ScrollView.java revision fb75738ee28839c67bef4abc15d6c7a407c34f55
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.view.ViewDebug;
20import com.android.internal.R;
21
22import android.content.Context;
23import android.content.res.Resources;
24import android.content.res.TypedArray;
25import android.graphics.Canvas;
26import android.graphics.Rect;
27import android.graphics.drawable.Drawable;
28import android.os.StrictMode;
29import android.util.AttributeSet;
30import android.view.FocusFinder;
31import android.view.KeyEvent;
32import android.view.MotionEvent;
33import android.view.VelocityTracker;
34import android.view.View;
35import android.view.ViewConfiguration;
36import android.view.ViewGroup;
37import android.view.ViewParent;
38import android.view.animation.AnimationUtils;
39
40import java.util.List;
41
42/**
43 * Layout container for a view hierarchy that can be scrolled by the user,
44 * allowing it to be larger than the physical display.  A ScrollView
45 * is a {@link FrameLayout}, meaning you should place one child in it
46 * containing the entire contents to scroll; this child may itself be a layout
47 * manager with a complex hierarchy of objects.  A child that is often used
48 * is a {@link LinearLayout} in a vertical orientation, presenting a vertical
49 * array of top-level items that the user can scroll through.
50 *
51 * <p>The {@link TextView} class also
52 * takes care of its own scrolling, so does not require a ScrollView, but
53 * using the two together is possible to achieve the effect of a text view
54 * within a larger container.
55 *
56 * <p>ScrollView only supports vertical scrolling.
57 *
58 * @attr ref android.R.styleable#ScrollView_fillViewport
59 */
60public class ScrollView extends FrameLayout {
61    static final int ANIMATED_SCROLL_GAP = 250;
62
63    static final float MAX_SCROLL_FACTOR = 0.5f;
64
65
66    private long mLastScroll;
67
68    private final Rect mTempRect = new Rect();
69    private OverScroller mScroller;
70    private EdgeGlow mEdgeGlowTop;
71    private EdgeGlow mEdgeGlowBottom;
72
73    /**
74     * Flag to indicate that we are moving focus ourselves. This is so the
75     * code that watches for focus changes initiated outside this ScrollView
76     * knows that it does not have to do anything.
77     */
78    private boolean mScrollViewMovedFocus;
79
80    /**
81     * Position of the last motion event.
82     */
83    private float mLastMotionY;
84
85    /**
86     * True when the layout has changed but the traversal has not come through yet.
87     * Ideally the view hierarchy would keep track of this for us.
88     */
89    private boolean mIsLayoutDirty = true;
90
91    /**
92     * The child to give focus to in the event that a child has requested focus while the
93     * layout is dirty. This prevents the scroll from being wrong if the child has not been
94     * laid out before requesting focus.
95     */
96    private View mChildToScrollTo = null;
97
98    /**
99     * True if the user is currently dragging this ScrollView around. This is
100     * not the same as 'is being flinged', which can be checked by
101     * mScroller.isFinished() (flinging begins when the user lifts his finger).
102     */
103    private boolean mIsBeingDragged = false;
104
105    /**
106     * Determines speed during touch scrolling
107     */
108    private VelocityTracker mVelocityTracker;
109
110    /**
111     * When set to true, the scroll view measure its child to make it fill the currently
112     * visible area.
113     */
114    @ViewDebug.ExportedProperty(category = "layout")
115    private boolean mFillViewport;
116
117    /**
118     * Whether arrow scrolling is animated.
119     */
120    private boolean mSmoothScrollingEnabled = true;
121
122    private int mTouchSlop;
123    private int mMinimumVelocity;
124    private int mMaximumVelocity;
125
126    private int mOverscrollDistance;
127    private int mOverflingDistance;
128
129    /**
130     * ID of the active pointer. This is used to retain consistency during
131     * drags/flings if multiple pointers are used.
132     */
133    private int mActivePointerId = INVALID_POINTER;
134
135    /**
136     * The StrictMode "critical time span" objects to catch animation
137     * stutters.  Non-null when a time-sensitive animation is
138     * in-flight.  Must call finish() on them when done animating.
139     * These are no-ops on user builds.
140     */
141    private StrictMode.Span mScrollStrictSpan = null;  // aka "drag"
142    private StrictMode.Span mFlingStrictSpan = null;
143
144    /**
145     * Sentinel value for no current active pointer.
146     * Used by {@link #mActivePointerId}.
147     */
148    private static final int INVALID_POINTER = -1;
149
150    public ScrollView(Context context) {
151        this(context, null);
152    }
153
154    public ScrollView(Context context, AttributeSet attrs) {
155        this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
156    }
157
158    public ScrollView(Context context, AttributeSet attrs, int defStyle) {
159        super(context, attrs, defStyle);
160        initScrollView();
161
162        TypedArray a =
163            context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);
164
165        setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
166
167        a.recycle();
168    }
169
170    @Override
171    protected float getTopFadingEdgeStrength() {
172        if (getChildCount() == 0) {
173            return 0.0f;
174        }
175
176        final int length = getVerticalFadingEdgeLength();
177        if (mScrollY < length) {
178            return mScrollY / (float) length;
179        }
180
181        return 1.0f;
182    }
183
184    @Override
185    protected float getBottomFadingEdgeStrength() {
186        if (getChildCount() == 0) {
187            return 0.0f;
188        }
189
190        final int length = getVerticalFadingEdgeLength();
191        final int bottomEdge = getHeight() - mPaddingBottom;
192        final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
193        if (span < length) {
194            return span / (float) length;
195        }
196
197        return 1.0f;
198    }
199
200    /**
201     * @return The maximum amount this scroll view will scroll in response to
202     *   an arrow event.
