WindowManager.java revision 3c1743705c4df816089e07a17753c6043b4d8e66
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.PixelFormat;
23import android.os.IBinder;
24import android.os.Parcel;
25import android.os.Parcelable;
26import android.text.TextUtils;
27import android.util.Log;
28
29
30/**
31 * The interface that apps use to talk to the window manager.
32 * <p>
33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
34 * </p><p>
35 * Each window manager instance is bound to a particular {@link Display}.
36 * To obtain a {@link WindowManager} for a different display, use
37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
39 * to get the WindowManager.
40 * </p><p>
41 * The simplest way to show a window on another display is to create a
42 * {@link Presentation}.  The presentation will automatically obtain a
43 * {@link WindowManager} and {@link Context} for that display.
44 * </p>
45 *
46 * @see android.content.Context#getSystemService
47 * @see android.content.Context#WINDOW_SERVICE
48 */
49public interface WindowManager extends ViewManager {
50    /**
51     * Exception that is thrown when trying to add view whose
52     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
53     * is invalid.
54     */
55    public static class BadTokenException extends RuntimeException {
56        public BadTokenException() {
57        }
58
59        public BadTokenException(String name) {
60            super(name);
61        }
62    }
63
64    /**
65     * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
66     * be found. See {@link android.app.Presentation} for more information on secondary displays.
67     */
68    public static class InvalidDisplayException extends RuntimeException {
69        public InvalidDisplayException() {
70        }
71
72        public InvalidDisplayException(String name) {
73            super(name);
74        }
75    }
76
77    /**
78     * Returns the {@link Display} upon which this {@link WindowManager} instance
79     * will create new windows.
80     * <p>
81     * Despite the name of this method, the display that is returned is not
82     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
83     * The returned display could instead be a secondary display that this
84     * window manager instance is managing.  Think of it as the display that
85     * this {@link WindowManager} instance uses by default.
86     * </p><p>
87     * To create windows on a different display, you need to obtain a
88     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
89     * class documentation for more information.)
90     * </p>
91     *
92     * @return The display that this window manager is managing.
93     */
94    public Display getDefaultDisplay();
95
96    /**
97     * Special variation of {@link #removeView} that immediately invokes
98     * the given view hierarchy's {@link View#onDetachedFromWindow()
99     * View.onDetachedFromWindow()} methods before returning.  This is not
100     * for normal applications; using it correctly requires great care.
101     *
102     * @param view The view to be removed.
103     */
104    public void removeViewImmediate(View view);
105
106    public static class LayoutParams extends ViewGroup.LayoutParams
107            implements Parcelable {
108        /**
109         * X position for this window.  With the default gravity it is ignored.
110         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
111         * {@link Gravity#END} it provides an offset from the given edge.
112         */
113        @ViewDebug.ExportedProperty
114        public int x;
115
116        /**
117         * Y position for this window.  With the default gravity it is ignored.
118         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
119         * an offset from the given edge.
120         */
121        @ViewDebug.ExportedProperty
122        public int y;
123
124        /**
125         * Indicates how much of the extra space will be allocated horizontally
126         * to the view associated with these LayoutParams. Specify 0 if the view
127         * should not be stretched. Otherwise the extra pixels will be pro-rated
128         * among all views whose weight is greater than 0.
129         */
130        @ViewDebug.ExportedProperty
131        public float horizontalWeight;
132
133        /**
134         * Indicates how much of the extra space will be allocated vertically
135         * to the view associated with these LayoutParams. Specify 0 if the view
136         * should not be stretched. Otherwise the extra pixels will be pro-rated
137         * among all views whose weight is greater than 0.
138         */
139        @ViewDebug.ExportedProperty
140        public float verticalWeight;
141
142        /**
143         * The general type of window.  There are three main classes of
144         * window types:
145         * <ul>
146         * <li> <strong>Application windows</strong> (ranging from
147         * {@link #FIRST_APPLICATION_WINDOW} to
148         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
149         * windows.  For these types of windows, the {@link #token} must be
150         * set to the token of the activity they are a part of (this will
151         * normally be done for you if {@link #token} is null).
152         * <li> <strong>Sub-windows</strong> (ranging from
153         * {@link #FIRST_SUB_WINDOW} to
154         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
155         * window.  For these types of windows, the {@link #token} must be
156         * the token of the window it is attached to.
157         * <li> <strong>System windows</strong> (ranging from
158         * {@link #FIRST_SYSTEM_WINDOW} to
159         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
160         * use by the system for specific purposes.  They should not normally
161         * be used by applications, and a special permission is required
162         * to use them.
163         * </ul>
164         *
165         * @see #TYPE_BASE_APPLICATION
166         * @see #TYPE_APPLICATION
167         * @see #TYPE_APPLICATION_STARTING
168         * @see #TYPE_APPLICATION_PANEL
169         * @see #TYPE_APPLICATION_MEDIA
170         * @see #TYPE_APPLICATION_SUB_PANEL
171         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
172         * @see #TYPE_STATUS_BAR
173         * @see #TYPE_SEARCH_BAR
174         * @see #TYPE_PHONE
175         * @see #TYPE_SYSTEM_ALERT
176         * @see #TYPE_KEYGUARD
177         * @see #TYPE_TOAST
178         * @see #TYPE_SYSTEM_OVERLAY
179         * @see #TYPE_PRIORITY_PHONE
180         * @see #TYPE_STATUS_BAR_PANEL
181         * @see #TYPE_SYSTEM_DIALOG
182         * @see #TYPE_KEYGUARD_DIALOG
183         * @see #TYPE_SYSTEM_ERROR
184         * @see #TYPE_INPUT_METHOD
185         * @see #TYPE_INPUT_METHOD_DIALOG
186         */
187        @ViewDebug.ExportedProperty(mapping = {
188            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
189            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
190            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
191            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
192            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
193            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
194            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
195            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
196            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
197            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
198            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
199            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
200            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
201            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222            @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY")
223        })
224        public int type;
225
226        /**
227         * Start of window types that represent normal application windows.
228         */
229        public static final int FIRST_APPLICATION_WINDOW = 1;
230
231        /**
232         * Window type: an application window that serves as the "base" window
233         * of the overall application; all other application windows will
234         * appear on top of it.
235         * In multiuser systems shows only on the owning user's window.
236         */
237        public static final int TYPE_BASE_APPLICATION   = 1;
238
239        /**
240         * Window type: a normal application window.  The {@link #token} must be
241         * an Activity token identifying who the window belongs to.
242         * In multiuser systems shows only on the owning user's window.
