/* * Copyright (C) 2008-2012 OMRON SOFTWARE Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.omronsoft.openwnn; import android.view.KeyEvent; import java.util.*; /** * The definition class of event message used by OpenWnn framework. * * @author Copyright (C) 2009-2011 OMRON SOFTWARE CO., LTD. All Rights Reserved. */ public class OpenWnnEvent { /** Offset value for private events */ public static final int PRIVATE_EVENT_OFFSET = 0xFF000000; /** Undefined */ public static final int UNDEFINED = 0; /** * Reverse key. *
* This is used for multi-tap keyboard like 12-key. */ public static final int TOGGLE_REVERSE_CHAR = 0xF0000001; /** * Convert. *
* This event makes {@link OpenWnn} to display conversion candidates from {@link ComposingText}. */ public static final int CONVERT = 0xF0000002; /** * Predict. *
* This event makes {@link OpenWnn} to display prediction candidates from {@link ComposingText}. */ public static final int PREDICT = 0xF0000008; /** * List candidates (normal view). *
* This event changes the candidates view's size */ public static final int LIST_CANDIDATES_NORMAL = 0xF0000003; /** * List candidates (wide view). *
* This event changes the candidates view's size */ public static final int LIST_CANDIDATES_FULL = 0xF0000004; /** * Close view */ public static final int CLOSE_VIEW = 0xF0000005; /** * Insert character(s). *
* This event input specified character({@code chars}) into the cursor position. */ public static final int INPUT_CHAR = 0xF0000006; /** * Toggle a character. *
* This event changes a character at cursor position with specified rule({@code toggleMap}). * This is used for multi-tap keyboard. */ public static final int TOGGLE_CHAR = 0xF000000C; /** * Replace a character at the cursor. */ public static final int REPLACE_CHAR = 0xF000000D; /** * Input key. *
* This event processes a {@code keyEvent}. */ public static final int INPUT_KEY = 0xF0000007; /** * Input Soft key. *
* This event processes a {@code keyEvent}. * If the event is not processed in {@link OpenWnn}, the event is thrown to the IME's client. */ public static final int INPUT_SOFT_KEY = 0xF000000E; /** * Focus to the candidates view. */ public static final int FOCUS_TO_CANDIDATE_VIEW = 0xF0000009; /** * Focus out from the candidates view. */ public static final int FOCUS_OUT_CANDIDATE_VIEW = 0xF000000A; /** * Select a candidate */ public static final int SELECT_CANDIDATE = 0xF000000B; /** * Change Mode */ public static final int CHANGE_MODE = 0xF000000F; /** * Key long press event. */ public static final int KEYLONGPRESS = 0xF0000024; /** * The definition class of engine's mode. */ public static final class Mode { /** Default (use both of the letterConverter and the {@link WnnEngine}) */ public static final int DEFAULT = 0; /** Direct input (not use the letterConverter and the {@link WnnEngine}) */ public static final int DIRECT = 1; /** Do not use the {@link LetterConverter} */ public static final int NO_LV1_CONV = 2; /** Do not use the {@link WnnEngine} */ public static final int NO_LV2_CONV = 3; } /** * Commit the composing text */ public static final int COMMIT_COMPOSING_TEXT = 0xF0000010; /** * List symbols */ public static final int LIST_SYMBOLS = 0xF0000011; /** * Switch Language */ public static final int SWITCH_LANGUAGE = 0xF0000012; /** * Initialize the user dictionary. */ public static final int INITIALIZE_USER_DICTIONARY = 0xF0000013; /** * Initialize the learning dictionary. */ public static final int INITIALIZE_LEARNING_DICTIONARY = 0xF0000014; /** * List words in the user dictionary. *
* To get words from the list, use {@code GET_WORD} event. */ public static final int LIST_WORDS_IN_USER_DICTIONARY = 0xF0000015; /** * Get a word from the user dictionary. *