203     */
204    public int getMaxScrollAmount() {
205        return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
206    }
207
208
209    private void initScrollView() {
210        mScroller = new OverScroller(getContext());
211        setFocusable(true);
212        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
213        setWillNotDraw(false);
214        final ViewConfiguration configuration = ViewConfiguration.get(mContext);
215        mTouchSlop = configuration.getScaledTouchSlop();
216        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
217        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
218        mOverscrollDistance = configuration.getScaledOverscrollDistance();
219        mOverflingDistance = configuration.getScaledOverflingDistance();
220    }
221
222    @Override
223    public void addView(View child) {
224        if (getChildCount() > 0) {
225            throw new IllegalStateException("ScrollView can host only one direct child");
226        }
227
228        super.addView(child);
229    }
230
231    @Override
232    public void addView(View child, int index) {
233        if (getChildCount() > 0) {
234            throw new IllegalStateException("ScrollView can host only one direct child");
235        }
236
237        super.addView(child, index);
238    }
239
240    @Override
241    public void addView(View child, ViewGroup.LayoutParams params) {
242        if (getChildCount() > 0) {
243            throw new IllegalStateException("ScrollView can host only one direct child");
244        }
245
246        super.addView(child, params);
247    }
248
249    @Override
250    public void addView(View child, int index, ViewGroup.LayoutParams params) {
251        if (getChildCount() > 0) {
252            throw new IllegalStateException("ScrollView can host only one direct child");
253        }
254
255        super.addView(child, index, params);
256    }
257
258    /**
259     * @return Returns true this ScrollView can be scrolled
260     */
261    private boolean canScroll() {
262        View child = getChildAt(0);
263        if (child != null) {
264            int childHeight = child.getHeight();
265            return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
266        }
267        return false;
268    }
269
270    /**
271     * Indicates whether this ScrollView's content is stretched to fill the viewport.
272     *
273     * @return True if the content fills the viewport, false otherwise.
274     *
275     * @attr ref android.R.styleable#ScrollView_fillViewport
276     */
277    public boolean isFillViewport() {
278        return mFillViewport;
279    }
280
281    /**
282     * Indicates this ScrollView whether it should stretch its content height to fill
283     * the viewport or not.
284     *
285     * @param fillViewport True to stretch the content's height to the viewport's
286     *        boundaries, false otherwise.
287     *
288     * @attr ref android.R.styleable#ScrollView_fillViewport
289     */
290    public void setFillViewport(boolean fillViewport) {
291        if (fillViewport != mFillViewport) {
292            mFillViewport = fillViewport;
293            requestLayout();
294        }
295    }
296
297    /**
298     * @return Whether arrow scrolling will animate its transition.
299     */
300    public boolean isSmoothScrollingEnabled() {
301        return mSmoothScrollingEnabled;
302    }
303
304    /**
305     * Set whether arrow scrolling will animate its transition.
306     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
307     */
308    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
309        mSmoothScrollingEnabled = smoothScrollingEnabled;
310    }
311
312    @Override
313    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
314        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
315
316        if (!mFillViewport) {
317            return;
318        }
319
320        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
321        if (heightMode == MeasureSpec.UNSPECIFIED) {
322            return;
323        }
324
325        if (getChildCount() > 0) {
326            final View child = getChildAt(0);
327            int height = getMeasuredHeight();
328            if (child.getMeasuredHeight() < height) {
329                final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
330
331                int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
332                        mPaddingLeft + mPaddingRight, lp.width);
333                height -= mPaddingTop;
334                height -= mPaddingBottom;
335                int childHeightMeasureSpec =
336                        MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
337
338                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
339            }
340        }
341    }
342
343    @Override
344    public boolean dispatchKeyEvent(KeyEvent event) {
345        // Let the focused view and/or our descendants get the key first
346        return super.dispatchKeyEvent(event) || executeKeyEvent(event);
347    }
348
349    /**
350     * You can call this function yourself to have the scroll view perform
351     * scrolling from a key event, just as if the event had been dispatched to
352     * it by the view hierarchy.
353     *
354     * @param event The key event to execute.
355     * @return Return true if the event was handled, else false.
356     */
357    public boolean executeKeyEvent(KeyEvent event) {
358        mTempRect.setEmpty();
359
360        if (!canScroll()) {
361            if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
362                View currentFocused = findFocus();
363                if (currentFocused == this) currentFocused = null;
364                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
365                        currentFocused, View.FOCUS_DOWN);
366                return nextFocused != null
367                        && nextFocused != this
368                        && nextFocused.requestFocus(View.FOCUS_DOWN);
369            }
370            return false;
371        }
372
373        boolean handled = false;
374        if (event.getAction() == KeyEvent.ACTION_DOWN) {
375            switch (event.getKeyCode()) {
376                case KeyEvent.KEYCODE_DPAD_UP:
377                    if (!event.isAltPressed()) {
378                        handled = arrowScroll(View.FOCUS_UP);
379                    } else {
380                        handled = fullScroll(View.FOCUS_UP);
381                    }
382                    break;
383                case KeyEvent.KEYCODE_DPAD_DOWN:
384                    if (!event.isAltPressed()) {
385                        handled = arrowScroll(View.FOCUS_DOWN);
386                    } else {
387                        handled = fullScroll(View.FOCUS_DOWN);
388                    }
389                    break;
390                case KeyEvent.KEYCODE_SPACE:
391                    pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
392                    break;
393            }
394        }
395
396        return handled;
397    }
398
399    private boolean inChild(int x, int y) {
400        if (getChildCount() > 0) {
401            final int scrollY = mScrollY;
402            final View child = getChildAt(0);
403            return !(y < child.getTop() - scrollY
404                    || y >= child.getBottom() - scrollY
405                    || x < child.getLeft()
406                    || x >= child.getRight());
407        }
408        return false;
409    }
410
411    @Override
412    public boolean onInterceptTouchEvent(MotionEvent ev) {
413        /*
414         * This method JUST determines whether we want to intercept the motion.
415         * If we return true, onMotionEvent will be called and we do the actual
416         * scrolling there.