243         */
244        public static final int TYPE_APPLICATION        = 2;
245
246        /**
247         * Window type: special application window that is displayed while the
248         * application is starting.  Not for use by applications themselves;
249         * this is used by the system to display something until the
250         * application can show its own windows.
251         * In multiuser systems shows on all users' windows.
252         */
253        public static final int TYPE_APPLICATION_STARTING = 3;
254
255        /**
256         * End of types of application windows.
257         */
258        public static final int LAST_APPLICATION_WINDOW = 99;
259
260        /**
261         * Start of types of sub-windows.  The {@link #token} of these windows
262         * must be set to the window they are attached to.  These types of
263         * windows are kept next to their attached window in Z-order, and their
264         * coordinate space is relative to their attached window.
265         */
266        public static final int FIRST_SUB_WINDOW        = 1000;
267
268        /**
269         * Window type: a panel on top of an application window.  These windows
270         * appear on top of their attached window.
271         */
272        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
273
274        /**
275         * Window type: window for showing media (e.g. video).  These windows
276         * are displayed behind their attached window.
277         */
278        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
279
280        /**
281         * Window type: a sub-panel on top of an application window.  These
282         * windows are displayed on top their attached window and any
283         * {@link #TYPE_APPLICATION_PANEL} panels.
284         */
285        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
286
287        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
288         * of the window happens as that of a top-level window, <em>not</em>
289         * as a child of its container.
290         */
291        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
292
293        /**
294         * Window type: window for showing overlays on top of media windows.
295         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
296         * application window.  They should be translucent to be useful.  This
297         * is a big ugly hack so:
298         * @hide
299         */
300        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
301
302        /**
303         * End of types of sub-windows.
304         */
305        public static final int LAST_SUB_WINDOW         = 1999;
306
307        /**
308         * Start of system-specific window types.  These are not normally
309         * created by applications.
310         */
311        public static final int FIRST_SYSTEM_WINDOW     = 2000;
312
313        /**
314         * Window type: the status bar.  There can be only one status bar
315         * window; it is placed at the top of the screen, and all other
316         * windows are shifted down so they are below it.
317         * In multiuser systems shows on all users' windows.
318         */
319        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
320
321        /**
322         * Window type: the search bar.  There can be only one search bar
323         * window; it is placed at the top of the screen.
324         * In multiuser systems shows on all users' windows.
325         */
326        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
327
328        /**
329         * Window type: phone.  These are non-application windows providing
330         * user interaction with the phone (in particular incoming calls).
331         * These windows are normally placed above all applications, but behind
332         * the status bar.
333         * In multiuser systems shows on all users' windows.
334         */
335        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
336
337        /**
338         * Window type: system window, such as low power alert. These windows
339         * are always on top of application windows.
340         * In multiuser systems shows only on the owning user's window.
341         */
342        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
343
344        /**
345         * Window type: keyguard window.
346         * In multiuser systems shows on all users' windows.
347         */
348        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
349
350        /**
351         * Window type: transient notifications.
352         * In multiuser systems shows only on the owning user's window.
353         */
354        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
355
356        /**
357         * Window type: system overlay windows, which need to be displayed
358         * on top of everything else.  These windows must not take input
359         * focus, or they will interfere with the keyguard.
360         * In multiuser systems shows only on the owning user's window.
361         */
362        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
363
364        /**
365         * Window type: priority phone UI, which needs to be displayed even if
366         * the keyguard is active.  These windows must not take input
367         * focus, or they will interfere with the keyguard.
368         * In multiuser systems shows on all users' windows.
369         */
370        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
371
372        /**
373         * Window type: panel that slides out from the status bar
374         * In multiuser systems shows on all users' windows.
375         */
376        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
377
378        /**
379         * Window type: dialogs that the keyguard shows
380         * In multiuser systems shows on all users' windows.
381         */
382        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
383
384        /**
385         * Window type: internal system error windows, appear on top of
386         * everything they can.
387         * In multiuser systems shows only on the owning user's window.
388         */
389        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
390
391        /**
392         * Window type: internal input methods windows, which appear above
393         * the normal UI.  Application windows may be resized or panned to keep
394         * the input focus visible while this window is displayed.
395         * In multiuser systems shows only on the owning user's window.
396         */
397        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
398
399        /**
400         * Window type: internal input methods dialog windows, which appear above
401         * the current input method window.
402         * In multiuser systems shows only on the owning user's window.
403         */
404        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
405
406        /**
407         * Window type: wallpaper window, placed behind any window that wants
408         * to sit on top of the wallpaper.
409         * In multiuser systems shows only on the owning user's window.
410         */
411        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
412
413        /**
414         * Window type: panel that slides out from over the status bar
415         * In multiuser systems shows on all users' windows.
416         */
417        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
418
419        /**
420         * Window type: secure system overlay windows, which need to be displayed
421         * on top of everything else.  These windows must not take input
422         * focus, or they will interfere with the keyguard.
423         *
424         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
425         * system itself is allowed to create these overlays.  Applications cannot
426         * obtain permission to create secure system overlays.
427         *
428         * In multiuser systems shows only on the owning user's window.
429         * @hide
430         */
431        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
432
433        /**
434         * Window type: the drag-and-drop pseudowindow.  There is only one
435         * drag layer (at most), and it is placed on top of all other windows.
436         * In multiuser systems shows only on the owning user's window.
437         * @hide
438         */
439        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
440
441        /**
442         * Window type: panel that slides out from under the status bar
443         * In multiuser systems shows on all users' windows.
444         * @hide
445         */
446        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
447
448        /**
449         * Window type: (mouse) pointer
450         * In multiuser systems shows on all users' windows.
451         * @hide
452         */
453        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
454
455        /**
456         * Window type: Navigation bar (when distinct from status bar)
457         * In multiuser systems shows on all users' windows.
458         * @hide
459         */
460        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
461
462        /**
463         * Window type: The volume level overlay/dialog shown when the user
464         * changes the system volume.
465         * In multiuser systems shows on all users' windows.
466         * @hide
467         */
468        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
469
470        /**
471         * Window type: The boot progress dialog, goes on top of everything
472         * in the world.
473         * In multiuser systems shows on all users' windows.
474         * @hide
475         */
476        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
477
478        /**
479         * Window type: Fake window to consume touch events when the navigation
480         * bar is hidden.
481         * In multiuser systems shows on all users' windows.
482         * @hide
483         */
484        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
485
486        /**
487         * Window type: Dreams (screen saver) window, just above keyguard.
488         * In multiuser systems shows only on the owning user's window.
489         * @hide
490         */
491        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
492
493        /**
494         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
495         * In multiuser systems shows on all users' windows.
