WindowManager.java revision 6018aeec27914f138f36b00d8f00136a87562fd3
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.PixelFormat;
23import android.os.IBinder;
24import android.os.Parcel;
25import android.os.Parcelable;
26import android.text.TextUtils;
27import android.util.Log;
28
29
30/**
31 * The interface that apps use to talk to the window manager.
32 * <p>
33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
34 * </p><p>
35 * Each window manager instance is bound to a particular {@link Display}.
36 * To obtain a {@link WindowManager} for a different display, use
37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
39 * to get the WindowManager.
40 * </p><p>
41 * The simplest way to show a window on another display is to create a
42 * {@link Presentation}.  The presentation will automatically obtain a
43 * {@link WindowManager} and {@link Context} for that display.
44 * </p>
45 *
46 * @see android.content.Context#getSystemService
47 * @see android.content.Context#WINDOW_SERVICE
48 */
49public interface WindowManager extends ViewManager {
50    /**
51     * Exception that is thrown when trying to add view whose
52     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
53     * is invalid.
54     */
55    public static class BadTokenException extends RuntimeException {
56        public BadTokenException() {
57        }
58
59        public BadTokenException(String name) {
60            super(name);
61        }
62    }
63
64    /**
65     * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
66     * be found. See {@link android.app.Presentation} for more information on secondary displays.
67     */
68    public static class InvalidDisplayException extends RuntimeException {
69        public InvalidDisplayException() {
70        }
71
72        public InvalidDisplayException(String name) {
73            super(name);
74        }
75    }
76
77    /**
78     * Returns the {@link Display} upon which this {@link WindowManager} instance
79     * will create new windows.
80     * <p>
81     * Despite the name of this method, the display that is returned is not
82     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
83     * The returned display could instead be a secondary display that this
84     * window manager instance is managing.  Think of it as the display that
85     * this {@link WindowManager} instance uses by default.
86     * </p><p>
87     * To create windows on a different display, you need to obtain a
88     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
89     * class documentation for more information.)
90     * </p>
91     *
92     * @return The display that this window manager is managing.
93     */
94    public Display getDefaultDisplay();
95
96    /**
97     * Special variation of {@link #removeView} that immediately invokes
98     * the given view hierarchy's {@link View#onDetachedFromWindow()
99     * View.onDetachedFromWindow()} methods before returning.  This is not
100     * for normal applications; using it correctly requires great care.
101     *
102     * @param view The view to be removed.
103     */
104    public void removeViewImmediate(View view);
105
106    public static class LayoutParams extends ViewGroup.LayoutParams
107            implements Parcelable {
108        /**
109         * X position for this window.  With the default gravity it is ignored.
110         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
111         * {@link Gravity#END} it provides an offset from the given edge.
112         */
113        @ViewDebug.ExportedProperty
114        public int x;
115
116        /**
117         * Y position for this window.  With the default gravity it is ignored.
118         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
119         * an offset from the given edge.
120         */
121        @ViewDebug.ExportedProperty
122        public int y;
123
124        /**
125         * Indicates how much of the extra space will be allocated horizontally
126         * to the view associated with these LayoutParams. Specify 0 if the view
127         * should not be stretched. Otherwise the extra pixels will be pro-rated
128         * among all views whose weight is greater than 0.
129         */
130        @ViewDebug.ExportedProperty
131        public float horizontalWeight;
132
133        /**
134         * Indicates how much of the extra space will be allocated vertically
135         * to the view associated with these LayoutParams. Specify 0 if the view
136         * should not be stretched. Otherwise the extra pixels will be pro-rated
137         * among all views whose weight is greater than 0.
138         */
139        @ViewDebug.ExportedProperty
140        public float verticalWeight;
141
142        /**
143         * The general type of window.  There are three main classes of
144         * window types:
145         * <ul>
146         * <li> <strong>Application windows</strong> (ranging from
147         * {@link #FIRST_APPLICATION_WINDOW} to
148         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
149         * windows.  For these types of windows, the {@link #token} must be
150         * set to the token of the activity they are a part of (this will
151         * normally be done for you if {@link #token} is null).
152         * <li> <strong>Sub-windows</strong> (ranging from
153         * {@link #FIRST_SUB_WINDOW} to
154         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
155         * window.  For these types of windows, the {@link #token} must be
156         * the token of the window it is attached to.
157         * <li> <strong>System windows</strong> (ranging from
158         * {@link #FIRST_SYSTEM_WINDOW} to
159         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
160         * use by the system for specific purposes.  They should not normally
161         * be used by applications, and a special permission is required
162         * to use them.
163         * </ul>
164         *
165         * @see #TYPE_BASE_APPLICATION
166         * @see #TYPE_APPLICATION
167         * @see #TYPE_APPLICATION_STARTING
168         * @see #TYPE_APPLICATION_PANEL
169         * @see #TYPE_APPLICATION_MEDIA
170         * @see #TYPE_APPLICATION_SUB_PANEL
171         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
172         * @see #TYPE_STATUS_BAR
173         * @see #TYPE_SEARCH_BAR
174         * @see #TYPE_PHONE
175         * @see #TYPE_SYSTEM_ALERT
176         * @see #TYPE_KEYGUARD
177         * @see #TYPE_TOAST
178         * @see #TYPE_SYSTEM_OVERLAY
179         * @see #TYPE_PRIORITY_PHONE
180         * @see #TYPE_STATUS_BAR_PANEL
181         * @see #TYPE_SYSTEM_DIALOG
182         * @see #TYPE_KEYGUARD_DIALOG
183         * @see #TYPE_SYSTEM_ERROR
184         * @see #TYPE_INPUT_METHOD
185         * @see #TYPE_INPUT_METHOD_DIALOG
186         */
187        @ViewDebug.ExportedProperty(mapping = {
188            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
189            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
190            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
191            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
192            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
193            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
194            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
195            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
196            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
197            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
198            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
199            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
200            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
201            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222            @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY")
223        })
224        public int type;
225
226        /**
227         * Start of window types that represent normal application windows.
228         */
229        public static final int FIRST_APPLICATION_WINDOW = 1;
230
231        /**
232         * Window type: an application window that serves as the "base" window
233         * of the overall application; all other application windows will
234         * appear on top of it.
235         * In multiuser systems shows only on the owning user's window.
