st_cb_bitmap.c revision e66cb602b79f52bd1f01b1c3f7af039eeff283a6
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_program.h"
46#include "st_cb_bitmap.h"
47#include "st_cb_program.h"
48#include "st_mesa_to_tgsi.h"
49#include "st_texture.h"
50#include "pipe/p_context.h"
51#include "pipe/p_defines.h"
52#include "pipe/p_inlines.h"
53#include "pipe/p_winsys.h"
54#include "util/p_tile.h"
55#include "util/u_draw_quad.h"
56#include "util/u_simple_shaders.h"
57#include "shader/prog_instruction.h"
58#include "cso_cache/cso_context.h"
59
60
61
62/**
63 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
64 * buffer which is then rendered en mass upon a flush, state change, etc.
65 * A wide, short buffer is used to target the common case of a series
66 * of glBitmap calls being used to draw text.
67 */
68static GLboolean UseBitmapCache = GL_TRUE;
69
70
71#define BITMAP_CACHE_WIDTH  512
72#define BITMAP_CACHE_HEIGHT 32
73
74struct bitmap_cache
75{
76   /** Window pos to render the cached image */
77   GLint xpos, ypos;
78   /** Bounds of region used in window coords */
79   GLint xmin, ymin, xmax, ymax;
80   struct pipe_texture *texture;
81   GLboolean empty;
82   /** An I8 texture image: */
83   GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH];
84};
85
86
87
88
89/**
90 * Make fragment program for glBitmap:
91 *   Sample the texture and kill the fragment if the bit is 0.
92 * This program will be combined with the user's fragment program.
93 */
94static struct st_fragment_program *
95make_bitmap_fragment_program(GLcontext *ctx)
96{
97   struct st_fragment_program *stfp;
98   struct gl_program *p;
99   GLuint ic = 0;
100
101   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
102   if (!p)
103      return NULL;
104
105   p->NumInstructions = 5;
106
107   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
108   if (!p->Instructions) {
109      ctx->Driver.DeleteProgram(ctx, p);
110      return NULL;
111   }
112   _mesa_init_instructions(p->Instructions, p->NumInstructions);
113
114   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
115   p->Instructions[ic].Opcode = OPCODE_TEX;
116   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
117   p->Instructions[ic].DstReg.Index = 0;
118   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
119   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
120   p->Instructions[ic].TexSrcUnit = 0;
121   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
122   ic++;
123
124   /* SWZ tmp0.x, tmp0.x, 1111; # tmp0.x = 1.0 */
125   p->Instructions[ic].Opcode = OPCODE_SWZ;
126   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
127   p->Instructions[ic].DstReg.Index = 0;
128   p->Instructions[ic].DstReg.WriteMask = WRITEMASK_X;
129   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
130   p->Instructions[ic].SrcReg[0].Index = 0;
131   p->Instructions[ic].SrcReg[0].Swizzle
132      = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE );
133   ic++;
134
135   /* SUB tmp0, tmp0.wwww, tmp0.xxxx;  #  tmp0.w -= 1 */
136   p->Instructions[ic].Opcode = OPCODE_SUB;
137   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
138   p->Instructions[ic].DstReg.Index = 0;
139   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
140   p->Instructions[ic].SrcReg[0].Index = 0;
141   p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW;
142   p->Instructions[ic].SrcReg[1].File = PROGRAM_TEMPORARY;
143   p->Instructions[ic].SrcReg[1].Index = 0;
144   p->Instructions[ic].SrcReg[1].Swizzle = SWIZZLE_XXXX; /* 1.0 */
145   ic++;
146
147   /* KIL if tmp0 < 0 */
148   p->Instructions[ic].Opcode = OPCODE_KIL;
149   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
150   p->Instructions[ic].SrcReg[0].Index = 0;
151   ic++;
152
153   /* END; */
154   p->Instructions[ic++].Opcode = OPCODE_END;
155
156   assert(ic == p->NumInstructions);
157
158   p->InputsRead = FRAG_BIT_TEX0;
159   p->OutputsWritten = 0x0;
160
161   stfp = (struct st_fragment_program *) p;
162   stfp->Base.UsesKill = GL_TRUE;
163   st_translate_fragment_program(ctx->st, stfp, NULL);
164
165   return stfp;
166}
167
168
169/**
170 * Combine basic bitmap fragment program with the user-defined program.
