st_cb_bitmap.c revision 6fb40092261b891b78e504f453fddf041f9efac6
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "pipe/p_context.h"
51#include "pipe/p_defines.h"
52#include "pipe/p_inlines.h"
53#include "pipe/p_winsys.h"
54#include "util/p_tile.h"
55#include "util/u_draw_quad.h"
56#include "util/u_simple_shaders.h"
57#include "shader/prog_instruction.h"
58#include "cso_cache/cso_context.h"
59
60
61
62/**
63 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
64 * is stored in a texture image.  An alpha8 texture format is used.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
67 *
68 * Note that we actually store the inverse image of the bitmap to
69 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
70 * and an "off" bit is stored as texel=0xff.  Then we kill the
71 * fragment if the negated texel value is less than zero.
72 */
73
74
75/**
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77 * buffer which is then rendered en mass upon a flush, state change, etc.
78 * A wide, short buffer is used to target the common case of a series
79 * of glBitmap calls being used to draw text.
80 */
81static GLboolean UseBitmapCache = GL_TRUE;
82
83
84#define BITMAP_CACHE_WIDTH  512
85#define BITMAP_CACHE_HEIGHT 32
86
87struct bitmap_cache
88{
89   /** Window pos to render the cached image */
90   GLint xpos, ypos;
91   /** Bounds of region used in window coords */
92   GLint xmin, ymin, xmax, ymax;
93   struct pipe_texture *texture;
94   GLboolean empty;
95   /** An I8 texture image: */
96   GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH];
97};
98
99
100
101
102/**
103 * Make fragment program for glBitmap:
104 *   Sample the texture and kill the fragment if the bit is 0.
105 * This program will be combined with the user's fragment program.
106 */
107static struct st_fragment_program *
108make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
109{
110   struct st_fragment_program *stfp;
111   struct gl_program *p;
112   GLuint ic = 0;
113
114   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
115   if (!p)
116      return NULL;
117
118   p->NumInstructions = 3;
119
120   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
121   if (!p->Instructions) {
122      ctx->Driver.DeleteProgram(ctx, p);
123      return NULL;
124   }
125   _mesa_init_instructions(p->Instructions, p->NumInstructions);
126
127   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
128   p->Instructions[ic].Opcode = OPCODE_TEX;
129   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
130   p->Instructions[ic].DstReg.Index = 0;
131   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
132   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
133   p->Instructions[ic].TexSrcUnit = samplerIndex;
134   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
135   ic++;
136
137   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
138   p->Instructions[ic].Opcode = OPCODE_KIL;
139   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
140   p->Instructions[ic].SrcReg[0].Index = 0;
141   p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
142   ic++;
143
144   /* END; */
145   p->Instructions[ic++].Opcode = OPCODE_END;
146
147   assert(ic == p->NumInstructions);
148
149   p->InputsRead = FRAG_BIT_TEX0;
150   p->OutputsWritten = 0x0;
151   p->SamplersUsed = (1 << samplerIndex);
152
153   stfp = (struct st_fragment_program *) p;
154   stfp->Base.UsesKill = GL_TRUE;
155   st_translate_fragment_program(ctx->st, stfp, NULL);
156
157   return stfp;
158}
159
160
161static int
162find_free_bit(uint bitfield)
163{
164   int i;
165   for (i = 0; i < 32; i++) {
166      if ((bitfield & (1 << i)) == 0) {
167         return i;
168      }
169   }
170   return -1;
171}
172
173
174/**
175 * Combine basic bitmap fragment program with the user-defined program.
176 */
177static struct st_fragment_program *
178combined_bitmap_fragment_program(GLcontext *ctx)
179{
180   struct st_context *st = ctx->st;
181   struct st_fragment_program *stfp = st->fp;
182
183   if (!stfp->bitmap_program) {
184      /*
185       * Generate new program which is the user-defined program prefixed
186       * with the bitmap sampler/kill instructions.
