WindowManager.java revision 29d8d267dd97f66d829478778de5e0c56b965a47
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37    /**
38     * Exception that is thrown when trying to add view whose
39     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40     * is invalid.
41     */
42    public static class BadTokenException extends RuntimeException {
43        public BadTokenException() {
44        }
45
46        public BadTokenException(String name) {
47            super(name);
48        }
49    }
50
51    /**
52     * Use this method to get the default Display object.
53     *
54     * @return default Display object
55     */
56    public Display getDefaultDisplay();
57
58    /**
59     * Special variation of {@link #removeView} that immediately invokes
60     * the given view hierarchy's {@link View#onDetachedFromWindow()
61     * View.onDetachedFromWindow()} methods before returning.  This is not
62     * for normal applications; using it correctly requires great care.
63     *
64     * @param view The view to be removed.
65     */
66    public void removeViewImmediate(View view);
67
68    public static class LayoutParams extends ViewGroup.LayoutParams
69            implements Parcelable {
70        /**
71         * X position for this window.  With the default gravity it is ignored.
72         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
73         * {@link Gravity#END} it provides an offset from the given edge.
74         */
75        @ViewDebug.ExportedProperty
76        public int x;
77
78        /**
79         * Y position for this window.  With the default gravity it is ignored.
80         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
81         * an offset from the given edge.
82         */
83        @ViewDebug.ExportedProperty
84        public int y;
85
86        /**
87         * Indicates how much of the extra space will be allocated horizontally
88         * to the view associated with these LayoutParams. Specify 0 if the view
89         * should not be stretched. Otherwise the extra pixels will be pro-rated
90         * among all views whose weight is greater than 0.
91         */
92        @ViewDebug.ExportedProperty
93        public float horizontalWeight;
94
95        /**
96         * Indicates how much of the extra space will be allocated vertically
97         * to the view associated with these LayoutParams. Specify 0 if the view
98         * should not be stretched. Otherwise the extra pixels will be pro-rated
99         * among all views whose weight is greater than 0.
100         */
101        @ViewDebug.ExportedProperty
102        public float verticalWeight;
103
104        /**
105         * The general type of window.  There are three main classes of
106         * window types:
107         * <ul>
108         * <li> <strong>Application windows</strong> (ranging from
109         * {@link #FIRST_APPLICATION_WINDOW} to
110         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
111         * windows.  For these types of windows, the {@link #token} must be
112         * set to the token of the activity they are a part of (this will
113         * normally be done for you if {@link #token} is null).
114         * <li> <strong>Sub-windows</strong> (ranging from
115         * {@link #FIRST_SUB_WINDOW} to
116         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
117         * window.  For these types of windows, the {@link #token} must be
118         * the token of the window it is attached to.
119         * <li> <strong>System windows</strong> (ranging from
120         * {@link #FIRST_SYSTEM_WINDOW} to
121         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
122         * use by the system for specific purposes.  They should not normally
123         * be used by applications, and a special permission is required
124         * to use them.
125         * </ul>
126         *
127         * @see #TYPE_BASE_APPLICATION
128         * @see #TYPE_APPLICATION
129         * @see #TYPE_APPLICATION_STARTING
130         * @see #TYPE_APPLICATION_PANEL
131         * @see #TYPE_APPLICATION_MEDIA
132         * @see #TYPE_APPLICATION_SUB_PANEL
133         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
134         * @see #TYPE_STATUS_BAR
135         * @see #TYPE_SEARCH_BAR
136         * @see #TYPE_PHONE
137         * @see #TYPE_SYSTEM_ALERT
138         * @see #TYPE_KEYGUARD
139         * @see #TYPE_TOAST
140         * @see #TYPE_SYSTEM_OVERLAY
141         * @see #TYPE_PRIORITY_PHONE
142         * @see #TYPE_STATUS_BAR_PANEL
143         * @see #TYPE_SYSTEM_DIALOG
144         * @see #TYPE_KEYGUARD_DIALOG
145         * @see #TYPE_SYSTEM_ERROR
146         * @see #TYPE_INPUT_METHOD
147         * @see #TYPE_INPUT_METHOD_DIALOG
148         */
149        @ViewDebug.ExportedProperty(mapping = {
150            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
151            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
152            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
153            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
154            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
155            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
156            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
157            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
158            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
159            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
160            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
161            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
162            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
163            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
164            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
165            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
166            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
167            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
168            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
169            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
170            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
171            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
172            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
173            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
174            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
175            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
176            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
177            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
178            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
179            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
180            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
181            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
182            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
183            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY")
184        })
185        public int type;
186
187        /**
188         * Start of window types that represent normal application windows.
189         */
190        public static final int FIRST_APPLICATION_WINDOW = 1;
191
192        /**
193         * Window type: an application window that serves as the "base" window
194         * of the overall application; all other application windows will
195         * appear on top of it.
196         */
197        public static final int TYPE_BASE_APPLICATION   = 1;
198
199        /**
200         * Window type: a normal application window.  The {@link #token} must be
201         * an Activity token identifying who the window belongs to.
202         */
203        public static final int TYPE_APPLICATION        = 2;
204
205        /**
206         * Window type: special application window that is displayed while the
207         * application is starting.  Not for use by applications themselves;
208         * this is used by the system to display something until the
209         * application can show its own windows.
210         */
211        public static final int TYPE_APPLICATION_STARTING = 3;
212
213        /**
214         * End of types of application windows.
215         */
216        public static final int LAST_APPLICATION_WINDOW = 99;
217
218        /**
219         * Start of types of sub-windows.  The {@link #token} of these windows
220         * must be set to the window they are attached to.  These types of
221         * windows are kept next to their attached window in Z-order, and their
222         * coordinate space is relative to their attached window.
