Program.cpp revision 6926c72e25b8dec3dd4b84af0819fa1937ae7296
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
30#include "shaders/drawColor.vert"
31#include "shaders/drawColor.frag"
32
33#include "shaders/drawTexture.vert"
34#include "shaders/drawTexture.frag"
35
36///////////////////////////////////////////////////////////////////////////////
37// Base program
38///////////////////////////////////////////////////////////////////////////////
39
40Program::Program(const char* vertex, const char* fragment) {
41    vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
42    fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
43
44    id = glCreateProgram();
45    glAttachShader(id, vertexShader);
46    glAttachShader(id, fragmentShader);
47    glLinkProgram(id);
48
49    GLint status;
50    glGetProgramiv(id, GL_LINK_STATUS, &status);
51    if (status != GL_TRUE) {
52        GLint infoLen = 0;
53        glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
54        if (infoLen > 1) {
55            char* log = (char*) malloc(sizeof(char) * infoLen);
56            glGetProgramInfoLog(id, infoLen, 0, log);
57            LOGE("Error while linking shaders: %s", log);
58            delete log;
59        }
60        glDeleteProgram(id);
61    }
62
63    mUse = false;
64}
65
66Program::~Program() {
67    glDeleteShader(vertexShader);
68    glDeleteShader(fragmentShader);
69    glDeleteProgram(id);
70}
71
72void Program::use() {
73    glUseProgram(id);
74    mUse = true;
75}
76
77void Program::remove() {
78    mUse = false;
79}
80
81int Program::addAttrib(const char* name) {
82    int slot = glGetAttribLocation(id, name);
83    attributes.add(name, slot);
84    return slot;
85}
86
87int Program::getAttrib(const char* name) {
88    return attributes.valueFor(name);
89}
90
91int Program::addUniform(const char* name) {
92    int slot = glGetUniformLocation(id, name);
93    uniforms.add(name, slot);
94    return slot;
95}
96
97int Program::getUniform(const char* name) {
98    return uniforms.valueFor(name);
99}
100
101GLuint Program::buildShader(const char* source, GLenum type) {
102    GLuint shader = glCreateShader(type);
103    glShaderSource(shader, 1, &source, 0);
104    glCompileShader(shader);
105
106    GLint status;
107    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
108    if (status != GL_TRUE) {
109        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
110        // use a fixed size instead
111        GLchar log[512];
112        glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
113        LOGE("Error while compiling shader: %s", log);
114        glDeleteShader(shader);
115    }
116
117    return shader;
118}
119
120///////////////////////////////////////////////////////////////////////////////
121// Draw color
122///////////////////////////////////////////////////////////////////////////////
123
124DrawColorProgram::DrawColorProgram():
125        Program(gDrawColorVertexShader, gDrawColorFragmentShader) {
126    getAttribsAndUniforms();
127}
128
129DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment):
130        Program(vertex, fragment) {
131    getAttribsAndUniforms();
132}
133
134void DrawColorProgram::getAttribsAndUniforms() {
135    position = addAttrib("position");
136    color = addUniform("color");
137    transform = addUniform("transform");
138}
139
140void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
141        const mat4& transformMatrix) {
142    mat4 t(projectionMatrix);
143    t.multiply(transformMatrix);
144    t.multiply(modelViewMatrix);
145
146    glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
147}
148
149void DrawColorProgram::use() {
150    Program::use();
151    glEnableVertexAttribArray(position);
152}
153
154void DrawColorProgram::remove() {
155    Program::remove();
156    glDisableVertexAttribArray(position);
157}
158
159///////////////////////////////////////////////////////////////////////////////
160// Draw texture
161///////////////////////////////////////////////////////////////////////////////
162
163DrawTextureProgram::DrawTextureProgram():
164        DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) {
165    texCoords = addAttrib("texCoords");
166    sampler = addUniform("sampler");
167}
168
169void DrawTextureProgram::use() {
170    DrawColorProgram::use();
171    glActiveTexture(GL_TEXTURE0);
172    glUniform1i(sampler, 0);
173    glEnableVertexAttribArray(texCoords);
174}
175
176void DrawTextureProgram::remove() {
177    DrawColorProgram::remove();
178    glDisableVertexAttribArray(texCoords);
179}
180
181}; // namespace uirenderer
182}; // namespace android
183