Searched defs:matType (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 748 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) argument 1028 switch (matType) 1160 DataType matType = matrixTypes[matTypeNdx]; local 1161 const char* matTypeName = getDataTypeName(matType); 1168 ShaderInput matIn (inputType, matType, precision); 1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); 1196 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); 1211 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 1392 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1716 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) argument 1720 switch (matType) 1885 DataType matType = matrixTypes[matTypeNdx]; local 1886 int numCols = getDataTypeMatrixNumColumns(matType); 1887 int numRows = getDataTypeMatrixNumRows(matType); 1888 const char* matTypeName = getDataTypeName(matType); 1895 ShaderInput matIn (inputType, matType, precision); 1936 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); 1961 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precisio [all...] |
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