Lines Matching refs:canvas
994 SkCanvas canvas(&pattern);
999 // Translate the canvas so that the bitmap origin is at (0, 0).
1000 canvas.translate(-deviceBounds.left(), -deviceBounds.top());
1006 // stretched sides), canvas will clip this out and the extraneous data
1008 canvas.drawBitmap(*image, 0, 0);
1018 canvas.drawBitmapMatrix(*image, xMirror);
1025 canvas.drawBitmapMatrix(*image, yMirror);
1033 canvas.drawBitmapMatrix(*image, mirror);
1036 // Then handle Clamping, which requires expanding the pattern canvas to
1048 canvas.drawRect(rect, paint);
1055 canvas.drawRect(rect, paint);
1063 canvas.drawRect(rect, paint);
1070 canvas.drawRect(rect, paint);
1084 canvas.drawBitmapMatrix(left, leftMatrix);
1089 canvas.drawBitmapMatrix(left, leftMatrix);
1102 canvas.drawBitmapMatrix(right, rightMatrix);
1107 canvas.drawBitmapMatrix(right, rightMatrix);
1122 canvas.drawBitmapMatrix(top, topMatrix);
1127 canvas.drawBitmapMatrix(top, topMatrix);
1140 canvas.drawBitmapMatrix(bottom, bottomMatrix);
1145 canvas.drawBitmapMatrix(bottom, bottomMatrix);
1151 // Put the canvas into the pattern stream (fContent).