236         */
237        public static final int TYPE_BASE_APPLICATION   = 1;
238
239        /**
240         * Window type: a normal application window.  The {@link #token} must be
241         * an Activity token identifying who the window belongs to.
242         * In multiuser systems shows only on the owning user's window.
243         */
244        public static final int TYPE_APPLICATION        = 2;
245
246        /**
247         * Window type: special application window that is displayed while the
248         * application is starting.  Not for use by applications themselves;
249         * this is used by the system to display something until the
250         * application can show its own windows.
251         * In multiuser systems shows on all users' windows.
252         */
253        public static final int TYPE_APPLICATION_STARTING = 3;
254
255        /**
256         * End of types of application windows.
257         */
258        public static final int LAST_APPLICATION_WINDOW = 99;
259
260        /**
261         * Start of types of sub-windows.  The {@link #token} of these windows
262         * must be set to the window they are attached to.  These types of
263         * windows are kept next to their attached window in Z-order, and their
264         * coordinate space is relative to their attached window.
265         */
266        public static final int FIRST_SUB_WINDOW        = 1000;
267
268        /**
269         * Window type: a panel on top of an application window.  These windows
270         * appear on top of their attached window.
271         */
272        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
273
274        /**
275         * Window type: window for showing media (e.g. video).  These windows
276         * are displayed behind their attached window.
277         */
278        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
279
280        /**
281         * Window type: a sub-panel on top of an application window.  These
282         * windows are displayed on top their attached window and any
283         * {@link #TYPE_APPLICATION_PANEL} panels.
284         */
285        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
286
287        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
288         * of the window happens as that of a top-level window, <em>not</em>
289         * as a child of its container.
290         */
291        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
292
293        /**
294         * Window type: window for showing overlays on top of media windows.
295         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
296         * application window.  They should be translucent to be useful.  This
297         * is a big ugly hack so:
298         * @hide
299         */
300        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
301
302        /**
303         * End of types of sub-windows.
304         */
305        public static final int LAST_SUB_WINDOW         = 1999;
306
307        /**
308         * Start of system-specific window types.  These are not normally
309         * created by applications.
310         */
311        public static final int FIRST_SYSTEM_WINDOW     = 2000;
312
313        /**
314         * Window type: the status bar.  There can be only one status bar
315         * window; it is placed at the top of the screen, and all other
316         * windows are shifted down so they are below it.
317         * In multiuser systems shows on all users' windows.
318         */
319        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
320
321        /**
322         * Window type: the search bar.  There can be only one search bar
323         * window; it is placed at the top of the screen.
324         * In multiuser systems shows on all users' windows.
325         */
326        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
327
328        /**
329         * Window type: phone.  These are non-application windows providing
330         * user interaction with the phone (in particular incoming calls).
331         * These windows are normally placed above all applications, but behind
332         * the status bar.
333         * In multiuser systems shows on all users' windows.
334         */
335        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
336
337        /**
338         * Window type: system window, such as low power alert. These windows
339         * are always on top of application windows.
340         * In multiuser systems shows only on the owning user's window.
341         */
342        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
343
344        /**
345         * Window type: keyguard window.
346         * In multiuser systems shows on all users' windows.
347         */
348        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
349
350        /**
351         * Window type: transient notifications.
352         * In multiuser systems shows only on the owning user's window.
353         */
354        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
355
356        /**
357         * Window type: system overlay windows, which need to be displayed
358         * on top of everything else.  These windows must not take input
359         * focus, or they will interfere with the keyguard.
360         * In multiuser systems shows only on the owning user's window.
361         */
362        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
363
364        /**
365         * Window type: priority phone UI, which needs to be displayed even if
366         * the keyguard is active.  These windows must not take input
367         * focus, or they will interfere with the keyguard.
368         * In multiuser systems shows on all users' windows.
369         */
370        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
371
372        /**
373         * Window type: panel that slides out from the status bar
374         * In multiuser systems shows on all users' windows.
375         */
376        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
377
378        /**
379         * Window type: dialogs that the keyguard shows
380         * In multiuser systems shows on all users' windows.
381         */
382        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
383
384        /**
385         * Window type: internal system error windows, appear on top of
386         * everything they can.
387         * In multiuser systems shows only on the owning user's window.
388         */
389        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
390
391        /**
392         * Window type: internal input methods windows, which appear above
393         * the normal UI.  Application windows may be resized or panned to keep
394         * the input focus visible while this window is displayed.
395         * In multiuser systems shows only on the owning user's window.
396         */
397        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
398
399        /**
400         * Window type: internal input methods dialog windows, which appear above
401         * the current input method window.
402         * In multiuser systems shows only on the owning user's window.
403         */
404        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
405
406        /**
407         * Window type: wallpaper window, placed behind any window that wants
408         * to sit on top of the wallpaper.
409         * In multiuser systems shows only on the owning user's window.
410         */
411        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
412
413        /**
414         * Window type: panel that slides out from over the status bar
415         * In multiuser systems shows on all users' windows.
416         */
417        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
418
419        /**
420         * Window type: secure system overlay windows, which need to be displayed
421         * on top of everything else.  These windows must not take input
422         * focus, or they will interfere with the keyguard.
423         *
424         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
425         * system itself is allowed to create these overlays.  Applications cannot
426         * obtain permission to create secure system overlays.
427         *
428         * In multiuser systems shows only on the owning user's window.
429         * @hide
430         */
431        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
432
433        /**
434         * Window type: the drag-and-drop pseudowindow.  There is only one
435         * drag layer (at most), and it is placed on top of all other windows.
436         * In multiuser systems shows only on the owning user's window.
437         * @hide
438         */
439        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
440
441        /**
442         * Window type: panel that slides out from under the status bar
443         * In multiuser systems shows on all users' windows.
444         * @hide
445         */
446        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
447
448        /**
449         * Window type: (mouse) pointer
450         * In multiuser systems shows on all users' windows.
451         * @hide
452         */
453        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
454
455        /**
456         * Window type: Navigation bar (when distinct from status bar)
457         * In multiuser systems shows on all users' windows.
458         * @hide
459         */
460        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
461
462        /**
463         * Window type: The volume level overlay/dialog shown when the user
464         * changes the system volume.
465         * In multiuser systems shows on all users' windows.
466         * @hide
467         */
468        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
469
470        /**
471         * Window type: The boot progress dialog, goes on top of everything
472         * in the world.
