Matrix.cpp revision 8ce00301a023eecaeb8891ce906f67b513ebb42a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "utils/Compare.h"
28#include "Matrix.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37static const float EPSILON = 0.0000001f;
38
39///////////////////////////////////////////////////////////////////////////////
40// Matrix
41///////////////////////////////////////////////////////////////////////////////
42
43void Matrix4::loadIdentity() {
44    data[kScaleX]       = 1.0f;
45    data[kSkewY]        = 0.0f;
46    data[2]             = 0.0f;
47    data[kPerspective0] = 0.0f;
48
49    data[kSkewX]        = 0.0f;
50    data[kScaleY]       = 1.0f;
51    data[6]             = 0.0f;
52    data[kPerspective1] = 0.0f;
53
54    data[8]             = 0.0f;
55    data[9]             = 0.0f;
56    data[kScaleZ]       = 1.0f;
57    data[11]            = 0.0f;
58
59    data[kTranslateX]   = 0.0f;
60    data[kTranslateY]   = 0.0f;
61    data[kTranslateZ]   = 0.0f;
62    data[kPerspective2] = 1.0f;
63
64    mType = kTypeIdentity | kTypeRectToRect;
65}
66
67static bool isZero(float f) {
68    return fabs(f) <= EPSILON;
69}
70
71uint32_t Matrix4::getType() const {
72    if (mType & kTypeUnknown) {
73        mType = kTypeIdentity;
74
75        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
76                data[kPerspective2] != 1.0f) {
77            mType |= kTypePerspective;
78        }
79
80        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
81            mType |= kTypeTranslate;
82        }
83
84        float m00 = data[kScaleX];
85        float m01 = data[kSkewX];
86        float m10 = data[kSkewY];
87        float m11 = data[kScaleY];
88
89        if (m01 != 0.0f || m10 != 0.0f) {
90            mType |= kTypeAffine;
91        }
92
93        if (m00 != 1.0f || m11 != 1.0f) {
94            mType |= kTypeScale;
95        }
96
97        // The following section determines whether the matrix will preserve
98        // rectangles. For instance, a rectangle transformed by a pure
99        // translation matrix will result in a rectangle. A rectangle
100        // transformed by a 45 degrees rotation matrix is not a rectangle.
101        // If the matrix has a perspective component then we already know
102        // it doesn't preserve rectangles.
103        if (!(mType & kTypePerspective)) {
104            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
105                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
106                mType |= kTypeRectToRect;
107            }
108        }
109    }
110    return mType;
111}
112
113uint32_t Matrix4::getGeometryType() const {
114    return getType() & sGeometryMask;
115}
116
117bool Matrix4::rectToRect() const {
118    return getType() & kTypeRectToRect;
119}
120
121bool Matrix4::changesBounds() const {
122    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
123}
124
125bool Matrix4::isPureTranslate() const {
126    return getGeometryType() == kTypeTranslate;
127}
128
129bool Matrix4::isSimple() const {
130    return getGeometryType() <= (kTypeScale | kTypeTranslate);
131}
132
133bool Matrix4::isIdentity() const {
134    return getGeometryType() == kTypeIdentity;
135}
136
137bool Matrix4::isPerspective() const {
138    return getType() & kTypePerspective;
139}
140
141void Matrix4::load(const float* v) {
142    memcpy(data, v, sizeof(data));
143    mType = kTypeUnknown;
144}
145
146void Matrix4::load(const Matrix4& v) {
147    memcpy(data, v.data, sizeof(data));
148    mType = v.getType();
149}
150
151void Matrix4::load(const SkMatrix& v) {
152    memset(data, 0, sizeof(data));
153
154    data[kScaleX]     = v[SkMatrix::kMScaleX];
155    data[kSkewX]      = v[SkMatrix::kMSkewX];
156    data[kTranslateX] = v[SkMatrix::kMTransX];
157
158    data[kSkewY]      = v[SkMatrix::kMSkewY];
159    data[kScaleY]     = v[SkMatrix::kMScaleY];
160    data[kTranslateY] = v[SkMatrix::kMTransY];
161
162    data[kPerspective0]  = v[SkMatrix::kMPersp0];
163    data[kPerspective1]  = v[SkMatrix::kMPersp1];
164    data[kPerspective2]  = v[SkMatrix::kMPersp2];
165
166    data[kScaleZ] = 1.0f;
167
168    // NOTE: The flags are compatible between SkMatrix and this class.
