st_cb_bitmap.c revision 318f00ae9f9bca783d1d3aa7700109402f3e52cb
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "pipe/p_context.h"
51#include "pipe/p_defines.h"
52#include "pipe/p_inlines.h"
53#include "util/p_tile.h"
54#include "util/u_draw_quad.h"
55#include "util/u_simple_shaders.h"
56#include "shader/prog_instruction.h"
57#include "cso_cache/cso_context.h"
58
59
60
61/**
62 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
63 * is stored in a texture image.  An alpha8 texture format is used.
64 * The fragment shader samples a bit (texel) from the texture, then
65 * discards the fragment if the bit is off.
66 *
67 * Note that we actually store the inverse image of the bitmap to
68 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
69 * and an "off" bit is stored as texel=0xff.  Then we kill the
70 * fragment if the negated texel value is less than zero.
71 */
72
73
74/**
75 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76 * buffer which is then rendered en mass upon a flush, state change, etc.
77 * A wide, short buffer is used to target the common case of a series
78 * of glBitmap calls being used to draw text.
79 */
80static GLboolean UseBitmapCache = GL_TRUE;
81
82
83#define BITMAP_CACHE_WIDTH  512
84#define BITMAP_CACHE_HEIGHT 32
85
86struct bitmap_cache
87{
88   /** Window pos to render the cached image */
89   GLint xpos, ypos;
90   /** Bounds of region used in window coords */
91   GLint xmin, ymin, xmax, ymax;
92
93   GLfloat color[4];
94
95   struct pipe_texture *texture;
96   struct pipe_surface *surf;
97
98   GLboolean empty;
99
100   /** An I8 texture image: */
101   ubyte *buffer;
102};
103
104
105
106
107/**
108 * Make fragment program for glBitmap:
109 *   Sample the texture and kill the fragment if the bit is 0.
110 * This program will be combined with the user's fragment program.
111 */
112static struct st_fragment_program *
113make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
114{
115   struct st_fragment_program *stfp;
116   struct gl_program *p;
117   GLuint ic = 0;
118
119   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
120   if (!p)
121      return NULL;
122
123   p->NumInstructions = 3;
124
125   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
126   if (!p->Instructions) {
127      ctx->Driver.DeleteProgram(ctx, p);
128      return NULL;
129   }
130   _mesa_init_instructions(p->Instructions, p->NumInstructions);
131
132   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
133   p->Instructions[ic].Opcode = OPCODE_TEX;
134   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
135   p->Instructions[ic].DstReg.Index = 0;
136   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
137   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
138   p->Instructions[ic].TexSrcUnit = samplerIndex;
139   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
140   ic++;
141
142   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
143   p->Instructions[ic].Opcode = OPCODE_KIL;
144   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
145   p->Instructions[ic].SrcReg[0].Index = 0;
146   p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
147   ic++;
148
149   /* END; */
150   p->Instructions[ic++].Opcode = OPCODE_END;
151
152   assert(ic == p->NumInstructions);
153
154   p->InputsRead = FRAG_BIT_TEX0;
155   p->OutputsWritten = 0x0;
156   p->SamplersUsed = (1 << samplerIndex);
157
158   stfp = (struct st_fragment_program *) p;
159   stfp->Base.UsesKill = GL_TRUE;
160   st_translate_fragment_program(ctx->st, stfp, NULL);
161
162   return stfp;
163}
164
165
166static int
167find_free_bit(uint bitfield)
168{
169   int i;
170   for (i = 0; i < 32; i++) {
171      if ((bitfield & (1 << i)) == 0) {
172         return i;
173      }
174   }
175   return -1;
176}
177
178
179/**
180 * Combine basic bitmap fragment program with the user-defined program.
181 */
182static struct st_fragment_program *
183combined_bitmap_fragment_program(GLcontext *ctx)
184{
185   struct st_context *st = ctx->st;
186   struct st_fragment_program *stfp = st->fp;
187
188   if (!stfp->bitmap_program) {
189      /*
190       * Generate new program which is the user-defined program prefixed
191       * with the bitmap sampler/kill instructions.
