Searched defs:forceFilter (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp115 bool forceFilter = false; local
119 forceFilter = mWidth != buffer->getWidth()
132 !mBlend, forceFilter, renderTarget, transform);
H A DLayerRenderer.cpp292 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
295 layer->setForceFilter(forceFilter);
291 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
H A DLayer.h146 inline void setForceFilter(bool forceFilter) { argument
147 this->forceFilter = forceFilter;
151 return forceFilter;
381 bool forceFilter; member in class:android::uirenderer::Layer

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