Searched defs:new_depth_stencil_view (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_context.h | 1189 ID3D11DepthStencilView *new_depth_stencil_view) 1196 if(depth_stencil_view.p != new_depth_stencil_view) { 1198 depth_stencil_view = new_depth_stencil_view; 1251 ID3D11DepthStencilView *new_depth_stencil_view, 1259 OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view); 1186 OMSetRenderTargets( unsigned count, ID3D11RenderTargetView *const *new_render_target_views, ID3D11DepthStencilView *new_depth_stencil_view) argument 1248 OMSetRenderTargetsAndUnorderedAccessViews( unsigned rtv_count, ID3D11RenderTargetView *const *new_render_target_views, ID3D11DepthStencilView *new_depth_stencil_view, unsigned uav_start, unsigned uav_count, ID3D11UnorderedAccessView *const *new_unordered_access_views, const unsigned *new_uav_initial_counts) argument
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_context.h | 1189 ID3D11DepthStencilView *new_depth_stencil_view) 1196 if(depth_stencil_view.p != new_depth_stencil_view) { 1198 depth_stencil_view = new_depth_stencil_view; 1251 ID3D11DepthStencilView *new_depth_stencil_view, 1259 OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view); 1186 OMSetRenderTargets( unsigned count, ID3D11RenderTargetView *const *new_render_target_views, ID3D11DepthStencilView *new_depth_stencil_view) argument 1248 OMSetRenderTargetsAndUnorderedAccessViews( unsigned rtv_count, ID3D11RenderTargetView *const *new_render_target_views, ID3D11DepthStencilView *new_depth_stencil_view, unsigned uav_start, unsigned uav_count, ID3D11UnorderedAccessView *const *new_unordered_access_views, const unsigned *new_uav_initial_counts) argument
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