Searched defs:ShaderReturnCase (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp75 class ShaderReturnCase : public ShaderRenderCase class in namespace:deqp::gles3::Functional
78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
79 virtual ~ShaderReturnCase (void);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) function in class:deqp::gles3::Functional::ShaderReturnCase
113 ShaderReturnCase::~ShaderReturnCase (void)
126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
166 ShaderReturnCase* makeOutputWriteReturnCas
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/external/deqp/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp80 class ShaderReturnCase : public ShaderRenderCase class in namespace:deqp::gles2::Functional
83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
84 virtual ~ShaderReturnCase (void);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) function in class:deqp::gles2::Functional::ShaderReturnCase
121 ShaderReturnCase::~ShaderReturnCase (void)
125 void ShaderReturnCase::init (void)
153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)
190 return new ShaderReturnCase(contex
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