473         * In multiuser systems shows on all users' windows.
474         * @hide
475         */
476        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
477
478        /**
479         * Window type: Fake window to consume touch events when the navigation
480         * bar is hidden.
481         * In multiuser systems shows on all users' windows.
482         * @hide
483         */
484        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
485
486        /**
487         * Window type: Dreams (screen saver) window, just above keyguard.
488         * In multiuser systems shows only on the owning user's window.
489         * @hide
490         */
491        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
492
493        /**
494         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
495         * In multiuser systems shows on all users' windows.
496         * @hide
497         */
498        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
499
500        /**
501         * Window type: Behind the universe of the real windows.
502         * In multiuser systems shows on all users' windows.
503         * @hide
504         */
505        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
506
507        /**
508         * Window type: Display overlay window.  Used to simulate secondary display devices.
509         * In multiuser systems shows on all users' windows.
510         * @hide
511         */
512        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
513
514        /**
515         * Window type: Magnification overlay window. Used to highlight the magnified
516         * portion of a display when accessibility magnification is enabled.
517         * In multiuser systems shows on all users' windows.
518         * @hide
519         */
520        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
521
522        /**
523         * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
524         * one user's screen.
525         * In multiuser systems shows on all users' windows.
526         * @hide
527         */
528        public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
529
530        /**
531         * End of types of system windows.
532         */
533        public static final int LAST_SYSTEM_WINDOW      = 2999;
534
535        /** @deprecated this is ignored, this value is set automatically when needed. */
536        @Deprecated
537        public static final int MEMORY_TYPE_NORMAL = 0;
538        /** @deprecated this is ignored, this value is set automatically when needed. */
539        @Deprecated
540        public static final int MEMORY_TYPE_HARDWARE = 1;
541        /** @deprecated this is ignored, this value is set automatically when needed. */
542        @Deprecated
543        public static final int MEMORY_TYPE_GPU = 2;
544        /** @deprecated this is ignored, this value is set automatically when needed. */
545        @Deprecated
546        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
547
548        /**
549         * @deprecated this is ignored
550         */
551        @Deprecated
552        public int memoryType;
553
554        /** Window flag: as long as this window is visible to the user, allow
555         *  the lock screen to activate while the screen is on.
556         *  This can be used independently, or in combination with
557         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
558        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
559
560        /** Window flag: everything behind this window will be dimmed.
561         *  Use {@link #dimAmount} to control the amount of dim. */
562        public static final int FLAG_DIM_BEHIND        = 0x00000002;
563
564        /** Window flag: blur everything behind this window.
565         * @deprecated Blurring is no longer supported. */
566        @Deprecated
567        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
568
569        /** Window flag: this window won't ever get key input focus, so the
570         * user can not send key or other button events to it.  Those will
571         * instead go to whatever focusable window is behind it.  This flag
572         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
573         * is explicitly set.
574         *
575         * <p>Setting this flag also implies that the window will not need to
576         * interact with
577         * a soft input method, so it will be Z-ordered and positioned
578         * independently of any active input method (typically this means it
579         * gets Z-ordered on top of the input method, so it can use the full
580         * screen for its content and cover the input method if needed.  You
581         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
582        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
583
584        /** Window flag: this window can never receive touch events. */
585        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
586
587        /** Window flag: Even when this window is focusable (its
588         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
589         * outside of the window to be sent to the windows behind it.  Otherwise
590         * it will consume all pointer events itself, regardless of whether they
591         * are inside of the window. */
592        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
593
594        /** Window flag: When set, if the device is asleep when the touch
595         * screen is pressed, you will receive this first touch event.  Usually
596         * the first touch event is consumed by the system since the user can
597         * not see what they are pressing on.
598         */
599        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
600
601        /** Window flag: as long as this window is visible to the user, keep
602         *  the device's screen turned on and bright. */
603        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
604
605        /** Window flag: place the window within the entire screen, ignoring
606         *  decorations around the border (a.k.a. the status bar).  The
607         *  window must correctly position its contents to take the screen
608         *  decoration into account.  This flag is normally set for you
609         *  by Window as described in {@link Window#setFlags}. */
610        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
611
612        /** Window flag: allow window to extend outside of the screen. */
613        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
614
615        /** Window flag: Hide all screen decorations (e.g. status bar) while
616         * this window is displayed.  This allows the window to use the entire
617         * display space for itself -- the status bar will be hidden when
618         * an app window with this flag set is on the top layer. */
619        public static final int FLAG_FULLSCREEN      = 0x00000400;
620
621        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
622         *  screen decorations (such as status bar) to be shown. */
623        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
624
625        /** Window flag: turn on dithering when compositing this window to
626         *  the screen.
627         * @deprecated This flag is no longer used. */
628        @Deprecated
629        public static final int FLAG_DITHER             = 0x00001000;
630
631        /** Window flag: don't allow screen shots while this window is
632         * displayed. Maps to Surface.SECURE. */
633        public static final int FLAG_SECURE             = 0x00002000;
634
635        /** Window flag: a special mode where the layout parameters are used
636         * to perform scaling of the surface when it is composited to the
637         * screen. */
638        public static final int FLAG_SCALED             = 0x00004000;
639
640        /** Window flag: intended for windows that will often be used when the user is
641         * holding the screen against their face, it will aggressively filter the event
642         * stream to prevent unintended presses in this situation that may not be
643         * desired for a particular window, when such an event stream is detected, the
644         * application will receive a CANCEL motion event to indicate this so applications
645         * can handle this accordingly by taking no action on the event
646         * until the finger is released. */
647        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
648
649        /** Window flag: a special option only for use in combination with
650         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
651         * screen your window may appear on top of or behind screen decorations
652         * such as the status bar.  By also including this flag, the window
653         * manager will report the inset rectangle needed to ensure your
654         * content is not covered by screen decorations.  This flag is normally
655         * set for you by Window as described in {@link Window#setFlags}.*/
656        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
657
658        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
659         * respect to how this window interacts with the current method.  That
660         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
661         * window will behave as if it needs to interact with the input method
662         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
663         * not set and this flag is set, then the window will behave as if it
664         * doesn't need to interact with the input method and can be placed
665         * to use more space and cover the input method.
666         */
667        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
668
669        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
670         * can set this flag to receive a single special MotionEvent with
671         * the action
672         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
673         * touches that occur outside of your window.  Note that you will not
674         * receive the full down/move/up gesture, only the location of the
675         * first down as an ACTION_OUTSIDE.
