st_cb_bitmap.c revision 6f8286163c79a8187c2912a9b673a6f11f4f60c6
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "pipe/p_context.h"
51#include "pipe/p_defines.h"
52#include "pipe/p_inlines.h"
53#include "pipe/p_winsys.h"
54#include "util/p_tile.h"
55#include "util/u_draw_quad.h"
56#include "util/u_simple_shaders.h"
57#include "shader/prog_instruction.h"
58#include "cso_cache/cso_context.h"
59
60
61
62/**
63 * Make fragment program for glBitmap:
64 *   Sample the texture and kill the fragment if the bit is 0.
65 * This program will be combined with the user's fragment program.
66 */
67static struct st_fragment_program *
68make_bitmap_fragment_program(GLcontext *ctx)
69{
70   struct st_fragment_program *stfp;
71   struct gl_program *p;
72   GLuint ic = 0;
73
74   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
75   if (!p)
76      return NULL;
77
78   p->NumInstructions = 5;
79
80   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
81   if (!p->Instructions) {
82      ctx->Driver.DeleteProgram(ctx, p);
83      return NULL;
84   }
85   _mesa_init_instructions(p->Instructions, p->NumInstructions);
86
87   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
88   p->Instructions[ic].Opcode = OPCODE_TEX;
89   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
90   p->Instructions[ic].DstReg.Index = 0;
91   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
92   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
93   p->Instructions[ic].TexSrcUnit = 0;
94   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
95   ic++;
96
97   /* SWZ tmp0.x, tmp0.x, 1111; # tmp0.x = 1.0 */
98   p->Instructions[ic].Opcode = OPCODE_SWZ;
99   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
100   p->Instructions[ic].DstReg.Index = 0;
101   p->Instructions[ic].DstReg.WriteMask = WRITEMASK_X;
102   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
103   p->Instructions[ic].SrcReg[0].Index = 0;
104   p->Instructions[ic].SrcReg[0].Swizzle
105      = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE );
106   ic++;
107
108   /* SUB tmp0, tmp0.wwww, tmp0.xxxx;  #  tmp0.w -= 1 */
109   p->Instructions[ic].Opcode = OPCODE_SUB;
110   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
111   p->Instructions[ic].DstReg.Index = 0;
112   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
113   p->Instructions[ic].SrcReg[0].Index = 0;
114   p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW;
115   p->Instructions[ic].SrcReg[1].File = PROGRAM_TEMPORARY;
116   p->Instructions[ic].SrcReg[1].Index = 0;
117   p->Instructions[ic].SrcReg[1].Swizzle = SWIZZLE_XXXX; /* 1.0 */
118   ic++;
119
120   /* KIL if tmp0 < 0 */
121   p->Instructions[ic].Opcode = OPCODE_KIL;
122   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
123   p->Instructions[ic].SrcReg[0].Index = 0;
124   ic++;
125
126   /* END; */
127   p->Instructions[ic++].Opcode = OPCODE_END;
128
129   assert(ic == p->NumInstructions);
130
131   p->InputsRead = FRAG_BIT_TEX0;
132   p->OutputsWritten = 0x0;
133
134   stfp = (struct st_fragment_program *) p;
135   stfp->Base.UsesKill = GL_TRUE;
136   st_translate_fragment_program(ctx->st, stfp, NULL);
137
138   return stfp;
139}
140
141
142/**
143 * Combine basic bitmap fragment program with the user-defined program.
144 */
145static struct st_fragment_program *
146combined_bitmap_fragment_program(GLcontext *ctx)
147{
148   struct st_context *st = ctx->st;
149   struct st_fragment_program *stfp;
150
151   if (!st->bitmap.program) {
152      /* create the basic bitmap fragment program */
153      st->bitmap.program = make_bitmap_fragment_program(ctx);
154   }
155
156   if (st->bitmap.user_prog_sn == st->fp->serialNo) {
157      /* re-use */
158      stfp = st->bitmap.combined_prog;
159   }
160   else {
161      /* Concatenate the bitmap program with the current user-defined program.
162       */
163      stfp = (struct st_fragment_program *)
164         _mesa_combine_programs(ctx,
165                                &st->bitmap.program->Base.Base,
166                                &st->fp->Base.Base);
167
168#if 0
169      {
170         struct gl_program *p = &stfp->Base.Base;
171         printf("Combined bitmap program:\n");
172         _mesa_print_program(p);
173         printf("InputsRead: 0x%x\n", p->InputsRead);
174         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
175         _mesa_print_parameter_list(p->Parameters);
176      }
177#endif
178
179      /* translate to TGSI tokens */
180      st_translate_fragment_program(st, stfp, NULL);
181
182      /* save new program, update serial numbers */
183      st->bitmap.user_prog_sn = st->fp->serialNo;
184      st->bitmap.combined_prog = stfp;
185   }
186
187   /* Ideally we'd have updated the pipe constants during the normal
188    * st/atom mechanism.  But we can't since this is specific to glBitmap.
