WindowManager.java revision 8f2bd4328a7cc9dd70e597b7cc011be22c6ca566
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37    /**
38     * Exception that is thrown when trying to add view whose
39     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40     * is invalid.
41     */
42    public static class BadTokenException extends RuntimeException {
43        public BadTokenException() {
44        }
45
46        public BadTokenException(String name) {
47            super(name);
48        }
49    }
50
51    /**
52     * Use this method to get the default Display object.
53     *
54     * @return default Display object
55     */
56    public Display getDefaultDisplay();
57
58    /**
59     * Special variation of {@link #removeView} that immediately invokes
60     * the given view hierarchy's {@link View#onDetachedFromWindow()
61     * View.onDetachedFromWindow()} methods before returning.  This is not
62     * for normal applications; using it correctly requires great care.
63     *
64     * @param view The view to be removed.
65     */
66    public void removeViewImmediate(View view);
67
68    public static class LayoutParams extends ViewGroup.LayoutParams
69            implements Parcelable {
70        /**
71         * X position for this window.  With the default gravity it is ignored.
72         * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73         * an offset from the given edge.
74         */
75        public int x;
76
77        /**
78         * Y position for this window.  With the default gravity it is ignored.
79         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80         * an offset from the given edge.
81         */
82        public int y;
83
84        /**
85         * Indicates how much of the extra space will be allocated horizontally
86         * to the view associated with these LayoutParams. Specify 0 if the view
87         * should not be stretched. Otherwise the extra pixels will be pro-rated
88         * among all views whose weight is greater than 0.
89         */
90        public float horizontalWeight;
91
92        /**
93         * Indicates how much of the extra space will be allocated vertically
94         * to the view associated with these LayoutParams. Specify 0 if the view
95         * should not be stretched. Otherwise the extra pixels will be pro-rated
96         * among all views whose weight is greater than 0.
97         */
98        public float verticalWeight;
99
100        /**
101         * The general type of window.  There are three main classes of
102         * window types:
103         * <ul>
104         * <li> <strong>Application windows</strong> (ranging from
105         * {@link #FIRST_APPLICATION_WINDOW} to
106         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107         * windows.  For these types of windows, the {@link #token} must be
108         * set to the token of the activity they are a part of (this will
109         * normally be done for you if {@link #token} is null).
110         * <li> <strong>Sub-windows</strong> (ranging from
111         * {@link #FIRST_SUB_WINDOW} to
112         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113         * window.  For these types of windows, the {@link #token} must be
114         * the token of the window it is attached to.
115         * <li> <strong>System windows</strong> (ranging from
116         * {@link #FIRST_SYSTEM_WINDOW} to
117         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118         * use by the system for specific purposes.  They should not normally
119         * be used by applications, and a special permission is required
120         * to use them.
121         * </ul>
122         *
123         * @see #TYPE_BASE_APPLICATION
124         * @see #TYPE_APPLICATION
125         * @see #TYPE_APPLICATION_STARTING
126         * @see #TYPE_APPLICATION_PANEL
127         * @see #TYPE_APPLICATION_MEDIA
128         * @see #TYPE_APPLICATION_SUB_PANEL
129         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130         * @see #TYPE_STATUS_BAR
131         * @see #TYPE_SEARCH_BAR
132         * @see #TYPE_PHONE
133         * @see #TYPE_SYSTEM_ALERT
134         * @see #TYPE_KEYGUARD
135         * @see #TYPE_TOAST
136         * @see #TYPE_SYSTEM_OVERLAY
137         * @see #TYPE_PRIORITY_PHONE
138         * @see #TYPE_STATUS_BAR_PANEL
139         * @see #TYPE_SYSTEM_DIALOG
140         * @see #TYPE_KEYGUARD_DIALOG
141         * @see #TYPE_SYSTEM_ERROR
142         * @see #TYPE_INPUT_METHOD
143         * @see #TYPE_INPUT_METHOD_DIALOG
144         */
145        @ViewDebug.ExportedProperty(mapping = {
146            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
147            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
148            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
149            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
150            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
151            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
152            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
153            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
154            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
155            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
156            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
157            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
158            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
159            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
160            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
161            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
162            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
163            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
164            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
165            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
166            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG")
167        })
168        public int type;
169
170        /**
171         * Start of window types that represent normal application windows.