417         */
418
419        /*
420        * Shortcut the most recurring case: the user is in the dragging
421        * state and he is moving his finger.  We want to intercept this
422        * motion.
423        */
424        final int action = ev.getAction();
425        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
426            return true;
427        }
428
429        switch (action & MotionEvent.ACTION_MASK) {
430            case MotionEvent.ACTION_MOVE: {
431                /*
432                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
433                 * whether the user has moved far enough from his original down touch.
434                 */
435
436                /*
437                * Locally do absolute value. mLastMotionY is set to the y value
438                * of the down event.
439                */
440                final int activePointerId = mActivePointerId;
441                if (activePointerId == INVALID_POINTER) {
442                    // If we don't have a valid id, the touch down wasn't on content.
443                    break;
444                }
445
446                final int pointerIndex = ev.findPointerIndex(activePointerId);
447                final float y = ev.getY(pointerIndex);
448                final int yDiff = (int) Math.abs(y - mLastMotionY);
449                if (yDiff > mTouchSlop) {
450                    mIsBeingDragged = true;
451                    mLastMotionY = y;
452                    if (mScrollStrictSpan == null) {
453                        mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
454                    }
455                }
456                break;
457            }
458
459            case MotionEvent.ACTION_DOWN: {
460                final float y = ev.getY();
461                if (!inChild((int) ev.getX(), (int) y)) {
462                    mIsBeingDragged = false;
463                    break;
464                }
465
466                /*
467                 * Remember location of down touch.
468                 * ACTION_DOWN always refers to pointer index 0.
469                 */
470                mLastMotionY = y;
471                mActivePointerId = ev.getPointerId(0);
472
473                /*
474                * If being flinged and user touches the screen, initiate drag;
475                * otherwise don't.  mScroller.isFinished should be false when
476                * being flinged.
477                */
478                mIsBeingDragged = !mScroller.isFinished();
479                if (mIsBeingDragged && mScrollStrictSpan == null) {
480                    mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
481                }
482                break;
483            }
484
485            case MotionEvent.ACTION_CANCEL:
486            case MotionEvent.ACTION_UP:
487                /* Release the drag */
488                mIsBeingDragged = false;
489                mActivePointerId = INVALID_POINTER;
490                if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
491                    invalidate();
492                }
493                break;
494            case MotionEvent.ACTION_POINTER_UP:
495                onSecondaryPointerUp(ev);
496                break;
497        }
498
499        /*
500        * The only time we want to intercept motion events is if we are in the
501        * drag mode.
502        */
503        return mIsBeingDragged;
504    }
505
506    @Override
507    public boolean onTouchEvent(MotionEvent ev) {
508
509        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
510            // Don't handle edge touches immediately -- they may actually belong to one of our
511            // descendants.
512            return false;
513        }
514
515        if (mVelocityTracker == null) {
516            mVelocityTracker = VelocityTracker.obtain();
517        }
518        mVelocityTracker.addMovement(ev);
519
520        final int action = ev.getAction();
521
522        switch (action & MotionEvent.ACTION_MASK) {
523            case MotionEvent.ACTION_DOWN: {
524                mIsBeingDragged = getChildCount() != 0;
525                if (!mIsBeingDragged) {
526                    return false;
527                }
528
529                /*
530                 * If being flinged and user touches, stop the fling. isFinished
531                 * will be false if being flinged.
532                 */
533                if (!mScroller.isFinished()) {
534                    mScroller.abortAnimation();
535                    if (mFlingStrictSpan != null) {
536                        mFlingStrictSpan.finish();
537                        mFlingStrictSpan = null;
538                    }
539                }
540
541                // Remember where the motion event started
542                mLastMotionY = ev.getY();
543                mActivePointerId = ev.getPointerId(0);
544                break;
545            }
546            case MotionEvent.ACTION_MOVE:
547                if (mIsBeingDragged) {
548                    // Scroll to follow the motion event
549                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
550                    final float y = ev.getY(activePointerIndex);
551                    final int deltaY = (int) (mLastMotionY - y);
552                    mLastMotionY = y;
553
554                    final int oldX = mScrollX;
555                    final int oldY = mScrollY;
556                    final int range = getScrollRange();
557                    if (overScrollBy(0, deltaY, 0, mScrollY, 0, range,
558                            0, mOverscrollDistance, true)) {
559                        // Break our velocity if we hit a scroll barrier.
560                        mVelocityTracker.clear();
561                    }
562                    onScrollChanged(mScrollX, mScrollY, oldX, oldY);
563
564                    final int overscrollMode = getOverScrollMode();
565                    if (overscrollMode == OVER_SCROLL_ALWAYS ||
566                            (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0)) {
567                        final int pulledToY = oldY + deltaY;
568                        if (pulledToY < 0) {
569                            mEdgeGlowTop.onPull((float) deltaY / getHeight());
570                            if (!mEdgeGlowBottom.isFinished()) {
571                                mEdgeGlowBottom.onRelease();
572                            }
573                        } else if (pulledToY > range) {
574                            mEdgeGlowBottom.onPull((float) deltaY / getHeight());
575                            if (!mEdgeGlowTop.isFinished()) {
576                                mEdgeGlowTop.onRelease();
577                            }
578                        }
579                        if (mEdgeGlowTop != null
580                                && (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) {
581                            invalidate();
582                        }
583                    }
584                }
585                break;
586            case MotionEvent.ACTION_UP:
587                if (mIsBeingDragged) {
588                    final VelocityTracker velocityTracker = mVelocityTracker;
589                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
590                    int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
591
592                    if (getChildCount() > 0) {
593                        if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
594                            fling(-initialVelocity);
595                        } else {
596                            final int bottom = getScrollRange();
597                            if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, bottom)) {
598                                invalidate();
599                            }
600                        }
601                    }
602
603                    mActivePointerId = INVALID_POINTER;
604                    endDrag();
605                }
606                break;
607            case MotionEvent.ACTION_CANCEL:
608                if (mIsBeingDragged && getChildCount() > 0) {
609                    if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
610                        invalidate();
611                    }
612                    mActivePointerId = INVALID_POINTER;
613                    endDrag();
614                }
615                break;
616            case MotionEvent.ACTION_POINTER_UP:
617                onSecondaryPointerUp(ev);
618                break;
619        }
620        return true;
621    }
622
623    private void onSecondaryPointerUp(MotionEvent ev) {
624        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
625                MotionEvent.ACTION_POINTER_INDEX_SHIFT;
626        final int pointerId = ev.getPointerId(pointerIndex);
627        if (pointerId == mActivePointerId) {
628            // This was our active pointer going up. Choose a new
629            // active pointer and adjust accordingly.
