SurfaceTexture_test.cpp revision a4e19521ac4563f2ff6517bcfd63d9b8d33a6d0b
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTexture_test" 18//#define LOG_NDEBUG 0 19 20#include <gtest/gtest.h> 21#include <gui/GLConsumer.h> 22#include <ui/GraphicBuffer.h> 23#include <utils/String8.h> 24#include <utils/threads.h> 25 26#include <gui/ISurfaceComposer.h> 27#include <gui/Surface.h> 28#include <gui/SurfaceComposerClient.h> 29 30#include <EGL/egl.h> 31#include <EGL/eglext.h> 32#include <GLES/gl.h> 33#include <GLES/glext.h> 34#include <GLES2/gl2.h> 35#include <GLES2/gl2ext.h> 36 37#include <ui/FramebufferNativeWindow.h> 38#include <utils/UniquePtr.h> 39#include <android/native_window.h> 40 41namespace android { 42 43class GLTest : public ::testing::Test { 44protected: 45 46 GLTest(): 47 mEglDisplay(EGL_NO_DISPLAY), 48 mEglSurface(EGL_NO_SURFACE), 49 mEglContext(EGL_NO_CONTEXT) { 50 } 51 52 virtual void SetUp() { 53 const ::testing::TestInfo* const testInfo = 54 ::testing::UnitTest::GetInstance()->current_test_info(); 55 ALOGV("Begin test: %s.%s", testInfo->test_case_name(), 56 testInfo->name()); 57 58 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 59 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 60 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 61 62 EGLint majorVersion; 63 EGLint minorVersion; 64 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); 65 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 66 RecordProperty("EglVersionMajor", majorVersion); 67 RecordProperty("EglVersionMajor", minorVersion); 68 69 EGLint numConfigs = 0; 70 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 71 1, &numConfigs)); 72 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 73 74 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); 75 if (displaySecsEnv != NULL) { 76 mDisplaySecs = atoi(displaySecsEnv); 77 if (mDisplaySecs < 0) { 78 mDisplaySecs = 0; 79 } 80 } else { 81 mDisplaySecs = 0; 82 } 83 84 if (mDisplaySecs > 0) { 85 mComposerClient = new SurfaceComposerClient; 86 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 87 88 mSurfaceControl = mComposerClient->createSurface( 89 String8("Test Surface"), 90 getSurfaceWidth(), getSurfaceHeight(), 91 PIXEL_FORMAT_RGB_888, 0); 92 93 ASSERT_TRUE(mSurfaceControl != NULL); 94 ASSERT_TRUE(mSurfaceControl->isValid()); 95 96 SurfaceComposerClient::openGlobalTransaction(); 97 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 98 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 99 SurfaceComposerClient::closeGlobalTransaction(); 100 101 sp<ANativeWindow> window = mSurfaceControl->getSurface(); 102 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 103 window.get(), NULL); 104 } else { 105 EGLint pbufferAttribs[] = { 106 EGL_WIDTH, getSurfaceWidth(), 107 EGL_HEIGHT, getSurfaceHeight(), 108 EGL_NONE }; 109 110 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, 111 pbufferAttribs); 112 } 113 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 114 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 115 116 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, 117 getContextAttribs()); 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 120 121 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 122 mEglContext)); 123 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 124 125 EGLint w, h; 126 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); 127 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 128 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); 129 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 130 RecordProperty("EglSurfaceWidth", w); 131 RecordProperty("EglSurfaceHeight", h); 132 133 glViewport(0, 0, w, h); 134 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 135 } 136 137 virtual void TearDown() { 138 // Display the result 139 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { 140 eglSwapBuffers(mEglDisplay, mEglSurface); 141 sleep(mDisplaySecs); 142 } 143 144 if (mComposerClient != NULL) { 145 mComposerClient->dispose(); 146 } 147 if (mEglContext != EGL_NO_CONTEXT) { 148 eglDestroyContext(mEglDisplay, mEglContext); 149 } 150 if (mEglSurface != EGL_NO_SURFACE) { 151 eglDestroySurface(mEglDisplay, mEglSurface); 152 } 153 if (mEglDisplay != EGL_NO_DISPLAY) { 154 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 155 EGL_NO_CONTEXT); 156 eglTerminate(mEglDisplay); 157 } 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 159 160 const ::testing::TestInfo* const testInfo = 161 ::testing::UnitTest::GetInstance()->current_test_info(); 162 ALOGV("End test: %s.%s", testInfo->test_case_name(), 163 testInfo->name()); 164 } 165 166 virtual EGLint const* getConfigAttribs() { 167 static EGLint sDefaultConfigAttribs[] = { 168 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 169 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 170 EGL_RED_SIZE, 8, 171 EGL_GREEN_SIZE, 8, 172 EGL_BLUE_SIZE, 8, 173 EGL_ALPHA_SIZE, 8, 174 EGL_DEPTH_SIZE, 16, 175 EGL_STENCIL_SIZE, 8, 176 EGL_NONE }; 177 178 return sDefaultConfigAttribs; 179 } 180 181 virtual EGLint const* getContextAttribs() { 182 static EGLint sDefaultContextAttribs[] = { 183 EGL_CONTEXT_CLIENT_VERSION, 2, 184 EGL_NONE }; 185 186 return sDefaultContextAttribs; 187 } 188 189 virtual EGLint getSurfaceWidth() { 190 return 512; 191 } 192 193 virtual EGLint getSurfaceHeight() { 194 return 512; 195 } 196 197 ::testing::AssertionResult checkPixel(int x, int y, int r, 198 int g, int b, int a, int tolerance=2) { 199 GLubyte pixel[4]; 200 String8 msg; 201 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 202 GLenum err = glGetError(); 203 if (err != GL_NO_ERROR) { 204 msg += String8::format("error reading pixel: %#x", err); 205 while ((err = glGetError()) != GL_NO_ERROR) { 206 msg += String8::format(", %#x", err); 207 } 208 return ::testing::AssertionFailure( 209 ::testing::Message(msg.string())); 210 } 211 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { 212 msg += String8::format("r(%d isn't %d)", pixel[0], r); 213 } 214 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { 215 if (!msg.isEmpty()) { 216 msg += " "; 217 } 218 msg += String8::format("g(%d isn't %d)", pixel[1], g); 219 } 220 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { 221 if (!msg.isEmpty()) { 222 msg += " "; 223 } 224 msg += String8::format("b(%d isn't %d)", pixel[2], b); 225 } 226 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { 227 if (!msg.isEmpty()) { 228 msg += " "; 229 } 230 msg += String8::format("a(%d isn't %d)", pixel[3], a); 231 } 232 if (!msg.isEmpty()) { 233 return ::testing::AssertionFailure( 234 ::testing::Message(msg.string())); 235 } else { 236 return ::testing::AssertionSuccess(); 237 } 238 } 239 240 ::testing::AssertionResult assertRectEq(const Rect &r1, 241 const Rect &r2, int tolerance=1) { 242 243 String8 msg; 244 245 if (abs(r1.left - r2.left) > tolerance) { 246 msg += String8::format("left(%d isn't %d)", r1.left, r2.left); 247 } 248 if (abs(r1.top - r2.top) > tolerance) { 249 if (!msg.isEmpty()) { 250 msg += " "; 251 } 252 msg += String8::format("top(%d isn't %d)", r1.top, r2.top); 253 } 254 if (abs(r1.right - r2.right) > tolerance) { 255 if (!msg.isEmpty()) { 256 msg += " "; 257 } 258 msg += String8::format("right(%d isn't %d)", r1.right, r2.right); 259 } 260 if (abs(r1.bottom - r2.bottom) > tolerance) { 261 if (!msg.isEmpty()) { 262 msg += " "; 263 } 264 msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom); 265 } 266 if (!msg.isEmpty()) { 267 msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]", 268 r1.left, r1.top, r1.right, r1.bottom, 269 r2.left, r2.top, r2.right, r2.bottom); 270 fprintf(stderr, "assertRectEq: %s\n", msg.string()); 271 return ::testing::AssertionFailure( 272 ::testing::Message(msg.string())); 273 } else { 274 return ::testing::AssertionSuccess(); 275 } 276 } 277 278 int mDisplaySecs; 279 sp<SurfaceComposerClient> mComposerClient; 280 sp<SurfaceControl> mSurfaceControl; 281 282 EGLDisplay mEglDisplay; 283 EGLSurface mEglSurface; 284 EGLContext mEglContext; 285 EGLConfig mGlConfig; 286}; 287 288static void loadShader(GLenum shaderType, const char* pSource, 289 GLuint* outShader) { 290 GLuint shader = glCreateShader(shaderType); 291 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 292 if (shader) { 293 glShaderSource(shader, 1, &pSource, NULL); 294 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 295 glCompileShader(shader); 296 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 297 GLint compiled = 0; 298 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 299 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 300 if (!compiled) { 301 GLint infoLen = 0; 302 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 303 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 304 if (infoLen) { 305 char* buf = (char*) malloc(infoLen); 306 if (buf) { 307 glGetShaderInfoLog(shader, infoLen, NULL, buf); 308 printf("Shader compile log:\n%s\n", buf); 309 free(buf); 310 FAIL(); 311 } 312 } else { 313 char* buf = (char*) malloc(0x1000); 314 if (buf) { 315 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 316 printf("Shader compile log:\n%s\n", buf); 317 free(buf); 318 FAIL(); 319 } 320 } 321 glDeleteShader(shader); 322 shader = 0; 323 } 324 } 325 ASSERT_TRUE(shader != 0); 326 *outShader = shader; 327} 328 329static void createProgram(const char* pVertexSource, 330 const char* pFragmentSource, GLuint* outPgm) { 331 GLuint vertexShader, fragmentShader; 332 { 333 SCOPED_TRACE("compiling vertex shader"); 334 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, 335 &vertexShader)); 336 } 337 { 338 SCOPED_TRACE("compiling fragment shader"); 339 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, 340 &fragmentShader)); 341 } 342 343 GLuint program = glCreateProgram(); 344 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 345 if (program) { 346 glAttachShader(program, vertexShader); 347 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 348 glAttachShader(program, fragmentShader); 349 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 350 glLinkProgram(program); 351 GLint linkStatus = GL_FALSE; 352 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 353 if (linkStatus != GL_TRUE) { 354 GLint bufLength = 0; 355 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 356 if (bufLength) { 357 char* buf = (char*) malloc(bufLength); 358 if (buf) { 359 glGetProgramInfoLog(program, bufLength, NULL, buf); 360 printf("Program link log:\n%s\n", buf); 361 free(buf); 362 FAIL(); 363 } 364 } 365 glDeleteProgram(program); 366 program = 0; 367 } 368 } 369 glDeleteShader(vertexShader); 370 glDeleteShader(fragmentShader); 371 ASSERT_TRUE(program != 0); 372 *outPgm = program; 373} 374 375static int abs(int value) { 376 return value > 0 ? value : -value; 377} 378 379 380// XXX: Code above this point should live elsewhere 381 382class MultiTextureConsumerTest : public GLTest { 383protected: 384 enum { TEX_ID = 123 }; 385 386 virtual void SetUp() { 387 GLTest::SetUp(); 388 sp<BufferQueue> bq = new BufferQueue(); 389 mGlConsumer = new GLConsumer(bq, TEX_ID); 390 mSurface = new Surface(mGlConsumer->getBufferQueue()); 391 mANW = mSurface.get(); 392 393 } 394 virtual void TearDown() { 395 GLTest::TearDown(); 396 } 397 virtual EGLint const* getContextAttribs() { 398 return NULL; 399 } 400 virtual EGLint const* getConfigAttribs() { 401 static EGLint sDefaultConfigAttribs[] = { 402 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 403 EGL_RED_SIZE, 8, 404 EGL_GREEN_SIZE, 8, 405 EGL_BLUE_SIZE, 8, 406 EGL_ALPHA_SIZE, 8, 407 EGL_NONE }; 408 409 return sDefaultConfigAttribs; 410 } 411 sp<GLConsumer> mGlConsumer; 412 sp<Surface> mSurface; 413 