172         */
173        public static final int FIRST_APPLICATION_WINDOW = 1;
174
175        /**
176         * Window type: an application window that serves as the "base" window
177         * of the overall application; all other application windows will
178         * appear on top of it.
179         */
180        public static final int TYPE_BASE_APPLICATION   = 1;
181
182        /**
183         * Window type: a normal application window.  The {@link #token} must be
184         * an Activity token identifying who the window belongs to.
185         */
186        public static final int TYPE_APPLICATION        = 2;
187
188        /**
189         * Window type: special application window that is displayed while the
190         * application is starting.  Not for use by applications themselves;
191         * this is used by the system to display something until the
192         * application can show its own windows.
193         */
194        public static final int TYPE_APPLICATION_STARTING = 3;
195
196        /**
197         * End of types of application windows.
198         */
199        public static final int LAST_APPLICATION_WINDOW = 99;
200
201        /**
202         * Start of types of sub-windows.  The {@link #token} of these windows
203         * must be set to the window they are attached to.  These types of
204         * windows are kept next to their attached window in Z-order, and their
205         * coordinate space is relative to their attached window.
206         */
207        public static final int FIRST_SUB_WINDOW        = 1000;
208
209        /**
210         * Window type: a panel on top of an application window.  These windows
211         * appear on top of their attached window.
212         */
213        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
214
215        /**
216         * Window type: window for showing media (e.g. video).  These windows
217         * are displayed behind their attached window.
218         */
219        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
220
221        /**
222         * Window type: a sub-panel on top of an application window.  These
223         * windows are displayed on top their attached window and any
224         * {@link #TYPE_APPLICATION_PANEL} panels.
225         */
226        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
227
228        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
229         * of the window happens as that of a top-level window, <em>not</em>
230         * as a child of its container.
231         */
232        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
233
234        /**
235         * Window type: window for showing overlays on top of media windows.
236         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
237         * application window.  They should be translucent to be useful.  This
238         * is a big ugly hack so:
239         * @hide
240         */
241        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
242
243        /**
244         * End of types of sub-windows.
245         */
246        public static final int LAST_SUB_WINDOW         = 1999;
247
248        /**
249         * Start of system-specific window types.  These are not normally
250         * created by applications.
251         */
252        public static final int FIRST_SYSTEM_WINDOW     = 2000;
253
254        /**
255         * Window type: the status bar.  There can be only one status bar
256         * window; it is placed at the top of the screen, and all other
257         * windows are shifted down so they are below it.
258         */
259        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
260
261        /**
262         * Window type: the search bar.  There can be only one search bar
263         * window; it is placed at the top of the screen.
264         */
265        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
266
267        /**
268         * Window type: phone.  These are non-application windows providing
269         * user interaction with the phone (in particular incoming calls).
270         * These windows are normally placed above all applications, but behind
271         * the status bar.
272         */
273        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
274
275        /**
276         * Window type: system window, such as low power alert. These windows
277         * are always on top of application windows.
278         */
279        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
280
281        /**
282         * Window type: keyguard window.
283         */
284        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
285
286        /**
287         * Window type: transient notifications.
288         */
289        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
290
291        /**
292         * Window type: system overlay windows, which need to be displayed
293         * on top of everything else.  These windows must not take input
294         * focus, or they will interfere with the keyguard.
295         */
296        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
297
298        /**
299         * Window type: priority phone UI, which needs to be displayed even if
300         * the keyguard is active.  These windows must not take input
301         * focus, or they will interfere with the keyguard.
302         */
303        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
304
305        /**
306         * Window type: panel that slides out from the status bar
307         */
308        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
309
310        /**
311         * Window type: dialogs that the keyguard shows
312         */
313        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
314
315        /**
316         * Window type: internal system error windows, appear on top of
317         * everything they can.
318         */
319        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
320
321        /**
322         * Window type: internal input methods windows, which appear above
323         * the normal UI.  Application windows may be resized or panned to keep
324         * the input focus visible while this window is displayed.
325         */
326        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
327
328        /**
329         * Window type: internal input methods dialog windows, which appear above
330         * the current input method window.
331         */
332        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
333
334        /**
335         * Window type: wallpaper window, placed behind any window that wants
336         * to sit on top of the wallpaper.
337         */
338        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
339
340        /**
341         * Window type: panel that slides out from the status bar
342         */
343        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
344
345        /**
346         * End of types of system windows.
