/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 1143 #define CHECK_SET_UNIFORM(NAME) GLU_EXPECT_NO_ERROR(gl.getError(), (string("Failed to set ") + NAME).c_str()) 1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1148 int loc = gl.getUniformLocation(programID, name); \ 1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1157 int loc = gl.getUniformLocation(programID, name); \ 1163 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1164 MAKE_SET_VEC_UNIFORM (Vec3, gl.uniform3fv); 1165 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv); 1167 void setUniform (const glw::Functions& gl, deUint3 argument 1174 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1181 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | es3fTextureSizeTests.cpp | 119 const glw::Functions& gl = m_renderCtx.getFunctions(); local 134 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 140 gl.activeTexture(GL_TEXTURE0); 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 143 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 144 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 145 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); 146 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); 147 GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); 262 const glw::Functions& gl local [all...] |
H A D | es3fTextureSwizzleTests.cpp | 146 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 164 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 170 gl.activeTexture(GL_TEXTURE0); 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 176 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 177 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR); 181 gl [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 224 const glw::Functions& gl = m_renderCtx.getFunctions(); local 227 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str()); 228 gl.uniform1i(samplerLoc, texNdx); 234 const glw::Functions& gl = m_renderCtx.getFunctions(); local 237 gl.enable(GL_BLEND); 238 gl.blendFunc(GL_ONE, GL_ONE); 239 gl.blendEquation(GL_FUNC_ADD); 244 gl.activeTexture(GL_TEXTURE0 + texNdx); 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); 246 gl [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 53 BufferMemMap (const glw::Functions& gl, deUint32 target, int offset, int size, deUint32 access) argument 54 : m_gl (gl) 58 m_ptr = gl.mapBufferRange(target, offset, size, access); 59 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()"); 100 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 106 gl.useProgram(program.getProgram()); 107 gl.dispatchCompute(1, 1, 1); 108 GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()"); 148 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 167 gl 268 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 387 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 502 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 596 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
H A D | es31fFboTestCase.cpp | 330 static std::vector<int> querySampleCounts (const glw::Functions& gl, deUint32 format) argument 335 gl.getInternalformativ(GL_RENDERBUFFER, format, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); 340 gl.getInternalformativ(GL_RENDERBUFFER, format, GL_SAMPLES, (glw::GLsizei)sampleCounts.size(), &sampleCounts[0]); 343 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to query sample counts for format");
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H A D | es31fIntegerStateQueryTests.cpp | 67 static bool verifyValue (glu::CallLogWrapper& gl, glw::GLenum target, int refValue, VerifierType type) argument 74 gl.glGetBooleanv(target, &value); 76 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetBooleanv"); 80 gl.getLog() << tcu::TestLog::Message << "Get* did not return a value." << tcu::TestLog::EndMessage; 85 gl.getLog() << tcu::TestLog::Message << "Expected " << ((refValue == 0) ? (GL_FALSE) : (GL_TRUE)) << ", got " << ((value == 0) ? (GL_FALSE) : (GL_TRUE)) << tcu::TestLog::EndMessage; 95 gl.glGetIntegerv(target, &value); 97 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetIntegerv"); 101 gl.getLog() << tcu::TestLog::Message << "Get* did not return a value." << tcu::TestLog::EndMessage; 106 gl.getLog() << tcu::TestLog::Message << "Expected " << refValue << ", got " << value << tcu::TestLog::EndMessage; 116 gl 161 verifyMinValue(glu::CallLogWrapper& gl, glw::GLenum target, int minValue, VerifierType type) argument 255 verifyMaxValue(glu::CallLogWrapper& gl, glw::GLenum target, int maxValue, VerifierType type) argument 369 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