ANativeWindow* mANW; 414}; 415 416 417TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { 418 ANativeWindow_Buffer buffer; 419 420 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); 421 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); 422 423 glShadeModel(GL_FLAT); 424 glDisable(GL_DITHER); 425 glDisable(GL_CULL_FACE); 426 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); 427 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); 428 glEnableClientState(GL_VERTEX_ARRAY); 429 glColor4f(1, 1, 1, 1); 430 431 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 432 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 433 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 434 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 435 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 436 437 uint32_t texel = 0x80808080; 438 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 439 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 440 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 441 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 442 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 443 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 444 445 glActiveTexture(GL_TEXTURE1); 446 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 447 glEnable(GL_TEXTURE_2D); 448 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 449 450 glActiveTexture(GL_TEXTURE0); 451 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 452 glEnable(GL_TEXTURE_EXTERNAL_OES); 453 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 454 455 glClear(GL_COLOR_BUFFER_BIT); 456 for (int i=0 ; i<8 ; i++) { 457 mSurface->lock(&buffer, NULL); 458 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); 459 mSurface->unlockAndPost(); 460 461 mGlConsumer->updateTexImage(); 462 463 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; 464 glVertexPointer(2, GL_FLOAT, 0, vertices); 465 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 466 467 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 468 } 469 470 for (int i=0 ; i<8 ; i++) { 471 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); 472 } 473} 474 475 476 477class SurfaceTextureGLTest : public GLTest { 478protected: 479 enum { TEX_ID = 123 }; 480 481 virtual void SetUp() { 482 GLTest::SetUp(); 483 sp<BufferQueue> bq = new BufferQueue(); 484 mST = new GLConsumer(bq, TEX_ID); 485 mSTC = new Surface(mST->getBufferQueue()); 486 mANW = mSTC; 487 mTextureRenderer = new TextureRenderer(TEX_ID, mST); 488 ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); 489 mFW = new FrameWaiter; 490 mST->setFrameAvailableListener(mFW); 491 } 492 493 virtual void TearDown() { 494 mANW.clear(); 495 mSTC.clear(); 496 mST.clear(); 497 GLTest::TearDown(); 498 } 499 500 void drawTexture() { 501 mTextureRenderer->drawTexture(); 502 } 503 504 class TextureRenderer: public RefBase { 505 public: 506 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): 507 mTexName(texName), 508 mST(st) { 509 } 510 511 void SetUp() { 512 const char vsrc[] = 513 "attribute vec4 vPosition;\n" 514 "varying vec2 texCoords;\n" 515 "uniform mat4 texMatrix;\n" 516 "void main() {\n" 517 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 518 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 519 " gl_Position = vPosition;\n" 520 "}\n"; 521 522 const char fsrc[] = 523 "#extension GL_OES_EGL_image_external : require\n" 524 "precision mediump float;\n" 525 "uniform samplerExternalOES texSampler;\n" 526 "varying vec2 texCoords;\n" 527 "void main() {\n" 528 " gl_FragColor = texture2D(texSampler, texCoords);\n" 529 "}\n"; 530 531 { 532 SCOPED_TRACE("creating shader program"); 533 ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm)); 534 } 535 536 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); 537 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 538 ASSERT_NE(-1, mPositionHandle); 539 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 540 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 541 ASSERT_NE(-1, mTexSamplerHandle); 542 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 543 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 544 ASSERT_NE(-1, mTexMatrixHandle); 545 } 546 547 // drawTexture draws the GLConsumer over the entire GL viewport. 548 void drawTexture() { 549 static const GLfloat triangleVertices[] = { 550 -1.0f, 1.0f, 551 -1.0f, -1.0f, 552 1.0f, -1.0f, 553 1.0f, 1.0f, 554 }; 555 556 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 557 triangleVertices); 558 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 559 glEnableVertexAttribArray(mPositionHandle); 560 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 561 562 glUseProgram(mPgm); 563 glUniform1i(mTexSamplerHandle, 0); 564 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 565 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); 566 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 567 568 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as 569 // they're setting the defautls for that target, but when hacking 570 // things to use GL_TEXTURE_2D they are needed to achieve the same 571 // behavior. 572 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, 573 GL_LINEAR); 574 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 575 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, 576 GL_LINEAR); 577 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 578 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, 579 GL_CLAMP_TO_EDGE); 580 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 581 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, 582 GL_CLAMP_TO_EDGE); 583 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 584 585 GLfloat texMatrix[16]; 586 mST->getTransformMatrix(texMatrix); 587 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 588 589 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 590 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 591 } 592 593 GLuint mTexName; 594 sp<GLConsumer> mST; 595 GLuint mPgm; 596 GLint mPositionHandle; 597 GLint mTexSamplerHandle; 598 GLint mTexMatrixHandle; 599 }; 600 601 class FrameWaiter : public GLConsumer::FrameAvailableListener { 602 public: 603 FrameWaiter(): 604 mPendingFrames(0) { 605 } 606 607 void waitForFrame() { 608 Mutex::Autolock lock(mMutex); 609 while (mPendingFrames == 0) { 610 mCondition.wait(mMutex); 611 } 612 mPendingFrames--; 613 } 614 615 virtual void onFrameAvailable() { 616 Mutex::Autolock lock(mMutex); 617 mPendingFrames++; 618 mCondition.signal(); 619 } 620 621 int mPendingFrames; 622 Mutex mMutex; 623 Condition mCondition; 624 }; 625 626 // Note that GLConsumer will lose the notifications 627 // onBuffersReleased and onFrameAvailable as there is currently 628 // no way to forward the events. This DisconnectWaiter will not let the 629 // disconnect finish until finishDisconnect() is called. It will 630 // also block until a disconnect is called 631 class DisconnectWaiter : public BnConsumerListener { 632 public: 633 DisconnectWaiter () : 634 mWaitForDisconnect(false), 635 mPendingFrames(0) { 636 } 637 638 void waitForFrame() { 639 Mutex::Autolock lock(mMutex); 640 while (mPendingFrames == 0) { 641 mFrameCondition.wait(mMutex); 642 } 643 mPendingFrames--; 644 } 645 646 virtual void onFrameAvailable() { 647 Mutex::Autolock lock(mMutex); 648 mPendingFrames++; 649 mFrameCondition.signal(); 650 } 651 652 virtual void onBuffersReleased() { 653 Mutex::Autolock lock(mMutex); 654 while (!mWaitForDisconnect) { 655 mDisconnectCondition.wait(mMutex); 656 } 657 } 658 659 void finishDisconnect() { 660 Mutex::Autolock lock(mMutex); 661 mWaitForDisconnect = true; 662 mDisconnectCondition.signal(); 663 } 664 665 private: 666 Mutex mMutex; 667 668 bool mWaitForDisconnect; 669 Condition mDisconnectCondition; 670 671 int mPendingFrames; 672 Condition mFrameCondition; 673 }; 674 675 sp<GLConsumer> mST; 676 sp<Surface> mSTC; 677 sp<ANativeWindow> mANW; 678 sp<TextureRenderer> mTextureRenderer; 679 sp<FrameWaiter> mFW; 680}; 681 682// Fill a YV12 buffer with a multi-colored checkerboard pattern 683void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { 684 const int blockWidth = w > 16 ? w / 16 : 1; 685 const int blockHeight = h > 16 ? h / 16 : 1; 686 const int yuvTexOffsetY = 0; 687 int yuvTexStrideY = stride; 688 int yuvTexOffsetV = yuvTexStrideY * h; 689 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 690 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 691 int yuvTexStrideU = yuvTexStrideV; 692 for (int x = 0; x < w; x++) { 693 for (int y = 0; y < h; y++) { 694 int parityX = (x / blockWidth) & 1; 695 int parityY = (y / blockHeight) & 1; 696 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; 697 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 698 if (x < w / 2 && y < h / 2) { 699 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 700 if (x * 2 < w / 2 && y * 2 < h / 2) { 701 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = 702 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = 703 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = 704 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = 705 intensity; 706 } 707 } 708 } 709 } 710} 711 712// Fill a YV12 buffer with red outside a given rectangle and green inside it. 713void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, 714 const android_native_rect_t& rect) { 715 const int yuvTexOffsetY = 0; 716 int yuvTexStrideY = stride; 717 int yuvTexOffsetV = yuvTexStrideY * h; 718 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 719 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 720 int yuvTexStrideU = yuvTexStrideV; 721 for (int x = 0; x < w; x++) { 722 for (int y = 0; y < h; y++) { 723 bool inside = rect.left <= x && x < rect.right && 724 rect.top <= y && y < rect.bottom; 725 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; 726 if (x < w / 2 && y < h / 2) { 727 bool inside = rect.left <= 2*x && 2*x < rect.right && 728 rect.top <= 2*y && 2*y < rect.bottom; 729 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; 730 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = 731 inside ? 16 : 255; 732 } 733 } 734 } 735} 736 737void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { 738 const size_t PIXEL_SIZE = 4; 739 for (int x = 0; x < w; x++) { 740 for (int y = 0; y < h; y++) { 741 off_t offset = (y * stride + x) * PIXEL_SIZE; 742 for (int c = 0; c < 4; c++) { 743 int parityX = (x / (1 << (c+2))) & 1; 744 int parityY = (y / (1 << (c+2))) & 1; 745 buf[offset + c] = (parityX ^ parityY) ? 231 : 35; 746 } 747 } 748 } 749} 750 751void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r, 752 uint8_t g, uint8_t b, uint8_t a) { 753 const size_t PIXEL_SIZE = 4; 754 for (int y = 0; y < h; y++) { 755 for (int x = 0; x < h; x++) { 756 off_t offset = (y * stride + x) * PIXEL_SIZE; 757 buf[offset + 0] = r; 758 buf[offset + 1] = g; 759 buf[offset + 2] = b; 760 buf[offset + 3] = a; 761 } 762 } 763} 764 765// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern 766// using the CPU. This assumes that the ANativeWindow is already configured to 767// allow this to be done (e.g. the format is set to RGBA8). 768// 769// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE(). 