History log of /external/skia/src/gpu/gl/GrGLProgramDesc.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0a6fe71f1bc0e601b41b7ae6d28b8c96a2c41116 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Use fixed function pipeline only when drawing paths

Use fixed function pipeline only when drawing paths. Previously FF
vertex shader was used when drawing normal geometry if path rendering
was enabled.

This is required to make Chromium integration easier. This way
fixed function vertex shading, including vertexshader-less programs,
need not be implemented in the Chromium command buffer.

Removes FF TexGen functionality, as it is not used anymore. Likewise
removes the fixedFunctionSupport GL capability flag.

BUG=chromium:344330
R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/212753002

git-svn-id: http://skia.googlecode.com/svn/trunk@14334 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
8a13588b6f41ba892bcf6e8ceef6b449c4a5d83d 05-Feb-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Stop discarding in frag shader when coverage is zero and stencil writes are enabled

This fixes the corruption in the NVPR images here:
http://108.170.217.252:10117/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/251/steps/CompareGMs/logs/stdio

caused by:

https://skia.googlesource.com/skia.git/+/65ee5f424cb4dabd453268902c00086605d77c1d

The stencil path step writes inside and outside the clip when the clip is implemented by
a coverage effect. The path cover step then doesn't write outside of the clip because the FS
discards. This leaves stencil values outside of the clip non-zero which messed up subsequent
path or clip draws to those samples.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/154623002

git-svn-id: http://skia.googlecode.com/svn/trunk@13320 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
e0a868c84ebc34c5a16b5faa1546016abb9ca0ac 22-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Apply hairline optimization only if the path renderer wants it

Make the decision to convert thin, non-hairline paths to hairline
paths at the renderer level.

The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.

Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by a renderer that
wants the optimization. Previously the optimization was applied only
when callgraph started with SkCanvas::drawPath.

Applies the optimization for GrAAHairLineRenderer and
GrDefaultPathRenderer.

This changes gm results for dashing3_{msaa4,gpu} and drawlooper_msaa4.

R=bsalomon@google.com, jvanverth@google.com, rmistry@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/38573007

git-svn-id: http://skia.googlecode.com/svn/trunk@12357 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
a4662865e37a2ca95b5e3379072f6a274acc8ac8 21-Nov-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> More Windows 64b compilation warning fixes

https://codereview.chromium.org/47513017/



git-svn-id: http://skia.googlecode.com/svn/trunk@12337 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
8c99c9f4a6fa14a4ade0fb39ff431f43a7306fc7 20-Nov-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Reverting r12315 (More Windows 64b compilation warning fixes) due to compilation failures




git-svn-id: http://skia.googlecode.com/svn/trunk@12316 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
80051d38a3469adb67fa7f503cf43fc2960c28b7 20-Nov-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> More Windows 64b compilation warning fixes

https://codereview.chromium.org/47513017/



git-svn-id: http://skia.googlecode.com/svn/trunk@12315 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
1b20a10f0205da2d53e0837e4ddc6b2bd3b8a462 08-Nov-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert "Do not apply hairline optimization for paths if nv_path_rendering is used"

This reverts commit r12185.

Review URL: https://codereview.chromium.org/66813002

git-svn-id: http://skia.googlecode.com/svn/trunk@12187 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
44fb865e81a57e0c72de3109d0ed5ea428aa1f44 08-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Do not apply hairline optimization for paths if nv_path_rendering is used

Do not convert thin, non-hairline paths to hairline paths if
nv_path_rendering is used.

The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.

Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by the
path-drawing code (GrContext::drawPathInternal). Previously the
optimization was applied only when callgraph started with
SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and
dashing3_gpu

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/38573007

git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
a34995e18b1f0a7d8c9f23451718bb30ff0105b0 23-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Implement SkColorFilter as a GrGLEffect

Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.

An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.

This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.

Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.

Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".

Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).

Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;

Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}

R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/25023003

git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
c4dc0ad8e252a7e30d19b47d3d0d9f2c69faf854 09-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Implement filling a path with nv_path_rendering cover

Implement filling a path with nv_path_rendering cover functionality.

The nv_path_rendering cover can be used if the fill is non-inverted
and the draw operation does not require use of vertex shaders.

Moves code for the inverted fill from GrStencilAndCoverPathRenderer
down to GrGpuGL.

R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/22686002

git-svn-id: http://skia.googlecode.com/svn/trunk@11667 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
234d4fba75aac009e34c088037fcd9e244798c40 30-Sep-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Mark when effects and programs have vertex code

Adds a 'hasVertexCode' method to GrEffect and a 'fHasVertexCode' field
to GrGLProgramDesc::KeyHeader. Also adds a GrVertexEffect class that
effects have to inherit from in order to set the 'hasVertexCode' flag
and be able to emit vertex code, and updates the existing effects to
use it as needed.

