Searched defs:buttons (Results 1 - 25 of 51) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/modules/gamepad/
H A DGamepad.h46 const GamepadButtonVector& buttons() const { return m_buttons; } function in class:WebCore::FINAL
H A DWebKitGamepad.h26 const FloatVector& buttons() const { return m_buttons; } function in class:WebCore::FINAL
/external/chromium_org/chrome/browser/ui/cocoa/constrained_window/
H A Dconstrained_window_alert.h13 // (close button on top right, WebUI style buttons, etc...). The alert can be
30 @property(nonatomic, readonly) NSArray* buttons; variable
37 // Adds a button with the given |title|. Newly added buttons are positioned in
45 // positioned above the buttons. If |text| is empty, no link is displayed.
/external/qemu/distrib/sdl-1.2.15/src/joystick/
H A DSDL_sysjoystick.h45 int nbuttons; /* Number of buttons on the joystick */
46 Uint8 *buttons; /* Current button states */ member in struct:_SDL_Joystick
/external/chromium_org/ppapi/c/
H A Dppb_gamepad.h44 * Number of valid elements in the |buttons| array.
48 * Normalized values for the buttons, indices valid up to |buttons_length|
51 float buttons[32]; member in struct:PP_GamepadSampleData
/external/chromium_org/third_party/WebKit/public/platform/
H A DWebGamepad.h89 // Number of valid entries in the buttons array.
93 WebGamepadButton buttons[buttonsLengthCap]; member in class:blink::WebGamepad
/external/qemu/distrib/sdl-1.2.15/src/joystick/riscos/
H A DSDL_sysjoystick.c30 and that there is one joystick with four buttons.
97 /* Don't know how to get exact count of buttons so assume max of 4 for now */
141 int buttons = (regs.r[0] & 0xFF0000) >> 16; local
146 if ((buttons & (1<<i)) != (oldbuttons & (1<<i)))
148 if (buttons & (1<<i)) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED);
/external/chromium_org/content/browser/gamepad/
H A Dgamepad_platform_data_fetcher_android.cc133 std::vector<float> buttons; local
134 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
139 pad.buttonsLength = std::min(static_cast<int>(buttons.size()),
142 // Copy buttons state to the WebGamepad buttons[].
144 pad.buttons[j].pressed = buttons[j];
145 pad.buttons[j].value = buttons[j];
H A Draw_input_data_fetcher_win.h48 bool buttons[blink::WebGamepad::buttonsLengthCap]; member in struct:content::RawGamepadInfo
H A Dxbox_data_fetcher_mac.h64 bool buttons[15]; member in struct:XboxController::Data
/external/chromium_org/ppapi/shared_impl/
H A Dppb_gamepad_shared.h49 // Number of valid entries in the buttons array.
52 // Normalized values representing buttons, in the range [0..1].
53 WebKitGamepadButton buttons[kButtonsLengthCap]; member in struct:ppapi::WebKitGamepad
/external/qemu/distrib/sdl-1.2.15/src/joystick/beos/
H A DSDL_bejoystick.cc122 /* Get the number of buttons, hats, and axes on the joystick */
165 uint32 buttons; local
176 buttons = stick->ButtonValues();
195 if ( (buttons&0x01) != joystick->buttons[i] ) {
196 SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
198 buttons >>= 1;
/external/qemu/distrib/sdl-1.2.15/src/joystick/dc/
H A DSDL_sysjoystick.c36 #define MAX_BUTTONS 8 /* and 8 buttons */
128 int buttons,prev_buttons,i,changed; local
133 buttons = cond.buttons;
135 changed = buttons^prev_buttons;
139 if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP;
140 if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN;
141 if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT;
142 if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT;
147 if (buttons
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/external/qemu/distrib/sdl-1.2.15/src/video/bwindow/
H A DSDL_sysevents.cc251 int32 buttons; local
253 if (msg->FindInt32("buttons", &buttons) == B_OK) {
255 if (buttons & B_PRIMARY_MOUSE_BUTTON) {
258 if (buttons & B_SECONDARY_MOUSE_BUTTON) {
261 if (buttons & B_TERTIARY_MOUSE_BUTTON) {
266 last_buttons = buttons;
274 only state of buttons (after release, so it's always = 0),
282 int32 buttons; local
284 if (msg->FindInt32("buttons",
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/external/qemu/distrib/sdl-1.2.15/src/video/dc/
H A DSDL_dcevents.c71 int buttons,changed; local
76 buttons = cond.buttons^0xff;
77 if (cond.dz<0) buttons|=MOUSE_WHEELUP;
78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
82 changed = buttons^prev_buttons;
85 SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);
88 prev_buttons = buttons;
/external/qemu/distrib/sdl-1.2.15/src/video/ggi/
H A DSDL_ggievents.c62 static int buttons = 0; local
/external/qemu/distrib/sdl-1.2.15/src/video/vgl/
H A DSDL_vglevents.c101 char buttons; local
109 buttons = mouseinfo.u.data.buttons;
119 state_changed = button_state ^ buttons;
122 if (buttons & (1<<i)) {
/external/chromium_org/chrome/browser/chromeos/ui/
H A Decho_dialog_view.cc109 int buttons = ui::DIALOG_BUTTON_NONE; local
111 buttons |= ui::DIALOG_BUTTON_OK;
113 buttons |= ui::DIALOG_BUTTON_CANCEL;
114 return buttons;
/external/chromium_org/ui/message_center/views/
H A Dnotifier_settings_view_unittest.cc102 const std::set<NotifierSettingsView::NotifierButton*> buttons = local
104 EXPECT_EQ(2u, buttons.size());
107 buttons.begin();
108 for (; iter != buttons.end(); ++iter) {
/external/chromium_org/ash/frame/caption_buttons/
H A Dframe_caption_button_container_view.cc52 // Insert the buttons left to right.
