History log of /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d2dc9838961f945c402e5d810bc715196240be6f 22-Feb-2012 Alex Sakhartchouk <alexst@google.com> Simplifying programmatic creation.

Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
a9eb319965da1f2d59c06135d0d8d4631312bfff 08-Feb-2012 Alex Sakhartchouk <alexst@google.com> Making a graceful fallback for missing textures.

Change-Id: Ib628d8344ab9bdd5f82c61a599c42a4c7ca3052e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
e8bb420a687598be9801e7ff4a0d114fa72ac5bc 07-Feb-2012 Alex Sakhartchouk <alexst@google.com> Streamlining texture creation.
Adding render target textureas.
Adding texture params for shaders.
Making it easier to bind root script.

Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
e93db17a143ff560f92d94b68ce1e76f79db7902 30-Jan-2012 Alex Sakhartchouk <alexst@google.com> Making the SceneGraph more robust to make sure data is propagated to RS.
Caching RS name allocations.

Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
4fd35d8f49dbed174828da60b70c37e7a77a0d13 20-Jan-2012 Alex Sakhartchouk <alexst@google.com> Many optimizations of rendering path.
Adding ability to split up per shader and per object updates.
Added cubemaps as scenegraph objects.

Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
ce047cb47b761f00593f247a3901fe8155371d47 18-Jan-2012 Alex Sakhartchouk <alexst@google.com> Fixing blur passes. Refactoring.

Change-Id: Ie511e7738e2cf259231f48250421b5e340d38565
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
e57b34155269cc030b4b241f556207f7012a0f07 12-Jan-2012 Alex Sakhartchouk <alexst@google.com> Cleanup and refactoring.

Change-Id: I663981416a2f12c627b562eb998255526445235e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
f92189d2aea9856c11c26ebe392cd53dd969c0b8 16-Dec-2011 Alex Sakhartchouk <alexst@google.com> Refactor some common code and make detecting sdcard paths more robust.

Change-Id: I6555f6b82e94f8eee0400eddaaffc0442d5e1c41
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
1168868e766f0696c30f644292a5a833ee3983e4 15-Dec-2011 Alex Sakhartchouk <alexst@google.com> make loading assets more robust

Change-Id: I9a2b7be8e8522264f8f2de04b43dbe5ec98bc24a
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java
a7a211b8a68a7d3f5ff4409aa286db07f96c0550 08-Dec-2011 Alex Sakhartchouk <alexst@google.com> Sample scene graph

Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Texture2D.java