SurfaceTexture_test.cpp revision 185a0a0420f54f9588ec1c7230313023a7a2259b
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTexture_test" 18//#define LOG_NDEBUG 0 19 20#include <gtest/gtest.h> 21#include <gui/SurfaceTexture.h> 22#include <gui/SurfaceTextureClient.h> 23#include <ui/GraphicBuffer.h> 24#include <utils/String8.h> 25#include <utils/threads.h> 26 27#include <surfaceflinger/ISurfaceComposer.h> 28#include <surfaceflinger/Surface.h> 29#include <surfaceflinger/SurfaceComposerClient.h> 30 31#include <EGL/egl.h> 32#include <EGL/eglext.h> 33#include <GLES2/gl2.h> 34#include <GLES2/gl2ext.h> 35 36#include <ui/FramebufferNativeWindow.h> 37 38namespace android { 39 40class GLTest : public ::testing::Test { 41protected: 42 43 GLTest(): 44 mEglDisplay(EGL_NO_DISPLAY), 45 mEglSurface(EGL_NO_SURFACE), 46 mEglContext(EGL_NO_CONTEXT) { 47 } 48 49 virtual void SetUp() { 50 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 53 54 EGLint majorVersion; 55 EGLint minorVersion; 56 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 58 RecordProperty("EglVersionMajor", majorVersion); 59 RecordProperty("EglVersionMajor", minorVersion); 60 61 EGLint numConfigs = 0; 62 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 63 1, &numConfigs)); 64 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 65 66 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); 67 if (displaySecsEnv != NULL) { 68 mDisplaySecs = atoi(displaySecsEnv); 69 if (mDisplaySecs < 0) { 70 mDisplaySecs = 0; 71 } 72 } else { 73 mDisplaySecs = 0; 74 } 75 76 if (mDisplaySecs > 0) { 77 mComposerClient = new SurfaceComposerClient; 78 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 79 80 mSurfaceControl = mComposerClient->createSurface( 81 String8("Test Surface"), 0, 82 getSurfaceWidth(), getSurfaceHeight(), 83 PIXEL_FORMAT_RGB_888, 0); 84 85 ASSERT_TRUE(mSurfaceControl != NULL); 86 ASSERT_TRUE(mSurfaceControl->isValid()); 87 88 SurfaceComposerClient::openGlobalTransaction(); 89 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 90 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 91 SurfaceComposerClient::closeGlobalTransaction(); 92 93 sp<ANativeWindow> window = mSurfaceControl->getSurface(); 94 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 95 window.get(), NULL); 96 } else { 97 EGLint pbufferAttribs[] = { 98 EGL_WIDTH, getSurfaceWidth(), 99 EGL_HEIGHT, getSurfaceHeight(), 100 EGL_NONE }; 101 102 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, 103 pbufferAttribs); 104 } 105 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 106 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 107 108 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, 109 getContextAttribs()); 110 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 111 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 112 113 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 114 mEglContext)); 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 116 117 EGLint w, h; 118 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); 119 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 120 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); 121 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 122 RecordProperty("EglSurfaceWidth", w); 123 RecordProperty("EglSurfaceHeight", h); 124 125 glViewport(0, 0, w, h); 126 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 127 } 128 129 virtual void TearDown() { 130 // Display the result 131 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { 132 eglSwapBuffers(mEglDisplay, mEglSurface); 133 sleep(mDisplaySecs); 134 } 135 136 if (mComposerClient != NULL) { 137 mComposerClient->dispose(); 138 } 139 if (mEglContext != EGL_NO_CONTEXT) { 140 eglDestroyContext(mEglDisplay, mEglContext); 141 } 142 if (mEglSurface != EGL_NO_SURFACE) { 143 eglDestroySurface(mEglDisplay, mEglSurface); 144 } 145 if (mEglDisplay != EGL_NO_DISPLAY) { 146 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 147 EGL_NO_CONTEXT); 148 eglTerminate(mEglDisplay); 149 } 150 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 151 } 152 153 virtual EGLint const* getConfigAttribs() { 154 static EGLint sDefaultConfigAttribs[] = { 155 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 156 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 157 EGL_RED_SIZE, 8, 158 EGL_GREEN_SIZE, 8, 159 EGL_BLUE_SIZE, 8, 160 EGL_ALPHA_SIZE, 8, 161 EGL_DEPTH_SIZE, 16, 162 EGL_STENCIL_SIZE, 8, 163 EGL_NONE }; 164 165 return sDefaultConfigAttribs; 166 } 167 168 virtual EGLint const* getContextAttribs() { 169 static EGLint sDefaultContextAttribs[] = { 170 EGL_CONTEXT_CLIENT_VERSION, 2, 171 EGL_NONE }; 172 173 return sDefaultContextAttribs; 174 } 175 176 virtual EGLint getSurfaceWidth() { 177 return 512; 178 } 179 180 virtual EGLint getSurfaceHeight() { 181 return 512; 182 } 183 184 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { 185 GLuint shader = glCreateShader(shaderType); 186 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 187 if (shader) { 188 glShaderSource(shader, 1, &pSource, NULL); 189 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 190 glCompileShader(shader); 191 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 192 GLint compiled = 0; 193 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 194 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 195 if (!compiled) { 196 GLint infoLen = 0; 197 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 199 if (infoLen) { 200 char* buf = (char*) malloc(infoLen); 201 if (buf) { 202 glGetShaderInfoLog(shader, infoLen, NULL, buf); 203 printf("Shader compile log:\n%s\n", buf); 204 free(buf); 205 FAIL(); 206 } 207 } else { 208 char* buf = (char*) malloc(0x1000); 209 if (buf) { 210 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 211 printf("Shader compile log:\n%s\n", buf); 212 free(buf); 213 FAIL(); 214 } 215 } 216 glDeleteShader(shader); 217 shader = 0; 218 } 219 } 220 ASSERT_TRUE(shader != 0); 221 *outShader = shader; 222 } 223 224 void createProgram(const char* pVertexSource, const char* pFragmentSource, 225 GLuint* outPgm) { 226 GLuint vertexShader, fragmentShader; 227 { 228 SCOPED_TRACE("compiling vertex shader"); 229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 230 if (HasFatalFailure()) { 231 return; 232 } 233 } 234 { 235 SCOPED_TRACE("compiling fragment shader"); 236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 237 if (HasFatalFailure()) { 238 return; 239 } 240 } 241 242 GLuint program = glCreateProgram(); 243 