74dda9018e8bdd650698e763404f19144c6d0a42 |
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09-Jan-2013 |
jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
This takes the convex path tesselator from the Android code and hooks it into a GrPathRenderer. GrAndroidPathRenderer is activated by gyp flag 'skia_android_path_rendering'. A few changes to get this to work: - Had to change SkPaint* param to SkStrokeRec& in ConvexPathVertices() - Had to copy the vertex buffer created by the Android code to GrDrawTarget-generated vertex buffer, and convert float alpha to GrColor for AA paths git-svn-id: http://skia.googlecode.com/svn/trunk@7110 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/experimental/AndroidPathRenderer/AndroidPathRenderer.h
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24b4f97d00988efefb856abdbd4357cafdc36c86 |
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18-Dec-2012 |
jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Add AndroidPathRenderer to experimental gyp and get it compiling with Skia code. https://codereview.appspot.com/6938074/ git-svn-id: http://skia.googlecode.com/svn/trunk@6874 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/experimental/AndroidPathRenderer/AndroidPathRenderer.h
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8ffb7046cb789ade4dde1ad588fb8ae995fd3f9a |
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13-Dec-2012 |
jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Add the original path renderer files and some support files from Android. Renamed PathRenderer.{cpp,h} to AndroidPathRenderer.{cpp,h} to avoid name collisions. http://codereview.appspot.com/6938050/ git-svn-id: http://skia.googlecode.com/svn/trunk@6789 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/experimental/AndroidPathRenderer/AndroidPathRenderer.h
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