Searched defs:formatBitDepths (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp246 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); local
247 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
248 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
249 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
250 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
259 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); local
260 const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()));
261 const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()));
262 const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()));
263 const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths
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/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp385 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); local
386 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
387 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
388 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
389 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
398 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); local
399 const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()));
400 const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()));
401 const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()));
402 const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths
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