Lines Matching refs:w1

128                           int32_t next, float w0, float w1) {
131 float r = p0 * w0 + p1 * w1;
138 int32_t next, float w0, float w1) {
141 float r = p0 * w0 + p1 * w1;
148 int32_t next, float w0, float w1) {
151 float2 r = p0 * w0 + p1 * w1;
158 int32_t next, float w0, float w1) {
161 float3 r = p0 * w0 + p1 * w1;
168 int32_t next, float w0, float w1) {
171 float3 r = p0 * w0 + p1 * w1;
178 int32_t next, float w0, float w1) {
181 float4 r = p0 * w0 + p1 * w1;
190 float w0, float w1, float w2, float w3) {
195 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
203 float w0, float w1, float w2, float w3) {
208 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
216 float w0, float w1, float w2, float w3) {
221 float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
229 float w0, float w1, float w2, float w3) {
234 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
242 float w0, float w1, float w2, float w3) {
247 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
254 float w0, float w1, float w2, float w3) {
259 float3 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3,
327 return getSample_RGBA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
329 return getSample_A(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
331 return getSample_LA(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
334 return getSample_565(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
336 return getSample_RGB(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
338 return getSample_L(p, stride, lx, ly, nx, ny, w0, w1, w2, w3);
500 float w1 = fracU * oneMinusFracV;
509 return getBilinearSample2D(alloc, w0, w1, w2, w3, lx, ly, nx, ny, dk, dt, lod);