H A D | es31fSSBOArrayLengthTests.cpp | 92 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 103 gl.genBuffers(1, &m_outputBufferID); 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); 105 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 2 * (int)sizeof(deUint32), &invalidValue, GL_DYNAMIC_COPY); 107 gl.genBuffers(1, &m_targetBufferID); 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 110 GLU_EXPECT_NO_ERROR(gl.getError(), "create buffers"); 112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); 113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); 115 GLU_EXPECT_NO_ERROR(gl 182 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
H A D | es31fShaderBuiltinConstantTests.cpp | 47 static int getInteger (const glw::Functions& gl, deUint32 pname) argument 50 gl.getIntegerv(pname, &value); 51 GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str()); 56 static int getInteger (const glw::Functions& gl) argument 58 return getInteger(gl, Pname); 61 static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname) argument 64 gl.getIntegerv(pname, &value); 65 GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str()); 71 static int getVectorsFromComps (const glw::Functions& gl) argument 73 return getVectorsFromComps(gl, Pnam 76 getIVec3(const glw::Functions& gl, deUint32 pname) argument 86 getIVec3(const glw::Functions& gl) argument [all...] |
H A D | es31fShaderSharedVarTests.cpp | 176 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 179 const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result"); 180 const InterfaceBlockInfo outBlockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx); 182 gl.useProgram(program); 187 const int valLoc = gl.getUniformLocation(program, "u_val[0]"); 188 const int refLoc = gl.getUniformLocation(program, "u_ref[0]"); 189 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters"); 205 if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]); 206 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); 207 else if (scalarSize == 3) gl [all...] |
H A D | es31fSynchronizationTests.cpp | 78 static void readBuffer (const glw::Functions& gl, deUint32 target, int numElements, std::vector<deUint32>& result) argument 80 const void* ptr = gl.mapBufferRange(target, 0, (int)(sizeof(deUint32) * numElements), GL_MAP_READ_BIT); 81 GLU_EXPECT_NO_ERROR(gl.getError(), "map"); 89 if (gl.unmapBuffer(target) == GL_FALSE) 93 static deUint32 readBufferUint32 (const glw::Functions& gl, deUint32 target) argument 97 readBuffer(gl, target, 1, vec); 191 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 215 gl.genBuffers(1, &m_storageBuf); 216 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); 217 gl [all...] |
/external/deqp/modules/glshared/ |
H A D | glsFragmentOpUtil.cpp | 148 const glw::Functions& gl = context.getFunctions(); local 159 m_positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 160 m_colorLoc = gl.getAttribLocation(m_program->getProgram(), "a_color"); 163 m_color1Loc = gl.getAttribLocation(m_program->getProgram(), "a_color1");
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H A D | glsSamplerObjectTest.cpp | 83 void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) argument 85 gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); 86 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); 87 gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); 88 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); 89 gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); 90 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); 91 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); 92 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); 93 gl 101 setSamplerState(const glw::Functions& gl, SamplingState state, GLuint sampler) argument 295 const glw::Functions& gl = m_renderCtx.getFunctions(); local 379 createTexture2D(const glw::Functions& gl) argument 405 createTexture3D(const glw::Functions& gl) argument 431 createTextureCube(const glw::Functions& gl) argument 468 createTexture(const glw::Functions& gl, GLenum target) argument 489 const glw::Functions& gl = m_renderCtx.getFunctions(); local 512 const glw::Functions& gl = m_renderCtx.getFunctions(); local 595 setTextureState(const glw::Functions& gl, GLenum target, SamplingState state) argument 613 setSamplerState(const glw::Functions& gl, SamplingState state, GLuint sampler) argument 785 const glw::Functions& gl = m_renderCtx.getFunctions(); local 876 createTexture2D(const glw::Functions& gl, int id) argument 915 createTexture3D(const glw::Functions& gl, int id) argument 954 createTextureCube(const glw::Functions& gl, int id) argument 1011 createTexture(const glw::Functions& gl, GLenum target, int id) argument 1032 const glw::Functions& gl = m_renderCtx.getFunctions(); local 1074 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