770void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { 771 android_native_buffer_t* anb; 772 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(), 773 &anb)); 774 ASSERT_TRUE(anb != NULL); 775 776 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 777 778 uint8_t* img = NULL; 779 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 780 (void**)(&img))); 781 fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride()); 782 ASSERT_EQ(NO_ERROR, buf->unlock()); 783 ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(), 784 -1)); 785} 786 787TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 788 const int texWidth = 64; 789 const int texHeight = 66; 790 791 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 792 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 793 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 794 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 795 796 ANativeWindowBuffer* anb; 797 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 798 &anb)); 799 ASSERT_TRUE(anb != NULL); 800 801 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 802 803 // Fill the buffer with the a checkerboard pattern 804 uint8_t* img = NULL; 805 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 806 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 807 buf->unlock(); 808 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 809 -1)); 810 811 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 812 813 glClearColor(0.2, 0.2, 0.2, 0.2); 814 glClear(GL_COLOR_BUFFER_BIT); 815 816 glViewport(0, 0, texWidth, texHeight); 817 drawTexture(); 818 819 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); 820 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); 821 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); 822 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); 823 824 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); 825 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); 826 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); 827 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); 828 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); 829 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); 830 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); 831} 832 833TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 834 const int texWidth = 64; 835 const int texHeight = 64; 836 837 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 838 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 839 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 840 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 841 842 ANativeWindowBuffer* anb; 843 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 844 &anb)); 845 ASSERT_TRUE(anb != NULL); 846 847 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 848 849 // Fill the buffer with the a checkerboard pattern 850 uint8_t* img = NULL; 851 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 852 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 853 buf->unlock(); 854 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 855 -1)); 856 857 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 858 859 glClearColor(0.2, 0.2, 0.2, 0.2); 860 glClear(GL_COLOR_BUFFER_BIT); 861 862 glViewport(0, 0, texWidth, texHeight); 863 drawTexture(); 864 865 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 866 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 867 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 868 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 869 870 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 871 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 872 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 873 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 874 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 875 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 876 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 877} 878 879TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 880 const int texWidth = 64; 881 const int texHeight = 66; 882 883 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 884 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 885 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 886 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 887 888 android_native_rect_t crops[] = { 889 {4, 6, 22, 36}, 890 {0, 6, 22, 36}, 891 {4, 0, 22, 36}, 892 {4, 6, texWidth, 36}, 893 {4, 6, 22, texHeight}, 894 }; 895 896 for (int i = 0; i < 5; i++) { 897 const android_native_rect_t& crop(crops[i]); 898 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 899 crop.left, crop.top, crop.right, crop.bottom).string()); 900 901 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 902 903 ANativeWindowBuffer* anb; 904 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 905 &anb)); 906 ASSERT_TRUE(anb != NULL); 907 908 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 909 910 uint8_t* img = NULL; 911 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 912 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 913 buf->unlock(); 914 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 915 buf->getNativeBuffer(), -1)); 916 917 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 918 919 glClearColor(0.2, 0.2, 0.2, 0.2); 920 glClear(GL_COLOR_BUFFER_BIT); 921 922 glViewport(0, 0, 64, 64); 923 drawTexture(); 924 925 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 926 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 927 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 928 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 929 930 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 931 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 932 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 933 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 934 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 935 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 936 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 937 } 938} 939 940// This test is intended to catch synchronization bugs between the CPU-written 941// and GPU-read buffers. 942TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 943 enum { texWidth = 16 }; 944 enum { texHeight = 16 }; 945 enum { numFrames = 1024 }; 946 947 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 948 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 949 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 950 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 951 GRALLOC_USAGE_SW_WRITE_OFTEN)); 952 953 struct TestPixel { 954 int x; 955 int y; 956 }; 957 const TestPixel testPixels[] = { 958 { 4, 11 }, 959 { 12, 14 }, 960 { 7, 2 }, 961 }; 962 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 963 964 class ProducerThread : public Thread { 965 public: 966 ProducerThread(const sp<ANativeWindow>& anw, 967 const TestPixel* testPixels): 968 mANW(anw), 969 mTestPixels(testPixels) { 970 } 971 972 virtual ~ProducerThread() { 973 } 974 975 virtual bool threadLoop() { 976 for (int i = 0; i < numFrames; i++) { 977 ANativeWindowBuffer* anb; 978 if (native_window_dequeue_buffer_and_wait(mANW.get(), 979 &anb) != NO_ERROR) { 980 return false; 981 } 982 if (anb == NULL) { 983 return false; 984 } 985 986 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 987 988 const int yuvTexOffsetY = 0; 989 int stride = buf->getStride(); 990 int yuvTexStrideY = stride; 991 int yuvTexOffsetV = yuvTexStrideY * texHeight; 992 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 993 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 994 int yuvTexStrideU = yuvTexStrideV; 995 996 uint8_t* img = NULL; 997 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 998 999 // Gray out all the test pixels first, so we're more likely to 1000 // see a failure if GL is still texturing from the buffer we 1001 // just dequeued. 1002 for (int j = 0; j < numTestPixels; j++) { 1003 int x = mTestPixels[j].x; 1004 int y = mTestPixels[j].y; 1005 uint8_t value = 128; 1006 img[y*stride + x] = value; 1007 } 1008 1009 // Fill the buffer with gray. 1010 for (int y = 0; y < texHeight; y++) { 1011 for (int x = 0; x < texWidth; x++) { 1012 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 1013 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 1014 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 1015 } 1016 } 1017 1018 // Set the test pixels to either white or black. 1019 for (int j = 0; j < numTestPixels; j++) { 1020 int x = mTestPixels[j].x; 1021 int y = mTestPixels[j].y; 1022 uint8_t value = 0; 1023 if (j == (i % numTestPixels)) { 1024 value = 255; 1025 } 1026 img[y*stride + x] = value; 1027 } 1028 1029 buf->unlock(); 1030 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) 1031 != NO_ERROR) { 1032 return false; 1033 } 1034 } 1035 return false; 1036 } 1037 1038 sp<ANativeWindow> mANW; 1039 const TestPixel* mTestPixels; 1040 }; 1041 1042 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 1043 pt->run(); 1044 1045 glViewport(0, 0, texWidth, texHeight); 1046 1047 glClearColor(0.2, 0.2, 0.2, 0.2); 1048 glClear(GL_COLOR_BUFFER_BIT); 1049 1050 // We wait for the first two frames up front so that the producer will be 1051 // likely to dequeue the buffer that's currently being textured from. 1052 mFW->waitForFrame(); 1053 mFW->waitForFrame(); 1054 1055 for (int i = 0; i < numFrames; i++) { 1056 SCOPED_TRACE(String8::format("frame %d", i).string()); 1057 1058 // We must wait for each frame to come in because if we ever do an 1059 // updateTexImage call that doesn't consume a newly available buffer 1060 // then the producer and consumer will get out of sync, which will cause 1061 // a deadlock. 1062 if (i > 1) { 1063 mFW->waitForFrame(); 1064 } 1065 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1066 drawTexture(); 1067 1068 for (int j = 0; j < numTestPixels; j++) { 1069 int x = testPixels[j].x; 1070 int y = testPixels[j].y; 1071 uint8_t value = 0; 1072 if (j == (i % numTestPixels)) { 1073 // We must y-invert the texture coords 1074 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 1075 } else { 1076 // We must y-invert the texture coords 1077 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 1078 } 1079 } 1080 } 1081 1082 pt->requestExitAndWait(); 1083} 1084 1085TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 1086 const int texWidth = 64; 1087 const int texHeight = 66; 1088 1089 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1090 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1091 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1092 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1093 1094 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1095 1096 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1097 1098 glClearColor(0.2, 0.2, 0.2, 0.2); 1099 glClear(GL_COLOR_BUFFER_BIT); 1100 1101 glViewport(0, 0, texWidth, texHeight); 1102 drawTexture(); 1103 1104 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 1105 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 1106 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 1107 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 1108 1109 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 1110 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 1111 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 1112 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 1113 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 1114 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 1115 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 1116 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 1117 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 1118 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 1119 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 1120 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 1121 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 1122 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 1123 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 1124 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 1125} 