676         */
677        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
678
679        /** Window flag: special flag to let windows be shown when the screen
680         * is locked. This will let application windows take precedence over
681         * key guard or any other lock screens. Can be used with
682         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
683         * directly before showing the key guard window.  Can be used with
684         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
685         * non-secure keyguards.  This flag only applies to the top-most
686         * full-screen window.
687         */
688        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
689
690        /** Window flag: ask that the system wallpaper be shown behind
691         * your window.  The window surface must be translucent to be able
692         * to actually see the wallpaper behind it; this flag just ensures
693         * that the wallpaper surface will be there if this window actually
694         * has translucent regions.
695         */
696        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
697
698        /** Window flag: when set as a window is being added or made
699         * visible, once the window has been shown then the system will
700         * poke the power manager's user activity (as if the user had woken
701         * up the device) to turn the screen on. */
702        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
703
704        /** Window flag: when set the window will cause the keyguard to
705         * be dismissed, only if it is not a secure lock keyguard.  Because such
706         * a keyguard is not needed for security, it will never re-appear if
707         * the user navigates to another window (in contrast to
708         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
709         * hide both secure and non-secure keyguards but ensure they reappear
710         * when the user moves to another UI that doesn't hide them).
711         * If the keyguard is currently active and is secure (requires an
712         * unlock pattern) than the user will still need to confirm it before
713         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
714         * also been set.
715         */
716        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
717
718        /** Window flag: when set the window will accept for touch events
719         * outside of its bounds to be sent to other windows that also
720         * support split touch.  When this flag is not set, the first pointer
721         * that goes down determines the window to which all subsequent touches
722         * go until all pointers go up.  When this flag is set, each pointer
723         * (not necessarily the first) that goes down determines the window
724         * to which all subsequent touches of that pointer will go until that
725         * pointer goes up thereby enabling touches with multiple pointers
726         * to be split across multiple windows.
727         */
728        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
729
730        /**
731         * <p>Indicates whether this window should be hardware accelerated.
732         * Requesting hardware acceleration does not guarantee it will happen.</p>
733         *
734         * <p>This flag can be controlled programmatically <em>only</em> to enable
735         * hardware acceleration. To enable hardware acceleration for a given
736         * window programmatically, do the following:</p>
737         *
738         * <pre>
739         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
740         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
741         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
742         * </pre>
743         *
744         * <p>It is important to remember that this flag <strong>must</strong>
745         * be set before setting the content view of your activity or dialog.</p>
746         *
747         * <p>This flag cannot be used to disable hardware acceleration after it
748         * was enabled in your manifest using
749         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
750         * and programmatically disable hardware acceleration (for automated testing
751         * for instance), make sure it is turned off in your manifest and enable it
752         * on your activity or dialog when you need it instead, using the method
753         * described above.</p>
754         *
755         * <p>This flag is automatically set by the system if the
756         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
757         * XML attribute is set to true on an activity or on the application.</p>
758         */
759        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
760
761        // ----- HIDDEN FLAGS.
762        // These start at the high bit and go down.
763
764        /** Window flag: Enable touches to slide out of a window into neighboring
765         * windows in mid-gesture instead of being captured for the duration of
766         * the gesture.
767         *
768         * This flag changes the behavior of touch focus for this window only.
769         * Touches can slide out of the window but they cannot necessarily slide
770         * back in (unless the other window with touch focus permits it).
771         *
772         * {@hide}
773         */
774        public static final int FLAG_SLIPPERY = 0x04000000;
775
776        /**
777         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
778         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
779         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
780         * this flag is set.
781         *
782         * (Note that Action Bars, when available, are the preferred way to offer additional
783         * functions otherwise accessed via an options menu.)
784         *
785         * {@hide}
786         */
787        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
788
789        /** Window flag: special flag to limit the size of the window to be
790         * original size ([320x480] x density). Used to create window for applications
791         * running under compatibility mode.
792         *
793         * {@hide} */
794        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
795
796        /** Window flag: a special option intended for system dialogs.  When
797         * this flag is set, the window will demand focus unconditionally when
798         * it is created.
799         * {@hide} */
800        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
801
802        /**
803         * Various behavioral options/flags.  Default is none.
804         *
805         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
806         * @see #FLAG_DIM_BEHIND
807         * @see #FLAG_NOT_FOCUSABLE
808         * @see #FLAG_NOT_TOUCHABLE
809         * @see #FLAG_NOT_TOUCH_MODAL
810         * @see #FLAG_TOUCHABLE_WHEN_WAKING
811         * @see #FLAG_KEEP_SCREEN_ON
812         * @see #FLAG_LAYOUT_IN_SCREEN
813         * @see #FLAG_LAYOUT_NO_LIMITS
814         * @see #FLAG_FULLSCREEN
815         * @see #FLAG_FORCE_NOT_FULLSCREEN
816         * @see #FLAG_SECURE
817         * @see #FLAG_SCALED
818         * @see #FLAG_IGNORE_CHEEK_PRESSES
819         * @see #FLAG_LAYOUT_INSET_DECOR
820         * @see #FLAG_ALT_FOCUSABLE_IM
821         * @see #FLAG_WATCH_OUTSIDE_TOUCH
822         * @see #FLAG_SHOW_WHEN_LOCKED
823         * @see #FLAG_SHOW_WALLPAPER
824         * @see #FLAG_TURN_SCREEN_ON
825         * @see #FLAG_DISMISS_KEYGUARD
826         * @see #FLAG_SPLIT_TOUCH
827         * @see #FLAG_HARDWARE_ACCELERATED
828         */
829        @ViewDebug.ExportedProperty(flagMapping = {
830            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
831                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
832            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
833                    name = "FLAG_DIM_BEHIND"),
834            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
835                    name = "FLAG_BLUR_BEHIND"),
836            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
837                    name = "FLAG_NOT_FOCUSABLE"),
838            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
839                    name = "FLAG_NOT_TOUCHABLE"),
840            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
841                    name = "FLAG_NOT_TOUCH_MODAL"),
842            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
843                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
844            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
845                    name = "FLAG_KEEP_SCREEN_ON"),
846            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
847                    name = "FLAG_LAYOUT_IN_SCREEN"),
848            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
849                    name = "FLAG_LAYOUT_NO_LIMITS"),
850            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
851                    name = "FLAG_FULLSCREEN"),
852            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
853                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
854            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
855                    name = "FLAG_DITHER"),
856            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
857                    name = "FLAG_SECURE"),
858            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
859                    name = "FLAG_SCALED"),
860            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
861                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
862            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
863                    name = "FLAG_LAYOUT_INSET_DECOR"),
864            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
865                    name = "FLAG_ALT_FOCUSABLE_IM"),
866            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
867                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
868            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
869                    name = "FLAG_SHOW_WHEN_LOCKED"),
870            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
871                    name = "FLAG_SHOW_WALLPAPER"),
872            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
873                    name = "FLAG_TURN_SCREEN_ON"),
874            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
875                    name = "FLAG_DISMISS_KEYGUARD"),
876            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
877                    name = "FLAG_SPLIT_TOUCH"),
878            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
879                    name = "FLAG_HARDWARE_ACCELERATED")
880        })
881        public int flags;
882
883        /**
884         * If the window has requested hardware acceleration, but this is not
885         * allowed in the process it is in, then still render it as if it is
886         * hardware accelerated.  This is used for the starting preview windows
887         * in the system process, which don't need to have the overhead of
888         * hardware acceleration (they are just a static rendering), but should
889         * be rendered as such to match the actual window of the app even if it
890         * is hardware accelerated.
