Lines Matching defs:value

45  * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
63 static final int SEEKED = 2; // Seeked to some time value
79 * to a value.
212 * The property/value sets being animated.
228 * or a positive value, the animation restarts from the beginning.
233 * or a positive value, the animation reverses direction on every iteration.
237 * This value used used with the {@link #setRepeatCount(int)} property to repeat
267 * value implies that that value is the one being animated to. However, this is not typically
269 * starting value for the animation (unlike ObjectAnimator, which can derive that value
284 * value implies that that value is the one being animated to. However, this is not typically
286 * starting value for the animation (unlike ObjectAnimator, which can derive that value
302 * value implies that that value is the one being animated to. However, this is not typically
304 * starting value for the animation (unlike ObjectAnimator, which can derive that value
332 * value implies that that value is the one being animated to. However, this is not typically
334 * starting value for the animation (unlike ObjectAnimator, which can derive that value
344 * value.
357 * value implies that that value is the one being animated to. However, this is not typically
359 * starting value for the animation (unlike ObjectAnimator, which can derive that value
385 * value implies that that value is the one being animated to. However, this is not typically
387 * starting value for the animation (unlike ObjectAnimator, which can derive that value
413 * value implies that that value is the one being animated to. However, this is not typically
415 * starting value for the animation (unlike ObjectAnimator, which can derive that value
424 * between these value objects. ValueAnimator only knows how to interpolate between the
466 * of value objects instead.
499 * @param duration The length of the animation, in milliseconds. This value cannot
502 * value makes it easier to compose statements together that construct and then set the
532 * set to this time; it will simply set the time to this value and perform any appropriate
534 * will set the current playing time to this value and continue playing from that point.
552 * return a value of zero.
651 // Now process all active animations. The return value from animationFrame()
747 * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
748 * property being animated. This value is only sensible while the animation is running. The main
749 * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
751 * is called during each animation frame, immediately after the value is calculated.
753 * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
756 * returns the animated value for the first of those objects.
767 * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
768 * The main purpose for this read-only property is to retrieve the value from the
771 * is called during each animation frame, immediately after the value is calculated.
773 * @return animatedValue The value most recently calculated for the named property
792 * @param value the number of times the animation should be repeated
794 public void setRepeatCount(int value) {
795 mRepeatCount = value;
798 * Defines how many times the animation should repeat. The default value
812 * @param value {@link #RESTART} or {@link #REVERSE}
814 public void setRepeatMode(int value) {
815 mRepeatMode = value;
872 * such as acceleration and deceleration. The default value is
875 * @param value the interpolator to be used by this animation. A value of <code>null</code>
879 public void setInterpolator(TimeInterpolator value) {
880 if (value != null) {
881 mInterpolator = value;
911 * @param value the evaluator to be used this animation
913 public void setEvaluator(TypeEvaluator value) {
914 if (value != null && mValues != null && mValues.length > 0) {
915 mValues[0].setEvaluator(value);
958 // This sets the initial value of the animation, prior to actually starting it running
1130 * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1170 * the elapsed fraction, of the animation. The return value indicates whether the animation
1264 * and then into an animated value (from the evaluator. The function is called mostly during
1266 * function is called, to set the final value on the property.
1269 * of the animated value.</p>
1389 * regardless of the value of this hint.</p>