347         */
348        public static final int LAST_SYSTEM_WINDOW      = 2999;
349
350        /**
351         * Specifies what type of memory buffers should be used by this window.
352         * Default is normal.
353         *
354         * @see #MEMORY_TYPE_NORMAL
355         * @see #MEMORY_TYPE_PUSH_BUFFERS
356         */
357        public int memoryType;
358
359        /** Memory type: The window's surface is allocated in main memory. */
360        public static final int MEMORY_TYPE_NORMAL = 0;
361        /** Memory type: The window's surface is configured to be accessible
362         * by DMA engines and hardware accelerators.
363         * @deprecated this is ignored, this value is set automatically when needed.
364         */
365        @Deprecated
366        public static final int MEMORY_TYPE_HARDWARE = 1;
367        /** Memory type: The window's surface is configured to be accessible
368         * by graphics accelerators.
369         * @deprecated this is ignored, this value is set automatically when needed.
370         */
371        @Deprecated
372        public static final int MEMORY_TYPE_GPU = 2;
373        /** Memory type: The window's surface doesn't own its buffers and
374         * therefore cannot be locked. Instead the buffers are pushed to
375         * it through native binder calls. */
376        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
377
378        /**
379         * Various behavioral options/flags.  Default is none.
380         *
381         * @see #FLAG_BLUR_BEHIND
382         * @see #FLAG_DIM_BEHIND
383         * @see #FLAG_NOT_FOCUSABLE
384         * @see #FLAG_NOT_TOUCHABLE
385         * @see #FLAG_NOT_TOUCH_MODAL
386         * @see #FLAG_LAYOUT_IN_SCREEN
387         * @see #FLAG_DITHER
388         * @see #FLAG_KEEP_SCREEN_ON
389         * @see #FLAG_FULLSCREEN
390         * @see #FLAG_FORCE_NOT_FULLSCREEN
391         * @see #FLAG_IGNORE_CHEEK_PRESSES
392         */
393        @ViewDebug.ExportedProperty(flagMapping = {
394            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
395                    name = "FLAG_BLUR_BEHIND"),
396            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
397                    name = "FLAG_DIM_BEHIND"),
398            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
399                    name = "FLAG_NOT_FOCUSABLE"),
400            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
401                    name = "FLAG_NOT_TOUCHABLE"),
402            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
403                    name = "FLAG_NOT_TOUCH_MODAL"),
404            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
405                    name = "FLAG_LAYOUT_IN_SCREEN"),
406            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
407                    name = "FLAG_DITHER"),
408            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
409                    name = "FLAG_KEEP_SCREEN_ON"),
410            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
411                    name = "FLAG_FULLSCREEN"),
412            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN,
413                    equals = FLAG_FORCE_NOT_FULLSCREEN, name = "FLAG_FORCE_NOT_FULLSCREEN"),
414            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES,
415                    equals = FLAG_IGNORE_CHEEK_PRESSES, name = "FLAG_IGNORE_CHEEK_PRESSES")
416        })
417        public int flags;
418
419        /** Window flag: as long as this window is visible to the user, allow
420         *  the lock screen to activate while the screen is on.
421         *  This can be used independently, or in combination with
422         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
423        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
424
425        /** Window flag: everything behind this window will be dimmed.
426         *  Use {@link #dimAmount} to control the amount of dim. */
427        public static final int FLAG_DIM_BEHIND        = 0x00000002;
428
429        /** Window flag: blur everything behind this window. */
430        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
431
432        /** Window flag: this window won't ever get key input focus, so the
433         * user can not send key or other button events to it.  Those will
434         * instead go to whatever focusable window is behind it.  This flag
435         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
436         * is explicitly set.
437         *
438         * <p>Setting this flag also implies that the window will not need to
439         * interact with
440         * a soft input method, so it will be Z-ordered and positioned
441         * independently of any active input method (typically this means it
442         * gets Z-ordered on top of the input method, so it can use the full
443         * screen for its content and cover the input method if needed.  You
444         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
445        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
446
447        /** Window flag: this window can never receive touch events. */
448        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
449
450        /** Window flag: Even when this window is focusable (its
451         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
452         * outside of the window to be sent to the windows behind it.  Otherwise
453         * it will consume all pointer events itself, regardless of whether they
454         * are inside of the window. */
455        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
456
457        /** Window flag: When set, if the device is asleep when the touch
458         * screen is pressed, you will receive this first touch event.  Usually
459         * the first touch event is consumed by the system since the user can
460         * not see what they are pressing on.