630            // TODO: Make this decision more intelligent.
631            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
632            mLastMotionY = ev.getY(newPointerIndex);
633            mActivePointerId = ev.getPointerId(newPointerIndex);
634            if (mVelocityTracker != null) {
635                mVelocityTracker.clear();
636            }
637        }
638    }
639
640    @Override
641    protected void onOverScrolled(int scrollX, int scrollY,
642            boolean clampedX, boolean clampedY) {
643        // Treat animating scrolls differently; see #computeScroll() for why.
644        if (!mScroller.isFinished()) {
645            mScrollX = scrollX;
646            mScrollY = scrollY;
647            if (clampedY) {
648                mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
649            }
650        } else {
651            super.scrollTo(scrollX, scrollY);
652        }
653        awakenScrollBars();
654    }
655
656    private int getScrollRange() {
657        int scrollRange = 0;
658        if (getChildCount() > 0) {
659            View child = getChildAt(0);
660            scrollRange = Math.max(0,
661                    child.getHeight() - (getHeight() - mPaddingBottom - mPaddingTop));
662        }
663        return scrollRange;
664    }
665
666    /**
667     * <p>
668     * Finds the next focusable component that fits in this View's bounds
669     * (excluding fading edges) pretending that this View's top is located at
670     * the parameter top.
671     * </p>
672     *
673     * @param topFocus           look for a candidate is the one at the top of the bounds
674     *                           if topFocus is true, or at the bottom of the bounds if topFocus is
675     *                           false
676     * @param top                the top offset of the bounds in which a focusable must be
677     *                           found (the fading edge is assumed to start at this position)
678     * @param preferredFocusable the View that has highest priority and will be
679     *                           returned if it is within my bounds (null is valid)
680     * @return the next focusable component in the bounds or null if none can be
681     *         found
682     */
683    private View findFocusableViewInMyBounds(final boolean topFocus,
684            final int top, View preferredFocusable) {
685        /*
686         * The fading edge's transparent side should be considered for focus
687         * since it's mostly visible, so we divide the actual fading edge length
688         * by 2.
689         */
690        final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
691        final int topWithoutFadingEdge = top + fadingEdgeLength;
692        final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;
693
694        if ((preferredFocusable != null)
695                && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
696                && (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
697            return preferredFocusable;
698        }
699
700        return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
701                bottomWithoutFadingEdge);
702    }
703
704    /**
705     * <p>
706     * Finds the next focusable component that fits in the specified bounds.
707     * </p>
708     *
709     * @param topFocus look for a candidate is the one at the top of the bounds
710     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
711     *                 false
712     * @param top      the top offset of the bounds in which a focusable must be
713     *                 found
714     * @param bottom   the bottom offset of the bounds in which a focusable must
715     *                 be found
716     * @return the next focusable component in the bounds or null if none can
717     *         be found
718     */
719    private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {
720
721        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
722        View focusCandidate = null;
723
724        /*
725         * A fully contained focusable is one where its top is below the bound's
726         * top, and its bottom is above the bound's bottom. A partially
727         * contained focusable is one where some part of it is within the
728         * bounds, but it also has some part that is not within bounds.  A fully contained
729         * focusable is preferred to a partially contained focusable.
730         */
731        boolean foundFullyContainedFocusable = false;
732
733        int count = focusables.size();
734        for (int i = 0; i < count; i++) {
735            View view = focusables.get(i);
736            int viewTop = view.getTop();
737            int viewBottom = view.getBottom();
738
739            if (top < viewBottom && viewTop < bottom) {
740                /*
741                 * the focusable is in the target area, it is a candidate for
742                 * focusing
743                 */
744
745                final boolean viewIsFullyContained = (top < viewTop) &&
746                        (viewBottom < bottom);
747
748                if (focusCandidate == null) {
749                    /* No candidate, take this one */
750                    focusCandidate = view;
751                    foundFullyContainedFocusable = viewIsFullyContained;
752                } else {
753                    final boolean viewIsCloserToBoundary =
754                            (topFocus && viewTop < focusCandidate.getTop()) ||
755                                    (!topFocus && viewBottom > focusCandidate
756                                            .getBottom());
757
758                    if (foundFullyContainedFocusable) {
759                        if (viewIsFullyContained && viewIsCloserToBoundary) {
760                            /*
761                             * We're dealing with only fully contained views, so
762                             * it has to be closer to the boundary to beat our
763                             * candidate
764                             */
765                            focusCandidate = view;
766                        }
767                    } else {
768                        if (viewIsFullyContained) {
769                            /* Any fully contained view beats a partially contained view */
770                            focusCandidate = view;
771                            foundFullyContainedFocusable = true;
772                        } else if (viewIsCloserToBoundary) {
773                            /*
774                             * Partially contained view beats another partially
775                             * contained view if it's closer
776                             */
777                            focusCandidate = view;
778                        }
779                    }
780                }
781            }
782        }
783
784        return focusCandidate;
785    }
786
787    /**
788     * <p>Handles scrolling in response to a "page up/down" shortcut press. This
789     * method will scroll the view by one page up or down and give the focus