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 244 if (program) { 245 glAttachShader(program, vertexShader); 246 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 247 glAttachShader(program, fragmentShader); 248 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 249 glLinkProgram(program); 250 GLint linkStatus = GL_FALSE; 251 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 252 if (linkStatus != GL_TRUE) { 253 GLint bufLength = 0; 254 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 255 if (bufLength) { 256 char* buf = (char*) malloc(bufLength); 257 if (buf) { 258 glGetProgramInfoLog(program, bufLength, NULL, buf); 259 printf("Program link log:\n%s\n", buf); 260 free(buf); 261 FAIL(); 262 } 263 } 264 glDeleteProgram(program); 265 program = 0; 266 } 267 } 268 glDeleteShader(vertexShader); 269 glDeleteShader(fragmentShader); 270 ASSERT_TRUE(program != 0); 271 *outPgm = program; 272 } 273 274 static int abs(int value) { 275 return value > 0 ? value : -value; 276 } 277 278 ::testing::AssertionResult checkPixel(int x, int y, int r, 279 int g, int b, int a, int tolerance=2) { 280 GLubyte pixel[4]; 281 String8 msg; 282 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 283 GLenum err = glGetError(); 284 if (err != GL_NO_ERROR) { 285 msg += String8::format("error reading pixel: %#x", err); 286 while ((err = glGetError()) != GL_NO_ERROR) { 287 msg += String8::format(", %#x", err); 288 } 289 fprintf(stderr, "pixel check failure: %s\n", msg.string()); 290 return ::testing::AssertionFailure( 291 ::testing::Message(msg.string())); 292 } 293 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { 294 msg += String8::format("r(%d isn't %d)", pixel[0], r); 295 } 296 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { 297 if (!msg.isEmpty()) { 298 msg += " "; 299 } 300 msg += String8::format("g(%d isn't %d)", pixel[1], g); 301 } 302 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { 303 if (!msg.isEmpty()) { 304 msg += " "; 305 } 306 msg += String8::format("b(%d isn't %d)", pixel[2], b); 307 } 308 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { 309 if (!msg.isEmpty()) { 310 msg += " "; 311 } 312 msg += String8::format("a(%d isn't %d)", pixel[3], a); 313 } 314 if (!msg.isEmpty()) { 315 fprintf(stderr, "pixel check failure: %s\n", msg.string()); 316 return ::testing::AssertionFailure( 317 ::testing::Message(msg.string())); 318 } else { 319 return ::testing::AssertionSuccess(); 320 } 321 } 322 323 int mDisplaySecs; 324 sp<SurfaceComposerClient> mComposerClient; 325 sp<SurfaceControl> mSurfaceControl; 326 327 EGLDisplay mEglDisplay; 328 EGLSurface mEglSurface; 329 EGLContext mEglContext; 330 EGLConfig mGlConfig; 331}; 332 333// XXX: Code above this point should live elsewhere 334 335class SurfaceTextureGLTest : public GLTest { 336protected: 337 enum { TEX_ID = 123 }; 338 339 virtual void SetUp() { 340 GLTest::SetUp(); 341 mST = new SurfaceTexture(TEX_ID); 342 mSTC = new SurfaceTextureClient(mST); 343 mANW = mSTC; 344 345 const char vsrc[] = 346 "attribute vec4 vPosition;\n" 347 "varying vec2 texCoords;\n" 348 "uniform mat4 texMatrix;\n" 349 "void main() {\n" 350 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 351 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 352 " gl_Position = vPosition;\n" 353 "}\n"; 354 355 const char fsrc[] = 356 "#extension GL_OES_EGL_image_external : require\n" 357 "precision mediump float;\n" 358 "uniform samplerExternalOES texSampler;\n" 359 "varying vec2 texCoords;\n" 360 "void main() {\n" 361 " gl_FragColor = texture2D(texSampler, texCoords);\n" 362 "}\n"; 363 364 { 365 SCOPED_TRACE("creating shader program"); 366 createProgram(vsrc, fsrc, &mPgm); 367 if (HasFatalFailure()) { 368 return; 369 } 370 } 371 372 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); 373 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 374 ASSERT_NE(-1, mPositionHandle); 375 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 376 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 377 ASSERT_NE(-1, mTexSamplerHandle); 378 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 379 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 380 ASSERT_NE(-1, mTexMatrixHandle); 381 } 382 383 virtual void TearDown() { 384 mANW.clear(); 385 mSTC.clear(); 386 mST.clear(); 387 GLTest::TearDown(); 388 } 389 390 // drawTexture draws the SurfaceTexture over the entire GL viewport. 391 void drawTexture() { 392 const GLfloat triangleVertices[] = { 393 -1.0f, 1.0f, 394 -1.0f, -1.0f, 395 1.0f, -1.0f, 396 1.0f, 1.0f, 397 }; 398 399 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 400 triangleVertices); 401 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 402 glEnableVertexAttribArray(mPositionHandle); 403 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 404 405 glUseProgram(mPgm); 406 glUniform1i(mTexSamplerHandle, 0); 407 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 408 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 409 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 410 411 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as 412 // they're setting the defautls for that target, but when hacking things 413 // to use GL_TEXTURE_2D they are needed to achieve the same behavior. 414 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, 415 GL_LINEAR); 416 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 417 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, 418 GL_LINEAR); 419 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 420 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, 421 GL_CLAMP_TO_EDGE); 422 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 423 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, 424 GL_CLAMP_TO_EDGE); 425 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 426 427 GLfloat texMatrix[16]; 428 mST->getTransformMatrix(texMatrix); 429 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 430 431 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 432 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 433 } 434 435 class FrameWaiter : public SurfaceTexture::FrameAvailableListener { 436 public: 437 FrameWaiter(): 438 mPendingFrames(0) { 439 } 440 441 void waitForFrame() { 442 Mutex::Autolock lock(mMutex); 443 while (mPendingFrames == 0) { 444 mCondition.wait(mMutex); 445 } 446 mPendingFrames--; 447 } 448 449 virtual void onFrameAvailable() { 450 Mutex::Autolock lock(mMutex); 451 mPendingFrames++; 452 mCondition.signal(); 453 } 454 455 int mPendingFrames; 456 Mutex mMutex; 457 Condition mCondition; 