461         */
462        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
463
464        /** Window flag: as long as this window is visible to the user, keep
465         *  the device's screen turned on and bright. */
466        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
467
468        /** Window flag: place the window within the entire screen, ignoring
469         *  decorations around the border (a.k.a. the status bar).  The
470         *  window must correctly position its contents to take the screen
471         *  decoration into account.  This flag is normally set for you
472         *  by Window as described in {@link Window#setFlags}. */
473        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
474
475        /** Window flag: allow window to extend outside of the screen. */
476        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
477
478        /** Window flag: Hide all screen decorations (e.g. status bar) while
479         * this window is displayed.  This allows the window to use the entire
480         * display space for itself -- the status bar will be hidden when
481         * an app window with this flag set is on the top layer. */
482        public static final int FLAG_FULLSCREEN      = 0x00000400;
483
484        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
485         *  screen decorations (such as status bar) to be shown. */
486        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
487
488        /** Window flag: turn on dithering when compositing this window to
489         *  the screen. */
490        public static final int FLAG_DITHER             = 0x00001000;
491
492        /** Window flag: don't allow screen shots while this window is
493         * displayed. */
494        public static final int FLAG_SECURE             = 0x00002000;
495
496        /** Window flag: a special mode where the layout parameters are used
497         * to perform scaling of the surface when it is composited to the
498         * screen. */
499        public static final int FLAG_SCALED             = 0x00004000;
500
501        /** Window flag: intended for windows that will often be used when the user is
502         * holding the screen against their face, it will aggressively filter the event
503         * stream to prevent unintended presses in this situation that may not be
504         * desired for a particular window, when such an event stream is detected, the
505         * application will receive a CANCEL motion event to indicate this so applications
506         * can handle this accordingly by taking no action on the event
507         * until the finger is released. */
508        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
509
510        /** Window flag: a special option only for use in combination with
511         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
512         * screen your window may appear on top of or behind screen decorations
513         * such as the status bar.  By also including this flag, the window
514         * manager will report the inset rectangle needed to ensure your
515         * content is not covered by screen decorations.  This flag is normally
516         * set for you by Window as described in {@link Window#setFlags}.*/
517        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
518
519        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
520         * respect to how this window interacts with the current method.  That
521         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
522         * window will behave as if it needs to interact with the input method
523         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
524         * not set and this flag is set, then the window will behave as if it
525         * doesn't need to interact with the input method and can be placed
526         * to use more space and cover the input method.
527         */
528        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
529
530        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
531         * can set this flag to receive a single special MotionEvent with
532         * the action
533         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
534         * touches that occur outside of your window.  Note that you will not
535         * receive the full down/move/up gesture, only the location of the
536         * first down as an ACTION_OUTSIDE.
537         */
538        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
539
540        /** Window flag: special flag to let windows be shown when the screen
541         * is locked. This will let application windows take precedence over
542         * key guard or any other lock screens. Can be used with
543         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
544         * directly before showing the key guard window.  Can be used with
545         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
546         * non-secure keyguards.  This flag only applies to the top-most
547         * full-screen window.
548         */
549        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
550
551        /** Window flag: ask that the system wallpaper be shown behind
552         * your window.  The window surface must be translucent to be able
553         * to actually see the wallpaper behind it; this flag just ensures
554         * that the wallpaper surface will be there if this window actually
555         * has translucent regions.
556         */
557        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
558
559        /** Window flag: when set as a window is being added or made
560         * visible, once the window has been shown then the system will
561         * poke the power manager's user activity (as if the user had woken
562         * up the device) to turn the screen on. */
563        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
564
565        /** Window flag: when set the window will cause the keyguard to
566         * be dismissed, only if it is not a secure lock keyguard.  Because such
567         * a keyguard is not needed for security, it will never re-appear if
568         * the user navigates to another window (in contrast to
569         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
570         * hide both secure and non-secure keyguards but ensure they reappear
571         * when the user moves to another UI that doesn't hide them).
572         * If the keyguard is currently active and is secure (requires an
573         * unlock pattern) than the user will still need to confirm it before
574         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
575         * also been set. */
576        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
577
578        /** Window flag: *sigh* The lock screen wants to continue running its
579         * animation while it is fading.  A kind-of hack to allow this.  Maybe
580         * in the future we just make this the default behavior.