189    */
190   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
191
192   return stfp;
193}
194
195
196/**
197 * Create a texture which represents a bitmap image.
198 */
199static struct pipe_texture *
200make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
201                    const struct gl_pixelstore_attrib *unpack,
202                    const GLubyte *bitmap)
203{
204   struct pipe_context *pipe = ctx->st->pipe;
205   struct pipe_screen *screen = pipe->screen;
206   struct pipe_surface *surface;
207   uint format = 0, cpp, comp;
208   ubyte *dest;
209   struct pipe_texture *pt;
210   int row, col;
211
212   /* find a texture format we know */
213   if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
214      format = PIPE_FORMAT_U_I8;
215      cpp = 1;
216      comp = 0;
217   }
218   else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
219      format = PIPE_FORMAT_A8R8G8B8_UNORM;
220      cpp = 4;
221      comp = 3; /* alpha channel */ /*XXX little-endian dependency */
222   }
223   else {
224      /* XXX support more formats */
225      assert( 0 );
226   }
227
228   /* PBO source... */
229   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
230   if (!bitmap) {
231      return NULL;
232   }
233
234   /**
235    * Create texture to hold bitmap pattern.
236    */
237   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
238			  1, 0);
239   if (!pt) {
240      _mesa_unmap_bitmap_pbo(ctx, unpack);
241      return NULL;
242   }
243
244   surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
245
246   /* map texture surface */
247   dest = pipe_surface_map(surface);
248
249   /* Put image into texture surface.
250    * Note that the image is actually going to be upside down in
251    * the texture.  We deal with that with texcoords.
252    */
253
254   for (row = 0; row < height; row++) {
255      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
256                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
257      ubyte *destRow = dest + row * surface->pitch * cpp;
258
259      if (unpack->LsbFirst) {
260         /* Lsb first */
261         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
262         for (col = 0; col < width; col++) {
263
264            /* set texel to 255 if bit is set */
265            destRow[comp] = (*src & mask) ? 255 : 0;
266            destRow += cpp;
267
268            if (mask == 128U) {
269               src++;
270               mask = 1U;
271            }
272            else {
273               mask = mask << 1;
274            }
275         }
276
277         /* get ready for next row */
278         if (mask != 1)
279            src++;
280      }
281      else {
282         /* Msb first */
283         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
284         for (col = 0; col < width; col++) {
285
286            /* set texel to 255 if bit is set */
287            destRow[comp] =(*src & mask) ? 255 : 0;
288            destRow += cpp;
289
290            if (mask == 1U) {
291               src++;
292               mask = 128U;
293            }
294            else {
295               mask = mask >> 1;
296            }
297         }
298
299         /* get ready for next row */
300         if (mask != 128)
301            src++;
302      }
303
304   } /* row */
305
306   _mesa_unmap_bitmap_pbo(ctx, unpack);
307
308   /* Release surface */
309   pipe_surface_unmap(surface);
310   pipe_surface_reference(&surface, NULL);
311   pipe->texture_update(pipe, pt, 0, 0x1);
312
313   pt->format = format;
314
315   return pt;
316}
317
318
319static void
320setup_bitmap_vertex_data(struct st_context *st,
321                         int x, int y, int width, int height,
322                         float z, const float color[4])
323{
324   struct pipe_context *pipe = st->pipe;
325   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
326   const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
327   const GLfloat x0 = x;
328   const GLfloat x1 = x + width;
329   const GLfloat y0 = invert ? (fb->Height - y - height) : y;
330   const GLfloat y1 = invert ? (y0 + height) : y + height;
331   const GLfloat bias = st->bitmap_texcoord_bias;
332   const GLfloat xBias = bias / (x1-x0);
333   const GLfloat yBias = bias / (y1-y0);
334   const GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
335   const GLfloat tTop = 1.0 - yBias, tBot = 1.0 - tTop - yBias;
336   GLuint i;
337   void *buf;
338
339   if (!st->bitmap.vbuf) {
340      st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
341                                                   PIPE_BUFFER_USAGE_VERTEX,
342                                                   sizeof(st->bitmap.vertices));
343   }
344
345   /* positions, texcoords */
346   st->bitmap.vertices[0][0][0] = x0;
347   st->bitmap.vertices[0][0][1] = y0;
348   st->bitmap.vertices[0][2][0] = sLeft;
349   st->bitmap.vertices[0][2][1] = tTop;
350
351   st->bitmap.vertices[1][0][0] = x1;
352   st->bitmap.vertices[1][0][1] = y0;
353   st->bitmap.vertices[1][2][0] = sRight;
354   st->bitmap.vertices[1][2][1] = tTop;
355
356   st->bitmap.vertices[2][0][0] = x1;
357   st->bitmap.vertices[2][0][1] = y1;
358   st->bitmap.vertices[2][2][0] = sRight;
359   st->bitmap.vertices[2][2][1] = tBot;
360
361   st->bitmap.vertices[3][0][0] = x0;
362   st->bitmap.vertices[3][0][1] = y1;
363   st->bitmap.vertices[3][2][0] = sLeft;
364   st->bitmap.vertices[3][2][1] = tBot;
365
366   /* same for all verts: */
367   for (i = 0; i < 4; i++) {
368      st->bitmap.vertices[i][0][2] = z;
369      st->bitmap.vertices[i][0][3] = 1.0;
370      st->bitmap.vertices[i][1][0] = color[0];
371      st->bitmap.vertices[i][1][1] = color[1];
372      st->bitmap.vertices[i][1][2] = color[2];
373      st->bitmap.vertices[i][1][3] = color[3];
374      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
375      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
376   }
377
378   /* put vertex data into vbuf */
379   buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
380                                  PIPE_BUFFER_USAGE_CPU_WRITE);
381   memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
382   pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
383}
384
385
386
387/**
388 * Render a glBitmap by drawing a textured quad
389 */
390static void
391draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
392                 GLsizei width, GLsizei height,
393                 struct pipe_texture *pt,
394                 struct st_fragment_program *stfp)
395{
396   struct st_context *st = ctx->st;
397   struct pipe_context *pipe = ctx->st->pipe;
398   struct cso_context *cso = ctx->st->cso_context;
399   GLuint maxSize;
400
401   /* limit checks */
402   /* XXX if DrawPixels image is larger than max texture size, break
403    * it up into chunks.
