/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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H A D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
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H A D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 94 GL_CALL(gpu, 106 GL_CALL(gpu, 122 GL_CALL(gpu, 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); 208 GL_CALL(gp [all...] |
H A D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 114 GL_CALL(PathCommands(fPathID, 119 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); 120 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); 122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join)); 124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap)); 125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
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H A D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 85 GL_CALL(DeleteVertexArrays(1, &fID)); 105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
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H A D | GrGLProgram.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); 205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
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H A D | GrGpuGL_program.cpp | 211 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 263 GL_CALL(UseProgram(programID));
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H A D | GrGLShaderBuilder.cpp | 18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 670 GL_CALL(DeleteProgram(fOutput.fProgramID)); 679 GL_CALL(LinkProgram(fOutput.fProgramID)); 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); 691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 697 GL_CALL(GetProgramInfoLog(fOutput.fProgramID, 704 GL_CALL(DeleteProgram(fOutput.fProgramID)); 715 GL_CALL(DeleteShader(shadersToDelete[i])); 809 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); 812 GL_CALL(BindFragDataLocationIndexe [all...] |
H A D | GrGpuGL.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 160 GL_CALL(UseProgram(0)); 233 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 234 GL_CALL(DepthMask(GR_GL_FALSE)); 242 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 243 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 244 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 245 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 246 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 247 GL_CALL(Disabl [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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H A D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
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H A D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 94 GL_CALL(gpu, 106 GL_CALL(gpu, 122 GL_CALL(gpu, 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); 208 GL_CALL(gp [all...] |
H A D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 114 GL_CALL(PathCommands(fPathID, 119 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); 120 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); 122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join)); 124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap)); 125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
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H A D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 85 GL_CALL(DeleteVertexArrays(1, &fID)); 105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
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H A D | GrGLProgram.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); 205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
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H A D | GrGpuGL_program.cpp | 211 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 263 GL_CALL(UseProgram(programID));
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H A D | GrGLShaderBuilder.cpp | 18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 670 GL_CALL(DeleteProgram(fOutput.fProgramID)); 679 GL_CALL(LinkProgram(fOutput.fProgramID)); 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); 691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 697 GL_CALL(GetProgramInfoLog(fOutput.fProgramID, 704 GL_CALL(DeleteProgram(fOutput.fProgramID)); 715 GL_CALL(DeleteShader(shadersToDelete[i])); 809 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); 812 GL_CALL(BindFragDataLocationIndexe [all...] |
H A D | GrGpuGL.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 160 GL_CALL(UseProgram(0)); 233 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 234 GL_CALL(DepthMask(GR_GL_FALSE)); 242 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 243 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 244 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 245 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 246 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 247 GL_CALL(Disabl [all...] |