Searched defs:rotPath (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/skia/experimental/Intersection/ |
H A D | ConvexHull.cpp | 46 Cubic rotPath; local 47 if (!rotate(cubic, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx] 52 int sides = side(rotPath[side1].y - rotPath[yMin].y); 53 sides ^= side(rotPath[side2].y - rotPath[yMin].y);
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H A D | ConvexHull_Test.cpp | 106 static void transform(const Cubic& cubic, const Matrix3x2& matrix, Cubic& rotPath) { argument 108 rotPath[index].x = cubic[index].x * matrix[0][0] 110 rotPath[index].y = cubic[index].x * matrix[0][1] 143 Cubic rotPath; local 144 transform(cubic, matrix, rotPath); 153 if (debug_rotate_to_hull) SkDebugf("(%g,%g) ", rotPath[index].x, rotPath[index].y); 154 sides[side(rotPath[index].y - rotPath[inner].y)]++; 156 && side(rotPath[inde [all...] |
H A D | CubicUtilities.cpp | 353 bool rotate(const Cubic& cubic, int zero, int index, Cubic& rotPath) { argument 360 memcpy(rotPath, cubic, sizeof(Cubic)); 364 rotPath[index].x = cubic[index].x * dx + cubic[index].y * dy; 365 rotPath[index].y = cubic[index].y * dx - cubic[index].x * dy;
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/external/skia/experimental/Intersection/ |
H A D | ConvexHull.cpp | 46 Cubic rotPath; local 47 if (!rotate(cubic, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx] 52 int sides = side(rotPath[side1].y - rotPath[yMin].y); 53 sides ^= side(rotPath[side2].y - rotPath[yMin].y);
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H A D | ConvexHull_Test.cpp | 106 static void transform(const Cubic& cubic, const Matrix3x2& matrix, Cubic& rotPath) { argument 108 rotPath[index].x = cubic[index].x * matrix[0][0] 110 rotPath[index].y = cubic[index].x * matrix[0][1] 143 Cubic rotPath; local 144 transform(cubic, matrix, rotPath); 153 if (debug_rotate_to_hull) SkDebugf("(%g,%g) ", rotPath[index].x, rotPath[index].y); 154 sides[side(rotPath[index].y - rotPath[inner].y)]++; 156 && side(rotPath[inde [all...] |
H A D | CubicUtilities.cpp | 353 bool rotate(const Cubic& cubic, int zero, int index, Cubic& rotPath) { argument 360 memcpy(rotPath, cubic, sizeof(Cubic)); 364 rotPath[index].x = cubic[index].x * dx + cubic[index].y * dy; 365 rotPath[index].y = cubic[index].y * dx - cubic[index].x * dy;
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