581         *
582         * {@hide} */
583        public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000;
584
585        /** Window flag: special flag to limit the size of the window to be
586         * original size ([320x480] x density). Used to create window for applications
587         * running under compatibility mode.
588         *
589         * {@hide} */
590        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
591
592        /** Window flag: a special option intended for system dialogs.  When
593         * this flag is set, the window will demand focus unconditionally when
594         * it is created.
595         * {@hide} */
596        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
597
598        /**
599         * Given a particular set of window manager flags, determine whether
600         * such a window may be a target for an input method when it has
601         * focus.  In particular, this checks the
602         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
603         * flags and returns true if the combination of the two corresponds
604         * to a window that needs to be behind the input method so that the
605         * user can type into it.
606         *
607         * @param flags The current window manager flags.
608         *
609         * @return Returns true if such a window should be behind/interact
610         * with an input method, false if not.
611         */
612        public static boolean mayUseInputMethod(int flags) {
613            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
614                case 0:
615                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
616                    return true;
617            }
618            return false;
619        }
620
621        /**
622         * Mask for {@link #softInputMode} of the bits that determine the
623         * desired visibility state of the soft input area for this window.
624         */
625        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
626
627        /**
628         * Visibility state for {@link #softInputMode}: no state has been specified.
629         */
630        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
631
632        /**
633         * Visibility state for {@link #softInputMode}: please don't change the state of
634         * the soft input area.
635         */
636        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
637
638        /**
639         * Visibility state for {@link #softInputMode}: please hide any soft input
640         * area when normally appropriate (when the user is navigating
641         * forward to your window).
642         */
643        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
644
645        /**
646         * Visibility state for {@link #softInputMode}: please always hide any
647         * soft input area when this window receives focus.
648         */
649        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
650
651        /**
652         * Visibility state for {@link #softInputMode}: please show the soft
653         * input area when normally appropriate (when the user is navigating
654         * forward to your window).
655         */
656        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
657
658        /**
659         * Visibility state for {@link #softInputMode}: please always make the
660         * soft input area visible when this window receives input focus.
661         */
662        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
663
664        /**
665         * Mask for {@link #softInputMode} of the bits that determine the
666         * way that the window should be adjusted to accommodate the soft
667         * input window.
668         */
669        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
670
671        /** Adjustment option for {@link #softInputMode}: nothing specified.
672         * The system will try to pick one or
673         * the other depending on the contents of the window.
674         */
675        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
676
677        /** Adjustment option for {@link #softInputMode}: set to allow the
678         * window to be resized when an input
679         * method is shown, so that its contents are not covered by the input
680         * method.  This can <em>not<em> be combined with
681         * {@link #SOFT_INPUT_ADJUST_PAN}; if
682         * neither of these are set, then the system will try to pick one or
683         * the other depending on the contents of the window.
684         */
685        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
686
687        /** Adjustment option for {@link #softInputMode}: set to have a window
688         * pan when an input method is
689         * shown, so it doesn't need to deal with resizing but just panned
690         * by the framework to ensure the current input focus is visible.  This
691         * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
692         * neither of these are set, then the system will try to pick one or
693         * the other depending on the contents of the window.
694         */
695        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
696
697        /**
698         * Bit for {@link #softInputMode}: set when the user has navigated
699         * forward to the window.  This is normally set automatically for
700         * you by the system, though you may want to set it in certain cases
701         * when you are displaying a window yourself.  This flag will always
702         * be cleared automatically after the window is displayed.
703         */
704        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
705
706        /**
707         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
708         * indicating that the brightness value is not overridden for this window
709         * and normal brightness policy should be used.
710         */
711        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
712
713        /**
714         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
715         * indicating that the screen or button backlight brightness should be set
716         * to the lowest value when this window is in front.
717         */
718        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
719
720        /**
721         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
722         * indicating that the screen or button backlight brightness should be set
723         * to the hightest value when this window is in front.
724         */
725        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
726
727        /**
728         * Desired operating mode for any soft input area.  May any combination
729         * of:
730         *
731         * <ul>
732         * <li> One of the visibility states
733         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
734         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
735         * {@link #SOFT_INPUT_STATE_VISIBLE}.
736         * <li> One of the adjustment options
737         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
738         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
739         * {@link #SOFT_INPUT_ADJUST_PAN}.