192       */
193      struct st_fragment_program *bitmap_prog;
194      uint sampler;
195
196      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
197      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
198
199      stfp->bitmap_program = (struct st_fragment_program *)
200         _mesa_combine_programs(ctx,
201                                &bitmap_prog->Base.Base, &stfp->Base.Base);
202      stfp->bitmap_program->bitmap_sampler = sampler;
203
204      /* done with this after combining */
205      st_reference_fragprog(st, &bitmap_prog, NULL);
206
207#if 0
208      {
209         struct gl_program *p = &stfp->bitmap_program->Base.Base;
210         printf("Combined bitmap program:\n");
211         _mesa_print_program(p);
212         printf("InputsRead: 0x%x\n", p->InputsRead);
213         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
214         _mesa_print_parameter_list(p->Parameters);
215      }
216#endif
217
218      /* translate to TGSI tokens */
219      st_translate_fragment_program(st, stfp->bitmap_program, NULL);
220   }
221
222   /* Ideally we'd have updated the pipe constants during the normal
223    * st/atom mechanism.  But we can't since this is specific to glBitmap.
224    */
225   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
226
227   return stfp->bitmap_program;
228}
229
230
231/**
232 * Copy user-provide bitmap bits into texture buffer, expanding
233 * bits into texels.
234 * "On" bits will set texels to 0xff.
235 * "Off" bits will not modify texels.
236 * Note that the image is actually going to be upside down in
237 * the texture.  We deal with that with texcoords.
238 */
239static void
240unpack_bitmap(struct st_context *st,
241              GLint px, GLint py, GLsizei width, GLsizei height,
242              const struct gl_pixelstore_attrib *unpack,
243              const GLubyte *bitmap,
244              ubyte *destBuffer, uint destStride)
245{
246   GLint row, col;
247
248#define SET_PIXEL(COL, ROW) \
249   destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
250
251   for (row = 0; row < height; row++) {
252      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
253                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
254
255      if (unpack->LsbFirst) {
256         /* Lsb first */
257         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
258         for (col = 0; col < width; col++) {
259
260            if (*src & mask) {
261               SET_PIXEL(col, row);
262            }
263
264            if (mask == 128U) {
265               src++;
266               mask = 1U;
267            }
268            else {
269               mask = mask << 1;
270            }
271         }
272
273         /* get ready for next row */
274         if (mask != 1)
275            src++;
276      }
277      else {
278         /* Msb first */
279         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
280         for (col = 0; col < width; col++) {
281
282            if (*src & mask) {
283               SET_PIXEL(col, row);
284            }
285
286            if (mask == 1U) {
287               src++;
288               mask = 128U;
289            }
290            else {
291               mask = mask >> 1;
292            }
293         }
294
295         /* get ready for next row */
296         if (mask != 128)
297            src++;
298      }
299
300   } /* row */
301
302#undef SET_PIXEL
303}
304
305
306/**
307 * Create a texture which represents a bitmap image.
308 */
309static struct pipe_texture *
310make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
311                    const struct gl_pixelstore_attrib *unpack,
312                    const GLubyte *bitmap)
313{
314   struct pipe_context *pipe = ctx->st->pipe;
315   struct pipe_screen *screen = pipe->screen;
316   struct pipe_surface *surface;
317   ubyte *dest;
318   struct pipe_texture *pt;
319
320   /* PBO source... */
321   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
322   if (!bitmap) {
323      return NULL;
324   }
325
326   /**
327    * Create texture to hold bitmap pattern.
328    */
329   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
330                          0, width, height, 1, 0,
331                          PIPE_TEXTURE_USAGE_SAMPLER);
332   if (!pt) {
333      _mesa_unmap_bitmap_pbo(ctx, unpack);
334      return NULL;
335   }
336
337   surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
338                                     PIPE_BUFFER_USAGE_CPU_WRITE);
339
340   /* map texture surface */
341   dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
342
343   /* Put image into texture surface */
344   memset(dest, 0xff, height * surface->pitch);
345   unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
346                 dest, surface->pitch);
347
348   _mesa_unmap_bitmap_pbo(ctx, unpack);
349
350   /* Release surface */
351   screen->surface_unmap(screen, surface);
352   pipe_surface_reference(&surface, NULL);
353
354   return pt;
355}
356
357
358static void
359setup_bitmap_vertex_data(struct st_context *st,
360                         int x, int y, int width, int height,
361                         float z, const float color[4])
362{
363   struct pipe_context *pipe = st->pipe;
364   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
365   const GLfloat fb_width = (GLfloat)fb->Width;
366   const GLfloat fb_height = (GLfloat)fb->Height;
367   const GLfloat x0 = (GLfloat)x;
368   const GLfloat x1 = (GLfloat)(x + width);
369   const GLfloat y0 = (GLfloat)y;
370   const GLfloat y1 = (GLfloat)(y + height);
371   const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
372   const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
373   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
374   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
375   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
376   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
377   GLuint i;
378   void *buf;
379
380   if (!st->bitmap.vbuf) {
381      st->bitmap.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
382                                           sizeof(st->bitmap.vertices));
383   }
384
385   /* Positions are in clip coords since we need to do clipping in case
386    * the bitmap quad goes beyond the window bounds.
