   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
730                 cache->buffer, BITMAP_CACHE_WIDTH);
731
732   return GL_TRUE; /* accumulated */
733}
734
735
736
737/**
738 * Called via ctx->Driver.Bitmap()
739 */
740static void
741st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
742          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
743{
744   struct st_context *st = st_context(ctx);
745   struct pipe_resource *pt;
746
747   if (width == 0 || height == 0)
748      return;
749
750   st_validate_state(st);
751
752   if (!st->bitmap.vs) {
753      /* create pass-through vertex shader now */
754      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
755                                      TGSI_SEMANTIC_COLOR,
756                                      TGSI_SEMANTIC_GENERIC };
757      const uint semantic_indexes[] = { 0, 0, 0 };
758      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
759                                                          semantic_names,
760                                                          semantic_indexes);
761   }
762
763   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
764      return;
765
766   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
767   if (pt) {
768      struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
769
770      assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
771
772      if (sv) {
773         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
774                          width, height, sv,
775                          st->ctx->Current.RasterColor);
776
777         pipe_sampler_view_reference(&sv, NULL);
778      }
779
780      /* release/free the texture */
781      pipe_resource_reference(&pt, NULL);
782   }
783}
784
785
786/** Per-context init */
787void
788st_init_bitmap_functions(struct dd_function_table *functions)
789{
790   functions->Bitmap = st_Bitmap;
791}
792
793
794/** Per-context init */
795void
796st_init_bitmap(struct st_context *st)
797{
798   struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
799   struct pipe_context *pipe = st->pipe;
800   struct pipe_screen *screen = pipe->screen;
801
802   /* init sampler state once */
803   memset(sampler, 0, sizeof(*sampler));
804   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
805   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
806   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
807   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
808   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
809   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
810   st->bitmap.samplers[1] = *sampler;
811   st->bitmap.samplers[1].normalized_coords = 1;
812
813   /* init baseline rasterizer state once */
814   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
815   st->bitmap.rasterizer.gl_rasterization_rules = 1;
816
817   /* find a usable texture format */
818   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0,
819                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
820      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
821   }
822   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0,
823                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
824      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
825   }
826   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0,
827                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
828      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
829   }
830   else {
831      /* XXX support more formats */
832      assert(0);
833   }
834
835   /* alloc bitmap cache object */
836   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
837
838   reset_cache(st);
839}
840
841
842/** Per-context tear-down */
843void
844st_destroy_bitmap(struct st_context *st)
845{
846   struct pipe_context *pipe = st->pipe;
847   struct bitmap_cache *cache = st->bitmap.cache;
848
849
850
851   if (st->bitmap.vs) {
852      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
853      st->bitmap.vs = NULL;
854   }
855
856   if (st->bitmap.vbuf) {
857      pipe_resource_reference(&st->bitmap.vbuf, NULL);
858      st->bitmap.vbuf = NULL;
859   }
860
861   if (cache) {
862      if (cache->trans) {
863         pipe_transfer_unmap(pipe, cache->trans);
864         pipe->transfer_destroy(pipe, cache->trans);
865      }
866      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
867      free(st->bitmap.cache);
868      st->bitmap.cache = NULL;
869   }
870}
871
872#endif /* FEATURE_drawpix */
873