GrEffect.h revision d686ac77c2c485c4a3302eda9c1de597a6f8c568
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrEffect_DEFINED
9#define GrEffect_DEFINED
10
11#include "GrColor.h"
12#include "GrEffectUnitTest.h"
13#include "GrNoncopyable.h"
14#include "GrRefCnt.h"
15#include "GrTexture.h"
16#include "GrTextureAccess.h"
17
18class GrBackendEffectFactory;
19class GrContext;
20class GrEffect;
21class SkString;
22
23/**
24 * A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue
25 * new draw operations separately from ownership within a deferred drawing queue. When the
26 * GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled
27 * in service of later draws. However, the deferred draw queue may still own direct references to
28 * the underlying GrEffect.
29 */
30class GrEffectRef : public SkRefCnt {
31public:
32    SK_DECLARE_INST_COUNT(GrEffectRef);
33
34    GrEffect* get() { return fEffect; }
35    const GrEffect* get() const { return fEffect; }
36
37    const GrEffect* operator-> () { return fEffect; }
38    const GrEffect* operator-> () const { return fEffect; }
39
40    void* operator new(size_t size);
41    void operator delete(void* target);
42
43private:
44    friend class GrEffect; // to construct these
45
46    explicit GrEffectRef(GrEffect* effect);
47
48    virtual ~GrEffectRef();
49
50    GrEffect* fEffect;
51
52    typedef SkRefCnt INHERITED;
53};
54
55/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
56    Ganesh shading pipeline.
57    Subclasses must have a function that produces a human-readable name:
58        static const char* Name();
59    GrEffect objects *must* be immutable: after being constructed, their fields may not change.
60
61    GrEffect subclass objects should be created by factory functions that return GrEffectRef.
62    There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
63    member function of a GrEffect subclass.
64
65    Because almost no code should ever handle a GrEffect outside of a GrEffectRef, we privately
66    inherit from GrRefCnt to help prevent accidental direct ref'ing/unref'ing of effects.
67  */
68class GrEffect : private GrRefCnt {
69public:
70    SK_DECLARE_INST_COUNT(GrEffect)
71
72    virtual ~GrEffect();
73
74    /**
75     * Flags for getConstantColorComponents. They are defined so that the bit order reflects the
76     * GrColor shift order.
77     */
78    enum ValidComponentFlags {
79        kR_ValidComponentFlag = 1 << (GrColor_SHIFT_R / 8),
80        kG_ValidComponentFlag = 1 << (GrColor_SHIFT_G / 8),
81        kB_ValidComponentFlag = 1 << (GrColor_SHIFT_B / 8),
82        kA_ValidComponentFlag = 1 << (GrColor_SHIFT_A / 8),
83
84        kAll_ValidComponentFlags = (kR_ValidComponentFlag | kG_ValidComponentFlag |
85                                    kB_ValidComponentFlag | kA_ValidComponentFlag)
86    };
87
88    /**
89     * This function is used to perform optimizations. When called the color and validFlags params
90     * indicate whether the input components to this effect in the FS will have known values. The
91     * function updates both params to indicate known values of its output. A component of the color
92     * param only has meaning if the corresponding bit in validFlags is set.
93     */
94    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
95
96    /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
97        identification. The factory should be an instance of templated class,
98        GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have
99        a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
100        by the factory.
101
102        Example:
103        class MyCustomEffect : public GrEffect {
104        ...
105            virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
106                return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
107            }
108        ...
109        };
110     */
111    virtual const GrBackendEffectFactory& getFactory() const = 0;
112
113    /** Returns true if this and other effect conservatively draw identically. It can only return
114        true when the two effects are of the same subclass (i.e. they return the same object from
115        from getFactory()).
116
117        A return value of true from isEqual() should not be used to test whether the effects would
118        generate the same shader code. To test for identical code generation use the EffectKey
119        computed by the GrBackendEffectFactory:
120            effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB).