496         * @hide
497         */
498        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
499
500        /**
501         * Window type: Behind the universe of the real windows.
502         * In multiuser systems shows on all users' windows.
503         * @hide
504         */
505        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
506
507        /**
508         * Window type: Display overlay window.  Used to simulate secondary display devices.
509         * In multiuser systems shows on all users' windows.
510         * @hide
511         */
512        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
513
514        /**
515         * Window type: Magnification overlay window. Used to highlight the magnified
516         * portion of a display when accessibility magnification is enabled.
517         * In multiuser systems shows on all users' windows.
518         * @hide
519         */
520        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
521
522        /**
523         * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
524         * one user's screen.
525         * In multiuser systems shows on all users' windows.
526         * @hide
527         */
528        public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
529
530        /**
531         * End of types of system windows.
532         */
533        public static final int LAST_SYSTEM_WINDOW      = 2999;
534
535        /** @deprecated this is ignored, this value is set automatically when needed. */
536        @Deprecated
537        public static final int MEMORY_TYPE_NORMAL = 0;
538        /** @deprecated this is ignored, this value is set automatically when needed. */
539        @Deprecated
540        public static final int MEMORY_TYPE_HARDWARE = 1;
541        /** @deprecated this is ignored, this value is set automatically when needed. */
542        @Deprecated
543        public static final int MEMORY_TYPE_GPU = 2;
544        /** @deprecated this is ignored, this value is set automatically when needed. */
545        @Deprecated
546        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
547
548        /**
549         * @deprecated this is ignored
550         */
551        @Deprecated
552        public int memoryType;
553
554        /** Window flag: as long as this window is visible to the user, allow
555         *  the lock screen to activate while the screen is on.
556         *  This can be used independently, or in combination with
557         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
558        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
559
560        /** Window flag: everything behind this window will be dimmed.
561         *  Use {@link #dimAmount} to control the amount of dim. */
562        public static final int FLAG_DIM_BEHIND        = 0x00000002;
563
564        /** Window flag: blur everything behind this window.
565         * @deprecated Blurring is no longer supported. */
566        @Deprecated
567        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
568
569        /** Window flag: this window won't ever get key input focus, so the
570         * user can not send key or other button events to it.  Those will
571         * instead go to whatever focusable window is behind it.  This flag
572         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
573         * is explicitly set.
574         *
575         * <p>Setting this flag also implies that the window will not need to
576         * interact with
577         * a soft input method, so it will be Z-ordered and positioned
578         * independently of any active input method (typically this means it
579         * gets Z-ordered on top of the input method, so it can use the full
580         * screen for its content and cover the input method if needed.  You
581         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
582        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
583
584        /** Window flag: this window can never receive touch events. */
585        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
586
587        /** Window flag: Even when this window is focusable (its
588         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
589         * outside of the window to be sent to the windows behind it.  Otherwise
590         * it will consume all pointer events itself, regardless of whether they
591         * are inside of the window. */
592        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
593
594        /** Window flag: When set, if the device is asleep when the touch
595         * screen is pressed, you will receive this first touch event.  Usually
596         * the first touch event is consumed by the system since the user can
597         * not see what they are pressing on.
598         */
599        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
600
601        /** Window flag: as long as this window is visible to the user, keep
602         *  the device's screen turned on and bright. */
603        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
604
605        /** Window flag: place the window within the entire screen, ignoring
606         *  decorations around the border (a.k.a. the status bar).  The
607         *  window must correctly position its contents to take the screen
608         *  decoration into account.  This flag is normally set for you
609         *  by Window as described in {@link Window#setFlags}. */
610        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
611
612        /** Window flag: allow window to extend outside of the screen. */
613        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
614
615        /** Window flag: Hide all screen decorations (e.g. status bar) while
616         * this window is displayed.  This allows the window to use the entire
617         * display space for itself -- the status bar will be hidden when
618         * an app window with this flag set is on the top layer. */
619        public static final int FLAG_FULLSCREEN      = 0x00000400;
620
621        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
622         *  screen decorations (such as status bar) to be shown. */
623        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
624
625        /** Window flag: turn on dithering when compositing this window to
626         *  the screen.
627         * @deprecated This flag is no longer used. */
628        @Deprecated
629        public static final int FLAG_DITHER             = 0x00001000;
630
631        /** Window flag: Treat the content of the window as secure, preventing
632         * it from appearing in screenshots or from being viewed on non-secure
633         * displays.
634         *
635         * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
636         * secure surfaces and secure displays.
637         */
638        public static final int FLAG_SECURE             = 0x00002000;
639
640        /** Window flag: a special mode where the layout parameters are used
641         * to perform scaling of the surface when it is composited to the
642         * screen. */
643        public static final int FLAG_SCALED             = 0x00004000;
644
645        /** Window flag: intended for windows that will often be used when the user is
646         * holding the screen against their face, it will aggressively filter the event
647         * stream to prevent unintended presses in this situation that may not be
648         * desired for a particular window, when such an event stream is detected, the
649         * application will receive a CANCEL motion event to indicate this so applications
650         * can handle this accordingly by taking no action on the event
651         * until the finger is released. */
652        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
653
654        /** Window flag: a special option only for use in combination with
655         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
656         * screen your window may appear on top of or behind screen decorations
657         * such as the status bar.  By also including this flag, the window
658         * manager will report the inset rectangle needed to ensure your
659         * content is not covered by screen decorations.  This flag is normally
660         * set for you by Window as described in {@link Window#setFlags}.*/
661        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
662
663        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
664         * respect to how this window interacts with the current method.  That
665         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
666         * window will behave as if it needs to interact with the input method
667         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
668         * not set and this flag is set, then the window will behave as if it
669         * doesn't need to interact with the input method and can be placed
670         * to use more space and cover the input method.
671         */
672        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
673
674        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
675         * can set this flag to receive a single special MotionEvent with
676         * the action
677         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
678         * touches that occur outside of your window.  Note that you will not
679         * receive the full down/move/up gesture, only the location of the
680         * first down as an ACTION_OUTSIDE.
681         */
682        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
683
684        /** Window flag: special flag to let windows be shown when the screen
685         * is locked. This will let application windows take precedence over
686         * key guard or any other lock screens. Can be used with
687         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
688         * directly before showing the key guard window.  Can be used with
689         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
690         * non-secure keyguards.  This flag only applies to the top-most
691         * full-screen window.
692         */
693        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
694
695        /** Window flag: ask that the system wallpaper be shown behind
696         * your window.  The window surface must be translucent to be able
697         * to actually see the wallpaper behind it; this flag just ensures
698         * that the wallpaper surface will be there if this window actually
699         * has translucent regions.
