Program.h revision ff316ec7a76e52572a2e89b691e6b3bba0cafba3
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_PROGRAM_H 18#define ANDROID_HWUI_PROGRAM_H 19 20#include <utils/KeyedVector.h> 21 22#include <GLES2/gl2.h> 23#include <GLES2/gl2ext.h> 24 25#include <SkXfermode.h> 26 27#include "Matrix.h" 28#include "Properties.h" 29 30namespace android { 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Defines 35/////////////////////////////////////////////////////////////////////////////// 36 37// Debug 38#if DEBUG_PROGRAMS 39 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 40#else 41 #define PROGRAM_LOGD(...) 42#endif 43 44#define COLOR_COMPONENT_THRESHOLD 1.0f 45#define COLOR_COMPONENT_INV_THRESHOLD 0.0f 46 47#define PROGRAM_KEY_TEXTURE 0x1 48#define PROGRAM_KEY_A8_TEXTURE 0x2 49#define PROGRAM_KEY_BITMAP 0x4 50#define PROGRAM_KEY_GRADIENT 0x8 51#define PROGRAM_KEY_BITMAP_FIRST 0x10 52#define PROGRAM_KEY_COLOR_MATRIX 0x20 53#define PROGRAM_KEY_COLOR_LIGHTING 0x40 54#define PROGRAM_KEY_COLOR_BLEND 0x80 55#define PROGRAM_KEY_BITMAP_NPOT 0x100 56#define PROGRAM_KEY_SWAP_SRC_DST 0x2000 57 58#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 59#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 60 61// Encode the xfermodes on 6 bits 62#define PROGRAM_MAX_XFERMODE 0x1f 63#define PROGRAM_XFERMODE_SHADER_SHIFT 26 64#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 65#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 66 67#define PROGRAM_BITMAP_WRAPS_SHIFT 9 68#define PROGRAM_BITMAP_WRAPT_SHIFT 11 69 70#define PROGRAM_GRADIENT_TYPE_SHIFT 33 71#define PROGRAM_MODULATE_SHIFT 35 72 73#define PROGRAM_IS_POINT_SHIFT 36 74 75#define PROGRAM_HAS_AA_SHIFT 37 76 77#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 78#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 79 80#define PROGRAM_HAS_GAMMA_CORRECTION 40 81 82#define PROGRAM_IS_SIMPLE_GRADIENT 41 83 84#define PROGRAM_HAS_COLORS 42 85 86/////////////////////////////////////////////////////////////////////////////// 87// Types 88/////////////////////////////////////////////////////////////////////////////// 89 90typedef uint64_t programid; 91 92/////////////////////////////////////////////////////////////////////////////// 93// Program description 94/////////////////////////////////////////////////////////////////////////////// 95 96/** 97 * Describe the features required for a given program. The features 98 * determine the generation of both the vertex and fragment shaders. 99 * A ProgramDescription must be used in conjunction with a ProgramCache. 100 */ 101struct ProgramDescription { 102 enum ColorModifier { 103 kColorNone = 0, 104 kColorMatrix, 105 kColorLighting, 106 kColorBlend 107 }; 108 109 enum Gradient { 110 kGradientLinear = 0, 111 kGradientCircular, 112 kGradientSweep 113 }; 114 115 ProgramDescription() { 116 reset(); 117 } 118 119 // Texturing 120 bool hasTexture; 121 bool hasAlpha8Texture; 122 bool hasExternalTexture; 123 bool hasTextureTransform; 124 125 // Color attribute 126 bool hasColors; 127 128 // Modulate, this should only be set when setColor() return true 129 bool modulate; 130 131 // Shaders 132 bool hasBitmap; 133 bool isBitmapNpot; 134 135 bool isAA; // drawing with a per-vertex alpha 136 137 bool hasGradient; 138 Gradient gradientType; 139 bool isSimpleGradient; 140 141 SkXfermode::Mode shadersMode; 142 143 bool isBitmapFirst; 144 GLenum bitmapWrapS; 145 GLenum bitmapWrapT; 146 147 // Color operations 148 ColorModifier colorOp; 149 SkXfermode::Mode colorMode; 150 151 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 152 // Ignored for all values < SkXfermode::kPlus_Mode 153 SkXfermode::Mode framebufferMode; 154 bool swapSrcDst; 155 156 bool isPoint; 157 float pointSize; 158 159 bool hasGammaCorrection; 160 float gamma; 161 162 /** 163 * Resets this description. All fields are reset back to the default 164 * values they hold after building a new instance. 165 */ 166 void reset() { 167 hasTexture = false; 168 hasAlpha8Texture = false; 169 hasExternalTexture = false; 170 hasTextureTransform = false; 171 172 hasColors = false; 173 174 isAA = false; 175 176 modulate = false; 177 178 hasBitmap = false; 179 isBitmapNpot = false; 180 181 hasGradient = false; 182 gradientType = kGradientLinear; 183 isSimpleGradient = false; 184 185 shadersMode = SkXfermode::kClear_Mode; 186 187 isBitmapFirst = false; 188 bitmapWrapS = GL_CLAMP_TO_EDGE; 189 bitmapWrapT = GL_CLAMP_TO_EDGE; 190 191 colorOp = kColorNone; 192 colorMode = SkXfermode::kClear_Mode; 193 194 framebufferMode = SkXfermode::kClear_Mode; 195 swapSrcDst = false; 196 197 isPoint = false; 198 pointSize = 0.0f; 199 200 hasGammaCorrection = false; 201 gamma = 2.2f; 202 } 203 204 /** 205 * Indicates, for a given color, whether color modulation is required in 206 * the fragment shader. When this method returns true, the program should 207 * be provided with a modulation color. 208 */ 209 bool setColor(const float r, const float g, const float b, const float a) { 210 modulate = a < COLOR_COMPONENT_THRESHOLD; 211 return modulate; 212 } 213 214 /** 215 * Indicates, for a given color, whether color modulation is required in 216 * the fragment shader. When this method returns true, the program should 217 * be provided with a modulation color. 218 */ 219 bool setAlpha8Color(const float r, const float g, const float b, const float a) { 220 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 221 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 222 return modulate; 223 } 224 225 /** 226 * Computes the unique key identifying this program. 