d2dc9838961f945c402e5d810bc715196240be6f |
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22-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Simplifying programmatic creation. Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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a9eb319965da1f2d59c06135d0d8d4631312bfff |
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08-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making a graceful fallback for missing textures. Change-Id: Ib628d8344ab9bdd5f82c61a599c42a4c7ca3052e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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e8bb420a687598be9801e7ff4a0d114fa72ac5bc |
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07-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Streamlining texture creation. Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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e93db17a143ff560f92d94b68ce1e76f79db7902 |
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30-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making the SceneGraph more robust to make sure data is propagated to RS. Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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4fd35d8f49dbed174828da60b70c37e7a77a0d13 |
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20-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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ce047cb47b761f00593f247a3901fe8155371d47 |
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18-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Fixing blur passes. Refactoring. Change-Id: Ie511e7738e2cf259231f48250421b5e340d38565
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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e57b34155269cc030b4b241f556207f7012a0f07 |
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12-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Cleanup and refactoring. Change-Id: I663981416a2f12c627b562eb998255526445235e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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f92189d2aea9856c11c26ebe392cd53dd969c0b8 |
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16-Dec-2011 |
Alex Sakhartchouk <alexst@google.com> |
Refactor some common code and make detecting sdcard paths more robust. Change-Id: I6555f6b82e94f8eee0400eddaaffc0442d5e1c41
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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1168868e766f0696c30f644292a5a833ee3983e4 |
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15-Dec-2011 |
Alex Sakhartchouk <alexst@google.com> |
make loading assets more robust Change-Id: I9a2b7be8e8522264f8f2de04b43dbe5ec98bc24a
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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a7a211b8a68a7d3f5ff4409aa286db07f96c0550 |
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08-Dec-2011 |
Alex Sakhartchouk <alexst@google.com> |
Sample scene graph Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
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