404    */
405   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
406   assert(width <= maxSize);
407   assert(height <= maxSize);
408
409   cso_save_rasterizer(cso);
410   cso_save_samplers(cso);
411
412   /* rasterizer state: just scissor */
413   {
414      struct pipe_rasterizer_state rasterizer;
415      memset(&rasterizer, 0, sizeof(rasterizer));
416      if (ctx->Scissor.Enabled)
417         rasterizer.scissor = 1;
418      rasterizer.bypass_clipping = 1;
419
420      cso_set_rasterizer(cso, &rasterizer);
421   }
422
423   /* fragment shader state: TEX lookup program */
424   pipe->bind_fs_state(pipe, stfp->driver_shader);
425
426   /* vertex shader state: position + texcoord pass-through */
427   pipe->bind_vs_state(pipe, st->bitmap.vs);
428
429   /* sampler / texture state */
430   {
431      struct pipe_sampler_state sampler;
432      memset(&sampler, 0, sizeof(sampler));
433      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
434      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
435      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
436      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
437      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
438      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
439      sampler.normalized_coords = 1;
440
441      cso_single_sampler(cso, 0, &sampler);
442      cso_single_sampler_done(cso);
443
444      pipe->set_sampler_textures(pipe, 1, &pt);
445   }
446
447   /* draw textured quad */
448   setup_bitmap_vertex_data(st, x, y, width, height,
449                            ctx->Current.RasterPos[2],
450                            ctx->Current.RasterColor);
451
452   util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
453                           PIPE_PRIM_TRIANGLE_FAN,
454                           4,  /* verts */
455                           3); /* attribs/vert */
456
457
458   /* restore state */
459   cso_restore_rasterizer(cso);
460   cso_restore_samplers(cso);
461   /* shaders don't go through cso yet */
462   pipe->bind_fs_state(pipe, st->fp->driver_shader);
463   pipe->bind_vs_state(pipe, st->vp->driver_shader);
464   pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
465                              ctx->st->state.sampler_texture);
466}
467
468
469
470static void
471st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
472          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
473{
474   struct st_fragment_program *stfp;
475   struct st_context *st = ctx->st;
476   struct pipe_texture *pt;
477
478   st_validate_state(st);
479
480   stfp = combined_bitmap_fragment_program(ctx);
481
482   if (!st->bitmap.vs) {
483      /* create pass-through vertex shader now */
484      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
485                                      TGSI_SEMANTIC_COLOR,
486                                      TGSI_SEMANTIC_GENERIC };
487      const uint semantic_indexes[] = { 0, 0, 0 };
488      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
489                                                          semantic_names,
490                                                          semantic_indexes,
491                                                          &st->bitmap.vert_shader);
492   }
493
494   st_validate_state(st);
495
496   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
497   if (pt) {
498      assert(pt->target == PIPE_TEXTURE_2D);
499      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
500                       width, height,
501                       pt, stfp);
502      pipe_texture_reference(&pt, NULL);
503   }
504}
505
506
507
508void st_init_bitmap_functions(struct dd_function_table *functions)
509{
510   functions->Bitmap = st_Bitmap;
511}
512
513
514void
515st_destroy_bitmap(struct st_context *st)
516{
517   struct pipe_context *pipe = st->pipe;
518
519   if (st->bitmap.combined_prog) {
520      st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
521   }
522
523   if (st->bitmap.program) {
524      st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
525   }
526
527   if (st->bitmap.vs) {
528      pipe->delete_vs_state(pipe, st->bitmap.vs);
529      st->bitmap.vs = NULL;
530   }
531   if (st->bitmap.vbuf) {
532      pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
533      st->bitmap.vbuf = NULL;
534   }
535}
536
537