790     * to the topmost/bottommost component in the new visible area. If no
791     * component is a good candidate for focus, this scrollview reclaims the
792     * focus.</p>
793     *
794     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
795     *                  to go one page up or
796     *                  {@link android.view.View#FOCUS_DOWN} to go one page down
797     * @return true if the key event is consumed by this method, false otherwise
798     */
799    public boolean pageScroll(int direction) {
800        boolean down = direction == View.FOCUS_DOWN;
801        int height = getHeight();
802
803        if (down) {
804            mTempRect.top = getScrollY() + height;
805            int count = getChildCount();
806            if (count > 0) {
807                View view = getChildAt(count - 1);
808                if (mTempRect.top + height > view.getBottom()) {
809                    mTempRect.top = view.getBottom() - height;
810                }
811            }
812        } else {
813            mTempRect.top = getScrollY() - height;
814            if (mTempRect.top < 0) {
815                mTempRect.top = 0;
816            }
817        }
818        mTempRect.bottom = mTempRect.top + height;
819
820        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
821    }
822
823    /**
824     * <p>Handles scrolling in response to a "home/end" shortcut press. This
825     * method will scroll the view to the top or bottom and give the focus
826     * to the topmost/bottommost component in the new visible area. If no
827     * component is a good candidate for focus, this scrollview reclaims the
828     * focus.</p>
829     *
830     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
831     *                  to go the top of the view or
832     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
833     * @return true if the key event is consumed by this method, false otherwise
834     */
835    public boolean fullScroll(int direction) {
836        boolean down = direction == View.FOCUS_DOWN;
837        int height = getHeight();
838
839        mTempRect.top = 0;
840        mTempRect.bottom = height;
841
842        if (down) {
843            int count = getChildCount();
844            if (count > 0) {
845                View view = getChildAt(count - 1);
846                mTempRect.bottom = view.getBottom();
847                mTempRect.top = mTempRect.bottom - height;
848            }
849        }
850
851        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
852    }
853
854    /**
855     * <p>Scrolls the view to make the area defined by <code>top</code> and
856     * <code>bottom</code> visible. This method attempts to give the focus
857     * to a component visible in this area. If no component can be focused in
858     * the new visible area, the focus is reclaimed by this scrollview.</p>
859     *
860     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
861     *                  to go upward
862     *                  {@link android.view.View#FOCUS_DOWN} to downward
863     * @param top       the top offset of the new area to be made visible
864     * @param bottom    the bottom offset of the new area to be made visible
865     * @return true if the key event is consumed by this method, false otherwise
866     */
867    private boolean scrollAndFocus(int direction, int top, int bottom) {
868        boolean handled = true;
869
870        int height = getHeight();
871        int containerTop = getScrollY();
872        int containerBottom = containerTop + height;
873        boolean up = direction == View.FOCUS_UP;
874
875        View newFocused = findFocusableViewInBounds(up, top, bottom);
876        if (newFocused == null) {
877            newFocused = this;
878        }
879
880        if (top >= containerTop && bottom <= containerBottom) {
881            handled = false;
882        } else {
883            int delta = up ? (top - containerTop) : (bottom - containerBottom);
884            doScrollY(delta);
885        }
886
887        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
888            mScrollViewMovedFocus = true;
889            mScrollViewMovedFocus = false;
890        }
891
892        return handled;
893    }
894
895    /**
896     * Handle scrolling in response to an up or down arrow click.
897     *
898     * @param direction The direction corresponding to the arrow key that was
899     *                  pressed
900     * @return True if we consumed the event, false otherwise
901     */
902    public boolean arrowScroll(int direction) {
903
904        View currentFocused = findFocus();
905        if (currentFocused == this) currentFocused = null;
906
907        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
908
909        final int maxJump = getMaxScrollAmount();
910
911        if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
912            nextFocused.getDrawingRect(mTempRect);
913            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
914            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
915            doScrollY(scrollDelta);
916            nextFocused.requestFocus(direction);
917        } else {
918            // no new focus
919            int scrollDelta = maxJump;
920
921            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
922                scrollDelta = getScrollY();
923            } else if (direction == View.FOCUS_DOWN) {
924                if (getChildCount() > 0) {
925                    int daBottom = getChildAt(0).getBottom();
926
927                    int screenBottom = getScrollY() + getHeight();
928
929                    if (daBottom - screenBottom < maxJump) {
930                        scrollDelta = daBottom - screenBottom;
931                    }
932                }
933            }
934            if (scrollDelta == 0) {
935                return false;
936            }
937            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
938        }
939
940        if (currentFocused != null && currentFocused.isFocused()
941                && isOffScreen(currentFocused)) {
942            // previously focused item still has focus and is off screen, give
943            // it up (take it back to ourselves)
944            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
945            // sure to
946            // get it)
947            final int descendantFocusability = getDescendantFocusability();  // save
948            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
949            requestFocus();
950            setDescendantFocusability(descendantFocusability);  // restore
951        }
952        return true;
953    }
954
955    /**
956     * @return whether the descendant of this scroll view is scrolled off
957     *  screen.
958     */
959    private boolean isOffScreen(View descendant) {
960        return !isWithinDeltaOfScreen(descendant, 0, getHeight());
961    }
962
963    /**
964     * @return whether the descendant of this scroll view is within delta
965     *  pixels of being on the screen.