223         */
224        public static final int FIRST_SUB_WINDOW        = 1000;
225
226        /**
227         * Window type: a panel on top of an application window.  These windows
228         * appear on top of their attached window.
229         */
230        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
231
232        /**
233         * Window type: window for showing media (e.g. video).  These windows
234         * are displayed behind their attached window.
235         */
236        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
237
238        /**
239         * Window type: a sub-panel on top of an application window.  These
240         * windows are displayed on top their attached window and any
241         * {@link #TYPE_APPLICATION_PANEL} panels.
242         */
243        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
244
245        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
246         * of the window happens as that of a top-level window, <em>not</em>
247         * as a child of its container.
248         */
249        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
250
251        /**
252         * Window type: window for showing overlays on top of media windows.
253         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
254         * application window.  They should be translucent to be useful.  This
255         * is a big ugly hack so:
256         * @hide
257         */
258        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
259
260        /**
261         * End of types of sub-windows.
262         */
263        public static final int LAST_SUB_WINDOW         = 1999;
264
265        /**
266         * Start of system-specific window types.  These are not normally
267         * created by applications.
268         */
269        public static final int FIRST_SYSTEM_WINDOW     = 2000;
270
271        /**
272         * Window type: the status bar.  There can be only one status bar
273         * window; it is placed at the top of the screen, and all other
274         * windows are shifted down so they are below it.
275         */
276        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
277
278        /**
279         * Window type: the search bar.  There can be only one search bar
280         * window; it is placed at the top of the screen.
281         */
282        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
283
284        /**
285         * Window type: phone.  These are non-application windows providing
286         * user interaction with the phone (in particular incoming calls).
287         * These windows are normally placed above all applications, but behind
288         * the status bar.
289         */
290        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
291
292        /**
293         * Window type: system window, such as low power alert. These windows
294         * are always on top of application windows.
295         */
296        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
297
298        /**
299         * Window type: keyguard window.
300         */
301        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
302
303        /**
304         * Window type: transient notifications.
305         */
306        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
307
308        /**
309         * Window type: system overlay windows, which need to be displayed
310         * on top of everything else.  These windows must not take input
311         * focus, or they will interfere with the keyguard.
312         */
313        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
314
315        /**
316         * Window type: priority phone UI, which needs to be displayed even if
317         * the keyguard is active.  These windows must not take input
318         * focus, or they will interfere with the keyguard.
319         */
320        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
321
322        /**
323         * Window type: panel that slides out from the status bar
324         */
325        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
326
327        /**
328         * Window type: dialogs that the keyguard shows
329         */
330        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
331
332        /**
333         * Window type: internal system error windows, appear on top of
334         * everything they can.
335         */
336        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
337
338        /**
339         * Window type: internal input methods windows, which appear above
340         * the normal UI.  Application windows may be resized or panned to keep
341         * the input focus visible while this window is displayed.
342         */
343        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
344
345        /**
346         * Window type: internal input methods dialog windows, which appear above
347         * the current input method window.
348         */
349        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
350
351        /**
352         * Window type: wallpaper window, placed behind any window that wants
353         * to sit on top of the wallpaper.
354         */
355        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
356
357        /**
358         * Window type: panel that slides out from over the status bar
359         */
360        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
361
362        /**
363         * Window type: secure system overlay windows, which need to be displayed
364         * on top of everything else.  These windows must not take input
365         * focus, or they will interfere with the keyguard.
366         *
367         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
368         * system itself is allowed to create these overlays.  Applications cannot
369         * obtain permission to create secure system overlays.
370         * @hide
371         */
372        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
373
374        /**
375         * Window type: the drag-and-drop pseudowindow.  There is only one
376         * drag layer (at most), and it is placed on top of all other windows.
377         * @hide
378         */
379        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
380
381        /**
382         * Window type: panel that slides out from under the status bar
383         * @hide
384         */
385        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
386
387        /**
388         * Window type: (mouse) pointer
389         * @hide
390         */
391        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
392
393        /**
394         * Window type: Navigation bar (when distinct from status bar)
395         * @hide
396         */
397        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
398
399        /**
400         * Window type: The volume level overlay/dialog shown when the user
401         * changes the system volume.
402         * @hide
403         */
404        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
405
406        /**
407         * Window type: The boot progress dialog, goes on top of everything
408         * in the world.
409         * @hide
410         */
411        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
412
413        /**
414         * Window type: Fake window to consume touch events when the navigation
415         * bar is hidden.
416         * @hide
417         */
418        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
419
420        /**
421         * Window type: Dreams (screen saver) window, just above keyguard.
422         * @hide
423         */
424        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
425
426        /**
427         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
428         * @hide
429         */
430        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
431
432        /**
433         * Window type: Behind the universe of the real windows.
434         * @hide
435         */
436        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
437
438        /**
439         * Window type: Display overlay window.  Used to simulate secondary display devices.
440         * @hide
441         */
442        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
443
444        /**
445         * End of types of system windows.
446         */
447        public static final int LAST_SYSTEM_WINDOW      = 2999;
448
449        /** @deprecated this is ignored, this value is set automatically when needed. */
450        @Deprecated
451        public static final int MEMORY_TYPE_NORMAL = 0;
452        /** @deprecated this is ignored, this value is set automatically when needed. */
453        @Deprecated
454        public static final int MEMORY_TYPE_HARDWARE = 1;
455        /** @deprecated this is ignored, this value is set automatically when needed. */
456        @Deprecated
457        public static final int MEMORY_TYPE_GPU = 2;
458        /** @deprecated this is ignored, this value is set automatically when needed. */
459        @Deprecated
460        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
461
462        /**
463         * @deprecated this is ignored
464         */
465        @Deprecated
466        public int memoryType;
467
468        /** Window flag: as long as this window is visible to the user, allow
469         *  the lock screen to activate while the screen is on.