891         * Even if the window isn't hardware accelerated, still do its rendering
892         * as if it was.
893         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
894         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
895         * is generally disabled. This flag must be specified in addition to
896         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
897         * windows.
898         *
899         * @hide
900         */
901        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
902
903        /**
904         * In the system process, we globally do not use hardware acceleration
905         * because there are many threads doing UI there and they conflict.
906         * If certain parts of the UI that really do want to use hardware
907         * acceleration, this flag can be set to force it.  This is basically
908         * for the lock screen.  Anyone else using it, you are probably wrong.
909         *
910         * @hide
911         */
912        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
913
914        /**
915         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
916         * may elect to skip these notifications if they are not doing anything productive with
917         * them (they do not affect the wallpaper scrolling operation) by calling
918         * {@link
919         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
920         *
921         * @hide
922         */
923        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
924
925        /**
926         * This is set for a window that has explicitly specified its
927         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
928         * appropriate one to use.  If this is not set, we should look at
929         * windows behind it to determine the appropriate value.
930         *
931         * @hide
932         */
933        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
934
935        /** In a multiuser system if this flag is set and the owner is a system process then this
936         * window will appear on all user screens. This overrides the default behavior of window
937         * types that normally only appear on the owning user's screen. Refer to each window type
938         * to determine its default behavior.
939         *
940         * {@hide} */
941        public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
942
943        /**
944         * Control flags that are private to the platform.
945         * @hide
946         */
947        public int privateFlags;
948
949        /**
950         * Given a particular set of window manager flags, determine whether
951         * such a window may be a target for an input method when it has
952         * focus.  In particular, this checks the
953         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
954         * flags and returns true if the combination of the two corresponds
955         * to a window that needs to be behind the input method so that the
956         * user can type into it.
957         *
958         * @param flags The current window manager flags.
959         *
960         * @return Returns true if such a window should be behind/interact
961         * with an input method, false if not.
962         */
963        public static boolean mayUseInputMethod(int flags) {
964            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
965                case 0:
966                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
967                    return true;
968            }
969            return false;
970        }
971
972        /**
973         * Mask for {@link #softInputMode} of the bits that determine the
974         * desired visibility state of the soft input area for this window.
975         */
976        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
977
978        /**
979         * Visibility state for {@link #softInputMode}: no state has been specified.
980         */
981        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
982
983        /**
984         * Visibility state for {@link #softInputMode}: please don't change the state of
985         * the soft input area.
986         */
987        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
988
989        /**
990         * Visibility state for {@link #softInputMode}: please hide any soft input
991         * area when normally appropriate (when the user is navigating
992         * forward to your window).
993         */
994        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
995
996        /**
997         * Visibility state for {@link #softInputMode}: please always hide any
998         * soft input area when this window receives focus.
999         */
1000        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1001
1002        /**
1003         * Visibility state for {@link #softInputMode}: please show the soft
1004         * input area when normally appropriate (when the user is navigating
1005         * forward to your window).
1006         */
1007        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1008
1009        /**
1010         * Visibility state for {@link #softInputMode}: please always make the
1011         * soft input area visible when this window receives input focus.
1012         */
1013        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1014
1015        /**
1016         * Mask for {@link #softInputMode} of the bits that determine the
1017         * way that the window should be adjusted to accommodate the soft
1018         * input window.
1019         */
1020        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1021
1022        /** Adjustment option for {@link #softInputMode}: nothing specified.
1023         * The system will try to pick one or
1024         * the other depending on the contents of the window.
1025         */
1026        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1027
1028        /** Adjustment option for {@link #softInputMode}: set to allow the
1029         * window to be resized when an input
1030         * method is shown, so that its contents are not covered by the input
1031         * method.  This can <em>not</em> be combined with
1032         * {@link #SOFT_INPUT_ADJUST_PAN}; if
1033         * neither of these are set, then the system will try to pick one or
1034         * the other depending on the contents of the window.
1035         */
1036        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1037
1038        /** Adjustment option for {@link #softInputMode}: set to have a window
1039         * pan when an input method is
1040         * shown, so it doesn't need to deal with resizing but just panned
1041         * by the framework to ensure the current input focus is visible.  This
1042         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1043         * neither of these are set, then the system will try to pick one or
1044         * the other depending on the contents of the window.
1045         */
1046        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1047
1048        /** Adjustment option for {@link #softInputMode}: set to have a window
1049         * not adjust for a shown input method.  The window will not be resized,
1050         * and it will not be panned to make its focus visible.
1051         */
1052        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1053
1054        /**
1055         * Bit for {@link #softInputMode}: set when the user has navigated
1056         * forward to the window.  This is normally set automatically for
1057         * you by the system, though you may want to set it in certain cases
1058         * when you are displaying a window yourself.  This flag will always
1059         * be cleared automatically after the window is displayed.
1060         */
1061        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1062
1063        /**
1064         * Desired operating mode for any soft input area.  May be any combination
1065         * of:
1066         *
1067         * <ul>
1068         * <li> One of the visibility states
1069         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1070         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1071         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1072         * <li> One of the adjustment options
1073         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1074         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1075         * {@link #SOFT_INPUT_ADJUST_PAN}.