458 }; 459 460 sp<SurfaceTexture> mST; 461 sp<SurfaceTextureClient> mSTC; 462 sp<ANativeWindow> mANW; 463 464 GLuint mPgm; 465 GLint mPositionHandle; 466 GLint mTexSamplerHandle; 467 GLint mTexMatrixHandle; 468}; 469 470// Fill a YV12 buffer with a multi-colored checkerboard pattern 471void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { 472 const int blockWidth = w > 16 ? w / 16 : 1; 473 const int blockHeight = h > 16 ? h / 16 : 1; 474 const int yuvTexOffsetY = 0; 475 int yuvTexStrideY = stride; 476 int yuvTexOffsetV = yuvTexStrideY * h; 477 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 478 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 479 int yuvTexStrideU = yuvTexStrideV; 480 for (int x = 0; x < w; x++) { 481 for (int y = 0; y < h; y++) { 482 int parityX = (x / blockWidth) & 1; 483 int parityY = (y / blockHeight) & 1; 484 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; 485 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 486 if (x < w / 2 && y < h / 2) { 487 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 488 if (x * 2 < w / 2 && y * 2 < h / 2) { 489 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = 490 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = 491 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = 492 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = 493 intensity; 494 } 495 } 496 } 497 } 498} 499 500// Fill a YV12 buffer with red outside a given rectangle and green inside it. 501void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, 502 const android_native_rect_t& rect) { 503 const int yuvTexOffsetY = 0; 504 int yuvTexStrideY = stride; 505 int yuvTexOffsetV = yuvTexStrideY * h; 506 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 507 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 508 int yuvTexStrideU = yuvTexStrideV; 509 for (int x = 0; x < w; x++) { 510 for (int y = 0; y < h; y++) { 511 bool inside = rect.left <= x && x < rect.right && 512 rect.top <= y && y < rect.bottom; 513 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; 514 if (x < w / 2 && y < h / 2) { 515 bool inside = rect.left <= 2*x && 2*x < rect.right && 516 rect.top <= 2*y && 2*y < rect.bottom; 517 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; 518 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = 519 inside ? 16 : 255; 520 } 521 } 522 } 523} 524 525void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { 526 const size_t PIXEL_SIZE = 4; 527 for (int x = 0; x < w; x++) { 528 for (int y = 0; y < h; y++) { 529 off_t offset = (y * stride + x) * PIXEL_SIZE; 530 for (int c = 0; c < 4; c++) { 531 int parityX = (x / (1 << (c+2))) & 1; 532 int parityY = (y / (1 << (c+2))) & 1; 533 buf[offset + c] = (parityX ^ parityY) ? 231 : 35; 534 } 535 } 536 } 537} 538 539TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 540 const int texWidth = 64; 541 const int texHeight = 66; 542 543 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 544 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 545 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 546 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 547 548 ANativeWindowBuffer* anb; 549 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 550 ASSERT_TRUE(anb != NULL); 551 552 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 553 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 554 555 // Fill the buffer with the a checkerboard pattern 556 uint8_t* img = NULL; 557 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 558 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 559 buf->unlock(); 560 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 561 562 mST->updateTexImage(); 563 564 glClearColor(0.2, 0.2, 0.2, 0.2); 565 glClear(GL_COLOR_BUFFER_BIT); 566 567 glViewport(0, 0, texWidth, texHeight); 568 drawTexture(); 569 570 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); 571 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); 572 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255)); 573 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255)); 574 575 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255)); 576 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255)); 577 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255)); 578 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255)); 579 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255)); 580 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); 581 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255)); 582} 583 584TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 585 const int texWidth = 64; 586 const int texHeight = 64; 587 588 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 589 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 590 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 591 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 592 593 ANativeWindowBuffer* anb; 594 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 595 ASSERT_TRUE(anb != NULL); 596 597 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 598 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 599 600 // Fill the buffer with the a checkerboard pattern 601 uint8_t* img = NULL; 602 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 603 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 604 buf->unlock(); 605 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 606 607 mST->updateTexImage(); 608 609 glClearColor(0.2, 0.2, 0.2, 0.2); 610 glClear(GL_COLOR_BUFFER_BIT); 611 612 glViewport(0, 0, texWidth, texHeight); 613 drawTexture(); 614 615 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 616 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 617 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 618 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 619 620 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 621 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 622 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 623 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 624 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 625 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 626 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 627} 628 629TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 630 const int texWidth = 64; 631 const int texHeight = 66; 632 633 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 634 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 635 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 