470         *  This can be used independently, or in combination with
471         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
472        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
473
474        /** Window flag: everything behind this window will be dimmed.
475         *  Use {@link #dimAmount} to control the amount of dim. */
476        public static final int FLAG_DIM_BEHIND        = 0x00000002;
477
478        /** Window flag: blur everything behind this window.
479         * @deprecated Blurring is no longer supported. */
480        @Deprecated
481        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
482
483        /** Window flag: this window won't ever get key input focus, so the
484         * user can not send key or other button events to it.  Those will
485         * instead go to whatever focusable window is behind it.  This flag
486         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
487         * is explicitly set.
488         *
489         * <p>Setting this flag also implies that the window will not need to
490         * interact with
491         * a soft input method, so it will be Z-ordered and positioned
492         * independently of any active input method (typically this means it
493         * gets Z-ordered on top of the input method, so it can use the full
494         * screen for its content and cover the input method if needed.  You
495         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
496        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
497
498        /** Window flag: this window can never receive touch events. */
499        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
500
501        /** Window flag: Even when this window is focusable (its
502         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
503         * outside of the window to be sent to the windows behind it.  Otherwise
504         * it will consume all pointer events itself, regardless of whether they
505         * are inside of the window. */
506        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
507
508        /** Window flag: When set, if the device is asleep when the touch
509         * screen is pressed, you will receive this first touch event.  Usually
510         * the first touch event is consumed by the system since the user can
511         * not see what they are pressing on.
512         */
513        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
514
515        /** Window flag: as long as this window is visible to the user, keep
516         *  the device's screen turned on and bright. */
517        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
518
519        /** Window flag: place the window within the entire screen, ignoring
520         *  decorations around the border (a.k.a. the status bar).  The
521         *  window must correctly position its contents to take the screen
522         *  decoration into account.  This flag is normally set for you
523         *  by Window as described in {@link Window#setFlags}. */
524        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
525
526        /** Window flag: allow window to extend outside of the screen. */
527        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
528
529        /** Window flag: Hide all screen decorations (e.g. status bar) while
530         * this window is displayed.  This allows the window to use the entire
531         * display space for itself -- the status bar will be hidden when
532         * an app window with this flag set is on the top layer. */
533        public static final int FLAG_FULLSCREEN      = 0x00000400;
534
535        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
536         *  screen decorations (such as status bar) to be shown. */
537        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
538
539        /** Window flag: turn on dithering when compositing this window to
540         *  the screen.
541         * @deprecated This flag is no longer used. */
542        @Deprecated
543        public static final int FLAG_DITHER             = 0x00001000;
544
545        /** Window flag: don't allow screen shots while this window is
546         * displayed. Maps to Surface.SECURE. */
547        public static final int FLAG_SECURE             = 0x00002000;
548
549        /** Window flag: a special mode where the layout parameters are used
550         * to perform scaling of the surface when it is composited to the
551         * screen. */
552        public static final int FLAG_SCALED             = 0x00004000;
553
554        /** Window flag: intended for windows that will often be used when the user is
555         * holding the screen against their face, it will aggressively filter the event
556         * stream to prevent unintended presses in this situation that may not be
557         * desired for a particular window, when such an event stream is detected, the
558         * application will receive a CANCEL motion event to indicate this so applications
559         * can handle this accordingly by taking no action on the event
560         * until the finger is released. */
561        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
562
563        /** Window flag: a special option only for use in combination with
564         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
565         * screen your window may appear on top of or behind screen decorations
566         * such as the status bar.  By also including this flag, the window
567         * manager will report the inset rectangle needed to ensure your
568         * content is not covered by screen decorations.  This flag is normally
569         * set for you by Window as described in {@link Window#setFlags}.*/
570        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
571
572        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
573         * respect to how this window interacts with the current method.  That
574         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
575         * window will behave as if it needs to interact with the input method
576         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
577         * not set and this flag is set, then the window will behave as if it
578         * doesn't need to interact with the input method and can be placed
579         * to use more space and cover the input method.
580         */
581        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
582
583        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
584         * can set this flag to receive a single special MotionEvent with
585         * the action
586         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
587         * touches that occur outside of your window.  Note that you will not
588         * receive the full down/move/up gesture, only the location of the
589         * first down as an ACTION_OUTSIDE.
590         */
591        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
592
593        /** Window flag: special flag to let windows be shown when the screen
594         * is locked. This will let application windows take precedence over
595         * key guard or any other lock screens. Can be used with
596         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
597         * directly before showing the key guard window.  Can be used with
598         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
599         * non-secure keyguards.  This flag only applies to the top-most
600         * full-screen window.
601         */
602        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
603
604        /** Window flag: ask that the system wallpaper be shown behind
605         * your window.  The window surface must be translucent to be able
606         * to actually see the wallpaper behind it; this flag just ensures
607         * that the wallpaper surface will be there if this window actually
608         * has translucent regions.
609         */
610        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
611
612        /** Window flag: when set as a window is being added or made
613         * visible, once the window has been shown then the system will
614         * poke the power manager's user activity (as if the user had woken
615         * up the device) to turn the screen on. */
616        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
617
618        /** Window flag: when set the window will cause the keyguard to
619         * be dismissed, only if it is not a secure lock keyguard.  Because such
620         * a keyguard is not needed for security, it will never re-appear if
621         * the user navigates to another window (in contrast to
622         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
623         * hide both secure and non-secure keyguards but ensure they reappear
624         * when the user moves to another UI that doesn't hide them).
625         * If the keyguard is currently active and is secure (requires an
626         * unlock pattern) than the user will still need to confirm it before
627         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
628         * also been set.
