Searched defs:clipRequired (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DStatefulBaseRenderer.cpp226 * @param clipRequired if not null, will be set to true if element intersects clip
234 bool* clipRequired, bool* roundRectClipRequired,
250 if (clipRequired) {
251 *clipRequired = !clipRect.contains(r);
232 calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const argument
H A DOpenGLRenderer.cpp902 bool clipRequired = false; local
904 &clipRequired, NULL, false); // safely ignore return, should never be rejected
905 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1569 bool clipRequired = false; local
1572 &clipRequired, &roundRectClipRequired, snapOut)) {
1576 // not quick rejected, so enable the scissor if clipRequired
1577 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2955 bool clipRequired = false; local
2957 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
2966 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired
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