/external/chromium_org/cc/output/ |
H A D | program_binding.cc | 57 int linked = 0; local 58 context->GetProgramiv(program_, GL_LINK_STATUS, &linked); 59 if (!linked)
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_bind_uniform_location_unittest.cc | 76 GLint linked = 0; local 77 glGetProgramiv(program, GL_LINK_STATUS, &linked); 78 EXPECT_EQ(1, linked); 174 GLint linked = 0; local 175 glGetProgramiv(program, GL_LINK_STATUS, &linked); 176 EXPECT_EQ(1, linked);
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H A D | gl_test_utils.cc | 65 GLint linked = 0; local 66 glGetProgramiv(program, GL_LINK_STATUS, &linked); 67 if (linked == 0) { 72 EXPECT_EQ(1, linked) << "Error linking program: " << log;
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | link_functions.cpp | 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, argument 46 this->linked = linked; 76 * final linked shader. If it does, use it as the target of the call. 79 find_matching_signature(name, &callee->parameters, &linked, 1, 87 * linked. If it's not found there, return an error. 100 /* Find the prototype information in the linked shader. Generate any 103 ir_function *f = linked->symbols->get_function(name); 105 f = new(linked) ir_function(name); 107 /* Add the new function to the linked I 236 gl_shader *linked; member in class:call_link_visitor [all...] |
H A D | opt_array_splitting.cpp | 101 bool get_split_list(exec_list *instructions, bool linked); 204 bool linked) 208 /* If the shaders aren't linked yet, we can't mess with global 211 if (!linked) { 356 optimize_split_arrays(exec_list *instructions, bool linked) argument 359 if (!refs.get_split_list(instructions, linked)) 203 get_split_list(exec_list *instructions, bool linked) argument
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H A D | glsl_parser_extras.cpp | 1014 * \param linked Is the shader linked? This enables 1022 * \c linked is \c true. 1028 do_common_optimization(exec_list *ir, bool linked, argument 1036 if (linked) { 1044 if (linked) 1051 if (linked) 1062 progress = optimize_split_arrays(ir, linked) || progress;
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H A D | linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 425 * In addition, set the type of the linked variable to the 522 * FINISHME: without an initializer is linked in two different 785 * linked shader. 957 * Combine a group of shaders for a single stage to generate a linked shader 1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local 1061 linked->ir = new(linked) exec_lis [all...] |
/external/mesa3d/src/glsl/ |
H A D | link_functions.cpp | 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, argument 46 this->linked = linked; 76 * final linked shader. If it does, use it as the target of the call. 79 find_matching_signature(name, &callee->parameters, &linked, 1, 87 * linked. If it's not found there, return an error. 100 /* Find the prototype information in the linked shader. Generate any 103 ir_function *f = linked->symbols->get_function(name); 105 f = new(linked) ir_function(name); 107 /* Add the new function to the linked I 236 gl_shader *linked; member in class:call_link_visitor [all...] |
H A D | opt_array_splitting.cpp | 101 bool get_split_list(exec_list *instructions, bool linked); 204 bool linked) 208 /* If the shaders aren't linked yet, we can't mess with global 211 if (!linked) { 356 optimize_split_arrays(exec_list *instructions, bool linked) argument 359 if (!refs.get_split_list(instructions, linked)) 203 get_split_list(exec_list *instructions, bool linked) argument
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H A D | glsl_parser_extras.cpp | 1014 * \param linked Is the shader linked? This enables 1022 * \c linked is \c true. 1028 do_common_optimization(exec_list *ir, bool linked, argument 1036 if (linked) { 1044 if (linked) 1051 if (linked) 1062 progress = optimize_split_arrays(ir, linked) || progress;
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H A D | linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 425 * In addition, set the type of the linked variable to the 522 * FINISHME: without an initializer is linked in two different 785 * linked shader. 957 * Combine a group of shaders for a single stage to generate a linked shader 1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local 1061 linked->ir = new(linked) exec_lis [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_copy_texture_chromium.cc | 314 GLint linked; local 315 glGetProgramiv(info->program, GL_LINK_STATUS, &linked); 316 if (!linked)
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d1x/ |
H A D | sm4_to_tgsi.cpp | 416 unsigned linked = program.cf_insn_linked[insn_num]; local 417 if(program.insns[linked]->opcode == SM4_OPCODE_ENDIF) 422 label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); 429 unsigned endif = program.cf_insn_linked[linked]; 432 label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); 434 translate_insns(linked + 1, endif); 436 sm4_to_tgsi_insn_num[linked] = ureg_get_instruction_number(ureg); 440 translate_insns(insn_num + 1, linked);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/ |
H A D | sm4_to_tgsi.cpp | 416 unsigned linked = program.cf_insn_linked[insn_num]; local 417 if(program.insns[linked]->opcode == SM4_OPCODE_ENDIF) 422 label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); 429 unsigned endif = program.cf_insn_linked[linked]; 432 label_to_sm4_insn_num.push_back(std::make_pair(label, linked)); 434 translate_insns(linked + 1, endif); 436 sm4_to_tgsi_insn_num[linked] = ureg_get_instruction_number(ureg); 440 translate_insns(insn_num + 1, linked);
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/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 141 GLint linked = 0; local 142 glGetProgramiv(program_object, GL_LINK_STATUS, &linked); 144 if (!linked) {
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/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 124 GLint linked = 0; local 125 glGetProgramiv(program_object, GL_LINK_STATUS, &linked); 127 if (!linked) {
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 140 GLint linked = 0; local 141 glGetProgramiv(program_object, GL_LINK_STATUS, &linked); 143 if (!linked) {
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/external/blktrace/btt/ |
H A D | globals.h | 163 int linked; member in struct:io
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/external/chromium_org/content/shell/renderer/test_runner/ |
H A D | TestPlugin.cpp | 569 int linked = 0; local 570 m_context->getProgramiv(program, GL_LINK_STATUS, &linked); 571 if (!linked) {
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.cpp | 687 GrGLint linked = GR_GL_INIT_ZERO; local 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); 689 if (!linked) { 772 // Attach the shader, but defer deletion until after we have linked the program.
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.cpp | 687 GrGLint linked = GR_GL_INIT_ZERO; local 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); 689 if (!linked) { 772 // Attach the shader, but defer deletion until after we have linked the program.
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Context.cpp | 1350 bool linked = programObject->link(); local 1354 if (linked && program == mState.currentProgram)
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/external/deqp/modules/egl/ |
H A D | teglGLES2SharingThreadedTests.cpp | 1464 bool linked; member in class:deqp::egl::GLES2ThreadTest::Program 1474 , linked (false) 1646 program->linked = true; 2451 // Program that can be linked 2545 // Has program that can be linked
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/external/robolectric/lib/main/ |
H A D | h2-1.2.147.jar | META-INF/MANIFEST.MF META-INF/services/java.sql.Driver org/h2/api/AggregateFunction ... |