740         */
741        public int softInputMode;
742
743        /**
744         * Placement of window within the screen as per {@link Gravity}
745         *
746         * @see Gravity
747         */
748        public int gravity;
749
750        /**
751         * The horizontal margin, as a percentage of the container's width,
752         * between the container and the widget.
753         */
754        public float horizontalMargin;
755
756        /**
757         * The vertical margin, as a percentage of the container's height,
758         * between the container and the widget.
759         */
760        public float verticalMargin;
761
762        /**
763         * The desired bitmap format.  May be one of the constants in
764         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
765         */
766        public int format;
767
768        /**
769         * A style resource defining the animations to use for this window.
770         * This must be a system resource; it can not be an application resource
771         * because the window manager does not have access to applications.
772         */
773        public int windowAnimations;
774
775        /**
776         * An alpha value to apply to this entire window.
777         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
778         */
779        public float alpha = 1.0f;
780
781        /**
782         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
783         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
784         * dim.
785         */
786        public float dimAmount = 1.0f;
787
788        /**
789         * This can be used to override the user's preferred brightness of
790         * the screen.  A value of less than 0, the default, means to use the
791         * preferred screen brightness.  0 to 1 adjusts the brightness from
792         * dark to full bright.
793         */
794        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
795
796        /**
797         * This can be used to override the standard behavior of the button and
798         * keyboard backlights.  A value of less than 0, the default, means to
799         * use the standard backlight behavior.  0 to 1 adjusts the brightness
800         * from dark to full bright.
801         */
802        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
803
804        /**
805         * Identifier for this window.  This will usually be filled in for
806         * you.
807         */
808        public IBinder token = null;
809
810        /**
811         * Name of the package owning this window.
812         */
813        public String packageName = null;
814
815        /**
816         * Specific orientation value for a window.
817         * May be any of the same values allowed
818         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
819         * If not set, a default value of
820         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
821         * will be used.
822         */
823        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
824
825
826        public LayoutParams() {
827            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
828            type = TYPE_APPLICATION;
829            format = PixelFormat.OPAQUE;
830        }
831
832        public LayoutParams(int _type) {
833            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
834            type = _type;
835            format = PixelFormat.OPAQUE;
836        }
837
838        public LayoutParams(int _type, int _flags) {
839            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
840            type = _type;
841            flags = _flags;
842            format = PixelFormat.OPAQUE;
843        }
844
845        public LayoutParams(int _type, int _flags, int _format) {
846            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
847            type = _type;
848            flags = _flags;
849            format = _format;
850        }
851
852        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
853            super(w, h);
854            type = _type;
855            flags = _flags;
856            format = _format;
857        }
858
859        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
860                int _flags, int _format) {
861            super(w, h);
862            x = xpos;
863            y = ypos;
864            type = _type;
865            flags = _flags;
866            format = _format;
867        }
868
869        public final void setTitle(CharSequence title) {
870            if (null == title)
871                title = "";
872
873            mTitle = TextUtils.stringOrSpannedString(title);
874        }
875
876        public final CharSequence getTitle() {
877            return mTitle;
878        }
879
880        public int describeContents() {
881            return 0;
882        }
883
884        public void writeToParcel(Parcel out, int parcelableFlags) {
885            out.writeInt(width);
886            out.writeInt(height);
887            out.writeInt(x);
888            out.writeInt(y);
889            out.writeInt(type);
890            out.writeInt(memoryType);
891            out.writeInt(flags);
892            out.writeInt(softInputMode);
893            out.writeInt(gravity);
894            out.writeFloat(horizontalMargin);
895            out.writeFloat(verticalMargin);
896            out.writeInt(format);
897            out.writeInt(windowAnimations);
898            out.writeFloat(alpha);
899            out.writeFloat(dimAmount);
900            out.writeFloat(screenBrightness);
901            out.writeFloat(buttonBrightness);