700         */
701        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
702
703        /** Window flag: when set as a window is being added or made
704         * visible, once the window has been shown then the system will
705         * poke the power manager's user activity (as if the user had woken
706         * up the device) to turn the screen on. */
707        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
708
709        /** Window flag: when set the window will cause the keyguard to
710         * be dismissed, only if it is not a secure lock keyguard.  Because such
711         * a keyguard is not needed for security, it will never re-appear if
712         * the user navigates to another window (in contrast to
713         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
714         * hide both secure and non-secure keyguards but ensure they reappear
715         * when the user moves to another UI that doesn't hide them).
716         * If the keyguard is currently active and is secure (requires an
717         * unlock pattern) than the user will still need to confirm it before
718         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
719         * also been set.
720         */
721        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
722
723        /** Window flag: when set the window will accept for touch events
724         * outside of its bounds to be sent to other windows that also
725         * support split touch.  When this flag is not set, the first pointer
726         * that goes down determines the window to which all subsequent touches
727         * go until all pointers go up.  When this flag is set, each pointer
728         * (not necessarily the first) that goes down determines the window
729         * to which all subsequent touches of that pointer will go until that
730         * pointer goes up thereby enabling touches with multiple pointers
731         * to be split across multiple windows.
732         */
733        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
734
735        /**
736         * <p>Indicates whether this window should be hardware accelerated.
737         * Requesting hardware acceleration does not guarantee it will happen.</p>
738         *
739         * <p>This flag can be controlled programmatically <em>only</em> to enable
740         * hardware acceleration. To enable hardware acceleration for a given
741         * window programmatically, do the following:</p>
742         *
743         * <pre>
744         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
745         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
746         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
747         * </pre>
748         *
749         * <p>It is important to remember that this flag <strong>must</strong>
750         * be set before setting the content view of your activity or dialog.</p>
751         *
752         * <p>This flag cannot be used to disable hardware acceleration after it
753         * was enabled in your manifest using
754         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
755         * and programmatically disable hardware acceleration (for automated testing
756         * for instance), make sure it is turned off in your manifest and enable it
757         * on your activity or dialog when you need it instead, using the method
758         * described above.</p>
759         *
760         * <p>This flag is automatically set by the system if the
761         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
762         * XML attribute is set to true on an activity or on the application.</p>
763         */
764        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
765
766        /** Window flag: allow window contents to extend in to the screen's
767         * overscan area, if there is one.  The window should still correctly
768         * position its contents to take the overscan area into account.
769         */
770        public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
771
772        // ----- HIDDEN FLAGS.
773        // These start at the high bit and go down.
774
775        /** Window flag: Enable touches to slide out of a window into neighboring
776         * windows in mid-gesture instead of being captured for the duration of
777         * the gesture.
778         *
779         * This flag changes the behavior of touch focus for this window only.
780         * Touches can slide out of the window but they cannot necessarily slide
781         * back in (unless the other window with touch focus permits it).
782         *
783         * {@hide}
784         */
785        public static final int FLAG_SLIPPERY = 0x04000000;
786
787        /**
788         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
789         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
790         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
791         * this flag is set.
792         *
793         * (Note that Action Bars, when available, are the preferred way to offer additional
794         * functions otherwise accessed via an options menu.)
795         *
796         * {@hide}
797         */
798        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
799
800        /** Window flag: special flag to limit the size of the window to be
801         * original size ([320x480] x density). Used to create window for applications
802         * running under compatibility mode.
803         *
804         * {@hide} */
805        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
806
807        /** Window flag: a special option intended for system dialogs.  When
808         * this flag is set, the window will demand focus unconditionally when
809         * it is created.
810         * {@hide} */
811        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
812
813        /**
814         * Various behavioral options/flags.  Default is none.
815         *
816         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
817         * @see #FLAG_DIM_BEHIND
818         * @see #FLAG_NOT_FOCUSABLE
819         * @see #FLAG_NOT_TOUCHABLE
820         * @see #FLAG_NOT_TOUCH_MODAL
821         * @see #FLAG_TOUCHABLE_WHEN_WAKING
822         * @see #FLAG_KEEP_SCREEN_ON
823         * @see #FLAG_LAYOUT_IN_SCREEN
824         * @see #FLAG_LAYOUT_NO_LIMITS
825         * @see #FLAG_FULLSCREEN
826         * @see #FLAG_FORCE_NOT_FULLSCREEN
827         * @see #FLAG_SECURE
828         * @see #FLAG_SCALED
829         * @see #FLAG_IGNORE_CHEEK_PRESSES
830         * @see #FLAG_LAYOUT_INSET_DECOR
831         * @see #FLAG_ALT_FOCUSABLE_IM
832         * @see #FLAG_WATCH_OUTSIDE_TOUCH
833         * @see #FLAG_SHOW_WHEN_LOCKED
834         * @see #FLAG_SHOW_WALLPAPER
835         * @see #FLAG_TURN_SCREEN_ON
836         * @see #FLAG_DISMISS_KEYGUARD
837         * @see #FLAG_SPLIT_TOUCH
838         * @see #FLAG_HARDWARE_ACCELERATED
839         */
840        @ViewDebug.ExportedProperty(flagMapping = {
841            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
842                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
843            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
844                    name = "FLAG_DIM_BEHIND"),
845            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
846                    name = "FLAG_BLUR_BEHIND"),
847            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
848                    name = "FLAG_NOT_FOCUSABLE"),
849            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
850                    name = "FLAG_NOT_TOUCHABLE"),
851            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
852                    name = "FLAG_NOT_TOUCH_MODAL"),
853            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
854                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
855            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
856                    name = "FLAG_KEEP_SCREEN_ON"),
857            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
858                    name = "FLAG_LAYOUT_IN_SCREEN"),
859            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
860                    name = "FLAG_LAYOUT_NO_LIMITS"),
861            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
862                    name = "FLAG_FULLSCREEN"),
863            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
864                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
865            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
866                    name = "FLAG_DITHER"),
867            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
868                    name = "FLAG_SECURE"),
869            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
870                    name = "FLAG_SCALED"),
871            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
872                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
873            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
874                    name = "FLAG_LAYOUT_INSET_DECOR"),
875            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
876                    name = "FLAG_ALT_FOCUSABLE_IM"),
877            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
878                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
879            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
880                    name = "FLAG_SHOW_WHEN_LOCKED"),
881            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
882                    name = "FLAG_SHOW_WALLPAPER"),
883            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
884                    name = "FLAG_TURN_SCREEN_ON"),
885            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
886                    name = "FLAG_DISMISS_KEYGUARD"),
887            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
888                    name = "FLAG_SPLIT_TOUCH"),
889            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
890                    name = "FLAG_HARDWARE_ACCELERATED")
891        })
892        public int flags;
893
894        /**
895         * If the window has requested hardware acceleration, but this is not
896         * allowed in the process it is in, then still render it as if it is
897         * hardware accelerated.  This is used for the starting preview windows
898         * in the system process, which don't need to have the overhead of
899         * hardware acceleration (they are just a static rendering), but should
900         * be rendered as such to match the actual window of the app even if it
901         * is hardware accelerated.