636 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 637 638 android_native_rect_t crops[] = { 639 {4, 6, 22, 36}, 640 {0, 6, 22, 36}, 641 {4, 0, 22, 36}, 642 {4, 6, texWidth, 36}, 643 {4, 6, 22, texHeight}, 644 }; 645 646 for (int i = 0; i < 5; i++) { 647 const android_native_rect_t& crop(crops[i]); 648 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 649 crop.left, crop.top, crop.right, crop.bottom).string()); 650 651 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 652 653 ANativeWindowBuffer* anb; 654 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 655 ASSERT_TRUE(anb != NULL); 656 657 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 658 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), 659 buf->getNativeBuffer())); 660 661 uint8_t* img = NULL; 662 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 663 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 664 buf->unlock(); 665 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 666 buf->getNativeBuffer())); 667 668 mST->updateTexImage(); 669 670 glClearColor(0.2, 0.2, 0.2, 0.2); 671 glClear(GL_COLOR_BUFFER_BIT); 672 673 glViewport(0, 0, 64, 64); 674 drawTexture(); 675 676 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 677 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 678 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 679 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 680 681 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 682 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 683 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 684 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 685 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 686 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 687 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 688 } 689} 690 691// This test is intended to catch synchronization bugs between the CPU-written 692// and GPU-read buffers. 693TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 694 enum { texWidth = 16 }; 695 enum { texHeight = 16 }; 696 enum { numFrames = 1024 }; 697 698 ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); 699 ASSERT_EQ(NO_ERROR, mST->setBufferCountServer(2)); 700 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 701 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 702 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 703 GRALLOC_USAGE_SW_WRITE_OFTEN)); 704 705 struct TestPixel { 706 int x; 707 int y; 708 }; 709 const TestPixel testPixels[] = { 710 { 4, 11 }, 711 { 12, 14 }, 712 { 7, 2 }, 713 }; 714 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 715 716 class ProducerThread : public Thread { 717 public: 718 ProducerThread(const sp<ANativeWindow>& anw, 719 const TestPixel* testPixels): 720 mANW(anw), 721 mTestPixels(testPixels) { 722 } 723 724 virtual ~ProducerThread() { 725 } 726 727 virtual bool threadLoop() { 728 for (int i = 0; i < numFrames; i++) { 729 ANativeWindowBuffer* anb; 730 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 731 return false; 732 } 733 if (anb == NULL) { 734 return false; 735 } 736 737 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 738 if (mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()) 739 != NO_ERROR) { 740 return false; 741 } 742 743 const int yuvTexOffsetY = 0; 744 int stride = buf->getStride(); 745 int yuvTexStrideY = stride; 746 int yuvTexOffsetV = yuvTexStrideY * texHeight; 747 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 748 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 749 int yuvTexStrideU = yuvTexStrideV; 750 751 uint8_t* img = NULL; 752 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 753 754 // Gray out all the test pixels first, so we're more likely to 755 // see a failure if GL is still texturing from the buffer we 756 // just dequeued. 757 for (int j = 0; j < numTestPixels; j++) { 758 int x = mTestPixels[j].x; 759 int y = mTestPixels[j].y; 760 uint8_t value = 128; 761 img[y*stride + x] = value; 762 } 763 764 // Fill the buffer with gray. 765 for (int y = 0; y < texHeight; y++) { 766 for (int x = 0; x < texWidth; x++) { 767 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 768 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 769 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 770 } 771 } 772 773 // Set the test pixels to either white or black. 774 for (int j = 0; j < numTestPixels; j++) { 775 int x = mTestPixels[j].x; 776 int y = mTestPixels[j].y; 777 uint8_t value = 0; 778 if (j == (i % numTestPixels)) { 779 value = 255; 780 } 781 img[y*stride + x] = value; 782 } 783 784 buf->unlock(); 785 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()) 786 != NO_ERROR) { 787 return false; 788 } 789 } 790 return false; 791 } 792 793 sp<ANativeWindow> mANW; 794 const TestPixel* mTestPixels; 795 }; 796 797 sp<FrameWaiter> fw(new FrameWaiter); 798 mST->setFrameAvailableListener(fw); 799 800 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 801 pt->run(); 802 803 glViewport(0, 0, texWidth, texHeight); 804 805 glClearColor(0.2, 0.2, 0.2, 0.2); 806 glClear(GL_COLOR_BUFFER_BIT); 807 808 // We wait for the first two frames up front so that the producer will be 809 // likely to dequeue the buffer that's currently being textured from. 810 fw->waitForFrame(); 811 fw->waitForFrame(); 812 813 for (int i = 0; i < numFrames; i++) { 814 SCOPED_TRACE(String8::format("frame %d", i).string()); 815 816 // We must wait for each frame to come in because if we ever do an 817 // updateTexImage call that doesn't consume a newly available buffer 818 // then the producer and consumer will get out of sync, which will cause 819 // a deadlock. 