Lines Matching refs:getInteger

47 static int getInteger (const glw::Functions& gl, deUint32 pname)
56 static int getInteger (const glw::Functions& gl)
58 return getInteger(gl, Pname);
286 { "gl_MaxVertexAttribs", getInteger<GL_MAX_VERTEX_ATTRIBS> },
287 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> },
290 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
291 { "gl_MaxDrawBuffers", getInteger<GL_MAX_DRAW_BUFFERS> },
293 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
294 { "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> },
295 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> },
297 { "gl_MinProgramTexelOffset", getInteger<GL_MIN_PROGRAM_TEXEL_OFFSET> },
298 { "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> },
300 { "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> },
301 { "gl_MaxVertexImageUniforms", getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS> },
302 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> },
303 { "gl_MaxComputeImageUniforms", getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS> },
304 { "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> },
306 { "gl_MaxCombinedShaderOutputResources", getInteger<GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES> },
308 { "gl_MaxComputeUniformComponents", getInteger<GL_MAX_COMPUTE_UNIFORM_COMPONENTS> },
309 { "gl_MaxComputeTextureImageUnits", getInteger<GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS> },
311 { "gl_MaxComputeAtomicCounters", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTERS> },
312 { "gl_MaxComputeAtomicCounterBuffers", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS> },
314 { "gl_MaxVertexAtomicCounters", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTERS> },
315 { "gl_MaxFragmentAtomicCounters", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTERS> },
316 { "gl_MaxCombinedAtomicCounters", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTERS> },
317 { "gl_MaxAtomicCounterBindings", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS> },
319 { "gl_MaxVertexAtomicCounterBuffers", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS> },
320 { "gl_MaxFragmentAtomicCounterBuffers", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS> },
321 { "gl_MaxCombinedAtomicCounterBuffers", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS> },
322 { "gl_MaxAtomicCounterBufferSize", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE> },
349 sampleVarGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, "gl_MaxSamples", getInteger<GL_MAX_SAMPLES>, "GL_OES_sample_variables"));
360 { "gl_MaxGeometryInputComponents", getInteger<GL_MAX_GEOMETRY_INPUT_COMPONENTS> },
361 { "gl_MaxGeometryOutputComponents", getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS> },
362 { "gl_MaxGeometryImageUniforms", getInteger<GL_MAX_GEOMETRY_IMAGE_UNIFORMS> },
363 { "gl_MaxGeometryTextureImageUnits", getInteger<GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS> },
364 { "gl_MaxGeometryOutputVertices", getInteger<GL_MAX_GEOMETRY_OUTPUT_VERTICES> },
365 { "gl_MaxGeometryTotalOutputComponents", getInteger<GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS> },
366 { "gl_MaxGeometryUniformComponents", getInteger<GL_MAX_GEOMETRY_UNIFORM_COMPONENTS> },
367 { "gl_MaxGeometryAtomicCounters", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTERS> },
368 { "gl_MaxGeometryAtomicCounterBuffers", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS> },
386 { "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> },
387 { "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> },
388 { "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> },
389 { "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> },
390 { "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS> },
392 { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> },
393 { "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> },
394 { "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS> },
395 { "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> },
397 { "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> },
399 { "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> },
400 { "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> },