171 */
172static struct st_fragment_program *
173combined_bitmap_fragment_program(GLcontext *ctx)
174{
175   struct st_context *st = ctx->st;
176   struct st_fragment_program *stfp;
177
178   if (!st->bitmap.program) {
179      /* create the basic bitmap fragment program */
180      st->bitmap.program = make_bitmap_fragment_program(ctx);
181   }
182
183   if (st->bitmap.user_prog_sn == st->fp->serialNo) {
184      /* re-use */
185      stfp = st->bitmap.combined_prog;
186   }
187   else {
188      /* Concatenate the bitmap program with the current user-defined program.
189       */
190      stfp = (struct st_fragment_program *)
191         _mesa_combine_programs(ctx,
192                                &st->bitmap.program->Base.Base,
193                                &st->fp->Base.Base);
194
195#if 0
196      {
197         struct gl_program *p = &stfp->Base.Base;
198         printf("Combined bitmap program:\n");
199         _mesa_print_program(p);
200         printf("InputsRead: 0x%x\n", p->InputsRead);
201         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
202         _mesa_print_parameter_list(p->Parameters);
203      }
204#endif
205
206      /* translate to TGSI tokens */
207      st_translate_fragment_program(st, stfp, NULL);
208
209      /* save new program, update serial numbers */
210      st->bitmap.user_prog_sn = st->fp->serialNo;
211      st->bitmap.combined_prog = stfp;
212   }
213
214   /* Ideally we'd have updated the pipe constants during the normal
215    * st/atom mechanism.  But we can't since this is specific to glBitmap.
216    */
217   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
218
219   return stfp;
220}
221
222
223/**
224 * Create a texture which represents a bitmap image.
225 */
226static struct pipe_texture *
227make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
228                    const struct gl_pixelstore_attrib *unpack,
229                    const GLubyte *bitmap)
230{
231   struct pipe_context *pipe = ctx->st->pipe;
232   struct pipe_screen *screen = pipe->screen;
233   struct pipe_surface *surface;
234   uint format = 0, cpp, comp;
235   ubyte *dest;
236   struct pipe_texture *pt;
237   int row, col;
238
239   /* find a texture format we know */
240   if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE )) {
241      format = PIPE_FORMAT_U_I8;
242      cpp = 1;
243      comp = 0;
244   }
245   else if (screen->is_format_supported( screen, PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_TEXTURE )) {
246      format = PIPE_FORMAT_A8R8G8B8_UNORM;
247      cpp = 4;
248      comp = 3; /* alpha channel */ /*XXX little-endian dependency */
249   }
250   else {
251      /* XXX support more formats */
252      assert( 0 );
253   }
254
255   /* PBO source... */
256   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
257   if (!bitmap) {
258      return NULL;
259   }
260
261   /**
262    * Create texture to hold bitmap pattern.
263    */
264   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
265			  1, 0);
266   if (!pt) {
267      _mesa_unmap_bitmap_pbo(ctx, unpack);
268      return NULL;
269   }
270
271   surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
272
273   /* map texture surface */
274   dest = pipe_surface_map(surface);
275
276   /* Put image into texture surface.
277    * Note that the image is actually going to be upside down in
278    * the texture.  We deal with that with texcoords.
279    */
280
281   for (row = 0; row < height; row++) {
282      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
283                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
284      ubyte *destRow = dest + row * surface->pitch * cpp;
285
286      if (unpack->LsbFirst) {
287         /* Lsb first */
288         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
289         for (col = 0; col < width; col++) {
290
291            /* set texel to 255 if bit is set */
292            destRow[comp] = (*src & mask) ? 255 : 0;
293            destRow += cpp;
294
295            if (mask == 128U) {
296               src++;
297               mask = 1U;
298            }
299            else {
300               mask = mask << 1;
301            }
302         }
303
304         /* get ready for next row */
305         if (mask != 1)
306            src++;
307      }
308      else {
309         /* Msb first */
310         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
311         for (col = 0; col < width; col++) {
312
313            /* set texel to 255 if bit is set */
314            destRow[comp] =(*src & mask) ? 255 : 0;
315            destRow += cpp;
316
317            if (mask == 1U) {
318               src++;
319               mask = 128U;
320            }
321            else {
322               mask = mask >> 1;
323            }
324         }
325
326         /* get ready for next row */
327         if (mask != 128)
328            src++;
329      }
330
331   } /* row */
332
333   _mesa_unmap_bitmap_pbo(ctx, unpack);
334
335   /* Release surface */
336   pipe_surface_unmap(surface);
337   pipe_surface_reference(&surface, NULL);
338   pipe->texture_update(pipe, pt, 0, 0x1);
339
340   pt->format = format;
341
342   return pt;
343}
344
345
346static void
347setup_bitmap_vertex_data(struct st_context *st,
348                         int x, int y, int width, int height,
349                         float z, const float color[4])
350{
351   struct pipe_context *pipe = st->pipe;
352   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
353   const GLfloat fb_width = fb->Width;
354   const GLfloat fb_height = fb->Height;
355   const GLfloat x0 = x;
356   const GLfloat x1 = x + width;
357   const GLfloat y0 = y;
358   const GLfloat y1 = y + height;
359   const GLfloat bias = st->bitmap_texcoord_bias;
360   const GLfloat xBias = bias / (x1-x0);
361   const GLfloat yBias = bias / (y1-y0);
362   const GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias;
363   const GLfloat tTop = yBias, tBot = 1.0 - tTop - yBias;
364   const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
365   const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
366   const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
367   const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
368   GLuint i;
369   void *buf;
370
371   if (!st->bitmap.vbuf) {
372      st->bitmap.vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
373                                                   PIPE_BUFFER_USAGE_VERTEX,
374                                                   sizeof(st->bitmap.vertices));
375   }
376
377   /* Positions are in clip coords since we need to do clipping in case
378    * the bitmap quad goes beyond the window bounds.
