/frameworks/rs/driver/ |
H A D | rsdMesh.cpp | 31 RsdMeshObj *drv = NULL; local 32 if(m->mHal.drv) { 33 drv = (RsdMeshObj*)m->mHal.drv; 34 delete drv; 36 drv = new RsdMeshObj(rsc, m); 37 m->mHal.drv = drv; 38 return drv->init(rsc); 42 if(m->mHal.drv) { 48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local 55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local [all...] |
H A D | rsdProgramStore.cpp | 41 DrvProgramStore *drv = (DrvProgramStore *)calloc(1, sizeof(DrvProgramStore)); local 42 if (drv == NULL) { 46 ps->mHal.drv = drv; 47 drv->depthTestEnable = true; 51 drv->depthTestEnable = false; 52 drv->depthFunc = GL_ALWAYS; 55 drv->depthFunc = GL_LESS; 58 drv->depthFunc = GL_LEQUAL; 61 drv 157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; local [all...] |
H A D | rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, local 42 pv->mHal.drv = drv; 53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; 61 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); 68 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 70 RsdShader *drv = NULL; local 71 if(pv->mHal.drv) { 72 drv 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, local 104 RsdShader *drv = NULL; local [all...] |
H A D | rsdMeshObj.cpp | 137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 138 if (drv->uploadDeferred) { 147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; 163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
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H A D | rsdPath.cpp | 66 DrvPath *dp = (DrvPath *)m->mHal.drv; 74 DrvPathStatic *drv = NULL; local 79 m->mHal.drv = dps; 91 DrvPath *drv = (DrvPath *)m->mHal.drv; local 92 if(drv) { 93 //LOGE("render 2 drv=%p", drv); 94 drv->draw((Context *)rsc); 100 m->mHal.drv [all...] |
H A D | rsdAllocation.cpp | 108 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 110 rsAssert(drv->textureID); 111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 117 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 126 RSD_CALL_GL(glBindTexture, drv 167 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 205 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 230 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 372 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local 477 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 515 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 570 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 597 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 641 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 647 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 673 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 759 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 787 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 798 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 818 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 880 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1080 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local 1100 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local [all...] |
/frameworks/rs/ |
H A D | rsFBOCache.h | 44 mutable void *drv; member in struct:android::renderscript::FBOCache::Hal
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H A D | rsPath.h | 30 mutable void * drv; member in struct:android::renderscript::Path::__anon1511
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H A D | rsProgramRaster.h | 38 mutable void *drv; member in struct:android::renderscript::ProgramRaster::Hal
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H A D | rsProgramStore.h | 39 mutable void *drv; member in struct:android::renderscript::ProgramStore::Hal
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H A D | rsSampler.h | 40 mutable void *drv; member in struct:android::renderscript::Sampler::Hal
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H A D | rsScriptGroup.h | 74 void * drv; member in struct:android::renderscript::ScriptGroup::Hal
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H A D | rsMesh.h | 39 mutable void *drv; member in struct:android::renderscript::Mesh::Hal
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H A D | rsProgram.h | 34 mutable void *drv; member in struct:android::renderscript::Program::Hal
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H A D | rsScript.h | 65 void * drv; member in struct:android::renderscript::Script::Hal
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H A D | rsType.h | 37 mutable void *drv; member in struct:android::renderscript::Type::Hal
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H A D | rsAllocation.h | 53 void * drv; member in struct:android::renderscript::Allocation::Hal
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H A D | rsElement.h | 40 mutable void *drv; member in struct:android::renderscript::Element::Hal
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H A D | rsContext.h | 80 void * drv; member in struct:android::renderscript::Context::Hal
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/frameworks/rs/driver/runtime/ |
H A D | rs_structs.h | 34 void * drv; member in struct:Allocation::__anon1483 125 void * drv; member in struct:ProgramRaster::__anon1487 158 void *drv; member in struct:Sampler::__anon1489 194 void *drv; member in struct:Element::__anon1491 236 void *drv; member in struct:Type::__anon1493 273 void *drv; member in struct:Mesh::__anon1495
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