Searched defs:ShaderReturnCase (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderReturnTests.cpp | 75 class ShaderReturnCase : public ShaderRenderCase class in namespace:deqp::gles3::Functional 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 79 virtual ~ShaderReturnCase (void); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) function in class:deqp::gles3::Functional::ShaderReturnCase 113 ShaderReturnCase::~ShaderReturnCase (void) 126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) 163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode)); 166 ShaderReturnCase* makeOutputWriteReturnCas [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderReturnTests.cpp | 80 class ShaderReturnCase : public ShaderRenderCase class in namespace:deqp::gles2::Functional 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 84 virtual ~ShaderReturnCase (void); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) function in class:deqp::gles2::Functional::ShaderReturnCase 121 ShaderReturnCase::~ShaderReturnCase (void) 125 void ShaderReturnCase::init (void) 153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) 190 return new ShaderReturnCase(contex [all...] |
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