387    */
388   st->bitmap.vertices[0][0][0] = clip_x0;
389   st->bitmap.vertices[0][0][1] = clip_y0;
390   st->bitmap.vertices[0][2][0] = sLeft;
391   st->bitmap.vertices[0][2][1] = tTop;
392
393   st->bitmap.vertices[1][0][0] = clip_x1;
394   st->bitmap.vertices[1][0][1] = clip_y0;
395   st->bitmap.vertices[1][2][0] = sRight;
396   st->bitmap.vertices[1][2][1] = tTop;
397
398   st->bitmap.vertices[2][0][0] = clip_x1;
399   st->bitmap.vertices[2][0][1] = clip_y1;
400   st->bitmap.vertices[2][2][0] = sRight;
401   st->bitmap.vertices[2][2][1] = tBot;
402
403   st->bitmap.vertices[3][0][0] = clip_x0;
404   st->bitmap.vertices[3][0][1] = clip_y1;
405   st->bitmap.vertices[3][2][0] = sLeft;
406   st->bitmap.vertices[3][2][1] = tBot;
407
408   /* same for all verts: */
409   for (i = 0; i < 4; i++) {
410      st->bitmap.vertices[i][0][2] = z;
411      st->bitmap.vertices[i][0][3] = 1.0;
412      st->bitmap.vertices[i][1][0] = color[0];
413      st->bitmap.vertices[i][1][1] = color[1];
414      st->bitmap.vertices[i][1][2] = color[2];
415      st->bitmap.vertices[i][1][3] = color[3];
416      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
417      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
418   }
419
420   /* put vertex data into vbuf */
421   buf = pipe_buffer_map(pipe, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
422   memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
423   pipe_buffer_unmap(pipe, st->bitmap.vbuf);
424}
425
426
427
428/**
429 * Render a glBitmap by drawing a textured quad
430 */
431static void
432draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
433                 GLsizei width, GLsizei height,
434                 struct pipe_texture *pt,
435                 const GLfloat *color)
436{
437   struct st_context *st = ctx->st;
438   struct pipe_context *pipe = ctx->st->pipe;
439   struct cso_context *cso = ctx->st->cso_context;
440   struct st_fragment_program *stfp;
441   GLuint maxSize;
442
443   stfp = combined_bitmap_fragment_program(ctx);
444
445   /* limit checks */
446   /* XXX if the bitmap is larger than the max texture size, break
447    * it up into chunks.
