Searched defs:depth (Results 1 - 15 of 15) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
H A DX11RendererSurface.cpp44 int depth = DefaultDepth(dpy, defaultScreen); local
H A DX11Windowing.cpp93 int depth = DefaultDepth(dpy, defaultScreen); local
96 XMatchVisualInfo(dpy, defaultScreen, depth, TrueColor, visualInfo);
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/
H A DDeletionHandler.java160 private void transfer(INode deleted, INode target, ConstraintType targetType, int depth) { argument
161 if (depth == 20) {
184 transfer(nextDeleted, target, targetType, depth + 1);
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/build/builders/
H A DBaseBuilder.java361 protected void stopOnMarker(IProject project, String markerType, int depth, argument
365 IMarker[] markers = project.findMarkers(markerType, false /*includeSubtypes*/, depth);
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/
H A DAndroidXmlFormattingStrategy.java311 // However, it's possible for the start node to have deeper depth than other
319 // for </baz>. We don't measure the depth of <bar/>, a child of the start node,
336 int depth = DomUtilities.getDepth(startNode) - 1;
337 for (int i = depth + 1; i < indentationLevels.length; i++) {
694 * nodes. The result is a string array where each index corresponds to a depth,
696 * to indent to the given depth (note that these strings are not cumulative)
698 * @param initialDepth the initial depth to use when visiting
706 int depth = entry.getKey();
708 indentationLevels[depth] = indentation;
714 private void visit(int depth, Nod argument
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/
H A DBasePullParser.java112 public int getNamespaceCount(int depth) throws XmlPullParserException { argument
H A DProjectCallback.java583 private boolean isWithinIllegalParent(Object viewObject, int depth) { argument
589 if (depth > 0) {
594 return isWithinIllegalParent(parent, depth -1);
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
H A DCanvasViewInfoTest.java745 public static void dump(ViewInfo info, int depth) { argument
747 for (int i = 0; i < depth; i++) {
774 dump(child, depth + 1);
779 public static void dump(CanvasViewInfo info, int depth) { argument
781 for (int i = 0; i < depth; i++) {
793 dump(child, depth + 1);
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
H A DViewHierarchy.java721 * @param depth the depth to indent it to
723 public static void dump(RenderSession session, ViewInfo info, int depth) { argument
726 for (int i = 0; i < depth; i++) {
767 dump(session, child, depth + 1);
/sdk/emulator/opengl/host/libs/Translator/EGL/
H A DEglX11Api.cpp87 int bSize,red,green,blue,alpha,depth,stencil; local
121 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_DEPTH_SIZE,&depth));
159 return new EglConfig(red,green,blue,alpha,caveat,configId,depth,level,pMaxWidth,pMaxHeight,
203 unsigned int depth,configDepth,border; local
210 if(!XGetGeometry(dpy,win,&root,&x,&y,width,height,&border,&depth)) return false;
211 return depth >= configDepth;
215 unsigned int depth,configDepth,border; local
222 if(!XGetGeometry(dpy,pix,&root,&x,&y,width,height,&border,&depth)) return false;
223 return depth >= configDepth;
H A DEglWindowsApi.cpp253 24, // 24-bit color depth
336 EGLint red,green,blue,alpha,depth,stencil; local
397 depth = frmt->cDepthBits;
399 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/
H A DLintList.java965 private int compare(IMarker marker1, IMarker marker2, int depth, argument
967 if (depth >= mPriorities.length) {
970 int column = mPriorities[depth];
974 return compare(marker1, marker2, depth + 1, continueSearching);
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
H A DGLESv2Imp.cpp334 GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth){ argument
336 ctx->dispatcher().glClearDepth(depth);
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
H A DGLEScmImp.cpp369 GL_API void GL_APIENTRY glClearDepthf( GLclampf depth) { argument
371 ctx->dispatcher().glClearDepth(depth);
374 GL_API void GL_APIENTRY glClearDepthx( GLclampx depth) { argument
376 ctx->dispatcher().glClearDepth(X2F(depth));
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
H A DDummyGLfuncs.cpp86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){} argument

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