187       */
188      struct st_fragment_program *bitmap_prog;
189      uint sampler;
190
191      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
192      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
193
194      stfp->bitmap_program = (struct st_fragment_program *)
195         _mesa_combine_programs(ctx,
196                                &bitmap_prog->Base.Base, &stfp->Base.Base);
197      stfp->bitmap_program->bitmap_sampler = sampler;
198#if 0
199      {
200         struct gl_program *p = &stfp->bitmap_program->Base.Base;
201         printf("Combined bitmap program:\n");
202         _mesa_print_program(p);
203         printf("InputsRead: 0x%x\n", p->InputsRead);
204         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
205         _mesa_print_parameter_list(p->Parameters);
206      }
207#endif
208
209      /* translate to TGSI tokens */
210      st_translate_fragment_program(st, stfp->bitmap_program, NULL);
211   }
212
213   /* Ideally we'd have updated the pipe constants during the normal
214    * st/atom mechanism.  But we can't since this is specific to glBitmap.
215    */
216   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
217
218   return stfp->bitmap_program;
219}
220
221
222/**
223 * Create a texture which represents a bitmap image.
224 */
225static struct pipe_texture *
226make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
227                    const struct gl_pixelstore_attrib *unpack,
228                    const GLubyte *bitmap)
229{
230   struct pipe_context *pipe = ctx->st->pipe;
231   struct pipe_screen *screen = pipe->screen;
232   struct pipe_surface *surface;
233   uint format = 0, cpp, comp;
234   ubyte *dest;
235   struct pipe_texture *pt;
236   int row, col;
237
238   /* find a texture format we know */
239   if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
240      format = PIPE_FORMAT_U_I8;
241      cpp = 1;
242      comp = 0;
243   }
244   else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
245      format = PIPE_FORMAT_A8R8G8B8_UNORM;
246      cpp = 4;
247      comp = 3; /* alpha channel */ /*XXX little-endian dependency */
248   }
249   else {
250      /* XXX support more formats */
251      assert( 0 );
252   }
253
254   /* PBO source... */
255   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
256   if (!bitmap) {
257      return NULL;
258   }
259
260   /**
261    * Create texture to hold bitmap pattern.
262    */
263   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
264			  1, 0);
265   if (!pt) {
266      _mesa_unmap_bitmap_pbo(ctx, unpack);
267      return NULL;
268   }
269
270   surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
271
272   /* map texture surface */
273   dest = pipe_surface_map(surface);
274
275   /* Put image into texture surface.
276    * Note that the image is actually going to be upside down in
277    * the texture.  We deal with that with texcoords.
278    */
279
280   for (row = 0; row < height; row++) {
281      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
282                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
283      ubyte *destRow = dest + row * surface->pitch * cpp;
284
285      if (unpack->LsbFirst) {
286         /* Lsb first */
287         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
288         for (col = 0; col < width; col++) {
289
290            /* set texel to 255 if bit is set */
291            destRow[comp] = (*src & mask) ? 0x0 : 0xff;
292            destRow += cpp;
293
294            if (mask == 128U) {
295               src++;
296               mask = 1U;
297            }
298            else {
299               mask = mask << 1;
300            }
301         }
302
303         /* get ready for next row */
304         if (mask != 1)
305            src++;
306      }
307      else {
308         /* Msb first */
309         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
310         for (col = 0; col < width; col++) {
311
312            /* set texel to 255 if bit is set */
313            destRow[comp] =(*src & mask) ? 0x0 : 0xff;
314            destRow += cpp;
315
316            if (mask == 1U) {
317               src++;
318               mask = 128U;
319            }
320            else {
321               mask = mask >> 1;
322            }
323         }
324
325         /* get ready for next row */
326         if (mask != 128)
327            src++;
328      }
329
330   } /* row */
331
332   _mesa_unmap_bitmap_pbo(ctx, unpack);
333
334   /* Release surface */
335   pipe_surface_unmap(surface);
336   pipe_surface_reference(&surface, NULL);
337   pipe->texture_update(pipe, pt, 0, 0x1);
338
339   pt->format = format;
340
341   return pt;
342}
343
344
345static void
346setup_bitmap_vertex_data(struct st_context *st,
347                         int x, int y, int width, int height,
348                         float z, const float color[4])
349{
350   struct pipe_context *pipe = st->pipe;
351   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
352   const GLfloat fb_width = fb->Width;
353   const GLfloat fb_height = fb->Height;
354   const GLfloat x0 = x;
355   const GLfloat x1 = x + width;
356   const GLfloat y0 = y;
357   const GLfloat y1 = y + height;
358   const GLfloat sLeft = 0.0F, sRight = 1.0F;
359   const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
360   const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
361   const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
362   const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
363   const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
364   GLuint i;
365   void *buf;
366
367   if (!st->bitmap.vbuf) {
368      st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
369                                                   PIPE_BUFFER_USAGE_VERTEX,
370                                                   sizeof(st->bitmap.vertices));
371   }
372
373   /* Positions are in clip coords since we need to do clipping in case
374    * the bitmap quad goes beyond the window bounds.