448    */
449   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
450   assert(width <= (GLsizei)maxSize);
451   assert(height <= (GLsizei)maxSize);
452
453   cso_save_rasterizer(cso);
454   cso_save_samplers(cso);
455   cso_save_sampler_textures(cso);
456   cso_save_viewport(cso);
457   cso_save_fragment_shader(cso);
458   cso_save_vertex_shader(cso);
459
460   /* rasterizer state: just scissor */
461   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
462   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
463
464   /* fragment shader state: TEX lookup program */
465   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
466
467   /* vertex shader state: position + texcoord pass-through */
468   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
469
470   /* user samplers, plus our bitmap sampler */
471   {
472      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
473      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
474      uint i;
475      for (i = 0; i < st->state.num_samplers; i++) {
476         samplers[i] = &st->state.samplers[i];
477      }
478      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
479      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);   }
480
481   /* user textures, plus the bitmap texture */
482   {
483      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
484      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
485      memcpy(textures, st->state.sampler_texture, sizeof(textures));
486      textures[stfp->bitmap_sampler] = pt;
487      cso_set_sampler_textures(cso, num, textures);
488   }
489
490   /* viewport state: viewport matching window dims */
491   {
492      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
493      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
494      const GLfloat width = (GLfloat)fb->Width;
495      const GLfloat height = (GLfloat)fb->Height;
496      struct pipe_viewport_state vp;
497      vp.scale[0] =  0.5 * width;
498      vp.scale[1] = (GLfloat)(height * (invert ? -0.5 : 0.5));
499      vp.scale[2] = 1.0;
500      vp.scale[3] = 1.0;
501      vp.translate[0] = (GLfloat)(0.5 * width);
502      vp.translate[1] = (GLfloat)(0.5 * height);
503      vp.translate[2] = 0.0;
504      vp.translate[3] = 0.0;
505      cso_set_viewport(cso, &vp);
506   }
507
508   /* draw textured quad */
509   setup_bitmap_vertex_data(st, x, y, width, height,
510                            ctx->Current.RasterPos[2],
511                            color);
512
513   util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
514                           PIPE_PRIM_TRIANGLE_FAN,
515                           4,  /* verts */
516                           3); /* attribs/vert */
517
518
519   /* restore state */
520   cso_restore_rasterizer(cso);
521   cso_restore_samplers(cso);
522   cso_restore_sampler_textures(cso);
523   cso_restore_viewport(cso);
524   cso_restore_fragment_shader(cso);
525   cso_restore_vertex_shader(cso);
526}
527
528
529static void
530reset_cache(struct st_context *st)
531{
532   struct pipe_context *pipe = st->pipe;
533   struct pipe_screen *screen = pipe->screen;
534   struct bitmap_cache *cache = st->bitmap.cache;
535
536   //memset(cache->buffer, 0xff, sizeof(cache->buffer));
537   cache->empty = GL_TRUE;
538
539   cache->xmin = 1000000;
540   cache->xmax = -1000000;
541   cache->ymin = 1000000;
542   cache->ymax = -1000000;
543
544   assert(!cache->texture);
545
546   /* allocate a new texture */
547   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
548                                      st->bitmap.tex_format, 0,
549                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
550                                      1, 0,
551                                      PIPE_TEXTURE_USAGE_SAMPLER);
552
553   /* Map the texture surface.
554    * Subsequent glBitmap calls will write into the texture image.
555    */
556   cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
557                                         PIPE_BUFFER_USAGE_CPU_WRITE);
558   cache->buffer = screen->surface_map(screen, cache->surf,
559                                       PIPE_BUFFER_USAGE_CPU_WRITE);
560
561   /* init image to all 0xff */
562   memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
563}
564
565
566/**
567 * If there's anything in the bitmap cache, draw/flush it now.
568 */
569void
570st_flush_bitmap_cache(struct st_context *st)
571{
572   if (!st->bitmap.cache->empty) {
573      struct bitmap_cache *cache = st->bitmap.cache;
574
575      if (st->ctx->DrawBuffer) {
576         struct pipe_context *pipe = st->pipe;
577         struct pipe_screen *screen = pipe->screen;
578
579         assert(cache->xmin <= cache->xmax);
580         /*
581         printf("flush size %d x %d  at %d, %d\n",
582                cache->xmax - cache->xmin,
583                cache->ymax - cache->ymin,
584                cache->xpos, cache->ypos);
585         */
586
587         /* The texture surface has been mapped until now.
588          * So unmap and release the texture surface before drawing.
589          */
590         screen->surface_unmap(screen, cache->surf);
591         screen->tex_surface_release(screen, &cache->surf);
592
593         draw_bitmap_quad(st->ctx,
594                          cache->xpos,
595                          cache->ypos,
596                          st->ctx->Current.RasterPos[2],
597                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
598                          cache->texture,
599                          cache->color);
600      }
601
602      /* release/free the texture */
603      pipe_texture_reference(&cache->texture, NULL);
604
605      reset_cache(st);
606   }
607}
608
609
610/**
611 * Try to accumulate this glBitmap call in the bitmap cache.
