Searched defs:ignoreTransform (Results 1 - 1 of 1) sorted by last modified time

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1770 float left, float top, float right, float bottom, bool ignoreTransform) {
1777 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1780 if (!ignoreTransform) {
1800 void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { argument
1805 if (ignoreTransform) {
1806 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1994 bool ignoreTransform = false; local
1998 ignoreTransform = true;
2009 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2239 bool ignoreTransform local
1769 setupDrawModelView(ModelViewMode mode, bool offset, float left, float top, float right, float bottom, bool ignoreTransform) argument
2338 bool ignoreTransform = false; local
3225 drawColorRects(const float* rects, int count, const SkPaint* paint, bool ignoreTransform, bool dirty, bool clip) argument
3289 drawColorRect(float left, float top, float right, float bottom, const SkPaint* paint, bool ignoreTransform) argument
3307 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local
3350 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3377 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3404 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument
3428 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local
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