629         */
630        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
631
632        /** Window flag: when set the window will accept for touch events
633         * outside of its bounds to be sent to other windows that also
634         * support split touch.  When this flag is not set, the first pointer
635         * that goes down determines the window to which all subsequent touches
636         * go until all pointers go up.  When this flag is set, each pointer
637         * (not necessarily the first) that goes down determines the window
638         * to which all subsequent touches of that pointer will go until that
639         * pointer goes up thereby enabling touches with multiple pointers
640         * to be split across multiple windows.
641         */
642        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
643
644        /**
645         * <p>Indicates whether this window should be hardware accelerated.
646         * Requesting hardware acceleration does not guarantee it will happen.</p>
647         *
648         * <p>This flag can be controlled programmatically <em>only</em> to enable
649         * hardware acceleration. To enable hardware acceleration for a given
650         * window programmatically, do the following:</p>
651         *
652         * <pre>
653         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
654         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
655         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
656         * </pre>
657         *
658         * <p>It is important to remember that this flag <strong>must</strong>
659         * be set before setting the content view of your activity or dialog.</p>
660         *
661         * <p>This flag cannot be used to disable hardware acceleration after it
662         * was enabled in your manifest using
663         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
664         * and programmatically disable hardware acceleration (for automated testing
665         * for instance), make sure it is turned off in your manifest and enable it
666         * on your activity or dialog when you need it instead, using the method
667         * described above.</p>
668         *
669         * <p>This flag is automatically set by the system if the
670         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
671         * XML attribute is set to true on an activity or on the application.</p>
672         */
673        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
674
675        // ----- HIDDEN FLAGS.
676        // These start at the high bit and go down.
677
678        /** Window flag: Enable touches to slide out of a window into neighboring
679         * windows in mid-gesture instead of being captured for the duration of
680         * the gesture.
681         *
682         * This flag changes the behavior of touch focus for this window only.
683         * Touches can slide out of the window but they cannot necessarily slide
684         * back in (unless the other window with touch focus permits it).
685         *
686         * {@hide}
687         */
688        public static final int FLAG_SLIPPERY = 0x04000000;
689
690        /**
691         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
692         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
693         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
694         * this flag is set.
695         *
696         * (Note that Action Bars, when available, are the preferred way to offer additional
697         * functions otherwise accessed via an options menu.)
698         *
699         * {@hide}
700         */
701        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
702
703        /** Window flag: special flag to limit the size of the window to be
704         * original size ([320x480] x density). Used to create window for applications
705         * running under compatibility mode.
706         *
707         * {@hide} */
708        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
709
710        /** Window flag: a special option intended for system dialogs.  When
711         * this flag is set, the window will demand focus unconditionally when
712         * it is created.
713         * {@hide} */
714        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
715
716        /**
717         * Various behavioral options/flags.  Default is none.
718         *
719         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
720         * @see #FLAG_DIM_BEHIND
721         * @see #FLAG_NOT_FOCUSABLE
722         * @see #FLAG_NOT_TOUCHABLE
723         * @see #FLAG_NOT_TOUCH_MODAL
724         * @see #FLAG_TOUCHABLE_WHEN_WAKING
725         * @see #FLAG_KEEP_SCREEN_ON
726         * @see #FLAG_LAYOUT_IN_SCREEN
727         * @see #FLAG_LAYOUT_NO_LIMITS
728         * @see #FLAG_FULLSCREEN
729         * @see #FLAG_FORCE_NOT_FULLSCREEN
730         * @see #FLAG_SECURE
731         * @see #FLAG_SCALED
732         * @see #FLAG_IGNORE_CHEEK_PRESSES
733         * @see #FLAG_LAYOUT_INSET_DECOR
734         * @see #FLAG_ALT_FOCUSABLE_IM
735         * @see #FLAG_WATCH_OUTSIDE_TOUCH
736         * @see #FLAG_SHOW_WHEN_LOCKED
737         * @see #FLAG_SHOW_WALLPAPER
738         * @see #FLAG_TURN_SCREEN_ON
739         * @see #FLAG_DISMISS_KEYGUARD
740         * @see #FLAG_SPLIT_TOUCH
741         * @see #FLAG_HARDWARE_ACCELERATED
742         */
743        @ViewDebug.ExportedProperty(flagMapping = {
744            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
745                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
746            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
747                    name = "FLAG_DIM_BEHIND"),
748            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
749                    name = "FLAG_BLUR_BEHIND"),
750            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
751                    name = "FLAG_NOT_FOCUSABLE"),
752            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
753                    name = "FLAG_NOT_TOUCHABLE"),
754            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
755                    name = "FLAG_NOT_TOUCH_MODAL"),
756            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
757                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
758            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
759                    name = "FLAG_KEEP_SCREEN_ON"),
760            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
761                    name = "FLAG_LAYOUT_IN_SCREEN"),
762            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
763                    name = "FLAG_LAYOUT_NO_LIMITS"),
764            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
765                    name = "FLAG_FULLSCREEN"),
766            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
767                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
768            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
769                    name = "FLAG_DITHER"),
770            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
771                    name = "FLAG_SECURE"),
772            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
773                    name = "FLAG_SCALED"),
774            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
775                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
776            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
777                    name = "FLAG_LAYOUT_INSET_DECOR"),
778            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
779                    name = "FLAG_ALT_FOCUSABLE_IM"),
780            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
781                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
782            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
783                    name = "FLAG_SHOW_WHEN_LOCKED"),
784            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
785                    name = "FLAG_SHOW_WALLPAPER"),
786            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
787                    name = "FLAG_TURN_SCREEN_ON"),
788            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
789                    name = "FLAG_DISMISS_KEYGUARD"),
790            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
791                    name = "FLAG_SPLIT_TOUCH"),
792            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
793                    name = "FLAG_HARDWARE_ACCELERATED")
794        })
795        public int flags;
796
797        /**
798         * If the window has requested hardware acceleration, but this is not
799         * allowed in the process it is in, then still render it as if it is
800         * hardware accelerated.  This is used for the starting preview windows
801         * in the system process, which don't need to have the overhead of
802         * hardware acceleration (they are just a static rendering), but should
803         * be rendered as such to match the actual window of the app even if it
804         * is hardware accelerated.