612 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
613 */
614static GLboolean
615accum_bitmap(struct st_context *st,
616             GLint x, GLint y, GLsizei width, GLsizei height,
617             const struct gl_pixelstore_attrib *unpack,
618             const GLubyte *bitmap )
619{
620   struct bitmap_cache *cache = st->bitmap.cache;
621   int px = -999, py;
622
623   if (width > BITMAP_CACHE_WIDTH ||
624       height > BITMAP_CACHE_HEIGHT)
625      return GL_FALSE; /* too big to cache */
626
627   if (!cache->empty) {
628      px = x - cache->xpos;  /* pos in buffer */
629      py = y - cache->ypos;
630      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
631          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
632          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
633         /* This bitmap would extend beyond cache bounds, or the bitmap
634          * color is changing
635          * so flush and continue.
636          */
637         st_flush_bitmap_cache(st);
638      }
639   }
640
641   if (cache->empty) {
642      /* Initialize.  Center bitmap vertically in the buffer. */
643      px = 0;
644      py = (BITMAP_CACHE_HEIGHT - height) / 2;
645      cache->xpos = x;
646      cache->ypos = y - py;
647      cache->empty = GL_FALSE;
648      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
649   }
650
651   assert(px != -999);
652
653   if (x < cache->xmin)
654      cache->xmin = x;
655   if (y < cache->ymin)
656      cache->ymin = y;
657   if (x + width > cache->xmax)
658      cache->xmax = x + width;
659   if (y + height > cache->ymax)
660      cache->ymax = y + height;
661
662   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
663                 cache->buffer, BITMAP_CACHE_WIDTH);
664
665   return GL_TRUE; /* accumulated */
666}
667
668
669
670/**
671 * Called via ctx->Driver.Bitmap()
672 */
673static void
674st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
675          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
676{
677   struct st_context *st = ctx->st;
678   struct pipe_texture *pt;
679
680   if (width == 0 || height == 0)
681      return;
682
683   st_validate_state(st);
684
685   if (!st->bitmap.vs) {
686      /* create pass-through vertex shader now */
687      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
688                                      TGSI_SEMANTIC_COLOR,
689                                      TGSI_SEMANTIC_GENERIC };
690      const uint semantic_indexes[] = { 0, 0, 0 };
691      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
692                                                          semantic_names,
693                                                          semantic_indexes,
694                                                          &st->bitmap.vert_shader);
695   }
696
697   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
698      return;
699
700   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
701   if (pt) {
702      assert(pt->target == PIPE_TEXTURE_2D);
703      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
704                       width, height, pt,
705                       st->ctx->Current.RasterColor);
706      /* release/free the texture */
707      pipe_texture_reference(&pt, NULL);
708   }
709}
710
711
712/** Per-context init */
713void
714st_init_bitmap_functions(struct dd_function_table *functions)
715{
716   functions->Bitmap = st_Bitmap;
717}
718
719
720/** Per-context init */
721void
722st_init_bitmap(struct st_context *st)
723{
724   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
725   struct pipe_context *pipe = st->pipe;
726   struct pipe_screen *screen = pipe->screen;
727
728   /* init sampler state once */
729   memset(sampler, 0, sizeof(*sampler));
730   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
731   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
732   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
733   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
734   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
735   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
736   sampler->normalized_coords = 1;
737
738   /* init baseline rasterizer state once */
739   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
740   st->bitmap.rasterizer.gl_rasterization_rules = 1;
741   st->bitmap.rasterizer.bypass_vs = 1;
742
743   /* find a usable texture format */
744   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE)) {
745      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
746   }
747   else {
748      /* XXX support more formats */
749      assert(0);
750   }
751
752   /* alloc bitmap cache object */
753   st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
754
755   reset_cache(st);
756}
757
758
759/** Per-context tear-down */
760void
761st_destroy_bitmap(struct st_context *st)
762{
763   struct pipe_context *pipe = st->pipe;
764   struct pipe_screen *screen = pipe->screen;
765   struct bitmap_cache *cache = st->bitmap.cache;
766
767   screen->surface_unmap(screen, cache->surf);
768   screen->tex_surface_release(screen, &cache->surf);
769
770   if (st->bitmap.vs) {
771      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
772      st->bitmap.vs = NULL;
773   }
774
775   if (st->bitmap.vbuf) {
776      pipe_buffer_destroy(pipe, st->bitmap.vbuf);
777      st->bitmap.vbuf = NULL;
778   }
779
780   if (st->bitmap.cache) {
781      pipe_texture_release(&st->bitmap.cache->texture);
782      FREE(st->bitmap.cache);
783      st->bitmap.cache = NULL;
784   }
785}
786