902         * Even if the window isn't hardware accelerated, still do its rendering
903         * as if it was.
904         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
905         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
906         * is generally disabled. This flag must be specified in addition to
907         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
908         * windows.
909         *
910         * @hide
911         */
912        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
913
914        /**
915         * In the system process, we globally do not use hardware acceleration
916         * because there are many threads doing UI there and they conflict.
917         * If certain parts of the UI that really do want to use hardware
918         * acceleration, this flag can be set to force it.  This is basically
919         * for the lock screen.  Anyone else using it, you are probably wrong.
920         *
921         * @hide
922         */
923        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
924
925        /**
926         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
927         * may elect to skip these notifications if they are not doing anything productive with
928         * them (they do not affect the wallpaper scrolling operation) by calling
929         * {@link
930         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
931         *
932         * @hide
933         */
934        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
935
936        /**
937         * This is set for a window that has explicitly specified its
938         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
939         * appropriate one to use.  If this is not set, we should look at
940         * windows behind it to determine the appropriate value.
941         *
942         * @hide
943         */
944        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
945
946        /** In a multiuser system if this flag is set and the owner is a system process then this
947         * window will appear on all user screens. This overrides the default behavior of window
948         * types that normally only appear on the owning user's screen. Refer to each window type
949         * to determine its default behavior.
950         *
951         * {@hide} */
952        public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
953
954        /**
955         * Special flag for the volume overlay: force the window manager out of "hide nav bar"
956         * mode while the window is on screen.
957         *
958         * {@hide} */
959        public static final int PRIVATE_FLAG_FORCE_SHOW_NAV_BAR = 0x00000020;
960
961        /**
962         * Control flags that are private to the platform.
963         * @hide
964         */
965        public int privateFlags;
966
967        /**
968         * Given a particular set of window manager flags, determine whether
969         * such a window may be a target for an input method when it has
970         * focus.  In particular, this checks the
971         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
972         * flags and returns true if the combination of the two corresponds
973         * to a window that needs to be behind the input method so that the
974         * user can type into it.
975         *
976         * @param flags The current window manager flags.
977         *
978         * @return Returns true if such a window should be behind/interact
979         * with an input method, false if not.
980         */
981        public static boolean mayUseInputMethod(int flags) {
982            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
983                case 0:
984                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
985                    return true;
986            }
987            return false;
988        }
989
990        /**
991         * Mask for {@link #softInputMode} of the bits that determine the
992         * desired visibility state of the soft input area for this window.
993         */
994        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
995
996        /**
997         * Visibility state for {@link #softInputMode}: no state has been specified.
998         */
999        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1000
1001        /**
1002         * Visibility state for {@link #softInputMode}: please don't change the state of
1003         * the soft input area.
1004         */
1005        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1006
1007        /**
1008         * Visibility state for {@link #softInputMode}: please hide any soft input
1009         * area when normally appropriate (when the user is navigating
1010         * forward to your window).
1011         */
1012        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1013
1014        /**
1015         * Visibility state for {@link #softInputMode}: please always hide any
1016         * soft input area when this window receives focus.
1017         */
1018        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1019
1020        /**
1021         * Visibility state for {@link #softInputMode}: please show the soft
1022         * input area when normally appropriate (when the user is navigating
1023         * forward to your window).
1024         */
1025        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1026
1027        /**
1028         * Visibility state for {@link #softInputMode}: please always make the
1029         * soft input area visible when this window receives input focus.
1030         */
1031        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1032
1033        /**
1034         * Mask for {@link #softInputMode} of the bits that determine the
1035         * way that the window should be adjusted to accommodate the soft
1036         * input window.
1037         */
1038        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1039
1040        /** Adjustment option for {@link #softInputMode}: nothing specified.
1041         * The system will try to pick one or
1042         * the other depending on the contents of the window.
1043         */
1044        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1045
1046        /** Adjustment option for {@link #softInputMode}: set to allow the
1047         * window to be resized when an input
1048         * method is shown, so that its contents are not covered by the input
1049         * method.  This can <em>not</em> be combined with
1050         * {@link #SOFT_INPUT_ADJUST_PAN}; if
1051         * neither of these are set, then the system will try to pick one or
1052         * the other depending on the contents of the window.
1053         */
1054        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1055
1056        /** Adjustment option for {@link #softInputMode}: set to have a window
1057         * pan when an input method is
1058         * shown, so it doesn't need to deal with resizing but just panned
1059         * by the framework to ensure the current input focus is visible.  This
1060         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1061         * neither of these are set, then the system will try to pick one or
1062         * the other depending on the contents of the window.
1063         */
1064        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1065
1066        /** Adjustment option for {@link #softInputMode}: set to have a window
1067         * not adjust for a shown input method.  The window will not be resized,
1068         * and it will not be panned to make its focus visible.
1069         */
1070        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1071
1072        /**
1073         * Bit for {@link #softInputMode}: set when the user has navigated
1074         * forward to the window.  This is normally set automatically for
1075         * you by the system, though you may want to set it in certain cases
1076         * when you are displaying a window yourself.  This flag will always
1077         * be cleared automatically after the window is displayed.
1078         */
1079        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1080
1081        /**
1082         * Desired operating mode for any soft input area.  May be any combination
1083         * of:
1084         *
1085         * <ul>
1086         * <li> One of the visibility states
1087         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1088         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1089         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1090         * <li> One of the adjustment options
1091         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1092         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1093         * {@link #SOFT_INPUT_ADJUST_PAN}.
1094         */
1095        public int softInputMode;
1096
1097        /**
1098         * Placement of window within the screen as per {@link Gravity}.  Both
1099         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1100         * android.graphics.Rect) Gravity.apply} and
1101         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1102         * Gravity.applyDisplay} are used during window layout, with this value
1103         * given as the desired gravity.  For example you can specify
1104         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1105         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1106         * to control the behavior of
1107         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1108         * Gravity.applyDisplay}.