1126 1127TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 1128 const int texWidth = 64; 1129 const int texHeight = 64; 1130 1131 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1132 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1133 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1134 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1135 1136 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1137 1138 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1139 1140 glClearColor(0.2, 0.2, 0.2, 0.2); 1141 glClear(GL_COLOR_BUFFER_BIT); 1142 1143 glViewport(0, 0, texWidth, texHeight); 1144 drawTexture(); 1145 1146 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 1147 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 1148 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 1149 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 1150 1151 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 1152 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 1153 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 1154 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 1155 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 1156 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 1157 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 1158 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 1159 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 1160 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 1161 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 1162 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 1163 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 1164 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 1165 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 1166 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 1167} 1168 1169// Tests if GLConsumer and BufferQueue are robust enough 1170// to handle a special case where updateTexImage is called 1171// in the middle of disconnect. This ordering is enforced 1172// by blocking in the disconnect callback. 1173TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { 1174 1175 class ProducerThread : public Thread { 1176 public: 1177 ProducerThread(const sp<ANativeWindow>& anw): 1178 mANW(anw) { 1179 } 1180 1181 virtual ~ProducerThread() { 1182 } 1183 1184 virtual bool threadLoop() { 1185 ANativeWindowBuffer* anb; 1186 1187 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); 1188 1189 for (int numFrames =0 ; numFrames < 2; numFrames ++) { 1190 1191 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1192 &anb) != NO_ERROR) { 1193 return false; 1194 } 1195 if (anb == NULL) { 1196 return false; 1197 } 1198 if (mANW->queueBuffer(mANW.get(), anb, -1) 1199 != NO_ERROR) { 1200 return false; 1201 } 1202 } 1203 1204 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); 1205 1206 return false; 1207 } 1208 1209 private: 1210 sp<ANativeWindow> mANW; 1211 }; 1212 1213 sp<DisconnectWaiter> dw(new DisconnectWaiter()); 1214 mST->getBufferQueue()->consumerConnect(dw, false); 1215 1216 1217 sp<Thread> pt(new ProducerThread(mANW)); 1218 pt->run(); 1219 1220 // eat a frame so GLConsumer will own an at least one slot 1221 dw->waitForFrame(); 1222 EXPECT_EQ(OK,mST->updateTexImage()); 1223 1224 dw->waitForFrame(); 1225 // Could fail here as GLConsumer thinks it still owns the slot 1226 // but bufferQueue has released all slots 1227 EXPECT_EQ(OK,mST->updateTexImage()); 1228 1229 dw->finishDisconnect(); 1230} 1231 1232 1233// This test ensures that the GLConsumer clears the mCurrentTexture 1234// when it is disconnected and reconnected. Otherwise it will 1235// attempt to release a buffer that it does not owned 1236TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { 1237 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1238 NATIVE_WINDOW_API_EGL)); 1239 1240 ANativeWindowBuffer *anb; 1241 1242 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1243 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1244 1245 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1246 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1247 1248 EXPECT_EQ(OK,mST->updateTexImage()); 1249 EXPECT_EQ(OK,mST->updateTexImage()); 1250 1251 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1252 NATIVE_WINDOW_API_EGL)); 1253 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1254 NATIVE_WINDOW_API_EGL)); 1255 1256 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1257 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1258 1259 // Will fail here if mCurrentTexture is not cleared properly 1260 mFW->waitForFrame(); 1261 EXPECT_EQ(OK,mST->updateTexImage()); 1262 1263 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1264 NATIVE_WINDOW_API_EGL)); 1265} 1266 1267TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { 1268 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1269 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); 1270 1271 // The producer image size 1272 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1273 1274 // The consumer image size (16 x 9) ratio 1275 mST->setDefaultBufferSize(1280, 720); 1276 1277 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1278 NATIVE_WINDOW_API_CPU)); 1279 1280 ANativeWindowBuffer *anb; 1281 1282 android_native_rect_t odd = {23, 78, 123, 477}; 1283 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); 1284 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1285 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1286 mFW->waitForFrame(); 1287 EXPECT_EQ(OK, mST->updateTexImage()); 1288 Rect r = mST->getCurrentCrop(); 1289 assertRectEq(Rect(23, 78, 123, 477), r); 1290 1291 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1292 NATIVE_WINDOW_API_CPU)); 1293} 1294 1295// This test ensures the scaling mode does the right thing 1296// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop 1297// the image such that it has the same aspect ratio as the 1298// default buffer size 1299TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { 1300 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1301 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); 1302 1303 // The producer image size 1304 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1305 1306 // The consumer image size (16 x 9) ratio 1307 mST->setDefaultBufferSize(1280, 720); 1308 1309 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); 1310 1311 ANativeWindowBuffer *anb; 1312 1313 // The crop is in the shape of (320, 180) === 16 x 9 1314 android_native_rect_t standard = {10, 20, 330, 200}; 1315 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); 1316 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1317 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1318 mFW->waitForFrame(); 1319 EXPECT_EQ(OK, mST->updateTexImage()); 1320 Rect r = mST->getCurrentCrop(); 1321 // crop should be the same as crop (same aspect ratio) 1322 assertRectEq(Rect(10, 20, 330, 200), r); 1323 1324 // make this wider then desired aspect 239 x 100 (2.39:1) 1325 android_native_rect_t wide = {20, 30, 259, 130}; 1326 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); 1327 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1328 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1329 mFW->waitForFrame(); 1330 EXPECT_EQ(OK, mST->updateTexImage()); 1331 r = mST->getCurrentCrop(); 1332 // crop should be the same height, but have cropped left and right borders 1333 // offset is 30.6 px L+, R- 1334 assertRectEq(Rect(51, 30, 228, 130), r); 1335 1336 // This image is taller then desired aspect 400 x 300 (4:3) 1337 android_native_rect_t narrow = {0, 0, 400, 300}; 1338 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); 1339 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1340 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1341 mFW->waitForFrame(); 1342 EXPECT_EQ(OK, mST->updateTexImage()); 1343 r = mST->getCurrentCrop(); 1344 // crop should be the same width, but have cropped top and bottom borders 1345 // offset is 37.5 px 1346 assertRectEq(Rect(0, 37, 400, 262), r); 1347 1348 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 1349} 1350 1351TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 1352 class ProducerThread : public Thread { 1353 public: 1354 ProducerThread(const sp<ANativeWindow>& anw): 1355 mANW(anw), 1356 mDequeueError(NO_ERROR) { 1357 } 1358 1359 virtual ~ProducerThread() { 1360 } 1361 1362 virtual bool threadLoop() { 1363 Mutex::Autolock lock(mMutex); 1364 ANativeWindowBuffer* anb; 1365 1366 // Frame 1 1367 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1368 &anb) != NO_ERROR) { 1369 return false; 1370 } 1371 if (anb == NULL) { 1372 return false; 1373 } 1374 if (mANW->queueBuffer(mANW.get(), anb, -1) 1375 != NO_ERROR) { 1376 return false; 1377 } 1378 1379 // Frame 2 1380 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1381 &anb) != NO_ERROR) { 1382 return false; 1383 } 1384 if (anb == NULL) { 1385 return false; 1386 } 1387 if (mANW->queueBuffer(mANW.get(), anb, -1) 1388 != NO_ERROR) { 1389 return false; 1390 } 1391 1392 // Frame 3 - error expected 1393 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), 1394 &anb); 1395 return false; 1396 } 1397 1398 status_t getDequeueError() { 1399 Mutex::Autolock lock(mMutex); 1400 return mDequeueError; 1401 } 1402 1403 private: 1404 sp<ANativeWindow> mANW; 1405 status_t mDequeueError; 1406 Mutex mMutex; 1407 }; 1408 1409 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 1410 1411 sp<Thread> pt(new ProducerThread(mANW)); 1412 pt->run(); 1413 1414 mFW->waitForFrame(); 1415 mFW->waitForFrame(); 1416 1417 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1418 // block waiting for a buffer to become available. 1419 usleep(100000); 1420 1421 mST->abandon(); 1422 1423 pt->requestExitAndWait(); 1424 ASSERT_EQ(NO_INIT, 1425 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 1426} 1427 1428TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 1429 int texHeight = 16; 1430 ANativeWindowBuffer* anb; 1431 1432 GLint maxTextureSize; 1433 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 1434 1435 // make sure it works with small textures 1436 mST->setDefaultBufferSize(16, texHeight); 1437 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1438 &anb)); 1439 EXPECT_EQ(16, anb->width); 1440 EXPECT_EQ(texHeight, anb->height); 1441 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1442 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1443 1444 // make sure it works with GL_MAX_TEXTURE_SIZE 1445 mST->setDefaultBufferSize(maxTextureSize, texHeight); 1446 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1447 &anb)); 1448 EXPECT_EQ(maxTextureSize, anb->width); 1449 EXPECT_EQ(texHeight, anb->height); 1450 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1451 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1452 1453 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 1454 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 1455 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1456 &anb)); 1457 EXPECT_EQ(maxTextureSize+1, anb->width); 1458 EXPECT_EQ(texHeight, anb->height); 1459 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1460 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 1461} 1462 1463/* 1464 * This test fixture is for testing GL -> GL texture streaming. It creates an 1465 * EGLSurface and an EGLContext for the image producer to use. 1466 */ 1467class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 1468protected: 1469 SurfaceTextureGLToGLTest(): 1470 mProducerEglSurface(EGL_NO_SURFACE), 1471 mProducerEglContext(EGL_NO_CONTEXT) { 1472 } 1473 1474 virtual void SetUp() { 1475 SurfaceTextureGLTest::SetUp(); 1476 1477 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 1478 mANW.get(), NULL); 1479 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1480 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 1481 1482 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, 1483 EGL_NO_CONTEXT, getContextAttribs()); 1484 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1485 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 1486 } 1487 1488 virtual void TearDown() { 1489 if (mProducerEglContext != EGL_NO_CONTEXT) { 1490 eglDestroyContext(mEglDisplay, mProducerEglContext); 1491 } 1492 if (mProducerEglSurface != EGL_NO_SURFACE) { 1493 eglDestroySurface(mEglDisplay, mProducerEglSurface); 1494 } 1495 SurfaceTextureGLTest::TearDown(); 1496 } 1497 1498 EGLSurface mProducerEglSurface; 1499 EGLContext mProducerEglContext; 1500}; 1501 1502TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { 1503 const uint32_t texWidth = 32; 1504 const uint32_t texHeight = 64; 1505 1506 mST->setDefaultBufferSize(texWidth, texHeight); 1507 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1508 1509 // This test requires 3 buffers to avoid deadlock because we're 1510 // both producer and consumer, and only using one thread. 