966     */
967    private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
968        descendant.getDrawingRect(mTempRect);
969        offsetDescendantRectToMyCoords(descendant, mTempRect);
970
971        return (mTempRect.bottom + delta) >= getScrollY()
972                && (mTempRect.top - delta) <= (getScrollY() + height);
973    }
974
975    /**
976     * Smooth scroll by a Y delta
977     *
978     * @param delta the number of pixels to scroll by on the Y axis
979     */
980    private void doScrollY(int delta) {
981        if (delta != 0) {
982            if (mSmoothScrollingEnabled) {
983                smoothScrollBy(0, delta);
984            } else {
985                scrollBy(0, delta);
986            }
987        }
988    }
989
990    /**
991     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
992     *
993     * @param dx the number of pixels to scroll by on the X axis
994     * @param dy the number of pixels to scroll by on the Y axis
995     */
996    public final void smoothScrollBy(int dx, int dy) {
997        if (getChildCount() == 0) {
998            // Nothing to do.
999            return;
1000        }
1001        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
1002        if (duration > ANIMATED_SCROLL_GAP) {
1003            final int height = getHeight() - mPaddingBottom - mPaddingTop;
1004            final int bottom = getChildAt(0).getHeight();
1005            final int maxY = Math.max(0, bottom - height);
1006            final int scrollY = mScrollY;
1007            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
1008
1009            mScroller.startScroll(mScrollX, scrollY, 0, dy);
1010            invalidate();
1011        } else {
1012            if (!mScroller.isFinished()) {
1013                mScroller.abortAnimation();
1014                if (mFlingStrictSpan != null) {
1015                    mFlingStrictSpan.finish();
1016                    mFlingStrictSpan = null;
1017                }
1018            }
1019            scrollBy(dx, dy);
1020        }
1021        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
1022    }
1023
1024    /**
1025     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
1026     *
1027     * @param x the position where to scroll on the X axis
1028     * @param y the position where to scroll on the Y axis
1029     */
1030    public final void smoothScrollTo(int x, int y) {
1031        smoothScrollBy(x - mScrollX, y - mScrollY);
1032    }
1033
1034    /**
1035     * <p>The scroll range of a scroll view is the overall height of all of its
1036     * children.</p>
1037     */
1038    @Override
1039    protected int computeVerticalScrollRange() {
1040        final int count = getChildCount();
1041        final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
1042        if (count == 0) {
1043            return contentHeight;
1044        }
1045
1046        int scrollRange = getChildAt(0).getBottom();
1047        final int scrollY = mScrollY;
1048        final int overscrollBottom = Math.max(0, scrollRange - contentHeight);
1049        if (scrollY < 0) {
1050            scrollRange -= scrollY;
1051        } else if (scrollY > overscrollBottom) {
1052            scrollRange += scrollY - overscrollBottom;
1053        }
1054
1055        return scrollRange;
1056    }
1057
1058    @Override
1059    protected int computeVerticalScrollOffset() {
1060        return Math.max(0, super.computeVerticalScrollOffset());
1061    }
1062
1063    @Override
1064    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
1065        ViewGroup.LayoutParams lp = child.getLayoutParams();
1066
1067        int childWidthMeasureSpec;
1068        int childHeightMeasureSpec;
1069
1070        childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
1071                + mPaddingRight, lp.width);
1072
1073        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
1074
1075        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1076    }
1077
1078    @Override
1079    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
1080            int parentHeightMeasureSpec, int heightUsed) {
1081        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
1082
1083        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
1084                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
1085                        + widthUsed, lp.width);
1086        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
1087                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
1088
1089        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1090    }
1091
1092    @Override
1093    public void computeScroll() {
1094        if (mScroller.computeScrollOffset()) {
1095            // This is called at drawing time by ViewGroup.  We don't want to
1096            // re-show the scrollbars at this point, which scrollTo will do,
1097            // so we replicate most of scrollTo here.
1098            //
1099            //         It's a little odd to call onScrollChanged from inside the drawing.
1100            //
1101            //         It is, except when you remember that computeScroll() is used to
1102            //         animate scrolling. So unless we want to defer the onScrollChanged()
1103            //         until the end of the animated scrolling, we don't really have a
1104            //         choice here.
1105            //
1106            //         I agree.  The alternative, which I think would be worse, is to post
1107            //         something and tell the subclasses later.  This is bad because there
1108            //         will be a window where mScrollX/Y is different from what the app
1109            //         thinks it is.
1110            //
1111            int oldX = mScrollX;
1112            int oldY = mScrollY;
1113            int x = mScroller.getCurrX();
1114            int y = mScroller.getCurrY();
1115
1116            if (oldX != x || oldY != y) {
1117                overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, getScrollRange(),
1118                        0, mOverflingDistance, false);
1119                onScrollChanged(mScrollX, mScrollY, oldX, oldY);
1120
1121                final int range = getScrollRange();
1122                final int overscrollMode = getOverScrollMode();
1123                if (overscrollMode == OVER_SCROLL_ALWAYS ||
1124                        (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0)) {
1125                    if (y < 0 && oldY >= 0) {
1126                        mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
1127                    } else if (y > range && oldY <= range) {
1128                        mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
1129                    }
1130                }
1131            }
1132            awakenScrollBars();
1133
1134            // Keep on drawing until the animation has finished.
1135            postInvalidate();
1136        } else {
1137            if (mFlingStrictSpan != null) {
1138                mFlingStrictSpan.finish();
1139                mFlingStrictSpan = null;
1140            }
1141        }
1142    }
1143
1144    /**
1145     * Scrolls the view to the given child.
1146     *
1147     * @param child the View to scroll to
1148     */
1149    private void scrollToChild(View child) {
1150        child.getDrawingRect(mTempRect);
1151
1152        /* Offset from child's local coordinates to ScrollView coordinates */
1153        offsetDescendantRectToMyCoords(child, mTempRect);
1154
1155        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1156
1157        if (scrollDelta != 0) {
1158            scrollBy(0, scrollDelta);
1159        }
1160    }
1161
1162    /**
1163     * If rect is off screen, scroll just enough to get it (or at least the
1164     * first screen size chunk of it) on screen.
1165     *
1166     * @param rect      The rectangle.
