H A D | OpenGLRenderer.cpp | 1770 float left, float top, float right, float bottom, bool ignoreTransform) { 1777 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform(); 1780 if (!ignoreTransform) { 1800 void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { argument 1805 if (ignoreTransform) { 1806 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform() 1994 bool ignoreTransform = false; local 1998 ignoreTransform = true; 2009 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); 2239 bool ignoreTransform local 1769 setupDrawModelView(ModelViewMode mode, bool offset, float left, float top, float right, float bottom, bool ignoreTransform) argument 2338 bool ignoreTransform = false; local 3225 drawColorRects(const float* rects, int count, const SkPaint* paint, bool ignoreTransform, bool dirty, bool clip) argument 3289 drawColorRect(float left, float top, float right, float bottom, const SkPaint* paint, bool ignoreTransform) argument 3307 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local 3350 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3377 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3404 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument 3428 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local [all...] |