Searched defs:Process (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
H A DAudioResamplerFirProcessNeon.h26 // NEON specializations are enabled for Process() and ProcessL()
163 inline void Process<1, 16>(int32_t* const out, function in namespace:android
233 inline void Process<2, 16>(int32_t* const out, function in namespace:android
450 inline void Process<1, 16>(int32_t* const out, function in namespace:android
535 inline void Process<2, 16>(int32_t* const out, function in namespace:android
742 inline void Process<1, 8>(int32_t* const out, function in namespace:android
810 inline void Process<2, 8>(int32_t* const out, function in namespace:android
997 inline void Process<1, 8>(int32_t* const out, function in namespace:android
1069 void Process<2, 8>(int32_t* const out, function in namespace:android
H A DAudioResamplerFirProcess.h165 * The Process*() functions compute both the positive half FIR dot product and
174 * Process() calls ProcessBase() with TFUNC = InterpCompute, for interpolated phase.
260 void Process(TO* const out, function in namespace:android
277 * This sets up the params for the accelerated Process() and ProcessL()
387 Process<CHANNELS, STRIDE>(out,
393 Process<CHANNELS, STRIDE>(out,
/frameworks/ex/variablespeed/jni/
H A Dsola_time_scaler.cc193 Process();
223 Process();
245 bool SolaTimeScaler::Process() { function in class:video_editing::SolaTimeScaler
/frameworks/base/core/java/android/os/
H A DProcess.java50 public class Process { class
51 private static final String LOG_TAG = "Process";
411 Log.i("Zygote", "Process: zygote socket opened, supported ABIS: " + abiListString);
614 synchronized(Process.class) {
807 Process.readProcLines("/proc/" + pid + "/status", procStatusLabels, procStatusValues);
821 Process.readProcLines("/proc/" + pid + "/status", procStatusLabels, procStatusValues);
836 Process.readProcLines("/proc/" + tid + "/status", procStatusLabels, procStatusValues);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp180 bool ShaderProgram::Process(const std::vector<const GLTextureHandle*>& input, function in class:android::filterfw::ShaderProgram
224 bool ShaderProgram::Process(const std::vector<const GLFrame*>& input, GLFrame* output) { function in class:android::filterfw::ShaderProgram
227 return Process(textures, output);

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