169    //       However, SkMatrix::getType() does not return the flag
170    //       kRectStaysRect. The return value is masked with 0xF
171    //       so we need the extra rectStaysRect() check
172    mType = v.getType();
173    if (v.rectStaysRect()) {
174        mType |= kTypeRectToRect;
175    }
176}
177
178void Matrix4::copyTo(SkMatrix& v) const {
179    v.reset();
180
181    v.set(SkMatrix::kMScaleX, data[kScaleX]);
182    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
183    v.set(SkMatrix::kMTransX, data[kTranslateX]);
184
185    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
186    v.set(SkMatrix::kMScaleY, data[kScaleY]);
187    v.set(SkMatrix::kMTransY, data[kTranslateY]);
188
189    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
190    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
191    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
192}
193
194void Matrix4::loadInverse(const Matrix4& v) {
195    double scale = 1.0 /
196            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
197                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
198             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
199                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
200             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
201                     (double) v.data[kScaleY] * v.data[kPerspective0]));
202
203    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
204            v.data[kTranslateY] * v.data[kPerspective1])  * scale;
205    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
206            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
207    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
208            v.data[kTranslateX] * v.data[kScaleY])  * scale;
209
210    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
211            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
212    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
213            v.data[kTranslateX] * v.data[kPerspective0])  * scale;
214    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
215            v.data[kScaleX]  * v.data[kTranslateY]) * scale;
216
217    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
218            v.data[kScaleY] * v.data[kPerspective0]) * scale;
219    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
220            v.data[kScaleX] * v.data[kPerspective1]) * scale;
221    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
222            v.data[kSkewX] * v.data[kSkewY]) * scale;
223
224    mType = kTypeUnknown;
225}
226
227void Matrix4::copyTo(float* v) const {
228    memcpy(v, data, sizeof(data));
229}
230
231float Matrix4::getTranslateX() {
232    return data[kTranslateX];
233}
234
235float Matrix4::getTranslateY() {
236    return data[kTranslateY];
237}
238
239void Matrix4::multiply(float v) {
240    for (int i = 0; i < 16; i++) {
241        data[i] *= v;
242    }
243    mType = kTypeUnknown;
244}
245
246void Matrix4::loadTranslate(float x, float y, float z) {
247    loadIdentity();
248
249    data[kTranslateX] = x;
250    data[kTranslateY] = y;
251    data[kTranslateZ] = z;
252
253    mType = kTypeTranslate | kTypeRectToRect;
254}
255
256void Matrix4::loadScale(float sx, float sy, float sz) {
257    loadIdentity();
258
259    data[kScaleX] = sx;
260    data[kScaleY] = sy;
261    data[kScaleZ] = sz;
262
263    mType = kTypeScale | kTypeRectToRect;
264}
265
266void Matrix4::loadSkew(float sx, float sy) {
267    loadIdentity();
268
269    data[kScaleX]       = 1.0f;
270    data[kSkewX]        = sx;
271    data[kTranslateX]   = 0.0f;
272
273    data[kSkewY]        = sy;
274    data[kScaleY]       = 1.0f;
275    data[kTranslateY]   = 0.0f;
276
277    data[kPerspective0] = 0.0f;
278    data[kPerspective1] = 0.0f;
279    data[kPerspective2] = 1.0f;
280
281    mType = kTypeUnknown;
282}
283
284void Matrix4::loadRotate(float angle) {
285    angle *= float(M_PI / 180.0f);
286    float c = cosf(angle);
287    float s = sinf(angle);
288
289    loadIdentity();
290
291    data[kScaleX]     = c;
292    data[kSkewX]      = -s;
293
294    data[kSkewY]      = s;
295    data[kScaleY]     = c;
296
297    mType = kTypeUnknown;
298}
299
300void Matrix4::loadRotate(float angle, float x, float y, float z) {
301    data[kPerspective0]  = 0.0f;
302    data[kPerspective1]  = 0.0f;
303    data[11]             = 0.0f;
304    data[kTranslateX]    = 0.0f;
305    data[kTranslateY]    = 0.0f;
306    data[kTranslateZ]    = 0.0f;
307    data[kPerspective2]  = 1.0f;
308
309    angle *= float(M_PI / 180.0f);