820 if (i > 1) { 821 fw->waitForFrame(); 822 } 823 mST->updateTexImage(); 824 drawTexture(); 825 826 for (int j = 0; j < numTestPixels; j++) { 827 int x = testPixels[j].x; 828 int y = testPixels[j].y; 829 uint8_t value = 0; 830 if (j == (i % numTestPixels)) { 831 // We must y-invert the texture coords 832 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 833 } else { 834 // We must y-invert the texture coords 835 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 836 } 837 } 838 } 839 840 pt->requestExitAndWait(); 841} 842 843TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 844 const int texWidth = 64; 845 const int texHeight = 66; 846 847 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 848 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 849 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 850 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 851 852 android_native_buffer_t* anb; 853 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 854 ASSERT_TRUE(anb != NULL); 855 856 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 857 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 858 859 // Fill the buffer with the a checkerboard pattern 860 uint8_t* img = NULL; 861 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 862 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride()); 863 buf->unlock(); 864 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 865 866 mST->updateTexImage(); 867 868 glClearColor(0.2, 0.2, 0.2, 0.2); 869 glClear(GL_COLOR_BUFFER_BIT); 870 871 glViewport(0, 0, texWidth, texHeight); 872 drawTexture(); 873 874 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 875 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 876 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 877 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 878 879 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 880 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 881 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 882 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 883 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 884 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 885 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 886 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 887 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 888 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 889 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 890 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 891 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 892 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 893 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 894 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 895} 896 897TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 898 const int texWidth = 64; 899 const int texHeight = 64; 900 901 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 902 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 903 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 904 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 905 906 android_native_buffer_t* anb; 907 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 908 ASSERT_TRUE(anb != NULL); 909 910 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 911 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 912 913 // Fill the buffer with the a checkerboard pattern 914 uint8_t* img = NULL; 915 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 916 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride()); 917 buf->unlock(); 918 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 919 920 mST->updateTexImage(); 921 922 glClearColor(0.2, 0.2, 0.2, 0.2); 923 glClear(GL_COLOR_BUFFER_BIT); 924 925 glViewport(0, 0, texWidth, texHeight); 926 drawTexture(); 927 928 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 929 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 930 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 931 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 932 933 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 934 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 935 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 936 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 937 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 938 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 939 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 940 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 941 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 942 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 943 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 944 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 945 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 946 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 947 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 948 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 949} 950 951TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 952 class ProducerThread : public Thread { 953 public: 954 ProducerThread(const sp<ANativeWindow>& anw): 955 mANW(anw), 956 mDequeueError(NO_ERROR) { 957 } 958 959 virtual ~ProducerThread() { 960 } 961 962 virtual bool threadLoop() { 963 Mutex::Autolock lock(mMutex); 964 ANativeWindowBuffer* anb; 965 966 // Frame 1 967 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 968 return false; 969 } 970 if (anb == NULL) { 971 return false; 972 } 973 if (mANW->queueBuffer(mANW.get(), anb) 974 != NO_ERROR) { 975 return false; 976 } 977 978 // Frame 2 979 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 980 return false; 981 } 982 if (anb == NULL) { 983 return false; 984 } 985 if (mANW->queueBuffer(mANW.get(), anb) 986 != NO_ERROR) { 987 return false; 988 } 989 990 // Frame 3 - error expected 991 mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb); 992 return false; 993 } 994 995 status_t getDequeueError() { 996 Mutex::Autolock lock(mMutex); 997 return mDequeueError; 998 } 999 1000 private: 1001 sp<ANativeWindow> mANW; 1002 status_t mDequeueError; 1003 Mutex mMutex; 1004 }; 1005 1006 sp<FrameWaiter> fw(new FrameWaiter); 1007 mST->setFrameAvailableListener(fw); 1008 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1009 ASSERT_EQ(OK, mST->setBufferCountServer(2)); 1010 1011 sp<Thread> pt(new ProducerThread(mANW)); 1012 pt->run(); 1013 1014 fw->waitForFrame(); 1015 fw->waitForFrame(); 1016 1017 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1018 // block waiting for a buffer to become available. 