902            out.writeStrongBinder(token);
903            out.writeString(packageName);
904            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
905            out.writeInt(screenOrientation);
906        }
907
908        public static final Parcelable.Creator<LayoutParams> CREATOR
909                    = new Parcelable.Creator<LayoutParams>() {
910            public LayoutParams createFromParcel(Parcel in) {
911                return new LayoutParams(in);
912            }
913
914            public LayoutParams[] newArray(int size) {
915                return new LayoutParams[size];
916            }
917        };
918
919
920        public LayoutParams(Parcel in) {
921            width = in.readInt();
922            height = in.readInt();
923            x = in.readInt();
924            y = in.readInt();
925            type = in.readInt();
926            memoryType = in.readInt();
927            flags = in.readInt();
928            softInputMode = in.readInt();
929            gravity = in.readInt();
930            horizontalMargin = in.readFloat();
931            verticalMargin = in.readFloat();
932            format = in.readInt();
933            windowAnimations = in.readInt();
934            alpha = in.readFloat();
935            dimAmount = in.readFloat();
936            screenBrightness = in.readFloat();
937            buttonBrightness = in.readFloat();
938            token = in.readStrongBinder();
939            packageName = in.readString();
940            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
941            screenOrientation = in.readInt();
942        }
943
944        @SuppressWarnings({"PointlessBitwiseExpression"})
945        public static final int LAYOUT_CHANGED = 1<<0;
946        public static final int TYPE_CHANGED = 1<<1;
947        public static final int FLAGS_CHANGED = 1<<2;
948        public static final int FORMAT_CHANGED = 1<<3;
949        public static final int ANIMATION_CHANGED = 1<<4;
950        public static final int DIM_AMOUNT_CHANGED = 1<<5;
951        public static final int TITLE_CHANGED = 1<<6;
952        public static final int ALPHA_CHANGED = 1<<7;
953        public static final int MEMORY_TYPE_CHANGED = 1<<8;
954        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
955        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
956        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
957        /** {@hide} */
958        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
959
960        // internal buffer to backup/restore parameters under compatibility mode.
961        private int[] mCompatibilityParamsBackup = null;
962
963        public final int copyFrom(LayoutParams o) {
964            int changes = 0;
965
966            if (width != o.width) {
967                width = o.width;
968                changes |= LAYOUT_CHANGED;
969            }
970            if (height != o.height) {
971                height = o.height;
972                changes |= LAYOUT_CHANGED;
973            }
974            if (x != o.x) {
975                x = o.x;
976                changes |= LAYOUT_CHANGED;
977            }
978            if (y != o.y) {
979                y = o.y;
980                changes |= LAYOUT_CHANGED;
981            }
982            if (horizontalWeight != o.horizontalWeight) {
983                horizontalWeight = o.horizontalWeight;
984                changes |= LAYOUT_CHANGED;
985            }
986            if (verticalWeight != o.verticalWeight) {
987                verticalWeight = o.verticalWeight;
988                changes |= LAYOUT_CHANGED;
989            }
990            if (horizontalMargin != o.horizontalMargin) {
991                horizontalMargin = o.horizontalMargin;
992                changes |= LAYOUT_CHANGED;
993            }
994            if (verticalMargin != o.verticalMargin) {
995                verticalMargin = o.verticalMargin;
996                changes |= LAYOUT_CHANGED;
997            }
998            if (type != o.type) {
999                type = o.type;
1000                changes |= TYPE_CHANGED;
1001            }
1002            if (memoryType != o.memoryType) {
1003                memoryType = o.memoryType;
1004                changes |= MEMORY_TYPE_CHANGED;
1005            }
1006            if (flags != o.flags) {
1007                flags = o.flags;
1008                changes |= FLAGS_CHANGED;
1009            }
1010            if (softInputMode != o.softInputMode) {
1011                softInputMode = o.softInputMode;
1012                changes |= SOFT_INPUT_MODE_CHANGED;
1013            }
1014            if (gravity != o.gravity) {
1015                gravity = o.gravity;
1016                changes |= LAYOUT_CHANGED;
1017            }
1018            if (horizontalMargin != o.horizontalMargin) {
1019                horizontalMargin = o.horizontalMargin;
1020                changes |= LAYOUT_CHANGED;
1021            }
1022            if (verticalMargin != o.verticalMargin) {
1023                verticalMargin = o.verticalMargin;
1024                changes |= LAYOUT_CHANGED;
1025            }
1026            if (format != o.format) {
1027                format = o.format;
1028                changes |= FORMAT_CHANGED;
1029            }
1030            if (windowAnimations != o.windowAnimations) {
1031                windowAnimations = o.windowAnimations;
1032                changes |= ANIMATION_CHANGED;
1033            }
1034            if (token == null) {
1035                // NOTE: token only copied if the recipient doesn't
1036                // already have one.