1511 mST->setDefaultMaxBufferCount(3); 1512 1513 // Do the producer side of things 1514 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1515 mProducerEglSurface, mProducerEglContext)); 1516 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1517 1518 // Start a buffer with our chosen size and transform hint moving 1519 // through the system. 1520 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do 1521 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1522 mST->updateTexImage(); // consume it 1523 // Swap again. 1524 glClear(GL_COLOR_BUFFER_BIT); 1525 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1526 mST->updateTexImage(); 1527 1528 // The current buffer should either show the effects of the transform 1529 // hint (in the form of an inverse transform), or show that the 1530 // transform hint has been ignored. 1531 sp<GraphicBuffer> buf = mST->getCurrentBuffer(); 1532 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { 1533 ASSERT_EQ(texWidth, buf->getHeight()); 1534 ASSERT_EQ(texHeight, buf->getWidth()); 1535 } else { 1536 ASSERT_EQ(texWidth, buf->getWidth()); 1537 ASSERT_EQ(texHeight, buf->getHeight()); 1538 } 1539 1540 // Reset the transform hint and confirm that it takes. 1541 mST->setTransformHint(0); 1542 glClear(GL_COLOR_BUFFER_BIT); 1543 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1544 mST->updateTexImage(); 1545 glClear(GL_COLOR_BUFFER_BIT); 1546 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1547 mST->updateTexImage(); 1548 1549 buf = mST->getCurrentBuffer(); 1550 ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); 1551 ASSERT_EQ(texWidth, buf->getWidth()); 1552 ASSERT_EQ(texHeight, buf->getHeight()); 1553} 1554 1555TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 1556 const int texWidth = 64; 1557 const int texHeight = 64; 1558 1559 mST->setDefaultBufferSize(texWidth, texHeight); 1560 1561 // This test requires 3 buffers to complete run on a single thread. 1562 mST->setDefaultMaxBufferCount(3); 1563 1564 // Do the producer side of things 1565 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1566 mProducerEglSurface, mProducerEglContext)); 1567 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1568 1569 // This is needed to ensure we pick up a buffer of the correct size. 1570 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1571 1572 glClearColor(0.6, 0.6, 0.6, 0.6); 1573 glClear(GL_COLOR_BUFFER_BIT); 1574 1575 glEnable(GL_SCISSOR_TEST); 1576 glScissor(4, 4, 4, 4); 1577 glClearColor(1.0, 0.0, 0.0, 1.0); 1578 glClear(GL_COLOR_BUFFER_BIT); 1579 1580 glScissor(24, 48, 4, 4); 1581 glClearColor(0.0, 1.0, 0.0, 1.0); 1582 glClear(GL_COLOR_BUFFER_BIT); 1583 1584 glScissor(37, 17, 4, 4); 1585 glClearColor(0.0, 0.0, 1.0, 1.0); 1586 glClear(GL_COLOR_BUFFER_BIT); 1587 1588 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1589 1590 // Do the consumer side of things 1591 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1592 mEglContext)); 1593 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1594 1595 glDisable(GL_SCISSOR_TEST); 1596 1597 // Skip the first frame, which was empty 1598 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1599 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1600 1601 glClearColor(0.2, 0.2, 0.2, 0.2); 1602 glClear(GL_COLOR_BUFFER_BIT); 1603 1604 glViewport(0, 0, texWidth, texHeight); 1605 drawTexture(); 1606 1607 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1608 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1609 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1610 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1611 1612 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 1613 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 1614 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 1615 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 1616 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 1617 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 1618 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 1619 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 1620 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 1621 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 1622 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 1623 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 1624 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 1625 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 1626 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 1627 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 1628} 1629 1630TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 1631 sp<GraphicBuffer> buffers[2]; 1632 1633 // This test requires async mode to run on a single thread. 1634 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1635 mProducerEglSurface, mProducerEglContext)); 1636 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1637 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1638 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1639 1640 for (int i = 0; i < 2; i++) { 1641 // Produce a frame 1642 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1643 mProducerEglSurface, mProducerEglContext)); 1644 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1645 glClear(GL_COLOR_BUFFER_BIT); 1646 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1647 1648 // Consume a frame 1649 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1650 mEglContext)); 1651 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1652 mFW->waitForFrame(); 1653 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1654 buffers[i] = mST->getCurrentBuffer(); 1655 } 1656 1657 // Destroy the GL texture object to release its ref on buffers[2]. 1658 GLuint texID = TEX_ID; 1659 glDeleteTextures(1, &texID); 1660 1661 // Destroy the EGLSurface 1662 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1663 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1664 mProducerEglSurface = EGL_NO_SURFACE; 1665 1666 // This test should have the only reference to buffer 0. 1667 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1668 1669 // The GLConsumer should hold a single reference to buffer 1 in its 1670 // mCurrentBuffer member. All of the references in the slots should have 1671 // been released. 1672 EXPECT_EQ(2, buffers[1]->getStrongCount()); 1673} 1674 1675TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 1676 sp<GraphicBuffer> buffers[3]; 1677 1678 // This test requires async mode to run on a single thread. 1679 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1680 mProducerEglSurface, mProducerEglContext)); 1681 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1682 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1683 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1684 1685 for (int i = 0; i < 3; i++) { 1686 // Produce a frame 1687 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1688 mProducerEglSurface, mProducerEglContext)); 1689 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1690 glClear(GL_COLOR_BUFFER_BIT); 1691 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1692 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1693 1694 // Consume a frame 1695 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1696 mEglContext)); 1697 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1698 mFW->waitForFrame(); 1699 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1700 buffers[i] = mST->getCurrentBuffer(); 1701 } 1702 1703 // Abandon the GLConsumer, releasing the ref that the GLConsumer has 1704 // on buffers[2]. 1705 mST->abandon(); 1706 1707 // Destroy the GL texture object to release its ref on buffers[2]. 1708 GLuint texID = TEX_ID; 1709 glDeleteTextures(1, &texID); 1710 1711 // Destroy the EGLSurface. 1712 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1713 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1714 mProducerEglSurface = EGL_NO_SURFACE; 1715 1716 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1717 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1718 1719 // Depending on how lazily the GL driver dequeues buffers, we may end up 1720 // with either two or three total buffers. If there are three, make sure 1721 // the last one was properly down-ref'd. 1722 if (buffers[2] != buffers[0]) { 1723 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1724 } 1725} 1726 1727TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { 1728 sp<GraphicBuffer> buffer; 1729 1730 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1731 mProducerEglSurface, mProducerEglContext)); 1732 1733 // Produce a frame 1734 glClear(GL_COLOR_BUFFER_BIT); 1735 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1736 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1737 1738 // Destroy the EGLSurface. 1739 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1740 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1741 mProducerEglSurface = EGL_NO_SURFACE; 1742 mSTC.clear(); 1743 mANW.clear(); 1744 mTextureRenderer.clear(); 1745 1746 // Consume a frame 1747 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1748 buffer = mST->getCurrentBuffer(); 1749 1750 // Destroy the GL texture object to release its ref 1751 GLuint texID = TEX_ID; 1752 glDeleteTextures(1, &texID); 1753 1754 // make un-current, all references to buffer should be gone 1755 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1756 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1757 1758 // Destroy consumer 1759 mST.clear(); 1760 1761 EXPECT_EQ(1, buffer->getStrongCount()); 1762} 1763 1764TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { 1765 sp<GraphicBuffer> buffer; 1766 1767 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1768 mProducerEglSurface, mProducerEglContext)); 1769 1770 // Produce a frame 1771 glClear(GL_COLOR_BUFFER_BIT); 1772 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1773 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1774 1775 // Destroy the EGLSurface. 