1167     * @param immediate True to scroll immediately without animation
1168     * @return true if scrolling was performed
1169     */
1170    private boolean scrollToChildRect(Rect rect, boolean immediate) {
1171        final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
1172        final boolean scroll = delta != 0;
1173        if (scroll) {
1174            if (immediate) {
1175                scrollBy(0, delta);
1176            } else {
1177                smoothScrollBy(0, delta);
1178            }
1179        }
1180        return scroll;
1181    }
1182
1183    /**
1184     * Compute the amount to scroll in the Y direction in order to get
1185     * a rectangle completely on the screen (or, if taller than the screen,
1186     * at least the first screen size chunk of it).
1187     *
1188     * @param rect The rect.
1189     * @return The scroll delta.
1190     */
1191    protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
1192        if (getChildCount() == 0) return 0;
1193
1194        int height = getHeight();
1195        int screenTop = getScrollY();
1196        int screenBottom = screenTop + height;
1197
1198        int fadingEdge = getVerticalFadingEdgeLength();
1199
1200        // leave room for top fading edge as long as rect isn't at very top
1201        if (rect.top > 0) {
1202            screenTop += fadingEdge;
1203        }
1204
1205        // leave room for bottom fading edge as long as rect isn't at very bottom
1206        if (rect.bottom < getChildAt(0).getHeight()) {
1207            screenBottom -= fadingEdge;
1208        }
1209
1210        int scrollYDelta = 0;
1211
1212        if (rect.bottom > screenBottom && rect.top > screenTop) {
1213            // need to move down to get it in view: move down just enough so
1214            // that the entire rectangle is in view (or at least the first
1215            // screen size chunk).
1216
1217            if (rect.height() > height) {
1218                // just enough to get screen size chunk on
1219                scrollYDelta += (rect.top - screenTop);
1220            } else {
1221                // get entire rect at bottom of screen
1222                scrollYDelta += (rect.bottom - screenBottom);
1223            }
1224
1225            // make sure we aren't scrolling beyond the end of our content
1226            int bottom = getChildAt(0).getBottom();
1227            int distanceToBottom = bottom - screenBottom;
1228            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
1229
1230        } else if (rect.top < screenTop && rect.bottom < screenBottom) {
1231            // need to move up to get it in view: move up just enough so that
1232            // entire rectangle is in view (or at least the first screen
1233            // size chunk of it).
1234
1235            if (rect.height() > height) {
1236                // screen size chunk
1237                scrollYDelta -= (screenBottom - rect.bottom);
1238            } else {
1239                // entire rect at top
1240                scrollYDelta -= (screenTop - rect.top);
1241            }
1242
1243            // make sure we aren't scrolling any further than the top our content
1244            scrollYDelta = Math.max(scrollYDelta, -getScrollY());
1245        }
1246        return scrollYDelta;
1247    }
1248
1249    @Override
1250    public void requestChildFocus(View child, View focused) {
1251        if (!mScrollViewMovedFocus) {
1252            if (!mIsLayoutDirty) {
1253                scrollToChild(focused);
1254            } else {
1255                // The child may not be laid out yet, we can't compute the scroll yet
1256                mChildToScrollTo = focused;
1257            }
1258        }
1259        super.requestChildFocus(child, focused);
1260    }
1261
1262
1263    /**
1264     * When looking for focus in children of a scroll view, need to be a little
1265     * more careful not to give focus to something that is scrolled off screen.
1266     *
1267     * This is more expensive than the default {@link android.view.ViewGroup}
1268     * implementation, otherwise this behavior might have been made the default.
1269     */
1270    @Override
1271    protected boolean onRequestFocusInDescendants(int direction,
1272            Rect previouslyFocusedRect) {
1273
1274        // convert from forward / backward notation to up / down / left / right
1275        // (ugh).
1276        if (direction == View.FOCUS_FORWARD) {
1277            direction = View.FOCUS_DOWN;
1278        } else if (direction == View.FOCUS_BACKWARD) {
1279            direction = View.FOCUS_UP;
1280        }
1281
1282        final View nextFocus = previouslyFocusedRect == null ?
1283                FocusFinder.getInstance().findNextFocus(this, null, direction) :
1284                FocusFinder.getInstance().findNextFocusFromRect(this,
1285                        previouslyFocusedRect, direction);
1286
1287        if (nextFocus == null) {
1288            return false;
1289        }
1290
1291        if (isOffScreen(nextFocus)) {
1292            return false;
1293        }
1294
1295        return nextFocus.requestFocus(direction, previouslyFocusedRect);
1296    }
1297
1298    @Override
1299    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
1300            boolean immediate) {
1301        // offset into coordinate space of this scroll view
1302        rectangle.offset(child.getLeft() - child.getScrollX(),
1303                child.getTop() - child.getScrollY());
1304
1305        return scrollToChildRect(rectangle, immediate);
1306    }
1307
1308    @Override
1309    public void requestLayout() {
1310        mIsLayoutDirty = true;
1311        super.requestLayout();
1312    }
1313
1314    @Override
1315    protected void onDetachedFromWindow() {
1316        super.onDetachedFromWindow();
1317
1318        if (mScrollStrictSpan != null) {
1319            mScrollStrictSpan.finish();
1320            mScrollStrictSpan = null;
1321        }
1322        if (mFlingStrictSpan != null) {
1323            mFlingStrictSpan.finish();
1324            mFlingStrictSpan = null;
1325        }
1326    }
1327
1328    @Override
1329    protected void onLayout(boolean changed, int l, int t, int r, int b) {
1330        super.onLayout(changed, l, t, r, b);
1331        mIsLayoutDirty = false;
1332        // Give a child focus if it needs it
1333        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
1334            scrollToChild(mChildToScrollTo);
1335        }
1336        mChildToScrollTo = null;
1337
1338        // Calling this with the present values causes it to re-clam them
1339        scrollTo(mScrollX, mScrollY);
1340    }
1341
1342    @Override
1343    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
1344        super.onSizeChanged(w, h, oldw, oldh);
1345
1346        View currentFocused = findFocus();
1347        if (null == currentFocused || this == currentFocused)
1348            return;
1349
1350        // If the currently-focused view was visible on the screen when the
1351        // screen was at the old height, then scroll the screen to make that
1352        // view visible with the new screen height.