375    */
376   st->bitmap.vertices[0][0][0] = clip_x0;
377   st->bitmap.vertices[0][0][1] = clip_y0;
378   st->bitmap.vertices[0][2][0] = sLeft;
379   st->bitmap.vertices[0][2][1] = tTop;
380
381   st->bitmap.vertices[1][0][0] = clip_x1;
382   st->bitmap.vertices[1][0][1] = clip_y0;
383   st->bitmap.vertices[1][2][0] = sRight;
384   st->bitmap.vertices[1][2][1] = tTop;
385
386   st->bitmap.vertices[2][0][0] = clip_x1;
387   st->bitmap.vertices[2][0][1] = clip_y1;
388   st->bitmap.vertices[2][2][0] = sRight;
389   st->bitmap.vertices[2][2][1] = tBot;
390
391   st->bitmap.vertices[3][0][0] = clip_x0;
392   st->bitmap.vertices[3][0][1] = clip_y1;
393   st->bitmap.vertices[3][2][0] = sLeft;
394   st->bitmap.vertices[3][2][1] = tBot;
395
396   /* same for all verts: */
397   for (i = 0; i < 4; i++) {
398      st->bitmap.vertices[i][0][2] = z;
399      st->bitmap.vertices[i][0][3] = 1.0;
400      st->bitmap.vertices[i][1][0] = color[0];
401      st->bitmap.vertices[i][1][1] = color[1];
402      st->bitmap.vertices[i][1][2] = color[2];
403      st->bitmap.vertices[i][1][3] = color[3];
404      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
405      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
406   }
407
408   /* put vertex data into vbuf */
409   buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
410                                  PIPE_BUFFER_USAGE_CPU_WRITE);
411   memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
412   pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
413}
414
415
416
417/**
418 * Render a glBitmap by drawing a textured quad
419 */
420static void
421draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
422                 GLsizei width, GLsizei height,
423                 struct pipe_texture *pt)
424{
425   struct st_context *st = ctx->st;
426   struct pipe_context *pipe = ctx->st->pipe;
427   struct cso_context *cso = ctx->st->cso_context;
428   struct st_fragment_program *stfp;
429   GLuint maxSize;
430
431   stfp = combined_bitmap_fragment_program(ctx);
432
433   /* limit checks */
434   /* XXX if the bitmap is larger than the max texture size, break
435    * it up into chunks.
436    */
437   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
438   assert(width <= maxSize);
439   assert(height <= maxSize);
440
441   cso_save_rasterizer(cso);
442   cso_save_samplers(cso);
443   cso_save_sampler_textures(cso);
444   cso_save_viewport(cso);
445   cso_save_fragment_shader(cso);
446   cso_save_vertex_shader(cso);
447
448   /* rasterizer state: just scissor */
449   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
450   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
451
452   /* fragment shader state: TEX lookup program */
453   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
454
455   /* vertex shader state: position + texcoord pass-through */
456   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
457
458   /* user samplers, plus our bitmap sampler */
459   {
460      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
461      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
462      uint i;
463      for (i = 0; i < st->state.num_samplers; i++) {
464         samplers[i] = &st->state.samplers[i];
465      }
466      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
467      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);   }
468
469   /* user textures, plus the bitmap texture */
470   {
471      struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
472      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
473      memcpy(textures, st->state.sampler_texture, sizeof(textures));
474      textures[stfp->bitmap_sampler] = pt;
475      cso_set_sampler_textures(cso, num, textures);
476   }
477
478   /* viewport state: viewport matching window dims */
479   {
480      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
481      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
482      const float width = fb->Width;
483      const float height = fb->Height;
484      struct pipe_viewport_state vp;
485      vp.scale[0] =  0.5 * width;
486      vp.scale[1] = height * (invert ? -0.5 : 0.5);
487      vp.scale[2] = 1.0;
488      vp.scale[3] = 1.0;
489      vp.translate[0] = 0.5 * width;
490      vp.translate[1] = 0.5 * height;
491      vp.translate[2] = 0.0;
492      vp.translate[3] = 0.0;
493      cso_set_viewport(cso, &vp);
494   }
495
496   /* draw textured quad */
497   setup_bitmap_vertex_data(st, x, y, width, height,