805         * Even if the window isn't hardware accelerated, still do its rendering
806         * as if it was.
807         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
808         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
809         * is generally disabled. This flag must be specified in addition to
810         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
811         * windows.
812         *
813         * @hide
814         */
815        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
816
817        /**
818         * In the system process, we globally do not use hardware acceleration
819         * because there are many threads doing UI there and they conflict.
820         * If certain parts of the UI that really do want to use hardware
821         * acceleration, this flag can be set to force it.  This is basically
822         * for the lock screen.  Anyone else using it, you are probably wrong.
823         *
824         * @hide
825         */
826        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
827
828        /**
829         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
830         * may elect to skip these notifications if they are not doing anything productive with
831         * them (they do not affect the wallpaper scrolling operation) by calling
832         * {@link
833         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
834         *
835         * @hide
836         */
837        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
838
839        /**
840         * This is set for a window that has explicitly specified its
841         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
842         * appropriate one to use.  If this is not set, we should look at
843         * windows behind it to determine the appropriate value.
844         *
845         * @hide
846         */
847        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
848
849        /**
850         * Control flags that are private to the platform.
851         * @hide
852         */
853        public int privateFlags;
854
855        /**
856         * Given a particular set of window manager flags, determine whether
857         * such a window may be a target for an input method when it has
858         * focus.  In particular, this checks the
859         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
860         * flags and returns true if the combination of the two corresponds
861         * to a window that needs to be behind the input method so that the
862         * user can type into it.
863         *
864         * @param flags The current window manager flags.
865         *
866         * @return Returns true if such a window should be behind/interact
867         * with an input method, false if not.
868         */
869        public static boolean mayUseInputMethod(int flags) {
870            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
871                case 0:
872                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
873                    return true;
874            }
875            return false;
876        }
877
878        /**
879         * Mask for {@link #softInputMode} of the bits that determine the
880         * desired visibility state of the soft input area for this window.
881         */
882        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
883
884        /**
885         * Visibility state for {@link #softInputMode}: no state has been specified.
886         */
887        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
888
889        /**
890         * Visibility state for {@link #softInputMode}: please don't change the state of
891         * the soft input area.
892         */
893        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
894
895        /**
896         * Visibility state for {@link #softInputMode}: please hide any soft input
897         * area when normally appropriate (when the user is navigating
898         * forward to your window).
899         */
900        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
901
902        /**
903         * Visibility state for {@link #softInputMode}: please always hide any
904         * soft input area when this window receives focus.
905         */
906        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
907
908        /**
909         * Visibility state for {@link #softInputMode}: please show the soft
910         * input area when normally appropriate (when the user is navigating
911         * forward to your window).
912         */
913        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
914
915        /**
916         * Visibility state for {@link #softInputMode}: please always make the
917         * soft input area visible when this window receives input focus.
918         */
919        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
920
921        /**
922         * Mask for {@link #softInputMode} of the bits that determine the
923         * way that the window should be adjusted to accommodate the soft
924         * input window.
925         */
926        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
927
928        /** Adjustment option for {@link #softInputMode}: nothing specified.
929         * The system will try to pick one or
930         * the other depending on the contents of the window.
931         */
932        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
933
934        /** Adjustment option for {@link #softInputMode}: set to allow the
935         * window to be resized when an input
936         * method is shown, so that its contents are not covered by the input
937         * method.  This can <em>not</em> be combined with
938         * {@link #SOFT_INPUT_ADJUST_PAN}; if
939         * neither of these are set, then the system will try to pick one or
940         * the other depending on the contents of the window.
941         */
942        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
943
944        /** Adjustment option for {@link #softInputMode}: set to have a window
945         * pan when an input method is
946         * shown, so it doesn't need to deal with resizing but just panned
947         * by the framework to ensure the current input focus is visible.  This
948         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
949         * neither of these are set, then the system will try to pick one or
950         * the other depending on the contents of the window.
951         */
952        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
953
954        /** Adjustment option for {@link #softInputMode}: set to have a window
955         * not adjust for a shown input method.  The window will not be resized,
956         * and it will not be panned to make its focus visible.
957         */
958        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
959
960        /**
961         * Bit for {@link #softInputMode}: set when the user has navigated
962         * forward to the window.  This is normally set automatically for
963         * you by the system, though you may want to set it in certain cases
964         * when you are displaying a window yourself.  This flag will always
965         * be cleared automatically after the window is displayed.
966         */
967        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
968
969        /**
970         * Desired operating mode for any soft input area.  May be any combination
971         * of:
972         *
973         * <ul>
974         * <li> One of the visibility states
975         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
976         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
977         * {@link #SOFT_INPUT_STATE_VISIBLE}.
978         * <li> One of the adjustment options
979         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
980         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
981         * {@link #SOFT_INPUT_ADJUST_PAN}.
982         */
983        public int softInputMode;
984
985        /**
986         * Placement of window within the screen as per {@link Gravity}.  Both
987         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
988         * android.graphics.Rect) Gravity.apply} and
989         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
990         * Gravity.applyDisplay} are used during window layout, with this value
991         * given as the desired gravity.  For example you can specify
992         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
993         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
994         * to control the behavior of
995         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
996         * Gravity.applyDisplay}.