1776 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1777 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1778 mProducerEglSurface = EGL_NO_SURFACE; 1779 mSTC.clear(); 1780 mANW.clear(); 1781 mTextureRenderer.clear(); 1782 1783 // Consume a frame 1784 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1785 buffer = mST->getCurrentBuffer(); 1786 1787 // Destroy the GL texture object to release its ref 1788 GLuint texID = TEX_ID; 1789 glDeleteTextures(1, &texID); 1790 1791 // Destroy consumer 1792 mST.clear(); 1793 1794 // make un-current, all references to buffer should be gone 1795 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1796 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1797 1798 EXPECT_EQ(1, buffer->getStrongCount()); 1799} 1800 1801TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { 1802 enum { texWidth = 64 }; 1803 enum { texHeight = 64 }; 1804 1805 // This test requires 3 buffers to complete run on a single thread. 1806 mST->setDefaultMaxBufferCount(3); 1807 1808 // Set the user buffer size. 1809 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1810 1811 // Do the producer side of things 1812 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1813 mProducerEglSurface, mProducerEglContext)); 1814 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1815 1816 // This is needed to ensure we pick up a buffer of the correct size. 1817 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1818 1819 glClearColor(0.6, 0.6, 0.6, 0.6); 1820 glClear(GL_COLOR_BUFFER_BIT); 1821 1822 glEnable(GL_SCISSOR_TEST); 1823 glScissor(4, 4, 1, 1); 1824 glClearColor(1.0, 0.0, 0.0, 1.0); 1825 glClear(GL_COLOR_BUFFER_BIT); 1826 1827 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1828 1829 // Do the consumer side of things 1830 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1831 mEglContext)); 1832 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1833 1834 glDisable(GL_SCISSOR_TEST); 1835 1836 // Skip the first frame, which was empty 1837 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1838 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1839 1840 glClearColor(0.2, 0.2, 0.2, 0.2); 1841 glClear(GL_COLOR_BUFFER_BIT); 1842 1843 glViewport(0, 0, texWidth, texHeight); 1844 drawTexture(); 1845 1846 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1847 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1848 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1849 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1850 1851 EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); 1852 EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); 1853 EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); 1854 EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); 1855 EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); 1856} 1857 1858TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { 1859 enum { texWidth = 64 }; 1860 enum { texHeight = 16 }; 1861 1862 // This test requires 3 buffers to complete run on a single thread. 1863 mST->setDefaultMaxBufferCount(3); 1864 1865 // Set the transform hint. 1866 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1867 1868 // Set the user buffer size. 1869 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1870 1871 // Do the producer side of things 1872 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1873 mProducerEglSurface, mProducerEglContext)); 1874 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1875 1876 // This is needed to ensure we pick up a buffer of the correct size and the 1877 // new rotation hint. 1878 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1879 1880 glClearColor(0.6, 0.6, 0.6, 0.6); 1881 glClear(GL_COLOR_BUFFER_BIT); 1882 1883 glEnable(GL_SCISSOR_TEST); 1884 glScissor(24, 4, 1, 1); 1885 glClearColor(1.0, 0.0, 0.0, 1.0); 1886 glClear(GL_COLOR_BUFFER_BIT); 1887 1888 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1889 1890 // Do the consumer side of things 1891 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1892 mEglContext)); 1893 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1894 1895 glDisable(GL_SCISSOR_TEST); 1896 1897 // Skip the first frame, which was empty 1898 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1899 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1900 1901 glClearColor(0.2, 0.2, 0.2, 0.2); 1902 glClear(GL_COLOR_BUFFER_BIT); 1903 1904 glViewport(0, 0, texWidth, texHeight); 1905 drawTexture(); 1906 1907 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1908 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1909 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 1910 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 1911 1912 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 1913 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 1914 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 1915 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 1916 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 1917} 1918 1919TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { 1920 enum { texWidth = 64 }; 1921 enum { texHeight = 16 }; 1922 1923 // This test requires 3 buffers to complete run on a single thread. 1924 mST->setDefaultMaxBufferCount(3); 1925 1926 // Set the transform hint. 1927 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1928 1929 // Set the default buffer size. 1930 mST->setDefaultBufferSize(texWidth, texHeight); 1931 1932 // Do the producer side of things 1933 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1934 mProducerEglSurface, mProducerEglContext)); 1935 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1936 1937 // This is needed to ensure we pick up a buffer of the correct size and the 1938 // new rotation hint. 1939 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1940 1941 glClearColor(0.6, 0.6, 0.6, 0.6); 1942 glClear(GL_COLOR_BUFFER_BIT); 1943 1944 glEnable(GL_SCISSOR_TEST); 1945 glScissor(24, 4, 1, 1); 1946 glClearColor(1.0, 0.0, 0.0, 1.0); 1947 glClear(GL_COLOR_BUFFER_BIT); 1948 1949 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1950 1951 // Do the consumer side of things 1952 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1953 mEglContext)); 1954 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1955 1956 glDisable(GL_SCISSOR_TEST); 1957 1958 // Skip the first frame, which was empty 1959 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1960 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1961 1962 glClearColor(0.2, 0.2, 0.2, 0.2); 1963 glClear(GL_COLOR_BUFFER_BIT); 1964 1965 glViewport(0, 0, texWidth, texHeight); 1966 drawTexture(); 1967 1968 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1969 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1970 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 1971 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 1972 1973 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 1974 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 1975 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 1976 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 1977 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 1978} 1979 1980/* 1981 * This test fixture is for testing GL -> GL texture streaming from one thread 1982 * to another. It contains functionality to create a producer thread that will 1983 * perform GL rendering to an ANativeWindow that feeds frames to a 1984 * GLConsumer. Additionally it supports interlocking the producer and 1985 * consumer threads so that a specific sequence of calls can be 1986 * deterministically created by the test. 1987 * 1988 * The intended usage is as follows: 1989 * 1990 * TEST_F(...) { 1991 * class PT : public ProducerThread { 1992 * virtual void render() { 1993 * ... 1994 * swapBuffers(); 1995 * } 1996 * }; 1997 * 1998 * runProducerThread(new PT()); 1999 * 2000 * // The order of these calls will vary from test to test and may include 2001 * // multiple frames and additional operations (e.g. GL rendering from the 2002 * // texture). 2003 * fc->waitForFrame(); 2004 * mST->updateTexImage(); 2005 * fc->finishFrame(); 2006 * } 2007 * 2008 */ 2009class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { 2010protected: 2011 2012 // ProducerThread is an abstract base class to simplify the creation of 2013 // OpenGL ES frame producer threads. 2014 class ProducerThread : public Thread { 2015 public: 2016 virtual ~ProducerThread() { 2017 } 2018 2019 void setEglObjects(EGLDisplay producerEglDisplay, 2020 EGLSurface producerEglSurface, 2021 EGLContext producerEglContext) { 2022 mProducerEglDisplay = producerEglDisplay; 2023 mProducerEglSurface = producerEglSurface; 2024 mProducerEglContext = producerEglContext; 2025 } 2026 2027 virtual bool threadLoop() { 2028 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, 2029 mProducerEglSurface, mProducerEglContext); 2030 render(); 2031 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2032 EGL_NO_CONTEXT); 2033 return false; 2034 } 2035 2036 protected: 2037 virtual void render() = 0; 2038 2039 void swapBuffers() { 2040 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); 2041 } 2042 2043 EGLDisplay mProducerEglDisplay; 2044 EGLSurface mProducerEglSurface; 2045 EGLContext mProducerEglContext; 2046 }; 2047 2048 // FrameCondition is a utility class for interlocking between the producer 2049 // and consumer threads. The FrameCondition object should be created and 2050 // destroyed in the consumer thread only. The consumer thread should set 2051 // the FrameCondition as the FrameAvailableListener of the GLConsumer, 2052 // and should call both waitForFrame and finishFrame once for each expected 2053 // frame. 2054 // 2055 // This interlocking relies on the fact that onFrameAvailable gets called 2056 // synchronously from GLConsumer::queueBuffer. 2057 class FrameCondition : public GLConsumer::FrameAvailableListener { 2058 public: 2059 FrameCondition(): 2060 mFrameAvailable(false), 2061 mFrameFinished(false) { 2062 } 2063 2064 // waitForFrame waits for the next frame to arrive. This should be 2065 // called from the consumer thread once for every frame expected by the 2066 // test. 2067 void waitForFrame() { 2068 Mutex::Autolock lock(mMutex); 2069 ALOGV("+waitForFrame"); 2070 while (!mFrameAvailable) { 2071 mFrameAvailableCondition.wait(mMutex); 2072 } 2073 mFrameAvailable = false; 2074 ALOGV("-waitForFrame"); 2075 } 2076 2077 // Allow the producer to return from its swapBuffers call and continue 2078 // on to produce the next frame. This should be called by the consumer 2079 // thread once for every frame expected by the test. 2080 void finishFrame() { 2081 Mutex::Autolock lock(mMutex); 2082 ALOGV("+finishFrame"); 2083 mFrameFinished = true; 2084 mFrameFinishCondition.signal(); 2085 ALOGV("-finishFrame"); 2086 } 2087 2088 // This should be called by GLConsumer on the producer thread. 