Searched defs:separatedOutputBuffers (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
H A D | Renderer11.cpp | 2931 bool separatedOutputBuffers) 2960 entry.OutputSlot = (separatedOutputBuffers ? i : 0); 3012 bool separatedOutputBuffers, D3DWorkaroundType workaround) 3091 transformFeedbackVaryings, separatedOutputBuffers); 2929 loadExecutable(const void *function, size_t length, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers) argument 3010 compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers, D3DWorkaroundType workaround) argument
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
H A D | Renderer9.cpp | 3326 bool separatedOutputBuffers) 3363 bool separatedOutputBuffers, D3DWorkaroundType workaround) 3433 transformFeedbackVaryings, separatedOutputBuffers); 3324 loadExecutable(const void *function, size_t length, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers) argument 3361 compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, bool separatedOutputBuffers, D3DWorkaroundType workaround) argument
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