84 FrameCaptionButton* buttons[] = { local
87 for (size_t i = 0; i < arraysize(buttons); ++i) {
88 if (buttons[i]->icon() == icon) {
89 buttons[i]->SetImages(icon,
243 // Since the buttons all have the same size, the closest button is the button
245 // TODO(pkotwicz): Make the caption buttons not overlap.
249 FrameCaptionButton* buttons[] = { local
254 for (size_t i = 0; i < arraysize(buttons); ++i) {
255 FrameCaptionButton* button = buttons[
275 FrameCaptionButton* buttons[] = { local
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/external/chromium_org/chrome/android/java/src/org/chromium/chrome/browser/appmenu/
H A DAppMenuAdapter.java42 * Menu item that has two buttons, the first one is a title and the second one is an icon.
43 * It is different from the regular menu item because it contains two separate buttons.
47 * Menu item that has three buttons. Every one of these buttons is displayed as an icon.
51 * Menu item that has four buttons. Every one of these buttons is displayed as an icon.
55 * Menu item that has two buttons, the first one is a title and the second is a menu icon.
172 holder.buttons[0] = (ImageButton) convertView.findViewById(R.id.button_one);
173 holder.buttons[1] = (ImageButton) convertView.findViewById(R.id.button_two);
174 holder.buttons[
385 public ImageButton[] buttons = new ImageButton[3]; field in class:AppMenuAdapter.ThreeButtonMenuItemViewHolder
389 public ImageButton[] buttons = new ImageButton[4]; field in class:AppMenuAdapter.FourButtonMenuItemViewHolder
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/external/chromium_org/content/public/android/java/src/org/chromium/content/browser/input/
H A DGamepadList.java329 boolean connected, String devicename, long timestamp, float[] axes, float[] buttons);
328 nativeSetGamepadData(long webGamepadsPtr, int index, boolean mapping, boolean connected, String devicename, long timestamp, float[] axes, float[] buttons) argument
/external/chromium_org/content/shell/renderer/test_runner/
H A Dgamepad_controller.cc45 void SetButtonCount(int index, int buttons);
118 void GamepadControllerBindings::SetButtonCount(int index, int buttons) { argument
120 controller_->SetButtonCount(index, buttons);
212 void GamepadController::SetButtonCount(int index, int buttons) { argument
215 if (buttons < 0 || buttons >= static_cast<int>(WebGamepad::buttonsLengthCap))
217 gamepads_.items[index].buttonsLength = buttons;
225 gamepads_.items[index].buttons[button].value = data;
226 gamepads_.items[index].buttons[button].pressed = data > 0.1f;
/external/chromium_org/ppapi/tests/
H A Dtest_input_event.cc127 PP_InputEvent_MouseButton buttons) {
133 buttons,
125 CreateMouseEvent( PP_InputEvent_Type type, PP_InputEvent_MouseButton buttons) argument
/external/chromium_org/ui/app_list/views/
H A Dpage_switcher.cc113 // Gets PageSwitcherButton at |index| in |buttons|.
114 PageSwitcherButton* GetButtonByIndex(views::View* buttons, int index) { argument
115 return static_cast<PageSwitcherButton*>(buttons->child_at(index));

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