Searched defs:WebGLShaderPrecisionFormat (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLShaderPrecisionFormat.cpp | 29 #include "core/html/canvas/WebGLShaderPrecisionFormat.h" 34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) 36 return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); 39 GLint WebGLShaderPrecisionFormat::rangeMin() const 44 GLint WebGLShaderPrecisionFormat::rangeMax() const 49 GLint WebGLShaderPrecisionFormat::precision() const 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision) function in class:WebCore::WebGLShaderPrecisionFormat
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H A D | WebGLShaderPrecisionFormat.h | 37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>, public ScriptWrappable { class in namespace:WebCore 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint rangeMax, GLint precision); 46 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
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