379    */
380   st->bitmap.vertices[0][0][0] = clip_x0;
381   st->bitmap.vertices[0][0][1] = clip_y0;
382   st->bitmap.vertices[0][2][0] = sLeft;
383   st->bitmap.vertices[0][2][1] = tTop;
384
385   st->bitmap.vertices[1][0][0] = clip_x1;
386   st->bitmap.vertices[1][0][1] = clip_y0;
387   st->bitmap.vertices[1][2][0] = sRight;
388   st->bitmap.vertices[1][2][1] = tTop;
389
390   st->bitmap.vertices[2][0][0] = clip_x1;
391   st->bitmap.vertices[2][0][1] = clip_y1;
392   st->bitmap.vertices[2][2][0] = sRight;
393   st->bitmap.vertices[2][2][1] = tBot;
394
395   st->bitmap.vertices[3][0][0] = clip_x0;
396   st->bitmap.vertices[3][0][1] = clip_y1;
397   st->bitmap.vertices[3][2][0] = sLeft;
398   st->bitmap.vertices[3][2][1] = tBot;
399
400   /* same for all verts: */
401   for (i = 0; i < 4; i++) {
402      st->bitmap.vertices[i][0][2] = z;
403      st->bitmap.vertices[i][0][3] = 1.0;
404      st->bitmap.vertices[i][1][0] = color[0];
405      st->bitmap.vertices[i][1][1] = color[1];
406      st->bitmap.vertices[i][1][2] = color[2];
407      st->bitmap.vertices[i][1][3] = color[3];
408      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
409      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
410   }
411
412   /* put vertex data into vbuf */
413   buf = pipe->winsys->buffer_map(pipe->winsys, st->bitmap.vbuf,
414                                  PIPE_BUFFER_USAGE_CPU_WRITE);
415   memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
416   pipe->winsys->buffer_unmap(pipe->winsys, st->bitmap.vbuf);
417}
418
419
420
421/**
422 * Render a glBitmap by drawing a textured quad
423 */
424static void
425draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
426                 GLsizei width, GLsizei height,
427                 struct pipe_texture *pt)
428{
429   struct st_context *st = ctx->st;
430   struct pipe_context *pipe = ctx->st->pipe;
431   struct cso_context *cso = ctx->st->cso_context;
432   struct st_fragment_program *stfp;
433   GLuint maxSize;
434
435   stfp = combined_bitmap_fragment_program(ctx);
436
437   /* limit checks */
438   /* XXX if the bitmap is larger than the max texture size, break
439    * it up into chunks.