997         *
998         * @see Gravity
999         */
1000        public int gravity;
1001
1002        /**
1003         * The horizontal margin, as a percentage of the container's width,
1004         * between the container and the widget.  See
1005         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1006         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1007         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1008         */
1009        public float horizontalMargin;
1010
1011        /**
1012         * The vertical margin, as a percentage of the container's height,
1013         * between the container and the widget.  See
1014         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1015         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1016         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1017         */
1018        public float verticalMargin;
1019
1020        /**
1021         * The desired bitmap format.  May be one of the constants in
1022         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1023         */
1024        public int format;
1025
1026        /**
1027         * A style resource defining the animations to use for this window.
1028         * This must be a system resource; it can not be an application resource
1029         * because the window manager does not have access to applications.
1030         */
1031        public int windowAnimations;
1032
1033        /**
1034         * An alpha value to apply to this entire window.
1035         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1036         */
1037        public float alpha = 1.0f;
1038
1039        /**
1040         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1041         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1042         * dim.
1043         */
1044        public float dimAmount = 1.0f;
1045
1046        /**
1047         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1048         * indicating that the brightness value is not overridden for this window
1049         * and normal brightness policy should be used.
1050         */
1051        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1052
1053        /**
1054         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1055         * indicating that the screen or button backlight brightness should be set
1056         * to the lowest value when this window is in front.
1057         */
1058        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1059
1060        /**
1061         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1062         * indicating that the screen or button backlight brightness should be set
1063         * to the hightest value when this window is in front.
1064         */
1065        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1066
1067        /**
1068         * This can be used to override the user's preferred brightness of
1069         * the screen.  A value of less than 0, the default, means to use the
1070         * preferred screen brightness.  0 to 1 adjusts the brightness from
1071         * dark to full bright.
1072         */
1073        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1074
1075        /**
1076         * This can be used to override the standard behavior of the button and
1077         * keyboard backlights.  A value of less than 0, the default, means to
1078         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1079         * from dark to full bright.
1080         */
1081        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1082
1083        /**
1084         * Identifier for this window.  This will usually be filled in for
1085         * you.
1086         */
1087        public IBinder token = null;
1088
1089        /**
1090         * Name of the package owning this window.
1091         */
1092        public String packageName = null;
1093
1094        /**
1095         * Specific orientation value for a window.
1096         * May be any of the same values allowed
1097         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1098         * If not set, a default value of
1099         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1100         * will be used.
1101         */
1102        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1103
1104        /**
1105         * Control the visibility of the status bar.
1106         *
1107         * @see View#STATUS_BAR_VISIBLE
1108         * @see View#STATUS_BAR_HIDDEN
1109         */
1110        public int systemUiVisibility;
1111
1112        /**
1113         * @hide
1114         * The ui visibility as requested by the views in this hierarchy.
1115         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1116         */
1117        public int subtreeSystemUiVisibility;
1118
1119        /**
1120         * Get callbacks about the system ui visibility changing.
1121         *
1122         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1123         *
1124         * @hide
1125         */
1126        public boolean hasSystemUiListeners;
1127
1128        /**
1129         * When this window has focus, disable touch pad pointer gesture processing.
1130         * The window will receive raw position updates from the touch pad instead
1131         * of pointer movements and synthetic touch events.
1132         *
1133         * @hide
1134         */
1135        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1136
1137        /**
1138         * Does not construct an input channel for this window.  The channel will therefore
1139         * be incapable of receiving input.
1140         *
1141         * @hide
1142         */
1143        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1144
1145        /**
1146         * Control special features of the input subsystem.
1147         *
1148         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1149         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1150         * @hide
1151         */
1152        public int inputFeatures;
1153
1154        public LayoutParams() {
1155            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1156            type = TYPE_APPLICATION;
1157            format = PixelFormat.OPAQUE;
1158        }
1159
1160        public LayoutParams(int _type) {
1161            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1162            type = _type;
1163            format = PixelFormat.OPAQUE;
1164        }
1165
1166        public LayoutParams(int _type, int _flags) {
1167            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1168            type = _type;
1169            flags = _flags;
1170            format = PixelFormat.OPAQUE;
1171        }
1172
1173        public LayoutParams(int _type, int _flags, int _format) {
1174            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1175            type = _type;
1176            flags = _flags;
1177            format = _format;
1178        }
1179
1180        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1181            super(w, h);
1182            type = _type;
1183            flags = _flags;
1184            format = _format;
1185        }
1186
1187        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1188                int _flags, int _format) {
1189            super(w, h);
1190            x = xpos;
1191            y = ypos;
1192            type = _type;
1193            flags = _flags;
1194            format = _format;
1195        }
1196
1197        public final void setTitle(CharSequence title) {