1353        if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
1354            currentFocused.getDrawingRect(mTempRect);
1355            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
1356            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1357            doScrollY(scrollDelta);
1358        }
1359    }
1360
1361    /**
1362     * Return true if child is an descendant of parent, (or equal to the parent).
1363     */
1364    private boolean isViewDescendantOf(View child, View parent) {
1365        if (child == parent) {
1366            return true;
1367        }
1368
1369        final ViewParent theParent = child.getParent();
1370        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
1371    }
1372
1373    /**
1374     * Fling the scroll view
1375     *
1376     * @param velocityY The initial velocity in the Y direction. Positive
1377     *                  numbers mean that the finger/cursor is moving down the screen,
1378     *                  which means we want to scroll towards the top.
1379     */
1380    public void fling(int velocityY) {
1381        if (getChildCount() > 0) {
1382            int height = getHeight() - mPaddingBottom - mPaddingTop;
1383            int bottom = getChildAt(0).getHeight();
1384
1385            mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0,
1386                    Math.max(0, bottom - height), 0, height/2);
1387
1388            final boolean movingDown = velocityY > 0;
1389
1390            View newFocused =
1391                    findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
1392            if (newFocused == null) {
1393                newFocused = this;
1394            }
1395
1396            if (newFocused != findFocus()
1397                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
1398                mScrollViewMovedFocus = true;
1399                mScrollViewMovedFocus = false;
1400            }
1401
1402            if (mFlingStrictSpan == null) {
1403                mFlingStrictSpan = StrictMode.enterCriticalSpan("ScrollView-fling");
1404            }
1405
1406            invalidate();
1407        }
1408    }
1409
1410    private void endDrag() {
1411        mIsBeingDragged = false;
1412
1413        if (mVelocityTracker != null) {
1414            mVelocityTracker.recycle();
1415            mVelocityTracker = null;
1416        }
1417
1418        if (mEdgeGlowTop != null) {
1419            mEdgeGlowTop.onRelease();
1420            mEdgeGlowBottom.onRelease();
1421        }
1422
1423        if (mScrollStrictSpan != null) {
1424            mScrollStrictSpan.finish();
1425            mScrollStrictSpan = null;
1426        }
1427    }
1428
1429    /**
1430     * {@inheritDoc}
1431     *
1432     * <p>This version also clamps the scrolling to the bounds of our child.
1433     */
1434    @Override
1435    public void scrollTo(int x, int y) {
1436        // we rely on the fact the View.scrollBy calls scrollTo.
1437        if (getChildCount() > 0) {
1438            View child = getChildAt(0);
1439            x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
1440            y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
1441            if (x != mScrollX || y != mScrollY) {
1442                super.scrollTo(x, y);
1443            }
1444        }
1445    }
1446
1447    @Override
1448    public void setOverScrollMode(int mode) {
1449        if (mode != OVER_SCROLL_NEVER) {
1450            if (mEdgeGlowTop == null) {
1451                Context context = getContext();
1452                final Resources res = context.getResources();
1453                final Drawable edge = res.getDrawable(R.drawable.overscroll_edge);
1454                final Drawable glow = res.getDrawable(R.drawable.overscroll_glow);
1455                mEdgeGlowTop = new EdgeGlow(context, edge, glow);
1456                mEdgeGlowBottom = new EdgeGlow(context, edge, glow);
1457            }
1458        } else {
1459            mEdgeGlowTop = null;
1460            mEdgeGlowBottom = null;
1461        }
1462        super.setOverScrollMode(mode);
1463    }
1464
1465    @Override
1466    public void draw(Canvas canvas) {
1467        super.draw(canvas);
1468        if (mEdgeGlowTop != null) {
1469            final int scrollY = mScrollY;
1470            if (!mEdgeGlowTop.isFinished()) {
1471                final int restoreCount = canvas.save();
1472                final int width = getWidth();
1473
1474                canvas.translate(0, Math.min(0, scrollY));
1475                mEdgeGlowTop.setSize(width, getHeight());
1476                if (mEdgeGlowTop.draw(canvas)) {
1477                    invalidate();
1478                }
1479                canvas.restoreToCount(restoreCount);
1480            }
1481            if (!mEdgeGlowBottom.isFinished()) {
1482                final int restoreCount = canvas.save();
1483                final int width = getWidth();
1484                final int height = getHeight();
1485
1486                canvas.translate(-width, Math.max(getScrollRange(), scrollY) + height);
1487                canvas.rotate(180, width, 0);
1488                mEdgeGlowBottom.setSize(width, height);
1489                if (mEdgeGlowBottom.draw(canvas)) {
1490                    invalidate();
1491                }
1492                canvas.restoreToCount(restoreCount);
1493            }
1494        }
1495    }
1496
1497    private int clamp(int n, int my, int child) {
1498        if (my >= child || n < 0) {
1499            /* my >= child is this case:
1500             *                    |--------------- me ---------------|
1501             *     |------ child ------|
1502             * or
1503             *     |--------------- me ---------------|
1504             *            |------ child ------|
1505             * or
1506             *     |--------------- me ---------------|
1507             *                                  |------ child ------|
1508             *
1509             * n < 0 is this case:
1510             *     |------ me ------|
1511             *                    |-------- child --------|
1512             *     |-- mScrollX --|
1513             */
1514            return 0;
1515        }
1516        if ((my+n) > child) {
1517            /* this case:
1518             *                    |------ me ------|
1519             *     |------ child ------|
1520             *     |-- mScrollX --|
1521             */
1522            return child-my;
1523        }
1524        return n;
1525    }
1526}
1527