1076         */
1077        public int softInputMode;
1078
1079        /**
1080         * Placement of window within the screen as per {@link Gravity}.  Both
1081         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1082         * android.graphics.Rect) Gravity.apply} and
1083         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1084         * Gravity.applyDisplay} are used during window layout, with this value
1085         * given as the desired gravity.  For example you can specify
1086         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1087         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1088         * to control the behavior of
1089         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1090         * Gravity.applyDisplay}.
1091         *
1092         * @see Gravity
1093         */
1094        public int gravity;
1095
1096        /**
1097         * The horizontal margin, as a percentage of the container's width,
1098         * between the container and the widget.  See
1099         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1100         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1101         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1102         */
1103        public float horizontalMargin;
1104
1105        /**
1106         * The vertical margin, as a percentage of the container's height,
1107         * between the container and the widget.  See
1108         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1109         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1110         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1111         */
1112        public float verticalMargin;
1113
1114        /**
1115         * The desired bitmap format.  May be one of the constants in
1116         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1117         */
1118        public int format;
1119
1120        /**
1121         * A style resource defining the animations to use for this window.
1122         * This must be a system resource; it can not be an application resource
1123         * because the window manager does not have access to applications.
1124         */
1125        public int windowAnimations;
1126
1127        /**
1128         * An alpha value to apply to this entire window.
1129         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1130         */
1131        public float alpha = 1.0f;
1132
1133        /**
1134         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1135         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1136         * dim.
1137         */
1138        public float dimAmount = 1.0f;
1139
1140        /**
1141         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1142         * indicating that the brightness value is not overridden for this window
1143         * and normal brightness policy should be used.
1144         */
1145        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1146
1147        /**
1148         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1149         * indicating that the screen or button backlight brightness should be set
1150         * to the lowest value when this window is in front.
1151         */
1152        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1153
1154        /**
1155         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1156         * indicating that the screen or button backlight brightness should be set
1157         * to the hightest value when this window is in front.
1158         */
1159        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1160
1161        /**
1162         * This can be used to override the user's preferred brightness of
1163         * the screen.  A value of less than 0, the default, means to use the
1164         * preferred screen brightness.  0 to 1 adjusts the brightness from
1165         * dark to full bright.
1166         */
1167        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1168
1169        /**
1170         * This can be used to override the standard behavior of the button and
1171         * keyboard backlights.  A value of less than 0, the default, means to
1172         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1173         * from dark to full bright.
1174         */
1175        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1176
1177        /**
1178         * Identifier for this window.  This will usually be filled in for
1179         * you.
1180         */
1181        public IBinder token = null;
1182
1183        /**
1184         * Name of the package owning this window.
1185         */
1186        public String packageName = null;
1187
1188        /**
1189         * Specific orientation value for a window.
1190         * May be any of the same values allowed
1191         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1192         * If not set, a default value of
1193         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1194         * will be used.
1195         */
1196        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1197
1198        /**
1199         * Control the visibility of the status bar.
1200         *
1201         * @see View#STATUS_BAR_VISIBLE
1202         * @see View#STATUS_BAR_HIDDEN
1203         */
1204        public int systemUiVisibility;
1205
1206        /**
1207         * @hide
1208         * The ui visibility as requested by the views in this hierarchy.
1209         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1210         */
1211        public int subtreeSystemUiVisibility;
1212
1213        /**
1214         * Get callbacks about the system ui visibility changing.
1215         *
1216         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1217         *
1218         * @hide
1219         */
1220        public boolean hasSystemUiListeners;
1221
1222        /**
1223         * When this window has focus, disable touch pad pointer gesture processing.
1224         * The window will receive raw position updates from the touch pad instead
1225         * of pointer movements and synthetic touch events.
1226         *
1227         * @hide
1228         */
1229        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1230
1231        /**
1232         * Does not construct an input channel for this window.  The channel will therefore
1233         * be incapable of receiving input.
1234         *
1235         * @hide
1236         */
1237        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1238
1239        /**
1240         * When this window has focus, does not call user activity for all input events so
1241         * the application will have to do it itself.  Should only be used by
1242         * the keyguard and phone app.
1243         * <p>
1244         * Should only be used by the keyguard and phone app.
1245         * </p>
1246         *
1247         * @hide
1248         */
1249        public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1250
1251        /**
1252         * Control special features of the input subsystem.
1253         *
1254         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1255         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1256         * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1257         * @hide
1258         */
1259        public int inputFeatures;
1260
1261        /**
1262         * Sets the number of milliseconds before the user activity timeout occurs
1263         * when this window has focus.  A value of -1 uses the standard timeout.
1264         * A value of 0 uses the minimum support display timeout.
1265         * <p>
1266         * This property can only be used to reduce the user specified display timeout;
1267         * it can never make the timeout longer than it normally would be.
1268         * </p><p>
1269         * Should only be used by the keyguard and phone app.