1019 usleep(100000); 1020 1021 mST->abandon(); 1022 1023 pt->requestExitAndWait(); 1024 ASSERT_EQ(NO_INIT, 1025 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 1026} 1027 1028TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 1029 int texHeight = 16; 1030 ANativeWindowBuffer* anb; 1031 1032 GLint maxTextureSize; 1033 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 1034 1035 // make sure it works with small textures 1036 mST->setDefaultBufferSize(16, texHeight); 1037 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1038 EXPECT_EQ(16, anb->width); 1039 EXPECT_EQ(texHeight, anb->height); 1040 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1041 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1042 1043 // make sure it works with GL_MAX_TEXTURE_SIZE 1044 mST->setDefaultBufferSize(maxTextureSize, texHeight); 1045 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1046 EXPECT_EQ(maxTextureSize, anb->width); 1047 EXPECT_EQ(texHeight, anb->height); 1048 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1049 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1050 1051 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 1052 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 1053 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1054 EXPECT_EQ(maxTextureSize+1, anb->width); 1055 EXPECT_EQ(texHeight, anb->height); 1056 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1057 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 1058} 1059 1060/* 1061 * This test fixture is for testing GL -> GL texture streaming. It creates an 1062 * EGLSurface and an EGLContext for the image producer to use. 1063 */ 1064class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 1065protected: 1066 SurfaceTextureGLToGLTest(): 1067 mProducerEglSurface(EGL_NO_SURFACE), 1068 mProducerEglContext(EGL_NO_CONTEXT) { 1069 } 1070 1071 virtual void SetUp() { 1072 SurfaceTextureGLTest::SetUp(); 1073 1074 EGLConfig myConfig = {0}; 1075 EGLint numConfigs = 0; 1076 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, 1077 1, &numConfigs)); 1078 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1079 1080 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, 1081 mANW.get(), NULL); 1082 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1083 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 1084 1085 mProducerEglContext = eglCreateContext(mEglDisplay, myConfig, 1086 EGL_NO_CONTEXT, getContextAttribs()); 1087 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1088 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 1089 } 1090 1091 virtual void TearDown() { 1092 if (mProducerEglContext != EGL_NO_CONTEXT) { 1093 eglDestroyContext(mEglDisplay, mProducerEglContext); 1094 } 1095 if (mProducerEglSurface != EGL_NO_SURFACE) { 1096 eglDestroySurface(mEglDisplay, mProducerEglSurface); 1097 } 1098 SurfaceTextureGLTest::TearDown(); 1099 } 1100 1101 EGLSurface mProducerEglSurface; 1102 EGLContext mProducerEglContext; 1103}; 1104 1105TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 1106 const int texWidth = 64; 1107 const int texHeight = 64; 1108 1109 mST->setDefaultBufferSize(texWidth, texHeight); 1110 1111 // Do the producer side of things 1112 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1113 mProducerEglSurface, mProducerEglContext)); 1114 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1115 1116 // This is needed to ensure we pick up a buffer of the correct size. 1117 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1118 1119 glClearColor(0.6, 0.6, 0.6, 0.6); 1120 glClear(GL_COLOR_BUFFER_BIT); 1121 1122 glEnable(GL_SCISSOR_TEST); 1123 glScissor(4, 4, 4, 4); 1124 glClearColor(1.0, 0.0, 0.0, 1.0); 1125 glClear(GL_COLOR_BUFFER_BIT); 1126 1127 glScissor(24, 48, 4, 4); 1128 glClearColor(0.0, 1.0, 0.0, 1.0); 1129 glClear(GL_COLOR_BUFFER_BIT); 1130 1131 glScissor(37, 17, 4, 4); 1132 glClearColor(0.0, 0.0, 1.0, 1.0); 1133 glClear(GL_COLOR_BUFFER_BIT); 1134 1135 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1136 1137 // Do the consumer side of things 1138 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1139 mEglContext)); 1140 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1141 1142 glDisable(GL_SCISSOR_TEST); 1143 1144 mST->updateTexImage(); // Skip the first frame, which was empty 1145 mST->updateTexImage(); 1146 1147 glClearColor(0.2, 0.2, 0.2, 0.2); 1148 glClear(GL_COLOR_BUFFER_BIT); 1149 1150 glViewport(0, 0, texWidth, texHeight); 1151 drawTexture(); 1152 1153 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1154 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1155 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1156 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1157 1158 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 1159 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 1160 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 1161 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 1162 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 1163 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 1164 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 1165 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 1166 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 1167 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 1168 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 1169 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 1170 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 1171 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 1172 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 1173 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 1174} 1175 1176TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 1177 sp<GraphicBuffer> buffers[3]; 1178 1179 // This test requires async mode to run on a single thread. 1180 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1181 mProducerEglSurface, mProducerEglContext)); 1182 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1183 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1184 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1185 1186 for (int i = 0; i < 3; i++) { 1187 // Produce a frame 1188 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1189 mProducerEglSurface, mProducerEglContext)); 1190 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1191 glClear(GL_COLOR_BUFFER_BIT); 1192 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1193 1194 // Consume a frame 1195 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1196 mEglContext)); 1197 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1198 mST->updateTexImage(); 1199 buffers[i] = mST->getCurrentBuffer(); 1200 } 1201 1202 // Destroy the GL texture object to release its ref on buffers[2]. 1203 GLuint texID = TEX_ID; 1204 glDeleteTextures(1, &texID); 1205 1206 // Destroy the EGLSurface 1207 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1208 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1209 1210 // Release the ref that the SurfaceTexture has on buffers[2]. 