310    float c = cosf(angle);
311    float s = sinf(angle);
312
313    const float length = sqrtf(x * x + y * y + z * z);
314    float recipLen = 1.0f / length;
315    x *= recipLen;
316    y *= recipLen;
317    z *= recipLen;
318
319    const float nc = 1.0f - c;
320    const float xy = x * y;
321    const float yz = y * z;
322    const float zx = z * x;
323    const float xs = x * s;
324    const float ys = y * s;
325    const float zs = z * s;
326
327    data[kScaleX] = x * x * nc +  c;
328    data[kSkewX]  =    xy * nc - zs;
329    data[8]       =    zx * nc + ys;
330    data[kSkewY]  =    xy * nc + zs;
331    data[kScaleY] = y * y * nc +  c;
332    data[9]       =    yz * nc - xs;
333    data[2]       =    zx * nc - ys;
334    data[6]       =    yz * nc + xs;
335    data[kScaleZ] = z * z * nc +  c;
336
337    mType = kTypeUnknown;
338}
339
340void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
341    for (int i = 0 ; i < 4 ; i++) {
342        float x = 0;
343        float y = 0;
344        float z = 0;
345        float w = 0;
346
347        for (int j = 0 ; j < 4 ; j++) {
348            const float e = v.get(i, j);
349            x += u.get(j, 0) * e;
350            y += u.get(j, 1) * e;
351            z += u.get(j, 2) * e;
352            w += u.get(j, 3) * e;
353        }
354
355        set(i, 0, x);
356        set(i, 1, y);
357        set(i, 2, z);
358        set(i, 3, w);
359    }
360
361    mType = kTypeUnknown;
362}
363
364void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
365    loadIdentity();
366
367    data[kScaleX] = 2.0f / (right - left);
368    data[kScaleY] = 2.0f / (top - bottom);
369    data[kScaleZ] = -2.0f / (far - near);
370    data[kTranslateX] = -(right + left) / (right - left);
371    data[kTranslateY] = -(top + bottom) / (top - bottom);
372    data[kTranslateZ] = -(far + near) / (far - near);
373
374    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
375}
376
377#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
378
379void Matrix4::mapPoint(float& x, float& y) const {
380    if (isSimple()) {
381        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
382        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
383        return;
384    }
385
386    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
387    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
388    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
389    if (dz) dz = 1.0f / dz;
390
391    x = dx * dz;
392    y = dy * dz;
393}
394
395void Matrix4::mapRect(Rect& r) const {
396    if (isSimple()) {
397        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
398        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
399        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
400        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
401
402        if (r.left > r.right) {
403            float x = r.left;
404            r.left = r.right;
405            r.right = x;
406        }
407
408        if (r.top > r.bottom) {
409            float y = r.top;
410            r.top = r.bottom;
411            r.bottom = y;
412        }
413
414        return;
415    }
416
417    float vertices[] = {
418        r.left, r.top,
419        r.right, r.top,
420        r.right, r.bottom,
421        r.left, r.bottom
422    };
423
424    float x, y, z;
425
426    for (int i = 0; i < 8; i+= 2) {
427        float px = vertices[i];
428        float py = vertices[i + 1];
429
430        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
431        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
432        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
433        if (z) z = 1.0f / z;
434
435        vertices[i] = x * z;
436        vertices[i + 1] = y * z;
437    }
438
439    r.left = r.right = vertices[0];
440    r.top = r.bottom = vertices[1];
441
442    for (int i = 2; i < 8; i += 2) {
443        x = vertices[i];
444        y = vertices[i + 1];
445
446        if (x < r.left) r.left = x;
447        else if (x > r.right) r.right = x;
448        if (y < r.top) r.top = y;
449        else if (y > r.bottom) r.bottom = y;
450    }
451}
452
453void Matrix4::dump() const {
454    ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
455    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
456    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
457    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
458    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
459    ALOGD("]");
460}
461
462}; // namespace uirenderer
463}; // namespace android
464