1109         *
1110         * @see Gravity
1111         */
1112        public int gravity;
1113
1114        /**
1115         * The horizontal margin, as a percentage of the container's width,
1116         * between the container and the widget.  See
1117         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1118         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1119         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1120         */
1121        public float horizontalMargin;
1122
1123        /**
1124         * The vertical margin, as a percentage of the container's height,
1125         * between the container and the widget.  See
1126         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1127         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1128         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1129         */
1130        public float verticalMargin;
1131
1132        /**
1133         * The desired bitmap format.  May be one of the constants in
1134         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1135         */
1136        public int format;
1137
1138        /**
1139         * A style resource defining the animations to use for this window.
1140         * This must be a system resource; it can not be an application resource
1141         * because the window manager does not have access to applications.
1142         */
1143        public int windowAnimations;
1144
1145        /**
1146         * An alpha value to apply to this entire window.
1147         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1148         */
1149        public float alpha = 1.0f;
1150
1151        /**
1152         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1153         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1154         * dim.
1155         */
1156        public float dimAmount = 1.0f;
1157
1158        /**
1159         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1160         * indicating that the brightness value is not overridden for this window
1161         * and normal brightness policy should be used.
1162         */
1163        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1164
1165        /**
1166         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1167         * indicating that the screen or button backlight brightness should be set
1168         * to the lowest value when this window is in front.
1169         */
1170        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1171
1172        /**
1173         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1174         * indicating that the screen or button backlight brightness should be set
1175         * to the hightest value when this window is in front.
1176         */
1177        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1178
1179        /**
1180         * This can be used to override the user's preferred brightness of
1181         * the screen.  A value of less than 0, the default, means to use the
1182         * preferred screen brightness.  0 to 1 adjusts the brightness from
1183         * dark to full bright.
1184         */
1185        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1186
1187        /**
1188         * This can be used to override the standard behavior of the button and
1189         * keyboard backlights.  A value of less than 0, the default, means to
1190         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1191         * from dark to full bright.
1192         */
1193        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1194
1195        /**
1196         * Value for {@link #rotationAnimation} to define the animation used to
1197         * specify that this window will rotate in or out following a rotation.
1198         */
1199        public static final int ROTATION_ANIMATION_ROTATE = 0;
1200
1201        /**
1202         * Value for {@link #rotationAnimation} to define the animation used to
1203         * specify that this window will fade in or out following a rotation.
1204         */
1205        public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1206
1207        /**
1208         * Value for {@link #rotationAnimation} to define the animation used to
1209         * specify that this window will immediately disappear or appear following
1210         * a rotation.
1211         */
1212        public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1213
1214        /**
1215         * Define the animation used on this window for entry or exit following
1216         * a rotation. This only works if the incoming and outgoing topmost
1217         * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1218         * by other windows.
1219         *
1220         * @see #ROTATION_ANIMATION_ROTATE
1221         * @see #ROTATION_ANIMATION_CROSSFADE
1222         * @see #ROTATION_ANIMATION_JUMPCUT
1223         */
1224        public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1225
1226        /**
1227         * Identifier for this window.  This will usually be filled in for
1228         * you.
1229         */
1230        public IBinder token = null;
1231
1232        /**
1233         * Name of the package owning this window.
1234         */
1235        public String packageName = null;
1236
1237        /**
1238         * Specific orientation value for a window.
1239         * May be any of the same values allowed
1240         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1241         * If not set, a default value of
1242         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1243         * will be used.
1244         */
1245        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1246
1247        /**
1248         * Control the visibility of the status bar.
1249         *
1250         * @see View#STATUS_BAR_VISIBLE
1251         * @see View#STATUS_BAR_HIDDEN
1252         */
1253        public int systemUiVisibility;
1254
1255        /**
1256         * @hide
1257         * The ui visibility as requested by the views in this hierarchy.
1258         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1259         */
1260        public int subtreeSystemUiVisibility;
1261
1262        /**
1263         * Get callbacks about the system ui visibility changing.
1264         *
1265         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1266         *
1267         * @hide
1268         */
1269        public boolean hasSystemUiListeners;
1270
1271        /**
1272         * When this window has focus, disable touch pad pointer gesture processing.
1273         * The window will receive raw position updates from the touch pad instead
1274         * of pointer movements and synthetic touch events.
1275         *
1276         * @hide
1277         */
1278        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1279
1280        /**
1281         * Does not construct an input channel for this window.  The channel will therefore
1282         * be incapable of receiving input.
1283         *
1284         * @hide
1285         */
1286        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1287
1288        /**
1289         * When this window has focus, does not call user activity for all input events so
1290         * the application will have to do it itself.  Should only be used by
1291         * the keyguard and phone app.
1292         * <p>
1293         * Should only be used by the keyguard and phone app.
1294         * </p>
1295         *
1296         * @hide
1297         */
1298        public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1299
1300        /**
1301         * Control special features of the input subsystem.
1302         *
1303         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1304         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1305         * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1306         * @hide
1307         */
1308        public int inputFeatures;
1309
1310        /**
1311         * Sets the number of milliseconds before the user activity timeout occurs
1312         * when this window has focus.  A value of -1 uses the standard timeout.
1313         * A value of 0 uses the minimum support display timeout.
1314         * <p>
1315         * This property can only be used to reduce the user specified display timeout;
1316         * it can never make the timeout longer than it normally would be.
1317         * </p><p>
1318         * Should only be used by the keyguard and phone app.