2089 virtual void onFrameAvailable() { 2090 Mutex::Autolock lock(mMutex); 2091 ALOGV("+onFrameAvailable"); 2092 mFrameAvailable = true; 2093 mFrameAvailableCondition.signal(); 2094 while (!mFrameFinished) { 2095 mFrameFinishCondition.wait(mMutex); 2096 } 2097 mFrameFinished = false; 2098 ALOGV("-onFrameAvailable"); 2099 } 2100 2101 protected: 2102 bool mFrameAvailable; 2103 bool mFrameFinished; 2104 2105 Mutex mMutex; 2106 Condition mFrameAvailableCondition; 2107 Condition mFrameFinishCondition; 2108 }; 2109 2110 virtual void SetUp() { 2111 SurfaceTextureGLToGLTest::SetUp(); 2112 mFC = new FrameCondition(); 2113 mST->setFrameAvailableListener(mFC); 2114 } 2115 2116 virtual void TearDown() { 2117 if (mProducerThread != NULL) { 2118 mProducerThread->requestExitAndWait(); 2119 } 2120 mProducerThread.clear(); 2121 mFC.clear(); 2122 SurfaceTextureGLToGLTest::TearDown(); 2123 } 2124 2125 void runProducerThread(const sp<ProducerThread> producerThread) { 2126 ASSERT_TRUE(mProducerThread == NULL); 2127 mProducerThread = producerThread; 2128 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, 2129 mProducerEglContext); 2130 producerThread->run(); 2131 } 2132 2133 sp<ProducerThread> mProducerThread; 2134 sp<FrameCondition> mFC; 2135}; 2136 2137TEST_F(SurfaceTextureGLThreadToGLTest, 2138 UpdateTexImageBeforeFrameFinishedCompletes) { 2139 class PT : public ProducerThread { 2140 virtual void render() { 2141 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2142 glClear(GL_COLOR_BUFFER_BIT); 2143 swapBuffers(); 2144 } 2145 }; 2146 2147 runProducerThread(new PT()); 2148 2149 mFC->waitForFrame(); 2150 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2151 mFC->finishFrame(); 2152 2153 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2154} 2155 2156TEST_F(SurfaceTextureGLThreadToGLTest, 2157 UpdateTexImageAfterFrameFinishedCompletes) { 2158 class PT : public ProducerThread { 2159 virtual void render() { 2160 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2161 glClear(GL_COLOR_BUFFER_BIT); 2162 swapBuffers(); 2163 } 2164 }; 2165 2166 runProducerThread(new PT()); 2167 2168 mFC->waitForFrame(); 2169 mFC->finishFrame(); 2170 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2171 2172 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2173} 2174 2175TEST_F(SurfaceTextureGLThreadToGLTest, 2176 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 2177 enum { NUM_ITERATIONS = 1024 }; 2178 2179 class PT : public ProducerThread { 2180 virtual void render() { 2181 for (int i = 0; i < NUM_ITERATIONS; i++) { 2182 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2183 glClear(GL_COLOR_BUFFER_BIT); 2184 ALOGV("+swapBuffers"); 2185 swapBuffers(); 2186 ALOGV("-swapBuffers"); 2187 } 2188 } 2189 }; 2190 2191 runProducerThread(new PT()); 2192 2193 for (int i = 0; i < NUM_ITERATIONS; i++) { 2194 mFC->waitForFrame(); 2195 ALOGV("+updateTexImage"); 2196 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2197 ALOGV("-updateTexImage"); 2198 mFC->finishFrame(); 2199 2200 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2201 } 2202} 2203 2204TEST_F(SurfaceTextureGLThreadToGLTest, 2205 RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 2206 enum { NUM_ITERATIONS = 1024 }; 2207 2208 class PT : public ProducerThread { 2209 virtual void render() { 2210 for (int i = 0; i < NUM_ITERATIONS; i++) { 2211 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2212 glClear(GL_COLOR_BUFFER_BIT); 2213 ALOGV("+swapBuffers"); 2214 swapBuffers(); 2215 ALOGV("-swapBuffers"); 2216 } 2217 } 2218 }; 2219 2220 runProducerThread(new PT()); 2221 2222 for (int i = 0; i < NUM_ITERATIONS; i++) { 2223 mFC->waitForFrame(); 2224 mFC->finishFrame(); 2225 ALOGV("+updateTexImage"); 2226 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2227 ALOGV("-updateTexImage"); 2228 2229 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2230 } 2231} 2232 2233// XXX: This test is disabled because it is currently hanging on some devices. 2234TEST_F(SurfaceTextureGLThreadToGLTest, 2235 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 2236 enum { NUM_ITERATIONS = 64 }; 2237 2238 class PT : public ProducerThread { 2239 virtual void render() { 2240 for (int i = 0; i < NUM_ITERATIONS; i++) { 2241 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2242 glClear(GL_COLOR_BUFFER_BIT); 2243 ALOGV("+swapBuffers"); 2244 swapBuffers(); 2245 ALOGV("-swapBuffers"); 2246 } 2247 } 2248 }; 2249 2250 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 2251 2252 runProducerThread(new PT()); 2253 2254 // Allow three frames to be rendered and queued before starting the 2255 // rendering in this thread. For the latter two frames we don't call 2256 // updateTexImage so the next dequeue from the producer thread will block 2257 // waiting for a frame to become available. 2258 mFC->waitForFrame(); 2259 mFC->finishFrame(); 2260 2261 // We must call updateTexImage to consume the first frame so that the 2262 // SurfaceTexture is able to reduce the buffer count to 2. This is because 2263 // the GL driver may dequeue a buffer when the EGLSurface is created, and 2264 // that happens before we call setDefaultMaxBufferCount. It's possible that the 2265 // driver does not dequeue a buffer at EGLSurface creation time, so we 2266 // cannot rely on this to cause the second dequeueBuffer call to block. 2267 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2268 2269 mFC->waitForFrame(); 2270 mFC->finishFrame(); 2271 mFC->waitForFrame(); 2272 mFC->finishFrame(); 2273 2274 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 2275 // block waiting for a buffer to become available. 2276 usleep(100000); 2277 2278 // Render and present a number of images. This thread should not be blocked 2279 // by the fact that the producer thread is blocking in dequeue. 2280 for (int i = 0; i < NUM_ITERATIONS; i++) { 2281 glClear(GL_COLOR_BUFFER_BIT); 2282 eglSwapBuffers(mEglDisplay, mEglSurface); 2283 } 2284 2285 // Consume the two pending buffers to unblock the producer thread. 2286 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2287 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2288 2289 // Consume the remaining buffers from the producer thread. 2290 for (int i = 0; i < NUM_ITERATIONS-3; i++) { 2291 mFC->waitForFrame(); 2292 mFC->finishFrame(); 2293 ALOGV("+updateTexImage"); 2294 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2295 ALOGV("-updateTexImage"); 2296 } 2297} 2298 2299class SurfaceTextureFBOTest : public SurfaceTextureGLTest { 2300protected: 2301 2302 virtual void SetUp() { 2303 SurfaceTextureGLTest::SetUp(); 2304 2305 glGenFramebuffers(1, &mFbo); 2306 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2307 2308 glGenTextures(1, &mFboTex); 2309 glBindTexture(GL_TEXTURE_2D, mFboTex); 2310 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 2311 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 2312 glBindTexture(GL_TEXTURE_2D, 0); 2313 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2314 2315 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2316 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 2317 GL_TEXTURE_2D, mFboTex, 0); 2318 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2319 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2320 } 2321 2322 virtual void TearDown() { 2323 SurfaceTextureGLTest::TearDown(); 2324 2325 glDeleteTextures(1, &mFboTex); 2326 glDeleteFramebuffers(1, &mFbo); 2327 } 2328 2329 GLuint mFbo; 2330 GLuint mFboTex; 2331}; 2332 2333// This test is intended to verify that proper synchronization is done when 2334// rendering into an FBO. 2335TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 2336 const int texWidth = 64; 2337 const int texHeight = 64; 2338 2339 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 2340 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 2341 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 2342 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 2343 2344 android_native_buffer_t* anb; 2345 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2346 &anb)); 2347 ASSERT_TRUE(anb != NULL); 2348 2349 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 2350 2351 // Fill the buffer with green 2352 uint8_t* img = NULL; 2353 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 2354 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 2355 0, 255); 2356 buf->unlock(); 2357 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 2358 -1)); 2359 2360 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2361 2362 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2363 drawTexture(); 2364 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2365 2366 for (int i = 0; i < 4; i++) { 2367 SCOPED_TRACE(String8::format("frame %d", i).string()); 2368 2369 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2370 &anb)); 2371 ASSERT_TRUE(anb != NULL); 2372 2373 buf = new GraphicBuffer(anb, false); 2374 2375 // Fill the buffer with red 2376 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 2377 (void**)(&img))); 2378 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 2379 0, 255); 2380 ASSERT_EQ(NO_ERROR, buf->unlock()); 2381 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 2382 buf->getNativeBuffer(), -1)); 2383 2384 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2385 2386 drawTexture(); 2387 2388 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 2389 } 2390 2391 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2392 2393 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 2394} 2395 2396class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 2397protected: 2398 enum { SECOND_TEX_ID = 123 }; 2399 enum { THIRD_TEX_ID = 456 }; 2400 2401 SurfaceTextureMultiContextGLTest(): 2402 mSecondEglContext(EGL_NO_CONTEXT) { 2403 } 2404 2405 virtual void SetUp() { 2406 SurfaceTextureGLTest::SetUp(); 2407 2408 // Set up the secondary context and texture renderer. 2409 mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2410 EGL_NO_CONTEXT, getContextAttribs()); 2411 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2412 ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 2413 2414 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2415 mSecondEglContext)); 2416 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2417 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 2418 ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 2419 2420 // Set up the tertiary context and texture renderer. 2421 mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2422 EGL_NO_CONTEXT, getContextAttribs()); 2423 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2424 ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 2425 2426 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2427 mThirdEglContext)); 2428 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2429 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 2430 ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 2431 2432 // Switch back to the primary context to start the tests. 2433 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2434 mEglContext)); 2435 } 2436 2437 virtual void TearDown() { 2438 if (mThirdEglContext != EGL_NO_CONTEXT) { 2439 eglDestroyContext(mEglDisplay, mThirdEglContext); 2440 } 2441 if (mSecondEglContext != EGL_NO_CONTEXT) { 2442 eglDestroyContext(mEglDisplay, mSecondEglContext); 2443 } 2444 SurfaceTextureGLTest::TearDown(); 2445 } 2446 2447 EGLContext mSecondEglContext; 2448 sp<TextureRenderer> mSecondTextureRenderer; 2449 2450 EGLContext mThirdEglContext; 2451 sp<TextureRenderer> mThirdTextureRenderer; 2452}; 2453 2454TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { 2455 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2456 2457 // Latch the texture contents on the primary context. 2458 mFW->waitForFrame(); 2459 ASSERT_EQ(OK, mST->updateTexImage()); 2460 2461 // Attempt to latch the texture on the secondary context. 2462 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2463 mSecondEglContext)); 2464 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2465 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2466} 2467 2468TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { 2469 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2470 2471 // Latch the texture contents on the primary context. 2472 mFW->waitForFrame(); 2473 ASSERT_EQ(OK, mST->updateTexImage()); 2474 2475 // Detach from the primary context. 2476 ASSERT_EQ(OK, mST->detachFromContext()); 2477 2478 // Check that the GL texture was deleted. 2479 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2480} 2481 2482TEST_F(SurfaceTextureMultiContextGLTest, 2483 DetachFromContextSucceedsAfterProducerDisconnect) { 2484 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2485 2486 // Latch the texture contents on the primary context. 2487 mFW->waitForFrame(); 2488 ASSERT_EQ(OK, mST->updateTexImage()); 2489 2490 // Detach from the primary context. 