1198            if (null == title)
1199                title = "";
1200
1201            mTitle = TextUtils.stringOrSpannedString(title);
1202        }
1203
1204        public final CharSequence getTitle() {
1205            return mTitle;
1206        }
1207
1208        public int describeContents() {
1209            return 0;
1210        }
1211
1212        public void writeToParcel(Parcel out, int parcelableFlags) {
1213            out.writeInt(width);
1214            out.writeInt(height);
1215            out.writeInt(x);
1216            out.writeInt(y);
1217            out.writeInt(type);
1218            out.writeInt(flags);
1219            out.writeInt(privateFlags);
1220            out.writeInt(softInputMode);
1221            out.writeInt(gravity);
1222            out.writeFloat(horizontalMargin);
1223            out.writeFloat(verticalMargin);
1224            out.writeInt(format);
1225            out.writeInt(windowAnimations);
1226            out.writeFloat(alpha);
1227            out.writeFloat(dimAmount);
1228            out.writeFloat(screenBrightness);
1229            out.writeFloat(buttonBrightness);
1230            out.writeStrongBinder(token);
1231            out.writeString(packageName);
1232            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1233            out.writeInt(screenOrientation);
1234            out.writeInt(systemUiVisibility);
1235            out.writeInt(subtreeSystemUiVisibility);
1236            out.writeInt(hasSystemUiListeners ? 1 : 0);
1237            out.writeInt(inputFeatures);
1238        }
1239
1240        public static final Parcelable.Creator<LayoutParams> CREATOR
1241                    = new Parcelable.Creator<LayoutParams>() {
1242            public LayoutParams createFromParcel(Parcel in) {
1243                return new LayoutParams(in);
1244            }
1245
1246            public LayoutParams[] newArray(int size) {
1247                return new LayoutParams[size];
1248            }
1249        };
1250
1251
1252        public LayoutParams(Parcel in) {
1253            width = in.readInt();
1254            height = in.readInt();
1255            x = in.readInt();
1256            y = in.readInt();
1257            type = in.readInt();
1258            flags = in.readInt();
1259            privateFlags = in.readInt();
1260            softInputMode = in.readInt();
1261            gravity = in.readInt();
1262            horizontalMargin = in.readFloat();
1263            verticalMargin = in.readFloat();
1264            format = in.readInt();
1265            windowAnimations = in.readInt();
1266            alpha = in.readFloat();
1267            dimAmount = in.readFloat();
1268            screenBrightness = in.readFloat();
1269            buttonBrightness = in.readFloat();
1270            token = in.readStrongBinder();
1271            packageName = in.readString();
1272            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1273            screenOrientation = in.readInt();
1274            systemUiVisibility = in.readInt();
1275            subtreeSystemUiVisibility = in.readInt();
1276            hasSystemUiListeners = in.readInt() != 0;
1277            inputFeatures = in.readInt();
1278        }
1279
1280        @SuppressWarnings({"PointlessBitwiseExpression"})
1281        public static final int LAYOUT_CHANGED = 1<<0;
1282        public static final int TYPE_CHANGED = 1<<1;
1283        public static final int FLAGS_CHANGED = 1<<2;
1284        public static final int FORMAT_CHANGED = 1<<3;
1285        public static final int ANIMATION_CHANGED = 1<<4;
1286        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1287        public static final int TITLE_CHANGED = 1<<6;
1288        public static final int ALPHA_CHANGED = 1<<7;
1289        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1290        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1291        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1292        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1293        /** {@hide} */
1294        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1295        /** {@hide} */
1296        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1297        /** {@hide} */
1298        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1299        /** {@hide} */
1300        public static final int INPUT_FEATURES_CHANGED = 1<<15;
1301        /** {@hide} */
1302        public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1303        /** {@hide} */
1304        public static final int EVERYTHING_CHANGED = 0xffffffff;
1305
1306        // internal buffer to backup/restore parameters under compatibility mode.
1307        private int[] mCompatibilityParamsBackup = null;
1308
1309        public final int copyFrom(LayoutParams o) {
1310            int changes = 0;
1311
1312            if (width != o.width) {
1313                width = o.width;
1314                changes |= LAYOUT_CHANGED;
1315            }
1316            if (height != o.height) {
1317                height = o.height;
1318                changes |= LAYOUT_CHANGED;
1319            }
1320            if (x != o.x) {
1321                x = o.x;
1322                changes |= LAYOUT_CHANGED;
1323            }
1324            if (y != o.y) {
1325                y = o.y;
1326                changes |= LAYOUT_CHANGED;
1327            }
1328            if (horizontalWeight != o.horizontalWeight) {
1329                horizontalWeight = o.horizontalWeight;
1330                changes |= LAYOUT_CHANGED;
1331            }
1332            if (verticalWeight != o.verticalWeight) {
1333                verticalWeight = o.verticalWeight;
1334                changes |= LAYOUT_CHANGED;
1335            }
1336            if (horizontalMargin != o.horizontalMargin) {
1337                horizontalMargin = o.horizontalMargin;
1338                changes |= LAYOUT_CHANGED;
1339            }
1340            if (verticalMargin != o.verticalMargin) {
1341                verticalMargin = o.verticalMargin;
1342                changes |= LAYOUT_CHANGED;
1343            }
1344            if (type != o.type) {
1345                type = o.type;
1346                changes |= TYPE_CHANGED;
1347            }
1348            if (flags != o.flags) {
1349                flags = o.flags;
1350                changes |= FLAGS_CHANGED;
1351            }
1352            if (privateFlags != o.privateFlags) {
1353                privateFlags = o.privateFlags;
1354                changes |= PRIVATE_FLAGS_CHANGED;
1355            }
1356            if (softInputMode != o.softInputMode) {
1357                softInputMode = o.softInputMode;
1358                changes |= SOFT_INPUT_MODE_CHANGED;
1359            }
1360            if (gravity != o.gravity) {
1361                gravity = o.gravity;
1362                changes |= LAYOUT_CHANGED;
1363            }
1364            if (format != o.format) {
1365                format = o.format;
1366                changes |= FORMAT_CHANGED;
1367            }
1368            if (windowAnimations != o.windowAnimations) {
1369                windowAnimations = o.windowAnimations;
1370                changes |= ANIMATION_CHANGED;
1371            }
1372            if (token == null) {
1373                // NOTE: token only copied if the recipient doesn't
1374                // already have one.
1375                token = o.token;
1376            }
1377            if (packageName == null) {
1378                // NOTE: packageName only copied if the recipient doesn't
1379                // already have one.
