Searched defs:attachBuffer (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/libs/gui/
H A DBufferQueueConsumer.cpp206 status_t BufferQueueConsumer::attachBuffer(int* outSlot, function in class:android::BufferQueueConsumer
211 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
214 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
236 BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
242 BQ_LOGE("attachBuffer(P): could not find free buffer slot");
248 BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
H A DIGraphicBufferConsumer.cpp245 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) { function in class:android::BpGraphicBufferConsumer
448 int result = attachBuffer(&slot, buffer);
H A DIGraphicBufferProducer.cpp159 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) { function in class:android::BpGraphicBufferProducer
348 int result = attachBuffer(&slot, buffer);
H A DBufferQueueProducer.cpp461 status_t BufferQueueProducer::attachBuffer(int* outSlot, function in class:android::BufferQueueProducer
466 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
469 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
478 // TODO: Should we provide an async flag to attachBuffer? It seems
481 status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
489 BQ_LOGE("attachBuffer(P): no available buffer slots");
495 BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
954 // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
/frameworks/native/services/surfaceflinger/
H A DMonitoredProducer.cpp77 status_t MonitoredProducer::attachBuffer(int* outSlot, function in class:android::MonitoredProducer
79 return mProducer->attachBuffer(outSlot, buffer);
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp408 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */, function in class:android::VirtualDisplaySurface
410 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");

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