Searched defs:program (Results 1 - 5 of 5) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
90 LOGI("Program Linked (%d)!", program);
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf);
102 LOGE("Could not link program
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf);
102 LOGE("Could not link program:\n%s\n", buf);
106 glDeleteProgram(program);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java189 public abstract void loadHandle(int program); argument
198 public void loadHandle(int program) { argument
199 handle = GLES20.glGetUniformLocation(program, mName);
210 public void loadHandle(int program) { argument
211 handle = GLES20.glGetAttribLocation(program, mName);
306 int program = GLES20.glCreateProgram();
308 if (program == 0) {
309 throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError());
311 GLES20.glAttachShader(program, vertexShader);
313 GLES20.glAttachShader(program, fragmentShade
700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java189 public abstract void loadHandle(int program); argument
198 public void loadHandle(int program) { argument
199 handle = GLES20.glGetUniformLocation(program, mName);
210 public void loadHandle(int program) { argument
211 handle = GLES20.glGetAttribLocation(program, mName);
306 int program = GLES20.glCreateProgram();
308 if (program == 0) {
309 throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError());
311 GLES20.glAttachShader(program, vertexShader);
313 GLES20.glAttachShader(program, fragmentShade
700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument
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/packages/apps/OMA-DM/engine/dmlib/dmt-tools/lib/
H A Djakarta-regexp-1.4.jar ... final int nodeSize org.apache.regexp.REProgram program transient org.apache.regexp.CharacterIterator search int ...

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