1380                packageName = o.packageName;
1381            }
1382            if (!mTitle.equals(o.mTitle)) {
1383                mTitle = o.mTitle;
1384                changes |= TITLE_CHANGED;
1385            }
1386            if (alpha != o.alpha) {
1387                alpha = o.alpha;
1388                changes |= ALPHA_CHANGED;
1389            }
1390            if (dimAmount != o.dimAmount) {
1391                dimAmount = o.dimAmount;
1392                changes |= DIM_AMOUNT_CHANGED;
1393            }
1394            if (screenBrightness != o.screenBrightness) {
1395                screenBrightness = o.screenBrightness;
1396                changes |= SCREEN_BRIGHTNESS_CHANGED;
1397            }
1398            if (buttonBrightness != o.buttonBrightness) {
1399                buttonBrightness = o.buttonBrightness;
1400                changes |= BUTTON_BRIGHTNESS_CHANGED;
1401            }
1402
1403            if (screenOrientation != o.screenOrientation) {
1404                screenOrientation = o.screenOrientation;
1405                changes |= SCREEN_ORIENTATION_CHANGED;
1406            }
1407
1408            if (systemUiVisibility != o.systemUiVisibility
1409                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1410                systemUiVisibility = o.systemUiVisibility;
1411                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1412                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1413            }
1414
1415            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1416                hasSystemUiListeners = o.hasSystemUiListeners;
1417                changes |= SYSTEM_UI_LISTENER_CHANGED;
1418            }
1419
1420            if (inputFeatures != o.inputFeatures) {
1421                inputFeatures = o.inputFeatures;
1422                changes |= INPUT_FEATURES_CHANGED;
1423            }
1424
1425            return changes;
1426        }
1427
1428        @Override
1429        public String debug(String output) {
1430            output += "Contents of " + this + ":";
1431            Log.d("Debug", output);
1432            output = super.debug("");
1433            Log.d("Debug", output);
1434            Log.d("Debug", "");
1435            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1436            return "";
1437        }
1438
1439        @Override
1440        public String toString() {
1441            StringBuilder sb = new StringBuilder(256);
1442            sb.append("WM.LayoutParams{");
1443            sb.append("(");
1444            sb.append(x);
1445            sb.append(',');
1446            sb.append(y);
1447            sb.append(")(");
1448            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1449            sb.append('x');
1450            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1451            sb.append(")");
1452            if (horizontalMargin != 0) {
1453                sb.append(" hm=");
1454                sb.append(horizontalMargin);
1455            }
1456            if (verticalMargin != 0) {
1457                sb.append(" vm=");
1458                sb.append(verticalMargin);
1459            }
1460            if (gravity != 0) {
1461                sb.append(" gr=#");
1462                sb.append(Integer.toHexString(gravity));
1463            }
1464            if (softInputMode != 0) {
1465                sb.append(" sim=#");
1466                sb.append(Integer.toHexString(softInputMode));
1467            }
1468            sb.append(" ty=");
1469            sb.append(type);
1470            sb.append(" fl=#");
1471            sb.append(Integer.toHexString(flags));
1472            if (privateFlags != 0) {
1473                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1474            }
1475            if (format != PixelFormat.OPAQUE) {
1476                sb.append(" fmt=");
1477                sb.append(format);
1478            }
1479            if (windowAnimations != 0) {
1480                sb.append(" wanim=0x");
1481                sb.append(Integer.toHexString(windowAnimations));
1482            }
1483            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1484                sb.append(" or=");
1485                sb.append(screenOrientation);
1486            }
1487            if (alpha != 1.0f) {
1488                sb.append(" alpha=");
1489                sb.append(alpha);
1490            }
1491            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1492                sb.append(" sbrt=");
1493                sb.append(screenBrightness);
1494            }
1495            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1496                sb.append(" bbrt=");
1497                sb.append(buttonBrightness);
1498            }
1499            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1500                sb.append(" compatible=true");
1501            }
1502            if (systemUiVisibility != 0) {
1503                sb.append(" sysui=0x");
1504                sb.append(Integer.toHexString(systemUiVisibility));
1505            }
1506            if (subtreeSystemUiVisibility != 0) {
1507                sb.append(" vsysui=0x");
1508                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1509            }
1510            if (hasSystemUiListeners) {
1511                sb.append(" sysuil=");
1512                sb.append(hasSystemUiListeners);
1513            }
1514            if (inputFeatures != 0) {
1515                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1516            }
1517            sb.append('}');
1518            return sb.toString();
1519        }
1520
1521        /**
1522         * Scale the layout params' coordinates and size.
1523         * @hide
1524         */
1525        public void scale(float scale) {
1526            x = (int) (x * scale + 0.5f);
1527            y = (int) (y * scale + 0.5f);
1528            if (width > 0) {
1529                width = (int) (width * scale + 0.5f);
1530            }
1531            if (height > 0) {
1532                height = (int) (height * scale + 0.5f);
1533            }
1534        }
1535
1536        /**
1537         * Backup the layout parameters used in compatibility mode.
1538         * @see LayoutParams#restore()
1539         */
1540        void backup() {
1541            int[] backup = mCompatibilityParamsBackup;
1542            if (backup == null) {
1543                // we backup 4 elements, x, y, width, height
1544                backup = mCompatibilityParamsBackup = new int[4];
1545            }
1546            backup[0] = x;
1547            backup[1] = y;
1548            backup[2] = width;
1549            backup[3] = height;
1550        }
1551
1552        /**
1553         * Restore the layout params' coordinates, size and gravity
1554         * @see LayoutParams#backup()
1555         */
1556        void restore() {
1557            int[] backup = mCompatibilityParamsBackup;
1558            if (backup != null) {
1559                x = backup[0];
1560                y = backup[1];
1561                width = backup[2];
1562                height = backup[3];
1563            }
1564        }
1565
1566        private CharSequence mTitle = "";
1567    }
1568}
1569