440    */
441   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
442   assert(width <= maxSize);
443   assert(height <= maxSize);
444
445   cso_save_rasterizer(cso);
446   cso_save_samplers(cso);
447   cso_save_viewport(cso);
448
449   /* rasterizer state: just scissor */
450   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
451   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
452
453   /* fragment shader state: TEX lookup program */
454   pipe->bind_fs_state(pipe, stfp->driver_shader);
455
456   /* vertex shader state: position + texcoord pass-through */
457   pipe->bind_vs_state(pipe, st->bitmap.vs);
458
459   /* sampler / texture state */
460   cso_single_sampler(cso, 0, &st->bitmap.sampler);
461   cso_single_sampler_done(cso);
462   pipe->set_sampler_textures(pipe, 1, &pt);
463
464   /* viewport state: viewport matching window dims */
465   {
466      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
467      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
468      const float width = fb->Width;
469      const float height = fb->Height;
470      struct pipe_viewport_state vp;
471      vp.scale[0] =  0.5 * width;
472      vp.scale[1] = height * (invert ? -0.5 : 0.5);
473      vp.scale[2] = 1.0;
474      vp.scale[3] = 1.0;
475      vp.translate[0] = 0.5 * width;
476      vp.translate[1] = 0.5 * height;
477      vp.translate[2] = 0.0;
478      vp.translate[3] = 0.0;
479      cso_set_viewport(cso, &vp);
480   }
481
482   /* draw textured quad */
483   setup_bitmap_vertex_data(st, x, y, width, height,
484                            ctx->Current.RasterPos[2],
485                            ctx->Current.RasterColor);
486
487   util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
488                           PIPE_PRIM_TRIANGLE_FAN,
489                           4,  /* verts */
490                           3); /* attribs/vert */
491
492
493   /* restore state */
494   cso_restore_rasterizer(cso);
495   cso_restore_samplers(cso);
496   cso_restore_viewport(cso);
497   /* shaders don't go through cso yet */
498   pipe->bind_fs_state(pipe, st->fp->driver_shader);
499   pipe->bind_vs_state(pipe, st->vp->driver_shader);
500   pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
501                              ctx->st->state.sampler_texture);
502}
503
504
505static void
506reset_cache(struct st_context *st)
507{
508   memset(st->bitmap.cache->buffer, 0, sizeof(st->bitmap.cache->buffer));
509   st->bitmap.cache->empty = GL_TRUE;
510
511   st->bitmap.cache->xmin = 1000000;
512   st->bitmap.cache->xmax = -1000000;
513   st->bitmap.cache->ymin = 1000000;
514   st->bitmap.cache->ymax = -1000000;
515}
516
517
518static void
519init_bitmap_cache(struct st_context *st)
520{
521   struct pipe_context *pipe = st->pipe;
522   struct pipe_screen *screen = pipe->screen;
523   enum pipe_format format;
524
525   st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
526   if (!st->bitmap.cache)
527      return;
528
529   /* find a usable texture format */
530   if (screen->is_format_supported(screen, PIPE_FORMAT_U_I8, PIPE_TEXTURE)) {
531      format = PIPE_FORMAT_U_I8;
532   }
533   else {
534      /* XXX support more formats */
535      assert(0);
536   }
537
538   st->bitmap.cache->texture
539      = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
540                          BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0);
541   if (!st->bitmap.cache->texture) {
542      FREE(st->bitmap.cache);
543      st->bitmap.cache = NULL;
544      return;
545   }
546
547   reset_cache(st);
548}
549
550
551/**
552 * If there's anything in the bitmap cache, draw/flush it now.
553 */
554void
555st_flush_bitmap_cache(struct st_context *st)
556{
557   if (!st->bitmap.cache->empty) {
558      struct bitmap_cache *cache = st->bitmap.cache;
559      struct pipe_context *pipe = st->pipe;
560      struct pipe_screen *screen = pipe->screen;
561      struct pipe_surface *surf;
562      void *dest;
563
564      assert(cache->xmin <= cache->xmax);
565      /*
566      printf("flush size %d x %d  at %d, %d\n",
567             cache->xmax - cache->xmin,
568             cache->ymax - cache->ymin,
569             cache->xpos, cache->ypos);
570      */
571
572      /* update the texture map image */
573      surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
574      dest = pipe_surface_map(surf);
575      memcpy(dest, cache->buffer, sizeof(cache->buffer));
576      pipe_surface_unmap(surf);
577      pipe_surface_reference(&surf, NULL);
578
579      pipe->texture_update(pipe, cache->texture, 0, 0x1);
580
581      draw_bitmap_quad(st->ctx,
582                       cache->xpos,
583                       cache->ypos,
584                       st->ctx->Current.RasterPos[2],
585                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
586                       cache->texture);
587
588      reset_cache(st);
589   }
590}
591
592
593/**
594 * Try to accumulate this glBitmap call in the bitmap cache.
595 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
596 */
597static GLboolean
598accum_bitmap(struct st_context *st,
599             GLint x, GLint y, GLsizei width, GLsizei height,
600             const struct gl_pixelstore_attrib *unpack,
601             const GLubyte *bitmap )
602{
603   struct bitmap_cache *cache = st->bitmap.cache;
604   int row, col;
605   int px = -999, py;
606
607   if (width > BITMAP_CACHE_WIDTH ||
608       height > BITMAP_CACHE_HEIGHT)
609      return GL_FALSE; /* too big to cache */
610
611   if (!cache->empty) {
612      px = x - cache->xpos;  /* pos in buffer */
613      py = y - cache->ypos;
614      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
615          py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
616         /* This bitmap would extend beyond cache bounds,
617          * so flush and continue.