H A D | glsShaderLibraryCase.cpp | 163 const glw::Functions& gl = renderCtx.getFunctions(); local 167 gl.getIntegerv(m_enumName, &value); 168 error = gl.getError(); 224 BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType); 240 BeforeDrawValidator::BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType) argument 241 : m_gl (gl) 490 static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const ShaderCase::Value& val, int arrayNdx, tcu::TestLog& log) 497 const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str()); 508 gl.useProgram(pipelinePrograms[programNdx]); 512 case TYPE_FLOAT: gl [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 67 * @param gl A pointer to the OpenGL context. 71 public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { argument 72 gl.glShadeModel(GL10.GL_FLAT); 73 gl.glEnable(GL10.GL_BLEND); 74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); 75 gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); 77 gl.glMatrixMode(GL10.GL_PROJECTION); 78 gl.glPushMatrix(); 79 gl.glLoadIdentity(); 80 gl 153 endDrawing(GL10 gl) argument [all...] |
H A D | GameRenderer.java | 80 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument 85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); 87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1); 88 gl.glShadeModel(GL10.GL_FLAT); 89 gl.glDisable(GL10.GL_DEPTH_TEST); 90 gl.glEnable(GL10.GL_TEXTURE_2D); 96 gl.glDisable(GL10.GL_DITHER); 97 gl.glDisable(GL10.GL_LIGHTING); 99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 101 gl 142 loadTextures(GL10 gl, TextureLibrary library) argument 149 flushTextures(GL10 gl, TextureLibrary library) argument 156 loadBuffers(GL10 gl, BufferLibrary library) argument 163 flushBuffers(GL10 gl, BufferLibrary library) argument 179 onDrawFrame(GL10 gl) argument 266 onSurfaceChanged(GL10 gl, int w, int h) argument [all...] |
H A D | Grid.java | 205 public static void beginDrawing(GL10 gl, boolean useTexture) { argument 206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 210 gl.glEnable(GL10.GL_TEXTURE_2D); 212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 213 gl.glDisable(GL10.GL_TEXTURE_2D); 217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { argument 218 beginDrawing(gl, useTexture); 220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); 223 gl 240 drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) argument 256 draw(GL10 gl, boolean useTexture) argument 286 endDrawing(GL10 gl) argument 309 releaseHardwareBuffers(GL10 gl) argument 335 generateHardwareBuffers(GL10 gl) argument [all...] |
/external/skia/platform_tools/android/app/src/com/skia/ |
H A D | SkiaSampleRenderer.java | 29 public void onDrawFrame(GL10 gl) { argument 34 public void onSurfaceChanged(GL10 gl, int width, int height) { argument 39 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument 40 if (gl instanceof GL11) { 42 ((GL11) gl).glGetIntegerv(GL11.GL_SAMPLES, value, 0); 50 gl.glClearStencil(0); 51 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT);
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/external/chromium_org/gpu/command_buffer/client/ |
H A D | program_info_manager.cc | 26 virtual bool GetProgramiv(GLES2Implementation* gl, 31 virtual GLint GetAttribLocation(GLES2Implementation* gl, 35 virtual GLint GetUniformLocation(GLES2Implementation* gl, 39 virtual bool GetActiveAttrib(GLES2Implementation* gl, 48 virtual bool GetActiveUniform(GLES2Implementation* gl, 72 GLES2Implementation* /* gl */, 80 GLES2Implementation* gl, GLuint program, const char* name) { 81 return gl->GetAttribLocationHelper(program, name); 85 GLES2Implementation* gl, GLuint program, const char* name) { 86 return gl 79 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 84 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 89 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 97 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 318 Update( GLES2Implementation* gl, GLuint program) argument 384 GetProgramInfo( GLES2Implementation* gl, GLuint program) argument 410 GetProgramiv( GLES2Implementation* gl, GLuint program, GLenum pname, GLint* params) argument 420 GetAttribLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 430 GetUniformLocation( GLES2Implementation* gl, GLuint program, const char* name) argument 440 GetActiveAttrib( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument 475 GetActiveUniform( GLES2Implementation* gl, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument [all...] |
/external/chromium_org/third_party/angle/src/common/ |
H A D | mathutil.h | 22 namespace gl namespace
