/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.inputmethod.event; import android.text.TextUtils; import android.view.KeyCharacterMap; import com.android.inputmethod.latin.Constants; import java.util.ArrayList; import javax.annotation.Nonnull; /** * A combiner that handles dead keys. */ public class DeadKeyCombiner implements Combiner { // TODO: make this a list of events instead final StringBuilder mDeadSequence = new StringBuilder(); @Override @Nonnull public Event processEvent(final ArrayList previousEvents, final Event event) { if (TextUtils.isEmpty(mDeadSequence)) { // No dead char is currently being tracked: this is the most common case. if (event.isDead()) { // The event was a dead key. Start tracking it. mDeadSequence.appendCodePoint(event.mCodePoint); return Event.createConsumedEvent(event); } // Regular keystroke when not keeping track of a dead key. Simply said, there are // no dead keys at all in the current input, so this combiner has nothing to do and // simply returns the event as is. The majority of events will go through this path. return event; } else { // TODO: Allow combining for several dead chars rather than only the first one. // The framework doesn't know how to do this now. final int deadCodePoint = mDeadSequence.codePointAt(0); mDeadSequence.setLength(0); final int resultingCodePoint = KeyCharacterMap.getDeadChar(deadCodePoint, event.mCodePoint); if (0 == resultingCodePoint) { // We can't combine both characters. We need to commit the dead key as a separate // character, and the next char too unless it's a space (because as a special case, // dead key + space should result in only the dead key being committed - that's // how dead keys work). // If the event is a space, we should commit the dead char alone, but if it's // not, we need to commit both. // TODO: this is not necessarily triggered by hardware key events, so it's not // a good idea to masquerade as one. This should be typed as a software // composite event or something. return Event.createHardwareKeypressEvent(deadCodePoint, event.mKeyCode, Constants.CODE_SPACE == event.mCodePoint ? null : event /* next */, false /* isKeyRepeat */); } else { // We could combine the characters. return Event.createHardwareKeypressEvent(resultingCodePoint, event.mKeyCode, null /* next */, false /* isKeyRepeat */); } } } @Override public void reset() { mDeadSequence.setLength(0); } @Override public CharSequence getCombiningStateFeedback() { return mDeadSequence; } }