1319         * </p>
1320         *
1321         * @hide
1322         */
1323        public long userActivityTimeout = -1;
1324
1325        public LayoutParams() {
1326            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1327            type = TYPE_APPLICATION;
1328            format = PixelFormat.OPAQUE;
1329        }
1330
1331        public LayoutParams(int _type) {
1332            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1333            type = _type;
1334            format = PixelFormat.OPAQUE;
1335        }
1336
1337        public LayoutParams(int _type, int _flags) {
1338            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1339            type = _type;
1340            flags = _flags;
1341            format = PixelFormat.OPAQUE;
1342        }
1343
1344        public LayoutParams(int _type, int _flags, int _format) {
1345            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1346            type = _type;
1347            flags = _flags;
1348            format = _format;
1349        }
1350
1351        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1352            super(w, h);
1353            type = _type;
1354            flags = _flags;
1355            format = _format;
1356        }
1357
1358        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1359                int _flags, int _format) {
1360            super(w, h);
1361            x = xpos;
1362            y = ypos;
1363            type = _type;
1364            flags = _flags;
1365            format = _format;
1366        }
1367
1368        public final void setTitle(CharSequence title) {
1369            if (null == title)
1370                title = "";
1371
1372            mTitle = TextUtils.stringOrSpannedString(title);
1373        }
1374
1375        public final CharSequence getTitle() {
1376            return mTitle;
1377        }
1378
1379        public int describeContents() {
1380            return 0;
1381        }
1382
1383        public void writeToParcel(Parcel out, int parcelableFlags) {
1384            out.writeInt(width);
1385            out.writeInt(height);
1386            out.writeInt(x);
1387            out.writeInt(y);
1388            out.writeInt(type);
1389            out.writeInt(flags);
1390            out.writeInt(privateFlags);
1391            out.writeInt(softInputMode);
1392            out.writeInt(gravity);
1393            out.writeFloat(horizontalMargin);
1394            out.writeFloat(verticalMargin);
1395            out.writeInt(format);
1396            out.writeInt(windowAnimations);
1397            out.writeFloat(alpha);
1398            out.writeFloat(dimAmount);
1399            out.writeFloat(screenBrightness);
1400            out.writeFloat(buttonBrightness);
1401            out.writeInt(rotationAnimation);
1402            out.writeStrongBinder(token);
1403            out.writeString(packageName);
1404            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1405            out.writeInt(screenOrientation);
1406            out.writeInt(systemUiVisibility);
1407            out.writeInt(subtreeSystemUiVisibility);
1408            out.writeInt(hasSystemUiListeners ? 1 : 0);
1409            out.writeInt(inputFeatures);
1410            out.writeLong(userActivityTimeout);
1411        }
1412
1413        public static final Parcelable.Creator<LayoutParams> CREATOR
1414                    = new Parcelable.Creator<LayoutParams>() {
1415            public LayoutParams createFromParcel(Parcel in) {
1416                return new LayoutParams(in);
1417            }
1418
1419            public LayoutParams[] newArray(int size) {
1420                return new LayoutParams[size];
1421            }
1422        };
1423
1424
1425        public LayoutParams(Parcel in) {
1426            width = in.readInt();
1427            height = in.readInt();
1428            x = in.readInt();
1429            y = in.readInt();
1430            type = in.readInt();
1431            flags = in.readInt();
1432            privateFlags = in.readInt();
1433            softInputMode = in.readInt();
1434            gravity = in.readInt();
1435            horizontalMargin = in.readFloat();
1436            verticalMargin = in.readFloat();
1437            format = in.readInt();
1438            windowAnimations = in.readInt();
1439            alpha = in.readFloat();
1440            dimAmount = in.readFloat();
1441            screenBrightness = in.readFloat();
1442            buttonBrightness = in.readFloat();
1443            rotationAnimation = in.readInt();
1444            token = in.readStrongBinder();
1445            packageName = in.readString();
1446            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1447            screenOrientation = in.readInt();
1448            systemUiVisibility = in.readInt();
1449            subtreeSystemUiVisibility = in.readInt();
1450            hasSystemUiListeners = in.readInt() != 0;
1451            inputFeatures = in.readInt();
1452            userActivityTimeout = in.readLong();
1453        }
1454
1455        @SuppressWarnings({"PointlessBitwiseExpression"})
1456        public static final int LAYOUT_CHANGED = 1<<0;
1457        public static final int TYPE_CHANGED = 1<<1;
1458        public static final int FLAGS_CHANGED = 1<<2;
1459        public static final int FORMAT_CHANGED = 1<<3;
1460        public static final int ANIMATION_CHANGED = 1<<4;
1461        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1462        public static final int TITLE_CHANGED = 1<<6;
1463        public static final int ALPHA_CHANGED = 1<<7;
1464        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1465        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1466        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1467        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1468        public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1469        /** {@hide} */
1470        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1471        /** {@hide} */
1472        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1473        /** {@hide} */
1474        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1475        /** {@hide} */
1476        public static final int INPUT_FEATURES_CHANGED = 1<<16;
1477        /** {@hide} */
1478        public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1479        /** {@hide} */
1480        public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1481        /** {@hide} */
1482        public static final int EVERYTHING_CHANGED = 0xffffffff;
1483
1484        // internal buffer to backup/restore parameters under compatibility mode.
1485        private int[] mCompatibilityParamsBackup = null;
1486
1487        public final int copyFrom(LayoutParams o) {
1488            int changes = 0;
1489
1490            if (width != o.width) {
1491                width = o.width;
1492                changes |= LAYOUT_CHANGED;
1493            }
1494            if (height != o.height) {
1495                height = o.height;
1496                changes |= LAYOUT_CHANGED;
1497            }
1498            if (x != o.x) {
1499                x = o.x;
1500                changes |= LAYOUT_CHANGED;
1501            }
1502            if (y != o.y) {
1503                y = o.y;
1504                changes |= LAYOUT_CHANGED;
1505            }
1506            if (horizontalWeight != o.horizontalWeight) {
1507                horizontalWeight = o.horizontalWeight;
1508                changes |= LAYOUT_CHANGED;
1509            }
1510            if (verticalWeight != o.verticalWeight) {
1511                verticalWeight = o.verticalWeight;
1512                changes |= LAYOUT_CHANGED;
1513            }
1514            if (horizontalMargin != o.horizontalMargin) {
1515                horizontalMargin = o.horizontalMargin;
1516                changes |= LAYOUT_CHANGED;
1517            }
1518            if (verticalMargin != o.verticalMargin) {
1519                verticalMargin = o.verticalMargin;
1520                changes |= LAYOUT_CHANGED;
1521            }
1522            if (type != o.type) {
1523                type = o.type;
1524                changes |= TYPE_CHANGED;
1525            }
1526            if (flags != o.flags) {
1527                flags = o.flags;
1528                changes |= FLAGS_CHANGED;
1529            }
1530            if (privateFlags != o.privateFlags) {
1531                privateFlags = o.privateFlags;
1532                changes |= PRIVATE_FLAGS_CHANGED;
1533            }
1534            if (softInputMode != o.softInputMode) {
1535                softInputMode = o.softInputMode;
1536                changes |= SOFT_INPUT_MODE_CHANGED;
1537            }
1538            if (gravity != o.gravity) {
1539                gravity = o.gravity;
1540                changes |= LAYOUT_CHANGED;
1541            }
1542            if (format != o.format) {
1543                format = o.format;
1544                changes |= FORMAT_CHANGED;
1545            }
1546            if (windowAnimations != o.windowAnimations) {
1547                windowAnimations = o.windowAnimations;
1548                changes |= ANIMATION_CHANGED;
1549            }
1550            if (token == null) {
1551                // NOTE: token only copied if the recipient doesn't
1552                // already have one.