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | validationES3.cpp | 21 namespace gl namespace 24 bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 30 return gl::error(GL_INVALID_ENUM, false); 36 return gl::error(GL_INVALID_VALUE, false); 42 return gl::error(GL_INVALID_VALUE, false); 50 return gl::error(GL_INVALID_VALUE, false); 53 gl::Texture *texture = NULL; 66 return gl::error(GL_INVALID_VALUE, false); 69 gl::Texture2D *texture2d = context->getTexture2D(); 91 return gl [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 44 const glw::Functions& gl = m_renderCtx.getFunctions(); local 47 m_shader = gl.createShader(getGLShaderType(shaderType)); 48 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader()"); 54 const glw::Functions& gl = m_renderCtx.getFunctions(); local 55 gl.deleteShader(m_shader); 60 const glw::Functions& gl = m_renderCtx.getFunctions(); local 62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); 63 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource()"); 75 const glw::Functions& gl = m_renderCtx.getFunctions(); local 83 gl 114 const glw::Functions& gl = renderCtx.getFunctions(); local 124 const glw::Functions& gl = renderCtx.getFunctions(); local 145 const glw::Functions& gl = m_renderCtx.getFunctions(); local 161 const glw::Functions& gl = m_renderCtx.getFunctions(); local 167 const glw::Functions& gl = m_renderCtx.getFunctions(); local 175 const glw::Functions& gl = m_renderCtx.getFunctions(); local 183 const glw::Functions& gl = m_renderCtx.getFunctions(); local 191 const glw::Functions& gl = m_renderCtx.getFunctions(); local 199 const glw::Functions& gl = m_renderCtx.getFunctions(); local 218 const glw::Functions& gl = m_renderCtx.getFunctions(); local 229 const glw::Functions& gl = m_renderCtx.getFunctions(); local 241 const glw::Functions& gl = m_renderCtx.getFunctions(); local 249 const glw::Functions& gl = m_renderCtx.getFunctions(); local 255 const glw::Functions& gl = m_renderCtx.getFunctions(); local 263 const glw::Functions& gl = m_renderCtx.getFunctions(); local 271 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
H A D | gluTexture.cpp | 58 const glw::Functions& gl = context.getFunctions(); local 59 gl.genTextures(1, &m_glTexture); 60 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); 69 const glw::Functions& gl = context.getFunctions(); local 70 gl.genTextures(1, &m_glTexture); 71 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); 82 const glw::Functions& gl = m_context.getFunctions(); local 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); 86 gl.pixelStorei(GL_UNPACK_ALIGNMENT, computePixelStore(m_refTexture.getFormat())); 87 GLU_EXPECT_NO_ERROR(gl 112 const glw::Functions& gl = context.getFunctions(); local 124 const glw::Functions& gl = context.getFunctions(); local 136 const glw::Functions& gl = context.getFunctions(); local 163 const glw::Functions& gl = m_context.getFunctions(); local 189 const glw::Functions& gl = m_context.getFunctions(); local 295 const glw::Functions& gl = m_context.getFunctions(); local 323 const glw::Functions& gl = m_context.getFunctions(); local 335 const glw::Functions& gl = m_context.getFunctions(); local 364 const glw::Functions& gl = m_context.getFunctions(); local 393 const glw::Functions& gl = m_context.getFunctions(); local 463 const glw::Functions& gl = m_context.getFunctions(); local 474 const glw::Functions& gl = m_context.getFunctions(); local 487 const glw::Functions& gl = m_context.getFunctions(); local 518 const glw::Functions& gl = m_context.getFunctions(); local 530 const glw::Functions& gl = m_context.getFunctions(); local 543 const glw::Functions& gl = m_context.getFunctions(); local 578 const glw::Functions& gl = m_context.getFunctions(); local 590 const glw::Functions& gl = m_context.getFunctions(); local 603 const glw::Functions& gl = m_context.getFunctions(); local 638 const glw::Functions& gl = m_context.getFunctions(); local 650 const glw::Functions& gl = m_context.getFunctions(); local 663 const glw::Functions& gl = m_context.getFunctions(); local 715 const glw::Functions& gl = m_context.getFunctions(); local 793 const glw::Functions& gl = m_context.getFunctions(); local 803 const glw::Functions& gl = m_context.getFunctions(); local [all...] |
/external/deqp/modules/egl/ |
H A D | teglNativeColorMappingTests.cpp | 83 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) argument 112 program = gl.createProgram(); 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 116 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 120 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 123 gl 207 clear(const glw::Functions& gl, const tcu::Vec4& color) argument 214 render(const glw::Functions& gl, deUint32 program, const tcu::Vec4& color) argument 318 testNativeWindow(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors) argument 360 testNativePixmap(TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument 400 testNativePixmapCopy(TestLog& log, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) argument 501 glw::Functions gl; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 119 gl.enable(GL_SCISSOR_TEST); 142 gl.scissor(clearX, clearY, clearWidth, clearHeight); 150 gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f); 158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0); 161 gl.clear(GL_COLOR_BUFFER_BIT); 233 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels"); 242 if (gl.isEnabled(GL_DITHER))
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