* Get a word from top of the list made by {@code LIST_WORDS_IN_USER_DICTIONARY}. */ public static final int GET_WORD = 0xF0000018; /** * Add word to the user dictionary. */ public static final int ADD_WORD = 0xF0000016; /** * Delete a word from the dictionary. */ public static final int DELETE_WORD = 0xF0000017; /** * Update the candidate view */ public static final int UPDATE_CANDIDATE = 0xF0000019; /** * Edit words in the user dictionary. */ public static final int EDIT_WORDS_IN_USER_DICTIONARY = 0xF000001A; /** * Undo */ public static final int UNDO = 0xF000001B; /** * Change input view */ public static final int CHANGE_INPUT_VIEW = 0xF000001C; /** * Touch the candidate view. */ public static final int CANDIDATE_VIEW_TOUCH = 0xF000001D; /** * Key up event. */ public static final int KEYUP = 0xF000001F; /** * Touch the other key. */ public static final int TOUCH_OTHER_KEY = 0xF0000020; /** * Start focus candidate. */ public static final int FOCUS_CANDIDATE_START = 0xF0002000; /** * End focus candidate. */ public static final int FOCUS_CANDIDATE_END = 0xF0002001; /** * Scroll up for symbol keyboard. */ public static final int CANDIDATE_VIEW_SCROLL_UP = 0xF0001000; /** * Scroll down for symbol keyboard. */ public static final int CANDIDATE_VIEW_SCROLL_DOWN = 0xF0001001; /** * Scroll full up for symbol keyboard. */ public static final int CANDIDATE_VIEW_SCROLL_FULL_UP = 0xF0001002; /** * Scroll full down for symbol keyboard. */ public static final int CANDIDATE_VIEW_SCROLL_FULL_DOWN = 0xF0001003; /** Event code */ public int code = UNDEFINED; /** Detail mode of the event */ public int mode = 0; /** Type of dictionary */ public int dictionaryType = 0; /** Input character(s) */ public char[] chars = null; /** Key event */ public KeyEvent keyEvent = null; /** Mapping table for toggle input */ public String[] toggleTable = null; /** Mapping table for toggle input */ public HashMap replaceTable = null; /** Word's information */ public WnnWord word = null; /** Error code */ public int errorCode; /** * Generate {@link OpenWnnEvent} * * @param code The code */ public OpenWnnEvent(int code) { this.code = code; } /** * Generate {@link OpenWnnEvent} for changing the mode * * @param code The code * @param mode The mode */ public OpenWnnEvent(int code, int mode) { this.code = code; this.mode = mode; } /** * Generate {@link OpenWnnEvent} for a inputing character * * @param code The code * @param c The inputing character */ public OpenWnnEvent(int code, char c) { this.code = code; this.chars = new char[1]; this.chars[0] = c; } /** * Generate {@link OpenWnnEvent} for inputing characters * * @param code The code * @param c The array of inputing character */ public OpenWnnEvent(int code, char c[]) { this.code = code; this.chars = c; } /** * Generate {@link OpenWnnEvent} for toggle inputing a character * * @param code The code * @param toggleTable The array of toggle inputing a character */ public OpenWnnEvent(int code, String[] toggleTable) { this.code = code; this.toggleTable = toggleTable; } /** * Generate {@link OpenWnnEvent} for replacing a character * * @param code The code * @param replaceTable The replace table */ public OpenWnnEvent(int code, HashMap replaceTable) { this.code = code; this.replaceTable = replaceTable; } /** * Generate {@link OpenWnnEvent} from {@link KeyEvent} *
* This constructor is same as {@code OpenWnnEvent(INPUT_KEY, ev)}. * * @param ev The key event */ public OpenWnnEvent(KeyEvent ev) { if(ev.getAction() != KeyEvent.ACTION_UP){ this.code = INPUT_KEY; }else{ this.code = KEYUP; } this.keyEvent = ev; } /** * Generate {@link OpenWnnEvent} from {@link KeyEvent} * * @param code The code * @param ev The key event */ public OpenWnnEvent(int code, KeyEvent ev) { this.code = code; this.keyEvent = ev; } /** * Generate {@link OpenWnnEvent} for selecting a candidate * * @param code The code * @param word The selected candidate */ public OpenWnnEvent(int code, WnnWord word) { this.code = code; this.word = word; } /** * Generate {@link OpenWnnEvent} for dictionary management * * @param code The code * @param dict The type of dictionary * @param word The selected candidate */ public OpenWnnEvent(int code, int dict, WnnWord word) { this.code = code; this.dictionaryType = dict; this.word = word; } }