1270         * </p>
1271         *
1272         * @hide
1273         */
1274        public long userActivityTimeout = -1;
1275
1276        public LayoutParams() {
1277            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1278            type = TYPE_APPLICATION;
1279            format = PixelFormat.OPAQUE;
1280        }
1281
1282        public LayoutParams(int _type) {
1283            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1284            type = _type;
1285            format = PixelFormat.OPAQUE;
1286        }
1287
1288        public LayoutParams(int _type, int _flags) {
1289            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1290            type = _type;
1291            flags = _flags;
1292            format = PixelFormat.OPAQUE;
1293        }
1294
1295        public LayoutParams(int _type, int _flags, int _format) {
1296            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1297            type = _type;
1298            flags = _flags;
1299            format = _format;
1300        }
1301
1302        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1303            super(w, h);
1304            type = _type;
1305            flags = _flags;
1306            format = _format;
1307        }
1308
1309        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1310                int _flags, int _format) {
1311            super(w, h);
1312            x = xpos;
1313            y = ypos;
1314            type = _type;
1315            flags = _flags;
1316            format = _format;
1317        }
1318
1319        public final void setTitle(CharSequence title) {
1320            if (null == title)
1321                title = "";
1322
1323            mTitle = TextUtils.stringOrSpannedString(title);
1324        }
1325
1326        public final CharSequence getTitle() {
1327            return mTitle;
1328        }
1329
1330        public int describeContents() {
1331            return 0;
1332        }
1333
1334        public void writeToParcel(Parcel out, int parcelableFlags) {
1335            out.writeInt(width);
1336            out.writeInt(height);
1337            out.writeInt(x);
1338            out.writeInt(y);
1339            out.writeInt(type);
1340            out.writeInt(flags);
1341            out.writeInt(privateFlags);
1342            out.writeInt(softInputMode);
1343            out.writeInt(gravity);
1344            out.writeFloat(horizontalMargin);
1345            out.writeFloat(verticalMargin);
1346            out.writeInt(format);
1347            out.writeInt(windowAnimations);
1348            out.writeFloat(alpha);
1349            out.writeFloat(dimAmount);
1350            out.writeFloat(screenBrightness);
1351            out.writeFloat(buttonBrightness);
1352            out.writeStrongBinder(token);
1353            out.writeString(packageName);
1354            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1355            out.writeInt(screenOrientation);
1356            out.writeInt(systemUiVisibility);
1357            out.writeInt(subtreeSystemUiVisibility);
1358            out.writeInt(hasSystemUiListeners ? 1 : 0);
1359            out.writeInt(inputFeatures);
1360            out.writeLong(userActivityTimeout);
1361        }
1362
1363        public static final Parcelable.Creator<LayoutParams> CREATOR
1364                    = new Parcelable.Creator<LayoutParams>() {
1365            public LayoutParams createFromParcel(Parcel in) {
1366                return new LayoutParams(in);
1367            }
1368
1369            public LayoutParams[] newArray(int size) {
1370                return new LayoutParams[size];
1371            }
1372        };
1373
1374
1375        public LayoutParams(Parcel in) {
1376            width = in.readInt();
1377            height = in.readInt();
1378            x = in.readInt();
1379            y = in.readInt();
1380            type = in.readInt();
1381            flags = in.readInt();
1382            privateFlags = in.readInt();
1383            softInputMode = in.readInt();
1384            gravity = in.readInt();
1385            horizontalMargin = in.readFloat();
1386            verticalMargin = in.readFloat();
1387            format = in.readInt();
1388            windowAnimations = in.readInt();
1389            alpha = in.readFloat();
1390            dimAmount = in.readFloat();
1391            screenBrightness = in.readFloat();
1392            buttonBrightness = in.readFloat();
1393            token = in.readStrongBinder();
1394            packageName = in.readString();
1395            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1396            screenOrientation = in.readInt();
1397            systemUiVisibility = in.readInt();
1398            subtreeSystemUiVisibility = in.readInt();
1399            hasSystemUiListeners = in.readInt() != 0;
1400            inputFeatures = in.readInt();
1401            userActivityTimeout = in.readLong();
1402        }
1403
1404        @SuppressWarnings({"PointlessBitwiseExpression"})
1405        public static final int LAYOUT_CHANGED = 1<<0;
1406        public static final int TYPE_CHANGED = 1<<1;
1407        public static final int FLAGS_CHANGED = 1<<2;
1408        public static final int FORMAT_CHANGED = 1<<3;
1409        public static final int ANIMATION_CHANGED = 1<<4;
1410        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1411        public static final int TITLE_CHANGED = 1<<6;
1412        public static final int ALPHA_CHANGED = 1<<7;
1413        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1414        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1415        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1416        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1417        /** {@hide} */
1418        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1419        /** {@hide} */
1420        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1421        /** {@hide} */
1422        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1423        /** {@hide} */
1424        public static final int INPUT_FEATURES_CHANGED = 1<<15;
1425        /** {@hide} */
1426        public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1427        /** {@hide} */
1428        public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<17;
1429        /** {@hide} */
1430        public static final int EVERYTHING_CHANGED = 0xffffffff;
1431
1432        // internal buffer to backup/restore parameters under compatibility mode.
1433        private int[] mCompatibilityParamsBackup = null;
1434
1435        public final int copyFrom(LayoutParams o) {
1436            int changes = 0;
1437
1438            if (width != o.width) {
1439                width = o.width;
1440                changes |= LAYOUT_CHANGED;
1441            }
1442            if (height != o.height) {
1443                height = o.height;
1444                changes |= LAYOUT_CHANGED;
1445            }
1446            if (x != o.x) {
1447                x = o.x;
1448                changes |= LAYOUT_CHANGED;
1449            }
1450            if (y != o.y) {
1451                y = o.y;
1452                changes |= LAYOUT_CHANGED;
1453            }
1454            if (horizontalWeight != o.horizontalWeight) {
1455                horizontalWeight = o.horizontalWeight;
1456                changes |= LAYOUT_CHANGED;
1457            }
1458            if (verticalWeight != o.verticalWeight) {
1459                verticalWeight = o.verticalWeight;
1460                changes |= LAYOUT_CHANGED;
1461            }
1462            if (horizontalMargin != o.horizontalMargin) {
1463                horizontalMargin = o.horizontalMargin;
1464                changes |= LAYOUT_CHANGED;
1465            }
1466            if (verticalMargin != o.verticalMargin) {
1467                verticalMargin = o.verticalMargin;
1468                changes |= LAYOUT_CHANGED;
1469            }
1470            if (type != o.type) {
1471                type = o.type;
1472                changes |= TYPE_CHANGED;
1473            }
1474            if (flags != o.flags) {
1475                flags = o.flags;
1476                changes |= FLAGS_CHANGED;
1477            }
1478            if (privateFlags != o.privateFlags) {
1479                privateFlags = o.privateFlags;
1480                changes |= PRIVATE_FLAGS_CHANGED;
1481            }
1482            if (softInputMode != o.softInputMode) {
1483                softInputMode = o.softInputMode;
1484                changes |= SOFT_INPUT_MODE_CHANGED;
1485            }
1486            if (gravity != o.gravity) {
1487                gravity = o.gravity;
1488                changes |= LAYOUT_CHANGED;
1489            }
1490            if (format != o.format) {
1491                format = o.format;
1492                changes |= FORMAT_CHANGED;
1493            }
1494            if (windowAnimations != o.windowAnimations) {
1495                windowAnimations = o.windowAnimations;
1496                changes |= ANIMATION_CHANGED;
1497            }
1498            if (token == null) {
1499                // NOTE: token only copied if the recipient doesn't
1500                // already have one.