1553                token = o.token;
1554            }
1555            if (packageName == null) {
1556                // NOTE: packageName only copied if the recipient doesn't
1557                // already have one.
1558                packageName = o.packageName;
1559            }
1560            if (!mTitle.equals(o.mTitle)) {
1561                mTitle = o.mTitle;
1562                changes |= TITLE_CHANGED;
1563            }
1564            if (alpha != o.alpha) {
1565                alpha = o.alpha;
1566                changes |= ALPHA_CHANGED;
1567            }
1568            if (dimAmount != o.dimAmount) {
1569                dimAmount = o.dimAmount;
1570                changes |= DIM_AMOUNT_CHANGED;
1571            }
1572            if (screenBrightness != o.screenBrightness) {
1573                screenBrightness = o.screenBrightness;
1574                changes |= SCREEN_BRIGHTNESS_CHANGED;
1575            }
1576            if (buttonBrightness != o.buttonBrightness) {
1577                buttonBrightness = o.buttonBrightness;
1578                changes |= BUTTON_BRIGHTNESS_CHANGED;
1579            }
1580            if (rotationAnimation != o.rotationAnimation) {
1581                rotationAnimation = o.rotationAnimation;
1582                changes |= ROTATION_ANIMATION_CHANGED;
1583            }
1584
1585            if (screenOrientation != o.screenOrientation) {
1586                screenOrientation = o.screenOrientation;
1587                changes |= SCREEN_ORIENTATION_CHANGED;
1588            }
1589
1590            if (systemUiVisibility != o.systemUiVisibility
1591                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1592                systemUiVisibility = o.systemUiVisibility;
1593                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1594                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1595            }
1596
1597            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1598                hasSystemUiListeners = o.hasSystemUiListeners;
1599                changes |= SYSTEM_UI_LISTENER_CHANGED;
1600            }
1601
1602            if (inputFeatures != o.inputFeatures) {
1603                inputFeatures = o.inputFeatures;
1604                changes |= INPUT_FEATURES_CHANGED;
1605            }
1606
1607            if (userActivityTimeout != o.userActivityTimeout) {
1608                userActivityTimeout = o.userActivityTimeout;
1609                changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1610            }
1611
1612            return changes;
1613        }
1614
1615        @Override
1616        public String debug(String output) {
1617            output += "Contents of " + this + ":";
1618            Log.d("Debug", output);
1619            output = super.debug("");
1620            Log.d("Debug", output);
1621            Log.d("Debug", "");
1622            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1623            return "";
1624        }
1625
1626        @Override
1627        public String toString() {
1628            StringBuilder sb = new StringBuilder(256);
1629            sb.append("WM.LayoutParams{");
1630            sb.append("(");
1631            sb.append(x);
1632            sb.append(',');
1633            sb.append(y);
1634            sb.append(")(");
1635            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1636            sb.append('x');
1637            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1638            sb.append(")");
1639            if (horizontalMargin != 0) {
1640                sb.append(" hm=");
1641                sb.append(horizontalMargin);
1642            }
1643            if (verticalMargin != 0) {
1644                sb.append(" vm=");
1645                sb.append(verticalMargin);
1646            }
1647            if (gravity != 0) {
1648                sb.append(" gr=#");
1649                sb.append(Integer.toHexString(gravity));
1650            }
1651            if (softInputMode != 0) {
1652                sb.append(" sim=#");
1653                sb.append(Integer.toHexString(softInputMode));
1654            }
1655            sb.append(" ty=");
1656            sb.append(type);
1657            sb.append(" fl=#");
1658            sb.append(Integer.toHexString(flags));
1659            if (privateFlags != 0) {
1660                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1661            }
1662            if (format != PixelFormat.OPAQUE) {
1663                sb.append(" fmt=");
1664                sb.append(format);
1665            }
1666            if (windowAnimations != 0) {
1667                sb.append(" wanim=0x");
1668                sb.append(Integer.toHexString(windowAnimations));
1669            }
1670            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1671                sb.append(" or=");
1672                sb.append(screenOrientation);
1673            }
1674            if (alpha != 1.0f) {
1675                sb.append(" alpha=");
1676                sb.append(alpha);
1677            }
1678            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1679                sb.append(" sbrt=");
1680                sb.append(screenBrightness);
1681            }
1682            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1683                sb.append(" bbrt=");
1684                sb.append(buttonBrightness);
1685            }
1686            if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1687                sb.append(" rotAnim=");
1688                sb.append(rotationAnimation);
1689            }
1690            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1691                sb.append(" compatible=true");
1692            }
1693            if (systemUiVisibility != 0) {
1694                sb.append(" sysui=0x");
1695                sb.append(Integer.toHexString(systemUiVisibility));
1696            }
1697            if (subtreeSystemUiVisibility != 0) {
1698                sb.append(" vsysui=0x");
1699                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1700            }
1701            if (hasSystemUiListeners) {
1702                sb.append(" sysuil=");
1703                sb.append(hasSystemUiListeners);
1704            }
1705            if (inputFeatures != 0) {
1706                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1707            }
1708            if (userActivityTimeout >= 0) {
1709                sb.append(" userActivityTimeout=").append(userActivityTimeout);
1710            }
1711            sb.append('}');
1712            return sb.toString();
1713        }
1714
1715        /**
1716         * Scale the layout params' coordinates and size.
1717         * @hide
1718         */
1719        public void scale(float scale) {
1720            x = (int) (x * scale + 0.5f);
1721            y = (int) (y * scale + 0.5f);
1722            if (width > 0) {
1723                width = (int) (width * scale + 0.5f);
1724            }
1725            if (height > 0) {
1726                height = (int) (height * scale + 0.5f);
1727            }
1728        }
1729
1730        /**
1731         * Backup the layout parameters used in compatibility mode.
1732         * @see LayoutParams#restore()
1733         */
1734        void backup() {
1735            int[] backup = mCompatibilityParamsBackup;
1736            if (backup == null) {
1737                // we backup 4 elements, x, y, width, height
1738                backup = mCompatibilityParamsBackup = new int[4];
1739            }
1740            backup[0] = x;
1741            backup[1] = y;
1742            backup[2] = width;
1743            backup[3] = height;
1744        }
1745
1746        /**
1747         * Restore the layout params' coordinates, size and gravity
1748         * @see LayoutParams#backup()
1749         */
1750        void restore() {
1751            int[] backup = mCompatibilityParamsBackup;
1752            if (backup != null) {
1753                x = backup[0];
1754                y = backup[1];
1755                width = backup[2];
1756                height = backup[3];
1757            }
1758        }
1759
1760        private CharSequence mTitle = "";
1761    }
1762}
1763