Searched defs:bytesCount (Results 1 - 6 of 6) sorted by path

/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp620 int bytesCount = glyphsCount * sizeof(jchar); local
621 renderer->drawText((const char*) (glyphs + start), bytesCount, glyphsCount,
H A Dandroid_view_GraphicBuffer.cpp188 ssize_t bytesCount = buffer->getStride() * bytesPerPixel(buffer->getPixelFormat()); local
194 bytesCount);
H A Dandroid_view_TextureView.cpp159 ssize_t bytesCount = buffer.stride * bytesPerPixel(buffer.format);
162 bitmap.setInfo(convertPixelFormat(buffer), bytesCount); local
/frameworks/base/libs/hwui/
H A DDisplayListOp.h1304 DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint) argument
1305 : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1334 DrawTextOnPathOp(const char* text, int bytesCount, int count, argument
1336 : DrawSomeTextOp(text, bytesCount, count, paint),
1356 DrawPosTextOp(const char* text, int bytesCount, int count, argument
1358 : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1374 DrawTextOp(const char* text, int bytesCount, int count, float x, float y, argument
1376 : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
H A DDisplayListRenderer.cpp355 status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, argument
359 text = refText(text, bytesCount);
363 DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
369 status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, argument
373 text = refText(text, bytesCount);
377 DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
392 status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, argument
398 text = refText(text, bytesCount);
411 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
418 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, coun
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H A DOpenGLRenderer.cpp2673 int bytesCount, int count, const float* positions,
2686 paint, text, bytesCount, count, textShadow.radius, positions);
2723 status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, argument
2752 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2769 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2803 status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, argument
2835 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2871 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2874 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2890 status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, in argument
2672 drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count, const float* positions, FontRenderer& fontRenderer, int alpha, float x, float y) argument
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