Lines Matching refs:down

245     // Wait for callback or timeout or wake.  (make sure we round up, not down)
731 // Not a repeat. Save key down state in case we do see a repeat later.
1166 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1167 if (switchedDevice && mTempTouchState.down && !down) {
1169 ALOGD("Dropping event because a pointer for a different device is already down.");
1177 mTempTouchState.down = down;
1185 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1293 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1295 // If the pointer is not currently down, then ignore the event.
1296 if (! mTempTouchState.down) {
1298 ALOGD("Dropping event because the pointer is not down or we previously "
1299 "dropped the pointer down event.");
1433 // If this is the first pointer going down and the touched window has a wallpaper
1492 // Started hovering, therefore no longer down.
1493 if (oldState && oldState->down) {
1495 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1511 // First pointer went down.
1512 if (oldState && oldState->down) {
1514 ALOGD("Conflicting pointer actions: Down received while already down.");
2302 // The first/last pointer went down/up.
2306 // A secondary pointer went down/up.
2403 // In order to maintain a consistent stream of up and down events, check to see if the key
2404 // going up is one we've replaced in a down event and haven't yet replaced in an up event,
2405 // even if the modifier was released between the down and the up events.
3138 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3139 state.displayId, toString(state.down), toString(state.split),
3632 "since this is not an initial down. "
3662 // Latch the fallback keycode for this key on an initial down.
4063 * not have received the original key down, so the key up will be considered
4065 * by synthesizing a key down but that will cause other problems.
4158 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4432 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4439 down = false;
4448 down = other.down;