1037                token = o.token;
1038            }
1039            if (packageName == null) {
1040                // NOTE: packageName only copied if the recipient doesn't
1041                // already have one.
1042                packageName = o.packageName;
1043            }
1044            if (!mTitle.equals(o.mTitle)) {
1045                mTitle = o.mTitle;
1046                changes |= TITLE_CHANGED;
1047            }
1048            if (alpha != o.alpha) {
1049                alpha = o.alpha;
1050                changes |= ALPHA_CHANGED;
1051            }
1052            if (dimAmount != o.dimAmount) {
1053                dimAmount = o.dimAmount;
1054                changes |= DIM_AMOUNT_CHANGED;
1055            }
1056            if (screenBrightness != o.screenBrightness) {
1057                screenBrightness = o.screenBrightness;
1058                changes |= SCREEN_BRIGHTNESS_CHANGED;
1059            }
1060            if (buttonBrightness != o.buttonBrightness) {
1061                buttonBrightness = o.buttonBrightness;
1062                changes |= BUTTON_BRIGHTNESS_CHANGED;
1063            }
1064
1065            if (screenOrientation != o.screenOrientation) {
1066                screenOrientation = o.screenOrientation;
1067                changes |= SCREEN_ORIENTATION_CHANGED;
1068            }
1069            return changes;
1070        }
1071
1072        @Override
1073        public String debug(String output) {
1074            output += "Contents of " + this + ":";
1075            Log.d("Debug", output);
1076            output = super.debug("");
1077            Log.d("Debug", output);
1078            Log.d("Debug", "");
1079            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1080            return "";
1081        }
1082
1083        @Override
1084        public String toString() {
1085            StringBuilder sb = new StringBuilder(256);
1086            sb.append("WM.LayoutParams{");
1087            sb.append("(");
1088            sb.append(x);
1089            sb.append(',');
1090            sb.append(y);
1091            sb.append(")(");
1092            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1093            sb.append('x');
1094            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1095            sb.append(")");
1096            if (softInputMode != 0) {
1097                sb.append(" sim=#");
1098                sb.append(Integer.toHexString(softInputMode));
1099            }
1100            if (gravity != 0) {
1101                sb.append(" gr=#");
1102                sb.append(Integer.toHexString(gravity));
1103            }
1104            sb.append(" ty=");
1105            sb.append(type);
1106            sb.append(" fl=#");
1107            sb.append(Integer.toHexString(flags));
1108            sb.append(" fmt=");
1109            sb.append(format);
1110            if (windowAnimations != 0) {
1111                sb.append(" wanim=0x");
1112                sb.append(Integer.toHexString(windowAnimations));
1113            }
1114            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1115                sb.append(" or=");
1116                sb.append(screenOrientation);
1117            }
1118            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1119                sb.append(" compatible=true");
1120            }
1121            sb.append('}');
1122            return sb.toString();
1123        }
1124
1125        /**
1126         * Scale the layout params' coordinates and size.
1127         * @hide
1128         */
1129        public void scale(float scale) {
1130            x = (int) (x * scale + 0.5f);
1131            y = (int) (y * scale + 0.5f);
1132            if (width > 0) {
1133                width = (int) (width * scale + 0.5f);
1134            }
1135            if (height > 0) {
1136                height = (int) (height * scale + 0.5f);
1137            }
1138        }
1139
1140        /**
1141         * Backup the layout parameters used in compatibility mode.
1142         * @see LayoutParams#restore()
1143         */
1144        void backup() {
1145            int[] backup = mCompatibilityParamsBackup;
1146            if (backup == null) {
1147                // we backup 4 elements, x, y, width, height
1148                backup = mCompatibilityParamsBackup = new int[4];
1149            }
1150            backup[0] = x;
1151            backup[1] = y;
1152            backup[2] = width;
1153            backup[3] = height;
1154        }
1155
1156        /**
1157         * Restore the layout params' coordinates, size and gravity
1158         * @see LayoutParams#backup()
1159         */
1160        void restore() {
1161            int[] backup = mCompatibilityParamsBackup;
1162            if (backup != null) {
1163                x = backup[0];
1164                y = backup[1];
1165                width = backup[2];
1166                height = backup[3];
1167            }
1168        }
1169
1170        private CharSequence mTitle = "";
1171    }
1172}
1173