227 */ 228 programid key() const { 229 programid key = 0; 230 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 231 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 232 if (hasBitmap) { 233 key |= PROGRAM_KEY_BITMAP; 234 if (isBitmapNpot) { 235 key |= PROGRAM_KEY_BITMAP_NPOT; 236 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 237 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 238 } 239 } 240 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 241 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 242 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 243 if (hasBitmap && hasGradient) { 244 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 245 } 246 switch (colorOp) { 247 case kColorMatrix: 248 key |= PROGRAM_KEY_COLOR_MATRIX; 249 break; 250 case kColorLighting: 251 key |= PROGRAM_KEY_COLOR_LIGHTING; 252 break; 253 case kColorBlend: 254 key |= PROGRAM_KEY_COLOR_BLEND; 255 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 256 break; 257 case kColorNone: 258 break; 259 } 260 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 261 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 262 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 263 if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT; 264 if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT; 265 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 266 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 267 if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION; 268 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 269 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; 270 return key; 271 } 272 273 /** 274 * Logs the specified message followed by the key identifying this program. 275 */ 276 void log(const char* message) const { 277#if DEBUG_PROGRAMS 278 programid k = key(); 279 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 280 uint32_t(k & 0xffffffff)); 281#endif 282 } 283 284private: 285 static inline uint32_t getEnumForWrap(GLenum wrap) { 286 switch (wrap) { 287 case GL_CLAMP_TO_EDGE: 288 return 0; 289 case GL_REPEAT: 290 return 1; 291 case GL_MIRRORED_REPEAT: 292 return 2; 293 } 294 return 0; 295 } 296 297}; // struct ProgramDescription 298 299/** 300 * A program holds a vertex and a fragment shader. It offers several utility 301 * methods to query attributes and uniforms. 302 */ 303class Program { 304public: 305 enum ShaderBindings { 306 kBindingPosition, 307 kBindingTexCoords 308 }; 309 310 /** 311 * Creates a new program with the specified vertex and fragment 312 * shaders sources. 313 */ 314 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 315 virtual ~Program(); 316 317 /** 318 * Binds this program to the GL context. 319 */ 320 virtual void use(); 321 322 /** 323 * Marks this program as unused. This will not unbind 324 * the program from the GL context. 325 */ 326 virtual void remove(); 327 328 /** 329 * Returns the OpenGL name of the specified attribute. 330 */ 331 int getAttrib(const char* name); 332 333 /** 334 * Returns the OpenGL name of the specified uniform. 335 */ 336 int getUniform(const char* name); 337 338 /** 339 * Indicates whether this program is currently in use with 340 * the GL context. 341 */ 342 inline bool isInUse() const { 343 return mUse; 344 } 345 346 /** 347 * Indicates whether this program was correctly compiled and linked. 348 */ 349 inline bool isInitialized() const { 350 return mInitialized; 351 } 352 353 /** 354 * Binds the program with the specified projection, modelView and 355 * transform matrices. 356 */ 357 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 358 const mat4& transformMatrix, bool offset = false); 359 360 /** 361 * Sets the color associated with this shader. 362 */ 363 void setColor(const float r, const float g, const float b, const float a); 364 365 /** 366 * Name of the position attribute. 367 */ 368 int position; 369 370 /** 371 * Name of the texCoords attribute if it exists, -1 otherwise. 372 */ 373 int texCoords; 374 375 /** 376 * Name of the transform uniform. 377 */ 378 int transform; 379 380 /** 381 * Name of the projection uniform. 382 */ 383 int projection; 384 385protected: 386 /** 387 * Adds an attribute with the specified name. 388 * 389 * @return The OpenGL name of the attribute. 390 */ 391 int addAttrib(const char* name); 392 393 /** 394 * Binds the specified attribute name to the specified slot. 395 */ 396 int bindAttrib(const char* name, ShaderBindings bindingSlot); 397 398 /** 399 * Adds a uniform with the specified name. 400 * 401 * @return The OpenGL name of the uniform. 402 */ 403 int addUniform(const char* name); 404 405private: 406 /** 407 * Compiles the specified shader of the specified type. 408 * 409 * @return The name of the compiled shader. 410 */ 411 GLuint buildShader(const char* source, GLenum type); 412 413 // Name of the OpenGL program and shaders 414 GLuint mProgramId; 415 GLuint mVertexShader; 416 GLuint mFragmentShader; 417 418 // Keeps track of attributes and uniforms slots 419 KeyedVector<const char*, int> mAttributes; 420 KeyedVector<const char*, int> mUniforms; 421 422 bool mUse; 423 bool mInitialized; 424 425 bool mHasColorUniform; 426 int mColorUniform; 427 428 bool mHasSampler; 429}; // class Program 430 431}; // namespace uirenderer 432}; // namespace android 433 434#endif // ANDROID_HWUI_PROGRAM_H 435