Lines Matching refs:tex2D
170 deUint32 tex2D = 1;
171 context.bindTexture(GL_TEXTURE_2D, tex2D);
174 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
237 deUint32 tex2D = 1;
238 context.bindTexture(GL_TEXTURE_2D, tex2D);
239 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
256 deUint32 tex2D = 1;
257 context.bindTexture(GL_TEXTURE_2D, tex2D);
258 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
262 context.deleteTextures(1, &tex2D);
263 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
408 deUint32 tex2D = 1;
409 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
410 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
413 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
415 ctx.deleteTextures(1, &tex2D);
456 deUint32 tex2D = 1;
457 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
458 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
461 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
465 ctx.deleteTextures(1, &tex2D);
470 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);