498                            ctx->Current.RasterPos[2],
499                            ctx->Current.RasterColor);
500
501   util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
502                           PIPE_PRIM_TRIANGLE_FAN,
503                           4,  /* verts */
504                           3); /* attribs/vert */
505
506
507   /* restore state */
508   cso_restore_rasterizer(cso);
509   cso_restore_samplers(cso);
510   cso_restore_sampler_textures(cso);
511   cso_restore_viewport(cso);
512   cso_restore_fragment_shader(cso);
513   cso_restore_vertex_shader(cso);
514}
515
516
517static void
518reset_cache(struct st_context *st)
519{
520   memset(st->bitmap.cache->buffer, 0xff, sizeof(st->bitmap.cache->buffer));
521   st->bitmap.cache->empty = GL_TRUE;
522
523   st->bitmap.cache->xmin = 1000000;
524   st->bitmap.cache->xmax = -1000000;
525   st->bitmap.cache->ymin = 1000000;
526   st->bitmap.cache->ymax = -1000000;
527}
528
529
530static void
531init_bitmap_cache(struct st_context *st)
532{
533   struct pipe_context *pipe = st->pipe;
534   struct pipe_screen *screen = pipe->screen;
535   enum pipe_format format;
536
537   st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
538   if (!st->bitmap.cache)
539      return;
540
541   /* find a usable texture format */
542   if (screen->is_format_supported(screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE)) {
543      format = PIPE_FORMAT_U_I8;
544   }
545   else {
546      /* XXX support more formats */
547      assert(0);
548   }
549
550   st->bitmap.cache->texture
551      = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
552                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0);
553   if (!st->bitmap.cache->texture) {
554      FREE(st->bitmap.cache);
555      st->bitmap.cache = NULL;
556      return;
557   }
558
559   reset_cache(st);
560}
561
562
563/**
564 * If there's anything in the bitmap cache, draw/flush it now.
565 */
566void
567st_flush_bitmap_cache(struct st_context *st)
568{
569   if (!st->bitmap.cache->empty) {
570      if (st->ctx->DrawBuffer) {
571         struct bitmap_cache *cache = st->bitmap.cache;
572         struct pipe_context *pipe = st->pipe;
573         struct pipe_screen *screen = pipe->screen;
574         struct pipe_surface *surf;
575         void *dest;
576
577         assert(cache->xmin <= cache->xmax);
578         /*
579         printf("flush size %d x %d  at %d, %d\n",
580                cache->xmax - cache->xmin,
581                cache->ymax - cache->ymin,
582                cache->xpos, cache->ypos);
583         */
584
585         /* update the texture map image */
586         surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
587         dest = pipe_surface_map(surf);
588         memcpy(dest, cache->buffer, sizeof(cache->buffer));
589         pipe_surface_unmap(surf);
590         pipe_surface_reference(&surf, NULL);
591
592         /* flush in case the previous texture contents haven't been
593          * used yet. XXX this is not ideal!  Revisit.
594          */
595         st->pipe->flush( st->pipe, 0x0, NULL );
596
597         pipe->texture_update(pipe, cache->texture, 0, 0x1);
598
599         draw_bitmap_quad(st->ctx,
600                          cache->xpos,
601                          cache->ypos,
602                          st->ctx->Current.RasterPos[2],
603                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
604                          cache->texture);
605      }
606      reset_cache(st);
607   }
608}
609
610
611/**
612 * Try to accumulate this glBitmap call in the bitmap cache.
613 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
614 */
615static GLboolean
616accum_bitmap(struct st_context *st,
617             GLint x, GLint y, GLsizei width, GLsizei height,
618             const struct gl_pixelstore_attrib *unpack,
619             const GLubyte *bitmap )
620{
621   struct bitmap_cache *cache = st->bitmap.cache;
622   int row, col;
623   int px = -999, py;
624
625   if (width > BITMAP_CACHE_WIDTH ||
626       height > BITMAP_CACHE_HEIGHT)
627      return GL_FALSE; /* too big to cache */
628
629   if (!cache->empty) {
630      px = x - cache->xpos;  /* pos in buffer */
631      py = y - cache->ypos;
632      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
633          py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
634         /* This bitmap would extend beyond cache bounds,
635          * so flush and continue.
