Searched defs:program (Results 1 - 5 of 5) sorted by relevance
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 78 GLuint program = glCreateProgram(); local 79 if (program) 81 glAttachShader(program, vertexShader); 83 glAttachShader(program, pixelShader); 86 glLinkProgram(program); 88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 90 LOGI("Program Linked (%d)!", program); 95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 101 glGetProgramInfoLog(program, bufLength, NULL, buf); 102 LOGE("Could not link program [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 78 GLuint program = glCreateProgram(); local 79 if (program) 81 glAttachShader(program, vertexShader); 83 glAttachShader(program, pixelShader); 86 glLinkProgram(program); 88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 101 glGetProgramInfoLog(program, bufLength, NULL, buf); 102 LOGE("Could not link program:\n%s\n", buf); 106 glDeleteProgram(program); [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 189 public abstract void loadHandle(int program); argument 198 public void loadHandle(int program) { argument 199 handle = GLES20.glGetUniformLocation(program, mName); 210 public void loadHandle(int program) { argument 211 handle = GLES20.glGetAttribLocation(program, mName); 306 int program = GLES20.glCreateProgram(); 308 if (program == 0) { 309 throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError()); 311 GLES20.glAttachShader(program, vertexShader); 313 GLES20.glAttachShader(program, fragmentShade 700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument [all...] |
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 189 public abstract void loadHandle(int program); argument 198 public void loadHandle(int program) { argument 199 handle = GLES20.glGetUniformLocation(program, mName); 210 public void loadHandle(int program) { argument 211 handle = GLES20.glGetAttribLocation(program, mName); 306 int program = GLES20.glCreateProgram(); 308 if (program == 0) { 309 throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError()); 311 GLES20.glAttachShader(program, vertexShader); 313 GLES20.glAttachShader(program, fragmentShade 700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument [all...] |
/packages/apps/OMA-DM/engine/dmlib/dmt-tools/lib/ |
H A D | jakarta-regexp-1.4.jar | ... final int nodeSize org.apache.regexp.REProgram program transient org.apache.regexp.CharacterIterator search int ... |
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