1211 mST->abandon(); 1212 1213 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1214 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1215 1216 // Depending on how lazily the GL driver dequeues buffers, we may end up 1217 // with either two or three total buffers. If there are three, make sure 1218 // the last one was properly down-ref'd. 1219 if (buffers[2] != buffers[0]) { 1220 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1221 } 1222} 1223 1224TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 1225 sp<GraphicBuffer> buffers[3]; 1226 1227 // This test requires async mode to run on a single thread. 1228 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1229 mProducerEglSurface, mProducerEglContext)); 1230 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1231 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1232 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1233 1234 for (int i = 0; i < 3; i++) { 1235 // Produce a frame 1236 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1237 mProducerEglSurface, mProducerEglContext)); 1238 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1239 glClear(GL_COLOR_BUFFER_BIT); 1240 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1241 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1242 1243 // Consume a frame 1244 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1245 mEglContext)); 1246 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1247 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1248 buffers[i] = mST->getCurrentBuffer(); 1249 } 1250 1251 // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has 1252 // on buffers[2]. 1253 mST->abandon(); 1254 1255 // Destroy the GL texture object to release its ref on buffers[2]. 1256 GLuint texID = TEX_ID; 1257 glDeleteTextures(1, &texID); 1258 1259 // Destroy the EGLSurface. 1260 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1261 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1262 1263 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1264 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1265 1266 // Depending on how lazily the GL driver dequeues buffers, we may end up 1267 // with either two or three total buffers. If there are three, make sure 1268 // the last one was properly down-ref'd. 1269 if (buffers[2] != buffers[0]) { 1270 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1271 } 1272} 1273 1274TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { 1275 // This test requires 3 buffers to run on a single thread. 1276 mST->setBufferCountServer(3); 1277 1278 ASSERT_TRUE(mST->isSynchronousMode()); 1279 1280 for (int i = 0; i < 10; i++) { 1281 // Produce a frame 1282 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1283 mProducerEglSurface, mProducerEglContext)); 1284 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1285 glClear(GL_COLOR_BUFFER_BIT); 1286 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1287 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1288 1289 // Consume a frame 1290 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1291 mEglContext)); 1292 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1293 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1294 } 1295 1296 ASSERT_TRUE(mST->isSynchronousMode()); 1297} 1298 1299/* 1300 * This test fixture is for testing GL -> GL texture streaming from one thread 1301 * to another. It contains functionality to create a producer thread that will 1302 * perform GL rendering to an ANativeWindow that feeds frames to a 1303 * SurfaceTexture. Additionally it supports interlocking the producer and 1304 * consumer threads so that a specific sequence of calls can be 1305 * deterministically created by the test. 1306 * 1307 * The intended usage is as follows: 1308 * 1309 * TEST_F(...) { 1310 * class PT : public ProducerThread { 1311 * virtual void render() { 1312 * ... 1313 * swapBuffers(); 1314 * } 1315 * }; 1316 * 1317 * runProducerThread(new PT()); 1318 * 1319 * // The order of these calls will vary from test to test and may include 1320 * // multiple frames and additional operations (e.g. GL rendering from the 1321 * // texture). 1322 * fc->waitForFrame(); 1323 * mST->updateTexImage(); 1324 * fc->finishFrame(); 1325 * } 1326 * 1327 */ 1328class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { 1329protected: 1330 1331 // ProducerThread is an abstract base class to simplify the creation of 1332 // OpenGL ES frame producer threads. 1333 class ProducerThread : public Thread { 1334 public: 1335 virtual ~ProducerThread() { 1336 } 1337 1338 void setEglObjects(EGLDisplay producerEglDisplay, 1339 EGLSurface producerEglSurface, 1340 EGLContext producerEglContext) { 1341 mProducerEglDisplay = producerEglDisplay; 1342 mProducerEglSurface = producerEglSurface; 1343 mProducerEglContext = producerEglContext; 1344 } 1345 1346 virtual bool threadLoop() { 1347 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, 1348 mProducerEglSurface, mProducerEglContext); 1349 render(); 1350 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 1351 EGL_NO_CONTEXT); 1352 return false; 1353 } 1354 1355 protected: 1356 virtual void render() = 0; 1357 1358 void swapBuffers() { 1359 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); 1360 } 1361 1362 EGLDisplay mProducerEglDisplay; 1363 EGLSurface mProducerEglSurface; 1364 EGLContext mProducerEglContext; 1365 }; 1366 1367 // FrameCondition is a utility class for interlocking between the producer 1368 // and consumer threads. The FrameCondition object should be created and 1369 // destroyed in the consumer thread only. The consumer thread should set 1370 // the FrameCondition as the FrameAvailableListener of the SurfaceTexture, 1371 // and should call both waitForFrame and finishFrame once for each expected 1372 // frame. 1373 // 1374 // This interlocking relies on the fact that onFrameAvailable gets called 1375 // synchronously from SurfaceTexture::queueBuffer. 1376 class FrameCondition : public SurfaceTexture::FrameAvailableListener { 1377 public: 1378 FrameCondition(): 1379 mFrameAvailable(false), 1380 mFrameFinished(false) { 1381 } 1382 1383 // waitForFrame waits for the next frame to arrive. This should be 1384 // called from the consumer thread once for every frame expected by the 1385 // test. 1386 void waitForFrame() { 1387 Mutex::Autolock lock(mMutex); 1388 ALOGV("+waitForFrame"); 1389 while (!mFrameAvailable) { 1390 mFrameAvailableCondition.wait(mMutex); 1391 } 1392 mFrameAvailable = false; 1393 ALOGV("-waitForFrame"); 1394 } 1395 1396 // Allow the producer to return from its swapBuffers call and continue 1397 // on to produce the next frame. This should be called by the consumer 1398 // thread once for every frame expected by the test. 1399 void finishFrame() { 1400 Mutex::Autolock lock(mMutex); 1401 ALOGV("+finishFrame"); 1402 mFrameFinished = true; 1403 mFrameFinishCondition.signal(); 1404 ALOGV("-finishFrame"); 1405 } 1406 1407 // This should be called by SurfaceTexture on the producer thread. 