636          */
637         st_flush_bitmap_cache(st);
638      }
639   }
640
641   if (cache->empty) {
642      /* Initialize.  Center bitmap vertically in the buffer. */
643      px = 0;
644      py = (BITMAP_CACHE_HEIGHT - height) / 2;
645      cache->xpos = x;
646      cache->ypos = y - py;
647      cache->empty = GL_FALSE;
648   }
649
650   assert(px != -999);
651
652   if (x < cache->xmin)
653      cache->xmin = x;
654   if (y < cache->ymin)
655      cache->ymin = y;
656   if (x + width > cache->xmax)
657      cache->xmax = x + width;
658   if (y + height > cache->ymax)
659      cache->ymax = y + height;
660
661   /* XXX try to combine this code with code in make_bitmap_texture() */
662#define SET_PIXEL(COL, ROW) \
663   cache->buffer[py + (ROW)][px + (COL)] = 0x0;
664
665   for (row = 0; row < height; row++) {
666      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
667                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
668
669      if (unpack->LsbFirst) {
670         /* Lsb first */
671         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
672         for (col = 0; col < width; col++) {
673
674            if (*src & mask) {
675               SET_PIXEL(col, row);
676            }
677
678            if (mask == 128U) {
679               src++;
680               mask = 1U;
681            }
682            else {
683               mask = mask << 1;
684            }
685         }
686
687         /* get ready for next row */
688         if (mask != 1)
689            src++;
690      }
691      else {
692         /* Msb first */
693         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
694         for (col = 0; col < width; col++) {
695
696            if (*src & mask) {
697               SET_PIXEL(col, row);
698            }
699
700            if (mask == 1U) {
701               src++;
702               mask = 128U;
703            }
704            else {
705               mask = mask >> 1;
706            }
707         }
708
709         /* get ready for next row */
710         if (mask != 128)
711            src++;
712      }
713
714   } /* row */
715
716   return GL_TRUE; /* accumulated */
717}
718
719
720
721/**
722 * Called via ctx->Driver.Bitmap()
723 */
724static void
725st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
726          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
727{
728   struct st_context *st = ctx->st;
729   struct pipe_texture *pt;
730
731   st_validate_state(st);
732
733   if (!st->bitmap.vs) {
734      /* create pass-through vertex shader now */
735      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
736                                      TGSI_SEMANTIC_COLOR,
737                                      TGSI_SEMANTIC_GENERIC };
738      const uint semantic_indexes[] = { 0, 0, 0 };
739      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
740                                                          semantic_names,
741                                                          semantic_indexes,
742                                                          &st->bitmap.vert_shader);
743   }
744
745   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
746      return;
747
748   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
749   if (pt) {
750      assert(pt->target == PIPE_TEXTURE_2D);
751      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
752                       width, height, pt);
753      pipe_texture_reference(&pt, NULL);
754   }
755}
756
757
758/** Per-context init */
759void
760st_init_bitmap_functions(struct dd_function_table *functions)
761{
762   functions->Bitmap = st_Bitmap;
763}
764
765
766/** Per-context init */
767void
768st_init_bitmap(struct st_context *st)
769{
770   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
771
772   /* init sampler state once */
773   memset(sampler, 0, sizeof(*sampler));
774   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
775   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
776   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
777   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
778   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
779   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
780   sampler->normalized_coords = 1;
781
782   /* init baseline rasterizer state once */
783   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
784   st->bitmap.rasterizer.gl_rasterization_rules = 1;
785   st->bitmap.rasterizer.bypass_vs = 1;
786
787   init_bitmap_cache(st);
788}
789
790
791/** Per-context tear-down */
792void
793st_destroy_bitmap(struct st_context *st)
794{
795   struct pipe_context *pipe = st->pipe;
796
797#if 0
798   if (st->bitmap.combined_prog) {
799      st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
800   }
801
802   if (st->bitmap.program) {
803      st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
804   }
805#endif
806   if (st->bitmap.vs) {
807      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
808      st->bitmap.vs = NULL;
809   }
810
811   if (st->bitmap.vbuf) {
812      pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
813      st->bitmap.vbuf = NULL;
814   }
815
816   if (st->bitmap.cache) {
817      pipe_texture_release(&st->bitmap.cache->texture);
818      FREE(st->bitmap.cache);
819      st->bitmap.cache = NULL;
820   }
821}
822