121     */
122    bool isEqual(const GrEffectRef& other) const {
123        return this->isEqual(*other.get());
124    }
125
126    /** Human-meaningful string to identify this effect; may be embedded
127        in generated shader code. */
128    const char* name() const;
129
130    int numTextures() const { return fTextureAccesses.count(); }
131
132    /** Returns the access pattern for the texture at index. index must be valid according to
133        numTextures(). */
134    const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
135
136    /** Shortcut for textureAccess(index).texture(); */
137    GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
138
139    /** Useful for effects that want to insert a texture matrix that is implied by the texture
140        dimensions */
141    static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
142        GrAssert(NULL != texture);
143        SkMatrix mat;
144        mat.setIDiv(texture->width(), texture->height());
145        return mat;
146    }
147
148    void* operator new(size_t size);
149    void operator delete(void* target);
150
151    /** These functions are used when recording effects into a deferred drawing queue. The inc call
152        keeps the effect alive outside of GrEffectRef while allowing any resources owned by the
153        effect to be returned to the cache for reuse. The dec call must balance the inc call. */
154    void incDeferredRefCounts() const {
155        this->ref();
156        int count = fTextureAccesses.count();
157        for (int t = 0; t < count; ++t) {
158            fTextureAccesses[t]->getTexture()->incDeferredRefCount();
159        }
160    }
161    void decDeferredRefCounts() const {
162        int count = fTextureAccesses.count();
163        for (int t = 0; t < count; ++t) {
164            fTextureAccesses[t]->getTexture()->decDeferredRefCount();
165        }
166        this->unref();
167    }
168
169protected:
170    /**
171     * Subclasses call this from their constructor to register GrTextureAcceses. The effect subclass
172     * manages the lifetime of the accesses (this function only stores a pointer). This must only be
173     * called from the constructor because GrEffects are supposed to be immutable.
174     */
175    void addTextureAccess(const GrTextureAccess* textureAccess);
176
177    GrEffect() : fEffectRef(NULL) {};
178
179    /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
180        an example factory function. */
181    static GrEffectRef* CreateEffectRef(GrEffect* effect) {
182        if (NULL == effect->fEffectRef) {
183            effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
184        } else {
185            effect->fEffectRef->ref();
186        }
187        return effect->fEffectRef;
188    }
189
190    static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
191        return CreateEffectRef(const_cast<GrEffect*>(effect));
192    }
193
194    /** Helper used in subclass factory functions to unref the effect after it has been wrapped in a
195        GrEffectRef. E.g.:
196
197        class EffectSubclass : public GrEffect {
198        public:
199            GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
200                AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...)));
201                return CreateEffectRef(effect);
202            }
203     */
204    class AutoEffectUnref {
205    public:
206        AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
207        ~AutoEffectUnref() { fEffect->unref(); }
208        operator GrEffect*() { return fEffect; }
209    private:
210        GrEffect* fEffect;
211    };
212
213    /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
214      */
215    template <typename T>
216    static const T& CastEffect(const GrEffect& effectRef) {
217        return *static_cast<const T*>(&effectRef);
218    }
219
220private:
221    bool isEqual(const GrEffect& other) const {
222        if (&this->getFactory() != &other.getFactory()) {
223            return false;
224        }
225        bool result = this->onIsEqual(other);
226#if GR_DEBUG
227        if (result) {
228            GrAssert(this->numTextures() == other.numTextures());
229            for (int i = 0; i < this->numTextures(); ++i) {
230                GrAssert(*fTextureAccesses[i] == *other.fTextureAccesses[i]);
231            }
232        }
233#endif
234        return result;
235    }
236
237    /** Subclass implements this to support isEqual(). It will only be called if it is known that
238        the two effects are of the same subclass (i.e. they return the same object from
239        getFactory()).*/
240    virtual bool onIsEqual(const GrEffect& other) const = 0;
241
242    void EffectRefDestroyed() { fEffectRef = NULL; }
243
244    friend class GrEffectRef;   // to call EffectRefDestroyed()
245    friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when restoring an effect-stage
246                                // from deferred state, to call isEqual on naked GrEffects, and
247                                // to inc/dec deferred ref counts.
248
249    SkSTArray<4, const GrTextureAccess*, true>  fTextureAccesses;
250    GrEffectRef*                                fEffectRef;
251
252    typedef GrRefCnt INHERITED;
253};
254
255inline GrEffectRef::GrEffectRef(GrEffect* effect) {
256    GrAssert(NULL != effect);
257    effect->ref();
258    fEffect = effect;
259}
260
261#endif
262