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/23653059

git-svn-id: http://skia.googlecode.com/svn/trunk@11537 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
f6de475e5cbd143f348ff7738919e397b7fe7f57 17-Aug-2013 tfarina@chromium.org <tfarina@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Replace uses of GrAssert by SkASSERT.

R=bsalomon@google.com

Review URL: https://codereview.chromium.org/22850006

git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
5c493d5b3dc753fccba47c8250fb38713bac3cb8 14-Jun-2013 skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@9602 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
eb6879f50a5564eeb981ec5616b55bf685eb76fc 13-Jun-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Replace fixed-size array of effect stages in GrDrawState with two appendable arrays, one for color, one for coverage.

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/16952006

git-svn-id: http://skia.googlecode.com/svn/trunk@9592 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
2c84aa35988c661b3e5513c8ba9b3959832ff288 06-Jun-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> separate arrays for color and coverage effects.

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/16180006

git-svn-id: http://skia.googlecode.com/svn/trunk@9465 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
2d816ad36e806e5b1cf3c447e547829bbbe74fd1 23-May-2013 skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@9252 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
2db3ded335fdb6697623bece61cabc307a414770 22-May-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GrGLProgramDesc's key variable length by compacting the effect key array

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/15252004

git-svn-id: http://skia.googlecode.com/svn/trunk@9239 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
0c89db2929657f06ea7fac886e5f156ba1b37b7e 15-May-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Disable blending when there is an effect that reads the dst and draw state blend is 1,0.

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/15199008

git-svn-id: http://skia.googlecode.com/svn/trunk@9147 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
b515881446c303a50d9b2dd38b9163b4e5c625a2 13-May-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Key shader on whether frag pos read is relative to top-left or bottom-left

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/14633007

git-svn-id: http://skia.googlecode.com/svn/trunk@9113 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
8d47ddc19a40d1984bf1f384d711d36ab59fd1c0 09-May-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GrGLShaderBuilder check whether GrEffect advertised that it would require the dst color or fragment position

R=senorblanco@chromium.org, robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/14998007

git-svn-id: http://skia.googlecode.com/svn/trunk@9074 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
6b0cf0273fdffbbdf69235b57b5b5a311e7f1ca6 03-May-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Add support for GL_*_shader__framebuffer_fetch

R=robertphillips@google.com

Review URL: https://codereview.chromium.org/14875002

git-svn-id: http://skia.googlecode.com/svn/trunk@8980 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
5920ac276877b36624e07baf97c7768e80a07f98 19-Apr-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Perform coverage blend with the dst in the shader when using a dst-reading xfermode.
Review URL: https://codereview.chromium.org/14233006

git-svn-id: http://skia.googlecode.com/svn/trunk@8762 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
054ae99d93711c26e40682a0e3a03a47ea605c53 01-Apr-2013 jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Take two for r8466:

Replace the old attribute binding and index interface with one where we include the binding as part of the attribute array. Also removed the fixed attribute indices for constant color and coverage attributes, and replaced with dynamic ones based on current attribute set. Removed binding of color and coverage attributes unless they're actually set.

Original author: bsalomon@google.com

Author: jvanverth@google.com

Reviewed By: bsalomon@google.com,robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/13296005


git-svn-id: http://skia.googlecode.com/svn/trunk@8468 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
c7bf2963f00a29bd28e5e2a446da79f93c1d9383 01-Apr-2013 jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Rolling back r8466.

Not reviewed.


git-svn-id: http://skia.googlecode.com/svn/trunk@8467 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
fb495b537f5ddd6966f02cfe38f6b106a4869934 01-Apr-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revise attribute binding interface.

Replace the old attribute binding and index interface with one where we include the binding as part of the attribute array. Also removed the fixed attribute indices for constant color and coverage attributes, and replaced with dynamic ones based on current attribute set. Removed binding of color and coverage attributes unless they're actually set.

Original author: bsalomon@google.com

Author: jvanverth@google.com

Reviewed By: bsalomon@google.com,robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/13296005

git-svn-id: http://skia.googlecode.com/svn/trunk@8466 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
26e18b593ab65e4d92dfbce92579d8bc180d4c2c 29-Mar-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Add support for reading the dst pixel value in an effect. Use in a new effect for the kDarken xfer mode.

The current implementation is to always make a copy of the entire dst before the draw.
It will only succeed if the RT is also a texture.
Obviously, there is lots of room for improvement.
Review URL: https://codereview.chromium.org/13314002

git-svn-id: http://skia.googlecode.com/svn/trunk@8449 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp
798c8c4fe61f2172ae52cb626843a64069e18882 27-Mar-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Move GrGLProgramDesc::Build to new cpp file.
Review URL: https://codereview.chromium.org/13097007

git-svn-id: http://skia.googlecode.com/svn/trunk@8414 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/gl/GrGLProgramDesc.cpp