2491 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2492 ASSERT_EQ(OK, mST->detachFromContext()); 2493 2494 // Check that the GL texture was deleted. 2495 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2496} 2497 2498TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { 2499 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2500 2501 // Latch the texture contents on the primary context. 2502 mFW->waitForFrame(); 2503 ASSERT_EQ(OK, mST->updateTexImage()); 2504 2505 // Attempt to detach from the primary context. 2506 mST->abandon(); 2507 ASSERT_EQ(NO_INIT, mST->detachFromContext()); 2508} 2509 2510TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { 2511 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2512 2513 // Latch the texture contents on the primary context. 2514 mFW->waitForFrame(); 2515 ASSERT_EQ(OK, mST->updateTexImage()); 2516 2517 // Detach from the primary context. 2518 ASSERT_EQ(OK, mST->detachFromContext()); 2519 2520 // Attempt to detach from the primary context again. 2521 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2522} 2523 2524TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { 2525 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2526 2527 // Latch the texture contents on the primary context. 2528 mFW->waitForFrame(); 2529 ASSERT_EQ(OK, mST->updateTexImage()); 2530 2531 // Make there be no current display. 2532 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2533 EGL_NO_CONTEXT)); 2534 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2535 2536 // Attempt to detach from the primary context. 2537 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2538} 2539 2540TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { 2541 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2542 2543 // Latch the texture contents on the primary context. 2544 mFW->waitForFrame(); 2545 ASSERT_EQ(OK, mST->updateTexImage()); 2546 2547 // Make current context be incorrect. 2548 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2549 mSecondEglContext)); 2550 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2551 2552 // Attempt to detach from the primary context. 2553 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2554} 2555 2556TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { 2557 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2558 2559 // Detach from the primary context. 2560 ASSERT_EQ(OK, mST->detachFromContext()); 2561 2562 // Attempt to latch the texture contents on the primary context. 2563 mFW->waitForFrame(); 2564 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2565} 2566 2567TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { 2568 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2569 2570 // Latch the texture contents on the primary context. 2571 mFW->waitForFrame(); 2572 ASSERT_EQ(OK, mST->updateTexImage()); 2573 2574 // Detach from the primary context. 2575 ASSERT_EQ(OK, mST->detachFromContext()); 2576 2577 // Attach to the secondary context. 2578 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2579 mSecondEglContext)); 2580 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2581 2582 // Verify that the texture object was created and bound. 2583 GLint texBinding = -1; 2584 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2585 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2586 2587 // Try to use the texture from the secondary context. 2588 glClearColor(0.2, 0.2, 0.2, 0.2); 2589 glClear(GL_COLOR_BUFFER_BIT); 2590 glViewport(0, 0, 1, 1); 2591 mSecondTextureRenderer->drawTexture(); 2592 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2593 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2594} 2595 2596TEST_F(SurfaceTextureMultiContextGLTest, 2597 AttachToContextSucceedsAfterProducerDisconnect) { 2598 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2599 2600 // Latch the texture contents on the primary context. 2601 mFW->waitForFrame(); 2602 ASSERT_EQ(OK, mST->updateTexImage()); 2603 2604 // Detach from the primary context. 2605 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2606 ASSERT_EQ(OK, mST->detachFromContext()); 2607 2608 // Attach to the secondary context. 2609 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2610 mSecondEglContext)); 2611 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2612 2613 // Verify that the texture object was created and bound. 2614 GLint texBinding = -1; 2615 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2616 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2617 2618 // Try to use the texture from the secondary context. 2619 glClearColor(0.2, 0.2, 0.2, 0.2); 2620 glClear(GL_COLOR_BUFFER_BIT); 2621 glViewport(0, 0, 1, 1); 2622 mSecondTextureRenderer->drawTexture(); 2623 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2624 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2625} 2626 2627TEST_F(SurfaceTextureMultiContextGLTest, 2628 AttachToContextSucceedsBeforeUpdateTexImage) { 2629 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2630 2631 // Detach from the primary context. 2632 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2633 ASSERT_EQ(OK, mST->detachFromContext()); 2634 2635 // Attach to the secondary context. 2636 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2637 mSecondEglContext)); 2638 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2639 2640 // Verify that the texture object was created and bound. 2641 GLint texBinding = -1; 2642 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2643 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2644 2645 // Latch the texture contents on the primary context. 2646 mFW->waitForFrame(); 2647 ASSERT_EQ(OK, mST->updateTexImage()); 2648 2649 // Try to use the texture from the secondary context. 2650 glClearColor(0.2, 0.2, 0.2, 0.2); 2651 glClear(GL_COLOR_BUFFER_BIT); 2652 glViewport(0, 0, 1, 1); 2653 mSecondTextureRenderer->drawTexture(); 2654 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2655 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2656} 2657 2658TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { 2659 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2660 2661 // Latch the texture contents on the primary context. 2662 mFW->waitForFrame(); 2663 ASSERT_EQ(OK, mST->updateTexImage()); 2664 2665 // Detach from the primary context. 2666 ASSERT_EQ(OK, mST->detachFromContext()); 2667 2668 // Attempt to attach to the secondary context. 2669 mST->abandon(); 2670 2671 // Attempt to attach to the primary context. 2672 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); 2673} 2674 2675TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { 2676 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2677 2678 // Latch the texture contents on the primary context. 2679 mFW->waitForFrame(); 2680 ASSERT_EQ(OK, mST->updateTexImage()); 2681 2682 // Attempt to attach to the primary context. 2683 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2684} 2685 2686TEST_F(SurfaceTextureMultiContextGLTest, 2687 AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { 2688 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2689 2690 // Attempt to attach to the primary context. 2691 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2692} 2693 2694TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { 2695 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2696 2697 // Latch the texture contents on the primary context. 2698 mFW->waitForFrame(); 2699 ASSERT_EQ(OK, mST->updateTexImage()); 2700 2701 // Detach from the primary context. 2702 ASSERT_EQ(OK, mST->detachFromContext()); 2703 2704 // Make there be no current display. 2705 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2706 EGL_NO_CONTEXT)); 2707 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2708 2709 // Attempt to attach with no context current. 2710 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2711} 2712 2713TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { 2714 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2715 2716 // Latch the texture contents on the primary context. 2717 mFW->waitForFrame(); 2718 ASSERT_EQ(OK, mST->updateTexImage()); 2719 2720 // Detach from the primary context. 2721 ASSERT_EQ(OK, mST->detachFromContext()); 2722 2723 // Attach to the secondary context. 2724 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2725 mSecondEglContext)); 2726 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2727 2728 // Detach from the secondary context. 2729 ASSERT_EQ(OK, mST->detachFromContext()); 2730 2731 // Attach to the tertiary context. 2732 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2733 mThirdEglContext)); 2734 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2735 2736 // Verify that the texture object was created and bound. 2737 GLint texBinding = -1; 2738 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2739 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2740 2741 // Try to use the texture from the tertiary context. 2742 glClearColor(0.2, 0.2, 0.2, 0.2); 2743 glClear(GL_COLOR_BUFFER_BIT); 2744 glViewport(0, 0, 1, 1); 2745 mThirdTextureRenderer->drawTexture(); 2746 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2747 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2748} 2749 2750TEST_F(SurfaceTextureMultiContextGLTest, 2751 AttachToContextSucceedsTwiceBeforeUpdateTexImage) { 2752 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2753 2754 // Detach from the primary context. 2755 ASSERT_EQ(OK, mST->detachFromContext()); 2756 2757 // Attach to the secondary context. 2758 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2759 mSecondEglContext)); 2760 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2761 2762 // Detach from the secondary context. 2763 ASSERT_EQ(OK, mST->detachFromContext()); 2764 2765 // Attach to the tertiary context. 2766 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2767 mThirdEglContext)); 2768 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2769 2770 // Verify that the texture object was created and bound. 2771 GLint texBinding = -1; 2772 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2773 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2774 2775 // Latch the texture contents on the tertiary context. 2776 mFW->waitForFrame(); 2777 ASSERT_EQ(OK, mST->updateTexImage()); 2778 2779 // Try to use the texture from the tertiary context. 2780 glClearColor(0.2, 0.2, 0.2, 0.2); 2781 glClear(GL_COLOR_BUFFER_BIT); 2782 glViewport(0, 0, 1, 1); 2783 mThirdTextureRenderer->drawTexture(); 2784 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2785 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2786} 2787 2788TEST_F(SurfaceTextureMultiContextGLTest, 2789 UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { 2790 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 2791 2792 // produce two frames and consume them both on the primary context 2793 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2794 mFW->waitForFrame(); 2795 ASSERT_EQ(OK, mST->updateTexImage()); 2796 2797 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2798 mFW->waitForFrame(); 2799 ASSERT_EQ(OK, mST->updateTexImage()); 2800 2801 // produce one more frame 2802 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2803 2804 // Detach from the primary context and attach to the secondary context 2805 ASSERT_EQ(OK, mST->detachFromContext()); 2806 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2807 mSecondEglContext)); 2808 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2809 2810 // Consume final frame on secondary context 2811 mFW->waitForFrame(); 2812 ASSERT_EQ(OK, mST->updateTexImage()); 2813} 2814 2815} // namespace android 2816