1501                token = o.token;
1502            }
1503            if (packageName == null) {
1504                // NOTE: packageName only copied if the recipient doesn't
1505                // already have one.
1506                packageName = o.packageName;
1507            }
1508            if (!mTitle.equals(o.mTitle)) {
1509                mTitle = o.mTitle;
1510                changes |= TITLE_CHANGED;
1511            }
1512            if (alpha != o.alpha) {
1513                alpha = o.alpha;
1514                changes |= ALPHA_CHANGED;
1515            }
1516            if (dimAmount != o.dimAmount) {
1517                dimAmount = o.dimAmount;
1518                changes |= DIM_AMOUNT_CHANGED;
1519            }
1520            if (screenBrightness != o.screenBrightness) {
1521                screenBrightness = o.screenBrightness;
1522                changes |= SCREEN_BRIGHTNESS_CHANGED;
1523            }
1524            if (buttonBrightness != o.buttonBrightness) {
1525                buttonBrightness = o.buttonBrightness;
1526                changes |= BUTTON_BRIGHTNESS_CHANGED;
1527            }
1528
1529            if (screenOrientation != o.screenOrientation) {
1530                screenOrientation = o.screenOrientation;
1531                changes |= SCREEN_ORIENTATION_CHANGED;
1532            }
1533
1534            if (systemUiVisibility != o.systemUiVisibility
1535                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1536                systemUiVisibility = o.systemUiVisibility;
1537                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1538                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1539            }
1540
1541            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1542                hasSystemUiListeners = o.hasSystemUiListeners;
1543                changes |= SYSTEM_UI_LISTENER_CHANGED;
1544            }
1545
1546            if (inputFeatures != o.inputFeatures) {
1547                inputFeatures = o.inputFeatures;
1548                changes |= INPUT_FEATURES_CHANGED;
1549            }
1550
1551            if (userActivityTimeout != o.userActivityTimeout) {
1552                userActivityTimeout = o.userActivityTimeout;
1553                changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1554            }
1555
1556            return changes;
1557        }
1558
1559        @Override
1560        public String debug(String output) {
1561            output += "Contents of " + this + ":";
1562            Log.d("Debug", output);
1563            output = super.debug("");
1564            Log.d("Debug", output);
1565            Log.d("Debug", "");
1566            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1567            return "";
1568        }
1569
1570        @Override
1571        public String toString() {
1572            StringBuilder sb = new StringBuilder(256);
1573            sb.append("WM.LayoutParams{");
1574            sb.append("(");
1575            sb.append(x);
1576            sb.append(',');
1577            sb.append(y);
1578            sb.append(")(");
1579            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1580            sb.append('x');
1581            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1582            sb.append(")");
1583            if (horizontalMargin != 0) {
1584                sb.append(" hm=");
1585                sb.append(horizontalMargin);
1586            }
1587            if (verticalMargin != 0) {
1588                sb.append(" vm=");
1589                sb.append(verticalMargin);
1590            }
1591            if (gravity != 0) {
1592                sb.append(" gr=#");
1593                sb.append(Integer.toHexString(gravity));
1594            }
1595            if (softInputMode != 0) {
1596                sb.append(" sim=#");
1597                sb.append(Integer.toHexString(softInputMode));
1598            }
1599            sb.append(" ty=");
1600            sb.append(type);
1601            sb.append(" fl=#");
1602            sb.append(Integer.toHexString(flags));
1603            if (privateFlags != 0) {
1604                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1605            }
1606            if (format != PixelFormat.OPAQUE) {
1607                sb.append(" fmt=");
1608                sb.append(format);
1609            }
1610            if (windowAnimations != 0) {
1611                sb.append(" wanim=0x");
1612                sb.append(Integer.toHexString(windowAnimations));
1613            }
1614            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1615                sb.append(" or=");
1616                sb.append(screenOrientation);
1617            }
1618            if (alpha != 1.0f) {
1619                sb.append(" alpha=");
1620                sb.append(alpha);
1621            }
1622            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1623                sb.append(" sbrt=");
1624                sb.append(screenBrightness);
1625            }
1626            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1627                sb.append(" bbrt=");
1628                sb.append(buttonBrightness);
1629            }
1630            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1631                sb.append(" compatible=true");
1632            }
1633            if (systemUiVisibility != 0) {
1634                sb.append(" sysui=0x");
1635                sb.append(Integer.toHexString(systemUiVisibility));
1636            }
1637            if (subtreeSystemUiVisibility != 0) {
1638                sb.append(" vsysui=0x");
1639                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1640            }
1641            if (hasSystemUiListeners) {
1642                sb.append(" sysuil=");
1643                sb.append(hasSystemUiListeners);
1644            }
1645            if (inputFeatures != 0) {
1646                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1647            }
1648            if (userActivityTimeout >= 0) {
1649                sb.append(" userActivityTimeout=").append(userActivityTimeout);
1650            }
1651            sb.append('}');
1652            return sb.toString();
1653        }
1654
1655        /**
1656         * Scale the layout params' coordinates and size.
1657         * @hide
1658         */
1659        public void scale(float scale) {
1660            x = (int) (x * scale + 0.5f);
1661            y = (int) (y * scale + 0.5f);
1662            if (width > 0) {
1663                width = (int) (width * scale + 0.5f);
1664            }
1665            if (height > 0) {
1666                height = (int) (height * scale + 0.5f);
1667            }
1668        }
1669
1670        /**
1671         * Backup the layout parameters used in compatibility mode.
1672         * @see LayoutParams#restore()
1673         */
1674        void backup() {
1675            int[] backup = mCompatibilityParamsBackup;
1676            if (backup == null) {
1677                // we backup 4 elements, x, y, width, height
1678                backup = mCompatibilityParamsBackup = new int[4];
1679            }
1680            backup[0] = x;
1681            backup[1] = y;
1682            backup[2] = width;
1683            backup[3] = height;
1684        }
1685
1686        /**
1687         * Restore the layout params' coordinates, size and gravity
1688         * @see LayoutParams#backup()
1689         */
1690        void restore() {
1691            int[] backup = mCompatibilityParamsBackup;
1692            if (backup != null) {
1693                x = backup[0];
1694                y = backup[1];
1695                width = backup[2];
1696                height = backup[3];
1697            }
1698        }
1699
1700        private CharSequence mTitle = "";
1701    }
1702}
1703