1408 virtual void onFrameAvailable() { 1409 Mutex::Autolock lock(mMutex); 1410 ALOGV("+onFrameAvailable"); 1411 mFrameAvailable = true; 1412 mFrameAvailableCondition.signal(); 1413 while (!mFrameFinished) { 1414 mFrameFinishCondition.wait(mMutex); 1415 } 1416 mFrameFinished = false; 1417 ALOGV("-onFrameAvailable"); 1418 } 1419 1420 protected: 1421 bool mFrameAvailable; 1422 bool mFrameFinished; 1423 1424 Mutex mMutex; 1425 Condition mFrameAvailableCondition; 1426 Condition mFrameFinishCondition; 1427 }; 1428 1429 virtual void SetUp() { 1430 SurfaceTextureGLToGLTest::SetUp(); 1431 mFC = new FrameCondition(); 1432 mST->setFrameAvailableListener(mFC); 1433 } 1434 1435 virtual void TearDown() { 1436 if (mProducerThread != NULL) { 1437 mProducerThread->requestExitAndWait(); 1438 } 1439 mProducerThread.clear(); 1440 mFC.clear(); 1441 SurfaceTextureGLToGLTest::TearDown(); 1442 } 1443 1444 void runProducerThread(const sp<ProducerThread> producerThread) { 1445 ASSERT_TRUE(mProducerThread == NULL); 1446 mProducerThread = producerThread; 1447 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, 1448 mProducerEglContext); 1449 producerThread->run(); 1450 } 1451 1452 sp<ProducerThread> mProducerThread; 1453 sp<FrameCondition> mFC; 1454}; 1455 1456TEST_F(SurfaceTextureGLThreadToGLTest, 1457 UpdateTexImageBeforeFrameFinishedCompletes) { 1458 class PT : public ProducerThread { 1459 virtual void render() { 1460 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1461 glClear(GL_COLOR_BUFFER_BIT); 1462 swapBuffers(); 1463 } 1464 }; 1465 1466 runProducerThread(new PT()); 1467 1468 mFC->waitForFrame(); 1469 mST->updateTexImage(); 1470 mFC->finishFrame(); 1471 1472 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1473} 1474 1475TEST_F(SurfaceTextureGLThreadToGLTest, 1476 UpdateTexImageAfterFrameFinishedCompletes) { 1477 class PT : public ProducerThread { 1478 virtual void render() { 1479 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1480 glClear(GL_COLOR_BUFFER_BIT); 1481 swapBuffers(); 1482 } 1483 }; 1484 1485 runProducerThread(new PT()); 1486 1487 mFC->waitForFrame(); 1488 mFC->finishFrame(); 1489 mST->updateTexImage(); 1490 1491 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1492} 1493 1494TEST_F(SurfaceTextureGLThreadToGLTest, 1495 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 1496 enum { NUM_ITERATIONS = 1024 }; 1497 1498 class PT : public ProducerThread { 1499 virtual void render() { 1500 for (int i = 0; i < NUM_ITERATIONS; i++) { 1501 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1502 glClear(GL_COLOR_BUFFER_BIT); 1503 ALOGV("+swapBuffers"); 1504 swapBuffers(); 1505 ALOGV("-swapBuffers"); 1506 } 1507 } 1508 }; 1509 1510 runProducerThread(new PT()); 1511 1512 for (int i = 0; i < NUM_ITERATIONS; i++) { 1513 mFC->waitForFrame(); 1514 ALOGV("+updateTexImage"); 1515 mST->updateTexImage(); 1516 ALOGV("-updateTexImage"); 1517 mFC->finishFrame(); 1518 1519 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1520 } 1521} 1522 1523TEST_F(SurfaceTextureGLThreadToGLTest, 1524 RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 1525 enum { NUM_ITERATIONS = 1024 }; 1526 1527 class PT : public ProducerThread { 1528 virtual void render() { 1529 for (int i = 0; i < NUM_ITERATIONS; i++) { 1530 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1531 glClear(GL_COLOR_BUFFER_BIT); 1532 ALOGV("+swapBuffers"); 1533 swapBuffers(); 1534 ALOGV("-swapBuffers"); 1535 } 1536 } 1537 }; 1538 1539 runProducerThread(new PT()); 1540 1541 for (int i = 0; i < NUM_ITERATIONS; i++) { 1542 mFC->waitForFrame(); 1543 mFC->finishFrame(); 1544 ALOGV("+updateTexImage"); 1545 mST->updateTexImage(); 1546 ALOGV("-updateTexImage"); 1547 1548 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1549 } 1550} 1551 1552// XXX: This test is disabled because it is currently hanging on some devices. 1553TEST_F(SurfaceTextureGLThreadToGLTest, 1554 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 1555 enum { NUM_ITERATIONS = 64 }; 1556 1557 class PT : public ProducerThread { 1558 virtual void render() { 1559 for (int i = 0; i < NUM_ITERATIONS; i++) { 1560 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1561 glClear(GL_COLOR_BUFFER_BIT); 1562 ALOGV("+swapBuffers"); 1563 swapBuffers(); 1564 ALOGV("-swapBuffers"); 1565 } 1566 } 1567 }; 1568 1569 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1570 ASSERT_EQ(OK, mST->setBufferCountServer(2)); 1571 1572 runProducerThread(new PT()); 1573 1574 // Allow three frames to be rendered and queued before starting the 1575 // rendering in this thread. For the latter two frames we don't call 1576 // updateTexImage so the next dequeue from the producer thread will block 1577 // waiting for a frame to become available. 1578 mFC->waitForFrame(); 1579 mFC->finishFrame(); 1580 1581 // We must call updateTexImage to consume the first frame so that the 1582 // SurfaceTexture is able to reduce the buffer count to 2. This is because 1583 // the GL driver may dequeue a buffer when the EGLSurface is created, and 1584 // that happens before we call setBufferCountServer. It's possible that the 1585 // driver does not dequeue a buffer at EGLSurface creation time, so we 1586 // cannot rely on this to cause the second dequeueBuffer call to block. 1587 mST->updateTexImage(); 1588 1589 mFC->waitForFrame(); 1590 mFC->finishFrame(); 1591 mFC->waitForFrame(); 1592 mFC->finishFrame(); 1593 1594 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1595 // block waiting for a buffer to become available. 1596 usleep(100000); 1597 1598 // Render and present a number of images. This thread should not be blocked 1599 // by the fact that the producer thread is blocking in dequeue. 1600 for (int i = 0; i < NUM_ITERATIONS; i++) { 1601 glClear(GL_COLOR_BUFFER_BIT); 1602 eglSwapBuffers(mEglDisplay, mEglSurface); 1603 } 1604 1605 // Consume the two pending buffers to unblock the producer thread. 1606 mST->updateTexImage(); 1607 mST->updateTexImage(); 1608 1609 // Consume the remaining buffers from the producer thread. 1610 for (int i = 0; i < NUM_ITERATIONS-3; i++) { 1611 mFC->waitForFrame(); 1612 mFC->finishFrame(); 1613 ALOGV("+updateTexImage"); 1614 mST->updateTexImage(); 1615 ALOGV("-updateTexImage"); 1616 } 1617} 1618 1619} // namespace android 1620