Searched defs:setShader (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | FragmentShader.java | 46 public Builder setShader(Resources resources, int resourceID) { method in class:FragmentShader.Builder 47 mBuilder.setShader(resources, resourceID); 51 public Builder setShader(String code) { method in class:FragmentShader.Builder 52 mBuilder.setShader(code);
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H A D | VertexShader.java | 42 public Builder setShader(Resources resources, int resourceID) { method in class:VertexShader.Builder 43 mBuilder.setShader(resources, resourceID); 47 public Builder setShader(String code) { method in class:VertexShader.Builder 48 mBuilder.setShader(code);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 234 public BaseProgramBuilder setShader(String s) { method in class:Program.BaseProgramBuilder 247 public BaseProgramBuilder setShader(Resources resources, int resourceID) { method in class:Program.BaseProgramBuilder
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
H A D | GcSnapshot.java | 760 customShader = setShader(g, paint); 770 private boolean setShader(Graphics2D g, Paint_Delegate paint) { method in class:GcSnapshot
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/frameworks/base/core/jni/android/graphics/ |
H A D | Paint.cpp | 270 static jlong setShader(JNIEnv* env, jobject clazz, jlong objHandle, jlong shaderHandle) { function in class:android::PaintGlue 273 return reinterpret_cast<jlong>(obj->setShader(shader)); 971 {"native_setShader","(JJ)J", (void*) PaintGlue::setShader},
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Paint.java | 922 public Shader setShader(Shader shader) { method in class:Paint
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