Lines Matching refs:result

323      * <i> {@code y}</i><sup>{@code 2}</sup>{@code )}. The final result is
347 * 754 rules. The result is {@code x-round(x/p)*p} where {@code round(x/p)}
576 * Returns the closest double approximation of the result of raising
626 * Returns the double conversion of the result of rounding the argument to
645 * Returns the result of rounding the argument to an integer. The result is
668 * Returns the result of rounding the argument to an integer. The result is
694 * argument is returned as result.
717 * argument is returned as result.
826 * Returns the measure in degrees of the supplied radian angle. The result
847 * Returns the measure in radians of the supplied degree angle. The result
924 * If {@code sign} is NaN, the sign of the result is positive.
941 * If {@code sign} is NaN, the sign of the result is positive.
1008 * Returns {@code d} * 2^{@code scaleFactor}. The result may be rounded.
1019 // calculates the factor of the result
1037 long result;
1038 // if result is a sub-normal
1044 result = shiftLongBits(bits & Double.MANTISSA_MASK, digits);
1047 result = shiftLongBits(bits & Double.MANTISSA_MASK | 0x0010000000000000L, digits - 1);
1052 result = ((factor + Double.EXPONENT_BIAS) << Double.MANTISSA_BITS)
1056 result = ((factor + Double.EXPONENT_BIAS) << Double.MANTISSA_BITS)
1060 return Double.longBitsToDouble(result | sign);
1064 * Returns {@code d} * 2^{@code scaleFactor}. The result may be rounded.
1089 int result;
1090 // if result is a sub-normal
1096 result = shiftIntBits(bits & Float.MANTISSA_MASK, digits);
1099 result = shiftIntBits(bits & Float.MANTISSA_MASK | 0x00800000, digits - 1);
1104 result = ((factor + Float.EXPONENT_BIAS) << Float.MANTISSA_BITS)
1108 result = ((factor + Float.EXPONENT_BIAS) << Float.MANTISSA_BITS)
1112 return Float.intBitsToFloat(result | sign);