618          */
619         st_flush_bitmap_cache(st);
620      }
621   }
622
623   if (cache->empty) {
624      /* Initialize.  Center bitmap vertically in the buffer. */
625      px = 0;
626      py = (BITMAP_CACHE_HEIGHT - height) / 2;
627      cache->xpos = x;
628      cache->ypos = y - py;
629      cache->empty = GL_FALSE;
630   }
631
632   assert(px != -999);
633
634   if (x < cache->xmin)
635      cache->xmin = x;
636   if (y < cache->ymin)
637      cache->ymin = y;
638   if (x + width > cache->xmax)
639      cache->xmax = x + width;
640   if (y + height > cache->ymax)
641      cache->ymax = y + height;
642
643   /* XXX try to combine this code with code in make_bitmap_texture() */
644#define SET_PIXEL(COL, ROW) \
645   cache->buffer[py + (ROW)][px + (COL)] = 0xff;
646
647   for (row = 0; row < height; row++) {
648      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
649                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
650
651      if (unpack->LsbFirst) {
652         /* Lsb first */
653         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
654         for (col = 0; col < width; col++) {
655
656            if (*src & mask) {
657               SET_PIXEL(col, row);
658            }
659
660            if (mask == 128U) {
661               src++;
662               mask = 1U;
663            }
664            else {
665               mask = mask << 1;
666            }
667         }
668
669         /* get ready for next row */
670         if (mask != 1)
671            src++;
672      }
673      else {
674         /* Msb first */
675         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
676         for (col = 0; col < width; col++) {
677
678            if (*src & mask) {
679               SET_PIXEL(col, row);
680            }
681
682            if (mask == 1U) {
683               src++;
684               mask = 128U;
685            }
686            else {
687               mask = mask >> 1;
688            }
689         }
690
691         /* get ready for next row */
692         if (mask != 128)
693            src++;
694      }
695
696   } /* row */
697
698   return GL_TRUE; /* accumulated */
699}
700
701
702
703/**
704 * Called via ctx->Driver.Bitmap()
705 */
706static void
707st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
708          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
709{
710   struct st_context *st = ctx->st;
711   struct pipe_texture *pt;
712
713   st_validate_state(st);
714
715   if (!st->bitmap.vs) {
716      /* create pass-through vertex shader now */
717      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
718                                      TGSI_SEMANTIC_COLOR,
719                                      TGSI_SEMANTIC_GENERIC };
720      const uint semantic_indexes[] = { 0, 0, 0 };
721      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
722                                                          semantic_names,
723                                                          semantic_indexes,
724                                                          &st->bitmap.vert_shader);
725   }
726
727   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
728      return;
729
730   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
731   if (pt) {
732      assert(pt->target == PIPE_TEXTURE_2D);
733      draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
734                       width, height, pt);
735      pipe_texture_reference(&pt, NULL);
736   }
737}
738
739
740/** Per-context init */
741void
742st_init_bitmap_functions(struct dd_function_table *functions)
743{
744   functions->Bitmap = st_Bitmap;
745}
746
747
748/** Per-context init */
749void
750st_init_bitmap(struct st_context *st)
751{
752   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
753
754   /* init sampler state once */
755   memset(sampler, 0, sizeof(*sampler));
756   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
757   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
758   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
759   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
760   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
761   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
762   sampler->normalized_coords = 1;
763
764   /* init scissor state once */
765   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
766
767   init_bitmap_cache(st);
768}
769
770
771/** Per-context tear-down */
772void
773st_destroy_bitmap(struct st_context *st)
774{
775   struct pipe_context *pipe = st->pipe;
776
777   if (st->bitmap.combined_prog) {
778      st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base);
779   }
780
781   if (st->bitmap.program) {
782      st_delete_program(st->ctx, &st->bitmap.program->Base.Base);
783   }
784
785   if (st->bitmap.vs) {
786      pipe->delete_vs_state(pipe, st->bitmap.vs);
787      st->bitmap.vs = NULL;
788   }
789
790   if (st->bitmap.vbuf) {
791      pipe->winsys->buffer_destroy(pipe->winsys, st->bitmap.vbuf);
792      st->bitmap.vbuf = NULL;
793   }
794
795   if (st->bitmap.cache) {
796      pipe_texture_release(&st->bitmap.cache->texture);
797      FREE(st->bitmap.cache);
798      st->bitmap.cache = NULL;
799   }
800}
801