/sdk/emulator/opengl/tests/ut_renderer/ |
H A D | X11RendererSurface.cpp | 44 int depth = DefaultDepth(dpy, defaultScreen); local
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H A D | X11Windowing.cpp | 93 int depth = DefaultDepth(dpy, defaultScreen); local 96 XMatchVisualInfo(dpy, defaultScreen, depth, TrueColor, visualInfo);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/ |
H A D | DeletionHandler.java | 160 private void transfer(INode deleted, INode target, ConstraintType targetType, int depth) { argument 161 if (depth == 20) { 184 transfer(nextDeleted, target, targetType, depth + 1);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/build/builders/ |
H A D | BaseBuilder.java | 361 protected void stopOnMarker(IProject project, String markerType, int depth, argument 365 IMarker[] markers = project.findMarkers(markerType, false /*includeSubtypes*/, depth);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/ |
H A D | AndroidXmlFormattingStrategy.java | 311 // However, it's possible for the start node to have deeper depth than other 319 // for </baz>. We don't measure the depth of <bar/>, a child of the start node, 336 int depth = DomUtilities.getDepth(startNode) - 1; 337 for (int i = depth + 1; i < indentationLevels.length; i++) { 694 * nodes. The result is a string array where each index corresponds to a depth, 696 * to indent to the given depth (note that these strings are not cumulative) 698 * @param initialDepth the initial depth to use when visiting 706 int depth = entry.getKey(); 708 indentationLevels[depth] = indentation; 714 private void visit(int depth, Nod argument [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/ |
H A D | BasePullParser.java | 112 public int getNamespaceCount(int depth) throws XmlPullParserException { argument
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H A D | ProjectCallback.java | 583 private boolean isWithinIllegalParent(Object viewObject, int depth) { argument 589 if (depth > 0) { 594 return isWithinIllegalParent(parent, depth -1);
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
H A D | CanvasViewInfoTest.java | 745 public static void dump(ViewInfo info, int depth) { argument 747 for (int i = 0; i < depth; i++) { 774 dump(child, depth + 1); 779 public static void dump(CanvasViewInfo info, int depth) { argument 781 for (int i = 0; i < depth; i++) { 793 dump(child, depth + 1);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
H A D | ViewHierarchy.java | 721 * @param depth the depth to indent it to 723 public static void dump(RenderSession session, ViewInfo info, int depth) { argument 726 for (int i = 0; i < depth; i++) { 767 dump(session, child, depth + 1);
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
H A D | EglX11Api.cpp | 87 int bSize,red,green,blue,alpha,depth,stencil; local 121 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_DEPTH_SIZE,&depth)); 159 return new EglConfig(red,green,blue,alpha,caveat,configId,depth,level,pMaxWidth,pMaxHeight, 203 unsigned int depth,configDepth,border; local 210 if(!XGetGeometry(dpy,win,&root,&x,&y,width,height,&border,&depth)) return false; 211 return depth >= configDepth; 215 unsigned int depth,configDepth,border; local 222 if(!XGetGeometry(dpy,pix,&root,&x,&y,width,height,&border,&depth)) return false; 223 return depth >= configDepth;
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H A D | EglWindowsApi.cpp | 253 24, // 24-bit color depth 336 EGLint red,green,blue,alpha,depth,stencil; local 397 depth = frmt->cDepthBits; 399 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/ |
H A D | LintList.java | 965 private int compare(IMarker marker1, IMarker marker2, int depth, argument 967 if (depth >= mPriorities.length) { 970 int column = mPriorities[depth]; 974 return compare(marker1, marker2, depth + 1, continueSearching);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
H A D | GLESv2Imp.cpp | 334 GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth){ argument 336 ctx->dispatcher().glClearDepth(depth);
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
H A D | GLEScmImp.cpp | 369 GL_API void GL_APIENTRY glClearDepthf( GLclampf depth) { argument 371 ctx->dispatcher().glClearDepth(depth); 374 GL_API void GL_APIENTRY glClearDepthx( GLclampx depth) { argument 376 ctx->dispatcher().glClearDepth(X2F(depth));
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
H A D | DummyGLfuncs.cpp | 86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){} argument
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